Okay, it's been away for a year, but now it's back. For those who have been following my other speedier mod thread may have seen some of the speed improvements S4real, and myself have made, but we're now moving onto a real mod with more obvious features.
07.09.2011. UPDATE, Fixed animation issues, tweaked engine.
Download Here
WASP V2 is provided free of charge out of the kindness of our hearts, however it is not open source and the source code is not available to the public, it is also unlikely that this situation will change in the future.
See below for a full list of features.
Features
As we don't want to become a mod with hundreds of promised features that don't ever show up we'll only be showing complete additions. Anything listed below is complete.
10%-80% Speed increase, system dependent. Lower end machines should see greater increases.
Greater control over entity culls, allowing for a tailored feel
Extra gunspecs - Attach flashlights to weapons and create gravity guns and magnet guns, as well as a few other changes.
Additional maths commands - Abs, Rnd and Randomize
Improved control over player keys - enable/disable keys for effects
Additional scripting commands for improved variable use.
Additional DARK AI scripting - find team members, enemies and allies.
Additional entity control scripting commands
Improved RAWTEXT scripting - add text and variables to existing RAWTEXT
Compass - Thanks to knxrb for the use of his code for this.
Body Armour
Weapon slot selection
Improved multiplayer - FPSC IP 4.0 - Thanks to knrxb
Lemur V2 - Deathmatch and Team Deathmatch - Credit to Plystire for his original code for the team deathmatch feature.
Crosshair on/off
Improve Limb Scaling and mutation
Full character scaling
Radar with directional facings
Radar back image
Objective marker option
Show objects on radar option
Improved radar functionality, only show contacts on current floor
Improve radar placement
Alter player keys on the fly, even in test game
Alwaysrun from scripting option
New IsRunning condition
Set player immunity from damage for special effects
New IsImmune condition
Player speed percentage modifier
Player jump percentage modifier
Player Strength modifier
Battery feature added to flashlight
Same floor as player condition
Player floor condition
Entity floor condition
New string variable system adding 100 user defined strings including
SetString - set string
AddString - add two strings together
Upper - convert string to upper case
Lower - convert string to lower case
DatetoString - set string to the current system date
TimetoString - set string to the current system time
Str - set a variable to a strings numeric value
Val - set a string to a variables value
StringEqual - compare strings
Instr - find a string within another string
LenEqual - is the string x characters long
LenGreater - is the string length greater than x
New Gun editing system, edit gunspecs live to build custom weapons
New force emitters
New Gravity controls
Tractor beams (Thanks to Ched80 for this contribution)
New spawn conditions (Thanks to Ched80 for this contribution)
Improved explosion options
Automated Antialiasing
Automated Anistropic Filtering
Moving lights with entity attachment
Flexible character gun useage via scripting.
Added X10 style air options
On the fly script changing - Beta
Credits
The Scene Commander - Main Developer
S4Real -Developer
Knxrb - Developer
Zeza - Beta Tester and contributer
Gencheff - Beta Tester and contributer
BlackFox - Beta Tester
Bruce3371 - Beta Tester
Mike - my good friend and beta tester
Ched80's - contributer
Marc Steene - Beta tester
Thanks to Kerryb for the original WASP mod logo.
Special thanks for reporting bugs for 'Speedier' mod
Soviet176
Bruce3371
http://jimjamsgames.yolasite.com