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FPSC Classic Product Chat / [LOCKED] WASP mod V2

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Ched80
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Posted: 11th May 2011 21:38
I think I disagree.

I think checking individual axes is a bit limiting and I'm beginning to think many examples can be accomplished using the current set of commands.

The second example you mention could be achieved using distance and the 'pickobject' condition. This checks that the entity is in the middle of the screen.

For info X is east-west
Y is floor
Z is north-south

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Payam
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Posted: 11th May 2011 22:04 Edited at: 11th May 2011 22:15
Quote: "For info X is east-west
Y is floor
Z is north-south"

Yes you're right Sorry

Quote: "I think checking individual axes is a bit limiting and I'm beginning to think many examples can be accomplished using the current set of commands."

No it's not limiting because what I am asking is a new thing and "plrdistwithin" won't change.
Look at this:
I used "pickobject" but still I can use the switch when I am not in front of it:

What I want is just this:



I really need this and there is no way to fix it except the way I said.

Maybe I can solve the switch example but there are more problem can't solve.

I don't know why you are telling me it's bad to have a new function!
If you don't need that it's not mean the others don't too.

After this added one day I'll show you what great job can people do with it.
I won't tell you now because I need my ideas for my project(GreeD).

Have our guns was a mistake!!!

I am PaYaM
veer
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Posted: 11th May 2011 22:56
@Scene Commander

just built the game and then try saving it....
Ched80
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Posted: 12th May 2011 07:41
@Have our guns,

I'm not trying to be mean, I'm just trying to find a way around having a new function coded, because generating a new script command can take long time.

I'm happy to see any new commands as you can never have enough.

I see what you're saying about the switch. Another way around would be to possibly set the switch up to have a view cone. I'm not totaly sure how you make an entity have a view cone, but if you could add one to the switch then you could use plrcanbeseen which would be true of the player is within the view cone.

As I say I' not against having new commands - I'm just trying to help you achieve your goal quicker.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Payam
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Posted: 12th May 2011 11:02
Quote: "just built the game and then try saving it...."


Yeah the save is having a problem.
When I wanna save my game it crashes.

@Ched80,
Thank you for your help.
I think cone is just for characters,if cone angle works with entities then 90% of my script will solve.
Again thank you for your help but remember what I said can make a difference for scripting in FPSC.

Have our guns was a mistake!!!

I am PaYaM
Scene Commander
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Posted: 12th May 2011 13:15 Edited at: 12th May 2011 13:50
Quote: "just built the game and then try saving it...."


Quote: "Yeah the save is having a problem.
When I wanna save my game it crashes."


Ok, I'll look into this. Thanks for the report.

@Have our guns. *EDIT* - I was just going through the code to add this condition and realised the code already contains the condition I think you want.

plrfacing=x (x= arc)
plrnotfacing=x (x= arc)

I haven't tested these, but they look fully functional

http://jimjamsgames.yolasite.com
Ched80
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Posted: 12th May 2011 15:13 Edited at: 12th May 2011 15:14
This was my understanding of plrfacing=x.

I thought it was to do with the view cone of the player.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]

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Shadowdeath
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Posted: 15th May 2011 22:58
Hey, since this can use timers and body armor...
Are Perks Possible?


[href]tophatforums.info[/href] - For all your project and gaming needs
Dar13
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Posted: 15th May 2011 23:31 Edited at: 15th May 2011 23:32
Hey Scene Commander, I don't know if you remember me but I helped a little bit with the original WASP Mod. Now that you're redoing it, if I can help with some code or something, e-mail me at
.


Scene Commander
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Posted: 16th May 2011 20:17
@Dar13.

I certainly do remember you. Things are a bit hectic here due to a massive change in my life, but I certainly did appreciated your help before. I'll email you in the next few days when things are quieter here for a chat.

http://jimjamsgames.yolasite.com
Scimitar
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Posted: 18th May 2011 06:39
Just to make a note, I tried WASP 2.26 with the v118.16B beta, and so far everything seems to be working. I've only toyed around with it a little bit - mostly messing with the flashlight related stuff, but like I said it seems like so far the current version of WASP works with the current beta upgrade.
Shakleford
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Posted: 19th May 2011 10:00 Edited at: 19th May 2011 10:10
@ Scene Commander: setplrspeedmod doesnt seem to work for me. Here is the script I used it in.



I also tried it with setplrjumpmod and it worked fine. Im using the latest version of Wasp and V118 Beta 15

I recently learned to sleep with my eyes open. ..... God am I tired
Scene Commander
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Posted: 19th May 2011 14:50
@Shakleford.

Thanks for the report. There does seem to be a problem which I am looking into. I guess it crept into the source during the move V118.14. It might take a little while as I must admit, It's not obvious as to why it isn't working any longer, but I'll get a fix up ASAP.

If anyone else has problem which haven't been addressed or not mentioned could you please let me know as I'll be moving to Beta 16 very soon and we'll be looking to finalise a bug free version from then.

Once we have a stable release we can start looking at adding other features, and releasing a beta for that.

http://jimjamsgames.yolasite.com
Sting
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Posted: 19th May 2011 21:16
SC, is it ok to post what features we would like to see in the development of WASP, as I use it quite a lot and it would be pretty cool to see development of new features, and I dont mean a huge list or something completely out of the ordinary

Want your games to look professional? Website! - Thread!
Scene Commander
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Posted: 19th May 2011 23:06
Quote: "SC, is it ok to post what features we would like to see in the development of WASP, as I use it quite a lot and it would be pretty cool to see development of new features, and I dont mean a huge list or something completely out of the ordinary"


Of course, only as I've said before, we can offer no promises that any requests will be acted on, but we're always happy to consider features.

http://jimjamsgames.yolasite.com
2Beastmode4u
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Posted: 21st May 2011 15:59
@Scene Commander
Just wondering... is this going to be updated for the official v. 1.18? I just don't want to download it then have to re-download one a week later.


Cheers.

God help me, Please.
Payam
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Posted: 21st May 2011 16:49
I don't know why when I go to the forth level it just crashes.

I built my level 4 separately and got no problem.
I build my game(It contains 4 level right now)but after finishing level 3 when the loading page comes and it's loading is about 80% is just close the game.
I tested my game with 2 systems:
1.
CPU:2.8 core 2 due.
VGA:GT 230M
Ram:4GB
OS:Win 7 ultimate.
2.
CPU:2.2 core 2 due.
VGA:256Mb mobility.
Ram:4GB (2.5GB in use)
OS:Win XP SP3.

I used the right version for V1.17.
I think it is 2.4.

Have our guns was a mistake!!!

I am PaYaM
Scene Commander
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Posted: 21st May 2011 16:58
Quote: "Just wondering... is this going to be updated for the official v. 1.18? I just don't want to download it then have to re-download one a week later. "


There is an internal version running under V118.16 and when V118 is finalised, I will be updating the final version. So, it's up to you if you want to download or wait for the offical version to be confirmed and then wait a few days for me to move it over.

@Have our guns.

Have you tried to build your 4 levels under vanilla FPSC? If so does it build?

Quote: "I used the right version for V1.17."


WASP V2 is only compatiable with V118 and we only offer support for V118.16 at this moment.

http://jimjamsgames.yolasite.com
Payam
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Posted: 22nd May 2011 10:17
Quote: "Have you tried to build your 4 levels under vanilla FPSC? If so does it build?"

No sorry I didn't try it.
Quote: "
WASP V2 is only compatiable with V118 and we only offer support for V118.16 at this moment."

So I will stay for V1.18 because I will add lots of things to my levels.
Then I try it again and if I had the problem I will build in vanilla and report.
Thanks.

Have our guns was a mistake!!!

I am PaYaM
Tomas Forum
FPSC Reloaded TGC Backer
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Posted: 24th May 2011 01:10 Edited at: 24th May 2011 15:58
how to use this for multiplayer improvement?
all scripts are for triggers zones
Anyone can help?

-dont even can get the TDM to work?
How to make the entity to get on the OTHER team?

Hail to the king... BABY!
Coalition Forces
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Posted: 26th May 2011 08:57
On the same thing as tomas said, is it a possibility to use certain scripts in multiplayer? it may seem like a wierd thing to do but it would be pretty cool...

coalitionforces, the team man.
Scene Commander
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Posted: 26th May 2011 10:20
@Tomas Forum.

All the instructions for using multiplayer are contained within the WASP v2 Manual, please try following the guide there first. If you still have problems, post again on this thread where I'm sure someone will be able to help you.

@Coalition Forces.

Scripts don't work in multiplayer and while possible, WASPv2 is really aimed at single player games and it's extremely unlikey that we shall make any other major multiplayer additions. Sorry.

http://jimjamsgames.yolasite.com
Coalition Forces
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Posted: 27th May 2011 10:33
Ok thats fine. I thought it wasn't available, but i will look into singleplayer a bit more. Thankyou however for the TDM available.

coalitionforces, the team man.
Payam
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Posted: 27th May 2011 23:30
@Scene Commander,
Check your G-Mail.
It's about WASP 2 and it's really important.
As it is private and will be between you and me I can't tell it here.

Have our guns was a mistake!!!

I am PaYaM
Scene Commander
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Posted: 28th May 2011 07:12
@Have our guns.

Replied.

http://jimjamsgames.yolasite.com
VaMpIr3
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Posted: 28th May 2011 08:31
flashlights don't work for me,My gunspec is attached, I was trying to use it on the TF341 M9A1 DX, It would not show up. I hit F which I did the scan key code for it and it is 102 according to what I found on google.

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Scene Commander
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Posted: 28th May 2011 11:53
Quote: "flashlights don't work for me"


The scancode for the 'F' key is 33, I'm not sure which, if any key is 102.

You should also remember that the default 'alt weapon' key for the TF341 model pack weapons is also 'F' so I imagine that using the key for the flashlight will also cause you to swap weapons.

http://jimjamsgames.yolasite.com
Gencheff
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Posted: 28th May 2011 12:34
Before you go any further with google and scancodes take a look at this graphic.




PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
VaMpIr3
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Posted: 29th May 2011 07:26
Ok well that helped..I guess.
Flash lights still don't work for me, I did the torchkey 33 and hit F once in-game, And it didn't do anything. If I need to provide anything to help you know more of the problem let me know but yeah. Flashlights just don't work for me
Payam
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Posted: 29th May 2011 15:51
Did you turn on the light system from your preferences?

I think it should be on.

Have our guns was a mistake!!!

I am PaYaM
Scene Commander
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Posted: 31st May 2011 16:05 Edited at: 31st May 2011 16:06
Quote: "Flashlights just don't work for me"


If you are using T341 weapons, you are aware that the F key is used to select alt fire, it's possible that this is taking priority over the flashlight.

*DEVELOPMENT NEWS*

Just to let you know that knxrb has now joined the WASPv2 development team and will be working alongside us to help bring many new features to life.

http://jimjamsgames.yolasite.com
Sting
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Posted: 31st May 2011 16:49
Quote: "Just to let you know that knxrb has now joined the WASPv2 development team and will be working alongside us to help bring many new features to life."


Good Call!

Want your games to look professional? Website! - Thread!
Payam
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Posted: 31st May 2011 16:49
The development news is really good because after now there is someone to help you and Knxrb has a very very very good knowledge in modding FPSC so this can be one of the best ever news I heard about WASP 2.

@Scene commander or Knxrb,
Can you tell me what is the your plan by coming Knxrb.

I wanna see what great features will come to WASP2.

Have our guns was a mistake!!!

I am PaYaM
bruce3371
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Posted: 31st May 2011 17:40
Quote: "Just to let you know that knxrb has now joined the WASPv2 development team and will be working alongside us to help bring many new features to life."


Good news indeed! An already great MOD is gonna become an UBER MOD

VaMpIr3
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Posted: 1st Jun 2011 07:20
I switched over to MP10 trying to flashlight, But the game crashes and says something about line 160001 or so. =/ Flashlights are too complicated for me
GameBuilder
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Posted: 1st Jun 2011 19:42
Can anyone upload it to me on anyother site bcz gamefront doesnt work with me ??????

GameBuilder

i cant risk if i cant see what i am risking for
Ched80
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Posted: 2nd Jun 2011 00:53
@Scene Commander
I've managed to mod FPSC and get a horizontal compass to work similar to what PaYaM (Have our Guns) wanted a page back. If you want my code, let me know.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
GameBuilder
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Posted: 2nd Jun 2011 03:03
guys can anyone upload it for me ?

i cant risk if i cant see what i am risking for
Scene Commander
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Posted: 2nd Jun 2011 08:29
Quote: "gamefront doesnt work with me"


Please explain doesn't work. The link is working for me.

Quote: "guys can anyone upload it for me"


No one but myself may uploaded any version of WASP, the mod may be free for use but it is NOT for distribution. Should there be any problems, I will provide an alternative. Thanks.

Quote: "I've managed to mod FPSC and get a horizontal compass"


Sounds interesting, I'll email you.

http://jimjamsgames.yolasite.com
GameBuilder
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Posted: 2nd Jun 2011 14:59
@Scene Commander

am sorry well the link doesnt work when i press start download it doesnt start well can you reupload it

GameBuilder

i cant risk if i cant see what i am risking for
GameBuilder
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Posted: 2nd Jun 2011 18:14
that's why i asked from anyone to upload cause i really need it and you take so much time to even see my post <,<

i cant risk if i cant see what i am risking for
Payam
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Posted: 2nd Jun 2011 18:41
Quote: "I've managed to mod FPSC and get a horizontal compass to work similar to what PaYaM (Have our Guns) wanted a page back. If you want my code, let me know."


It's cool that you could make it.
And the better part is you suggest to putting it in WASP.
Actually I saw it in your mod's topic but as you said it is for improving your skills so it is good to help other mods by giving some of your codes to the owner of those mods.


@Scene commander,
I didn't get my answer about your plans by coming Knxrb.
If it is a secret and will be a surprise it's okay to not answer me but if it's not a surprise then tell us because we want to see what features will add to WASP 2.
I can't wait.

Have our guns was a mistake!!!

I am PaYaM
Scene Commander
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Posted: 2nd Jun 2011 23:07
Quote: "I didn't get my answer about your plans by coming Knxrb."


Sorry, I meant to reply and forgot.

We've always had a policy of not advertising features until we have a release version, so I'm afraid you'll just have to wait and see..

http://jimjamsgames.yolasite.com
knxrb
FPSC Tool Maker
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Posted: 2nd Jun 2011 23:49
Quote: "you'll just have to wait and see.."



knxrb
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Posted: 3rd Jun 2011 00:54
@Scene Commander

dude you didnt answer me till now sorry for being annoying but i need it man :S

GameBuilder

i cant risk if i cant see what i am risking for
Scene Commander
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Posted: 3rd Jun 2011 01:39
Quote: "you didnt answer me"


I must have missed your post. The link is working for me, I've just downloaded it. I think you'll need to try again. I don't really want to upload to other hosts as I find gamefront very reliable and also don't want to be maintaining two uploads.

http://jimjamsgames.yolasite.com
GameBuilder
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Posted: 3rd Jun 2011 01:42
well it doesnt work with me idk why just on media fire or anything please it will only take minutes and thanks

GameBuilder

i cant risk if i cant see what i am risking for
GameBuilder
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Posted: 3rd Jun 2011 04:52
@Scene Commander

i manged to download it thank you i will read the manual now

GameBuilder

i cant risk if i cant see what i am risking for
GameBuilder
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Posted: 3rd Jun 2011 05:56
done reading the manual now you say that i can add a torch to a gun how i read this
Quote: "IsTorch=x 1=weapon has a flashlight attached
TorchKey=x scan code of key to toggle flashlight on/off
TorchRange=weapon flashlight range
TorchRed=Red Element of weapon flashlight
TorchGreen=Green Element of weapon flashlight
TorchBlue=Blue Element of weapon flashlight
Adding a flashlight or torch to a gun.
The following commands are added to a weapons gunspec files.
These commands are comparative to the player flashlight
commands, the only real addition is the gunspec TorchKey=x,
where x is the scancode of the key used to toggle the flashlight
on/off. By default the flashlight is off."


i didnt understand anything am noobie in scripts so tell me what to do exactly ?

and same thing with the compass and the radar

BTW what does the compass or the radar mean ? what is compass or what is radar ?

ik i am boring and too noobie but i shall learn so help me

thanx

GameBuilder

i cant risk if i cant see what i am risking for
Shakleford
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Posted: 3rd Jun 2011 06:59 Edited at: 3rd Jun 2011 07:01
The easiest way to use the flashlight is to attach it to a gun. You can also make a script for a flashlight but you can learn taht on your own.

Anyway, go to gamecore\guns and open up the gunspec.txt of the gun you want to have a flashlight. Add the following at the bottom.


You can change the color of it by altering torch "red" "green" and "blue", change the range with "torchrange"(100=1 segment), and you can change the scancode (key) used to turn on/off the flashlight with "torchkey". 33 is the "F" key.(A little further up the page is a pic. of all the scancodes and which keys they are.)

A compass and radar are both instruments used in real life mostly for navigation purposes. In a video game they are usually displayed on the players HUD and generally serve the same purpose.

To set them up go into ur scriptbank folder, find a folder named Wasp or Waspscripts or something similar, and assign the setupradar.fpi and/or compass.fpi to trigger zones.

These are just basic so u can at least have the feature to use, but you really should learn to script. It can add alot of life to your games, and your not gonna have everything handed to you on these forums. You will get alot of help as long as you show some effort.

I recently learned to sleep with my eyes open. ..... God am I tired

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