Quote: "The majority of polys is in the engine. I did have an idea about converting the engine area to a platform where one could stand, and lay waste with a mounted machine gun. that would drop the poly count by at least a third. (But man, the exposed engine, makes it look really cool).
"
I was thinking more like making the round tubes square tubes for the frame, and maybe making the headlights squared instead of round.
I like the engine too, so it would have to stay regardless of the poly count from other changes.
Quote: "Maybe I'll include both versions, and folks could choose which one to use."
Just your original is fine for me, anyone wanting to change it can always learn more about modeling by making the changes themeselves.
I have lots of fun modifying your models, because they are so cool to start with it's hard for me to mess it up too bad because it is still nice after I mutilate it.
Quote: "I would not worry overly about the polycount of your cool buggy CP"
Yeah, 5600 is not that bad. (i was close on the guess too)
Quote: "If your really worried, you could just go over it and reduce the polygons of anything not directly seen by the player. i.e. the parts of the engine facing the chairs etc."
Yeah, that would be the only way I would mess with the engine, but I doubt if you really need to, since the poly count is acceptable.
Quote: "Even todays budget gfx cards can handle a hell of a lot of polygons, plus it is not like there will be 30+ of them on screen at once."
Yeah, 20 would be more than enough.
I wasn't suggesting that there are too many polys; I was just curious about the count is all.