RPG Setup file 1:
;RPG Setup Script
;Header
desc = RPG Setup
;Triggers
;define initial setup control first
;:rpg_initsetup:rpg_uselastweaponheld,rpg_blobshadow=0,rpg_muteplayerjumpsound,rpg_showblood=1,rpg_syncrate=1
:rpg_initsetup:rpg_uselastweaponheld,rpg_blobshadow=0,rpg_muteplayerjumpsound,rpg_showblood=0,rpg_playerfootfall=0
;define Variables
:rpg_createvar=quest1-quest2:none
:rpg_createvar=rtn2tasdim-selectedquest-lockquest-tttA-buycost:none
:rpg_initvar=quest1 0-quest2 0:none
:rpg_initvar=rtn2tasdim 0-selectedquest 0-lockquest 0-tttA 1:none
:rpg_gameover:rpg_gameoverhudpath=rpg_mod\huds\sample_game_folder\game_over_hud.jpg,rpg_gameovertime2display=10,rpg_gameoveraudiopath=rpg_mod\audio\sample_game_folder\Kabassy.ogg
;define categories
:rpg_create_cattitle:rpg_cattitle=Categories,rpg_cattitlefontname=trebuchet ms,rpg_cattitlefontsize=26,rpg_cattitlefontbold=1,rpg_cattitlefonttransparent=1,rpg_cattitleusergb=1,rpg_cattitlefontcolor_red=65,rpg_cattitlefontcolor_blue=65,rpg_cattitlefontcolor_green=150,rpg_cattitlex=10,rpg_cattitley=710
;
:rpg_create_catmaxnumber:rpg_catmaxnumber=4
:rpg_start_catlist:rpg_usebackgroundcathud=0,rpg_usecatnumbers=0
:rpg_addcategory:rpg_catname=Doctor Stuff,rpg_catdesc=Items that the Doctor might need.,rpg_cattype=1,rpg_caticonloc=rpg_mod\huds\sample_game_folder\docinventory.png,rpg_caticonx=115,rpg_caticony=700,rpg_caticonscale=75
:rpg_addcategory:rpg_catname=Objects,rpg_catdesc=Objects of Interest.,rpg_cattype=1,rpg_caticonloc=rpg_mod\huds\sample_game_folder\invbasket.png,rpg_caticonx=155,rpg_caticony=700,rpg_caticonscale=75
:rpg_addcategory:rpg_catname=Intel,rpg_catdesc=Material gathered for intelligence purposes.,rpg_cattype=1,rpg_caticonloc=rpg_mod\huds\sample_game_folder\dossier.png,rpg_caticonx=205.5,rpg_caticony=700,rpg_caticonscale=75
:rpg_addcategory:rpg_catname=Monetary,rpg_catdesc=Monies needed for various worlds and times.,rpg_cattype=1,rpg_caticonloc=rpg_mod\huds\sample_game_folder\monetary_treasures2.png,rpg_caticonx=255,rpg_caticony=700,rpg_caticonscale=60
:rpg_end_catlist:none
;define inventory
:rpg_invtitletextstyle:rpg_invtitlecategory=1,rpg_invtitleusefirstline=0,rpg_invtitle=Doctor's Stuff,rpg_invtitlefontname=Verdana,rpg_invtitlefontsize=24,rpg_invtitleusergb=1,rpg_invtitlergb_red=2,rpg_invtitlergb_green=36,rpg_invtitlergb_blue=82,rpg_invtitley=75
:rpg_invtitletextstyle:rpg_invtitlecategory=2,rpg_invtitleusefirstline=0,rpg_invtitle=Objects of Interest,rpg_invtitlefontname=Verdana,rpg_invtitlefontsize=20,rpg_invtitleusergb=1,rpg_invtitlergb_red=2,rpg_invtitlergb_green=36,rpg_invtitlergb_blue=82,rpg_invtitley=75
:rpg_invtitletextstyle:rpg_invtitlecategory=3,rpg_invtitleusefirstline=0,rpg_invtitle=Intelligence Information,rpg_invtitlefontname=Verdana,rpg_invtitlefontsize=18,rpg_invtitleusergb=1,rpg_invtitlergb_red=2,rpg_invtitlergb_green=36,rpg_invtitlergb_blue=82,rpg_invtitley=75
:rpg_invtitletextstyle:rpg_invtitlecategory=4,rpg_invtitleusefirstline=0,rpg_invtitle=Monetary Collection,rpg_invtitlefontname=Verdana,rpg_invtitlefontsize=20,rpg_invtitleusergb=1,rpg_invtitlergb_red=2,rpg_invtitlergb_green=36,rpg_invtitlergb_blue=82,rpg_invtitley=75
;
:rpg_create_invmaxnumber:rpg_invmaxnumber=50
;
:rpg_start_invlist:none
:rpg_newcategory,rpg_useinvbackgroundhud=1:rpg_numberitemsincategory=6,rpg_invbackgroundhudloc=rpg_mod\huds\sample_game_folder\blank_log_background_with_exit.png,rpg_invbackgroundhudx=395,rpg_invbackgroundhudy=27.5
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=TASDIM Key,rpg_invdesc=Unlock TASDIM door or transport you into TASDIM.,rpg_invtype=1,rpg_inviconx=405,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\tasdim_key.png,rpg_inviconscale=100
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=Flashlight,rpg_invdesc=You never know when you'll be in the dark.,rpg_invtype=1,rpg_inviconx=495,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\flashlight.png,rpg_inviconscale=100
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=Spell Gauntlet,rpg_invdesc=Bob has allowed you to use his Spell Gauntlet.,rpg_invtype=1,rpg_inviconx=565,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\bob_spell_glove_icon.png,rpg_inviconscale=100
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=RPW Green,rpg_invdesc=This RPW unlocks doors.,rpg_invtype=1,rpg_inviconx=415,rpg_invicony=200,rpg_inviconloc=rpg_mod\huds\sample_game_folder\rpw_green.png,rpg_inviconscale=50
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=RPW Blue,rpg_invdesc=Cause people to forget or make them perform tasks.,rpg_invtype=1,rpg_inviconx=485,rpg_invicony=200,rpg_inviconloc=rpg_mod\huds\sample_game_folder\rpw_blue.png,rpg_inviconscale=50
:rpg_addinvitem:rpg_invcategory=1,rpg_invname=RPW Red,rpg_invdesc=Very powerful and can be updated throughout the game.,rpg_invtype=1,rpg_inviconx=555,rpg_invicony=200,rpg_inviconloc=rpg_mod\huds\sample_game_folder\rpw_red.png,rpg_inviconscale=50
:rpg_end_invlist:none
:rpg_start_invlist:none
:rpg_newcategory,rpg_useinvbackgroundhud=1:rpg_numberitemsincategory=4,rpg_invbackgroundhudloc=rpg_mod\huds\sample_game_folder\blank_log_background_with_exit.png,rpg_invbackgroundhudx=395,rpg_invbackgroundhudy=27.5
:rpg_addinvitem:rpg_invcategory=2,rpg_invname=Trash Can #1,rpg_invdesc=Trash can in office maintenance closet,rpg_invtype=1,rpg_inviconx=405,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\trashcan1.png
:rpg_addinvitem:rpg_invcategory=2,rpg_invname=Recycle Bucket #1,rpg_invdesc=Recycling bucket found in office maintenance closet,rpg_invtype=1,rpg_inviconx=482,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\recyclebin1.png
:rpg_addinvitem:rpg_invcategory=2,rpg_invname=Bloody Gloves #1,rpg_invdesc=A pair of bloodied gloves found in office maintenance closet,rpg_invtype=1,rpg_inviconx=545,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\bloodygloves1.png
:rpg_addinvitem:rpg_invcategory=2,rpg_invname=Red Key,rpg_invdesc=A red key found in office hallway. Significance of red?,rpg_invtype=1,rpg_inviconx=415.5,rpg_invicony=210,rpg_inviconloc=rpg_mod\huds\sample_game_folder\redkey.png,rpg_inviconscale=55
:rpg_end_invlist:none
;
:rpg_start_invlist:none
:rpg_newcategory,rpg_useinvbackgroundhud=1:rpg_numberitemsincategory=3,rpg_invbackgroundhudloc=rpg_mod\huds\sample_game_folder\blank_log_background_with_exit.png,rpg_invbackgroundhudx=395,rpg_invbackgroundhudy=27.5
:rpg_addinvitem:rpg_invcategory=3,rpg_invname=Note1,rpg_invdesc=Scorched paper with unusual writing on it.,rpg_invtype=1,rpg_inviconx=415,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\janitor1_note_tn.png
:rpg_addinvitem:rpg_invcategory=3,rpg_invname=Hand Print #1,rpg_invdesc=Hand-print in office maintenance closet,rpg_invtype=1,rpg_inviconx=480,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\handprint.png
:rpg_addinvitem:rpg_invcategory=3,rpg_invname=Old Papers,rpg_invdesc=Some old papers found in office hallway.,rpg_invtype=1,rpg_inviconx=560,rpg_invicony=130,rpg_inviconloc=rpg_mod\huds\sample_game_folder\oldpaper3.png,rpg_inviconscale=50
;:rpg_addinvitem:rpg_invcategory=3,rpg_invname=Envelopes,rpg_invdesc=Several envelopes.,rpg_invtype=1,rpg_inviconx=400,rpg_invicony=140,rpg_inviconloc=rpg_mod\huds\sample_game_folder\ps.png
:rpg_end_invlist:none
;
:rpg_start_invlist:none
:rpg_newcategory,rpg_useinvbackgroundhud=1:rpg_numberitemsincategory=3,rpg_invbackgroundhudloc=rpg_mod\huds\sample_game_folder\blank_log_background_with_exit.png,rpg_invbackgroundhudx=391,rpg_invbackgroundhudy=27.5
:rpg_addinvitem:rpg_invcategory=4,rpg_invname=Gold Bars,rpg_invmonetaryitem=1,rpg_invdesc=Bars of gold - worth four times as much as a coin,rpg_invtype=1,rpg_invmonetaryamountper=50,rpg_invmonetaryname=Bullion,rpg_inviconx=425,rpg_invicony=130,rpg_inviconloc=RPG_Mod\huds\sample_game_folder\gold bar.png,rpg_inviconscale=50
:rpg_addinvitem:rpg_invcategory=4,rpg_invname=Gold Coins,rpg_invmonetaryitem=1,rpg_invdesc=Individual coins - has less value than bars,rpg_invtype=1,rpg_invmonetaryamountper=5,rpg_invmonetaryname=Coin,rpg_inviconx=500,rpg_invicony=125,rpg_inviconloc=RPG_Mod\huds\sample_game_folder\gold_coin.png,rpg_inviconscale=75
:rpg_addinvitem:rpg_invcategory=4,rpg_invname=Gems,rpg_invmonetaryitem=1,rpg_invdesc=Precious Gems,rpg_invtype=1,rpg_invmonetaryamountper=25,rpg_invmonetaryname=Gemstones,rpg_inviconx=425,rpg_invicony=200,rpg_inviconloc=RPG_Mod\huds\sample_game_folder\gems.png,rpg_inviconscale=75
;:rpg_addinvitem:rpg_invcategory=4,rpg_invname=Diamonds,rpg_invmonetaryitem=1,rpg_invdesc=Individual Diamond,rpg_invtype=1,rpg_invmonetaryamountper=20,rpg_invmonetaryname=Diamond_Stone,rpg_inviconx=505,rpg_invicony=210,rpg_inviconloc=RPG_Mod\huds\sample_game_folder\diamond.png
:rpg_end_invlist:none
;generic selection
;
:rpg_start_gensellist:rpg_currentgenselarraynumber=1,rpg_usebackgroundgenselhud=1,rpg_usegenselnumbers=1,rpg_keepgenselpicks=0
:rpg_create_genseltitle:rpg_genseltitle=What would you like to do now?,rpg_genselcentertitle=1,rpg_genselcentertitleonx=450,rpg_genseltitley=55,rpg_genseltitlefonttransparent=1,rpg_genseltitlefontcolor_red=255,rpg_genseltitlefontcolor_green=100,rpg_genseltitlefontcolor_blue=100,rpg_genseltitlefontbold=1
:rpg_create_genselbackgroundhud:rpg_genselbackgroundhudloc=RPG_Mod\Huds\sample_game_folder\info_docs.png,rpg_genselbackgroundhudx=160,rpg_genselbackgroundhudy=25,rpg_genselbackgroundhudscale=75
:rpg_addgenericselection=1:rpg_genseltype=2,rpg_genselname=Return to the TASDIM immediately.,rpg_genseldesc=Will return to TASDIM immediately.,rpg_genselfontname=verdana,rpg_genselfontsize=24,rpg_genselfonttransparent=1,rpg_genselusergb=1,rpg_genselfontcolor_red=255,,rpg_genselfontcolor_green=255,,rpg_genselfontcolor_blue=255,rpg_genseltextx=250,rpg_genseltexty=150,rpg_genseldrawtextborder=1
:rpg_addgenericselection=2:rpg_genseltype=2,rpg_genselname=Continue to look around some more.,rpg_genseldesc=Will stay in jail room.,rpg_genselfontname=verdana,rpg_genselfontsize=24,rpg_genselfonttransparent=1,rpg_genselusergb=1,rpg_genselfontcolor_red=255,,rpg_genselfontcolor_green=255,,rpg_genselfontcolor_blue=255,rpg_genseltextx=250,rpg_genseltexty=250,rpg_genseldrawtextborder=1
;
:rpg_start_gensellist:rpg_currentgenselarraynumber=2,rpg_usebackgroundgenselhud=1,rpg_usegenselnumbers=1,rpg_keepgenselpicks=0
:rpg_create_genseltitle:rpg_genseltitle=Which quest would you like to do now?,rpg_genselcentertitle=1,rpg_genselcentertitleonx=450,rpg_genseltitley=55,rpg_genseltitlefonttransparent=1,rpg_genseltitlefontcolor_red=255,rpg_genseltitlefontcolor_green=100,rpg_genseltitlefontcolor_blue=100,rpg_genseltitlefontbold=1
:rpg_create_genselbackgroundhud:rpg_genselbackgroundhudloc=RPG_Mod\Huds\sample_game_folder\info_docs.png,rpg_genselbackgroundhudx=160,rpg_genselbackgroundhudy=25,rpg_genselbackgroundhudscale=75
:rpg_addgenericselection=1:rpg_genseltype=2,rpg_genselname=Mystery of the Deadly Time Shift.,rpg_genseldesc=You need to find the answer to a time shift that will destroy Earth and reset it to its correct time-line.,rpg_genselfontname=verdana,rpg_genselfontsize=24,rpg_genselfonttransparent=1,rpg_genselusergb=1,rpg_genselfontcolor_red=255,,rpg_genselfontcolor_green=255,,rpg_genselfontcolor_blue=255,rpg_genseltextx=250,rpg_genseltexty=125,rpg_genseldrawtextborder=1
:rpg_addgenericselection=2:rpg_genseltype=2,rpg_genselname=The Library of Knowledge.,rpg_genseldesc=Go to the Library and save several special books.,rpg_genselfontname=verdana,rpg_genselfontsize=24,rpg_genselfonttransparent=1,rpg_genselusergb=1,rpg_genselfontcolor_red=255,,rpg_genselfontcolor_green=255,,rpg_genselfontcolor_blue=255,rpg_genseltextx=250,rpg_genseltexty=150,rpg_genseldrawtextborder=1
;
;
:rpg_end_gensellist:none
;
;the following is required if you use any of the text styles. It needs to be in exact order.
;If you would like to keep this in the setup files as a template and are not using it then indicate all actions as "none"
:rpg_start_textstyles:none
;:rpg_weapontitletextstyles:rpg_drawborder=1,rpg_fontsize=36,rpg_usergb=1,rpg_fontcolor_red=255,rpg_fontcolor_green=128,rpg_fontcolor_blue=128,rpg_centerweapontitle=1,rpg_weapontitlex=512,rpg_weapontitley=15
;:rpg_weapontextstyles:rpg_drawborder=1,rpg_fontsize=22,rpg_usergb=1,rpg_fontcolor_red=128,rpg_fontcolor_green=128,rpg_fontcolor_blue=255,rpg_fontbold=1,rpg_weapontextx=100,rpg_weapontexty=150
:rpg_end_textstyles:none
;
;
;End of Script
RPG Setup 2
;Artificial Intelligence Script
;Header
desc = rpg setup text files
;Triggers
:rpg_setup_chattextstyle:rpg_char_fontname=verdana,rpg_char_fontsize=22,rpg_char_fontbold=1,rpg_char_usergb=1,rpg_char_fontbackcolor_red=64,rpg_char_fontbackcolor_green=64,rpg_char_fontbackcolor_blue=128,rpg_char_fontcolor_red=255,rpg_char_fontcolor_green=255,rpg_char_fontcolor_blue=255
:rpg_start_charlist:rpg_numbercharacters=70
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=1,rpg_char_text=BOB| So~ Doctor~ why are we inside this tiny maintenance closet?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=2,rpg_char_text=DOCTOR| I picked up a negative time shift in the space-time continuum. Earth is now going down a path that is no longer the correct time-line. If it continues then Earth is doomed. The signal came from somewhere in this office building. We must find where it came from and who sent it. For now~ you'll need to stay in the TASDIM while I do some initial investigating. I'll let you know when I need your help.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=3,rpg_char_text=DOCTOR| ,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=4,rpg_char_text=BOB| What will your investigation entail?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=5,rpg_char_text=DOCTOR| I'll need to talk to as many people as I can. I'll pick up possible clues and whatever objects look interesting.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=6,rpg_char_text=BOB| So what kind of questions are you going to ask?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=7,rpg_char_text=DOCTOR| Well~ you know~ questions like "Have you noticed anything wierd or unusual around here lately?"~ "What does this company do?"~ "What's in the basement?". That sort of thing. Say~ Bob~ do you have my three RPWs?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=8,rpg_char_text=BOB| I sure do. Here ya go.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=9,rpg_char_text=DOCTOR| Thanks Bob. I'm sure I'll need them at some point. By the way~ I'll need you to take care of whatever large objects I want to keep. You can send them to the TASDIM.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=10,rpg_char_text=BOB| Say~ why don't I do some wizardry and give you a uniform as a telephone repairman? We can then jam their phone lines. That way you might be able to get into offices you otherwise wouldn't be able to get into.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=11,rpg_char_text=DOCTOR| That's a great idea! I'm not sure if it'll help but let's do it anyway!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=12,rpg_char_text=DOCTOR| OK~ nice! See ya later.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob,rpg_char_chatnumber=13,rpg_char_text=DOCTOR| Hey~ wait! I said to go into the TASDIM! Not turn invisible! Oh well~ I could never control him anyway. I'm off.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=14,rpg_char_text=JANITOR| All the doors are locked! How did you get in here . . . what are you doing here!?,rpg_char_chattype=2
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=15,rpg_char_text=JANITOR| What are you talking about? OK~ don't you move! I'm going to buzz security!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=16,rpg_char_chattype=5
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=17,rpg_char_text=JANITOR| OK~ I'll have to check with someone in the office. It is after hours you know.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=18,rpg_char_text=JANITOR| I haven't noticed anything strange. But I did find an interesting piece of paper that has odd writing on it. I was going to throw it away but decided to keep it since I collect interesting trash.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=19,rpg_char_text=JANITOR| Well~ I don't know. I might be willing to sell it to you. How much are you willing to give me for it?,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=20,rpg_char_text=JANITOR| Cat got your tongue~ eh? OK~ stay right where you are~ don't move! I'm buzzing security!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=SG1,rpg_char_chatnumber=21,rpg_char_text=SECURITY GUARD| You'll need to come with me~ mister~ or I'll shoot you where you stand!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=TZ2,rpg_char_chatnumber=22,rpg_char_text=Noooobaaaaawwwdy knoooows the trouble I've seen . . .,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=TZ2,rpg_char_chatnumber=23,rpg_char_text=. . . Noooobaaaaawwwdy knoooows my sorrows.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=TZ2,rpg_char_chatnumber=24,rpg_char_text=DOCTOR| Who's that singing?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=25,rpg_char_text=DOCTOR| It's about time you showed up!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=26,rpg_char_text=BOB| You just couldn't tell him you were a phone repairman could you? Your're more like a human than you think. OK~ I'll open up the jail door now. But I don't think you will be able to get out of this room.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=27,rpg_char_text=DOCTOR| Thank's Bob. By the way~ you're a terrible singer you know. Who gave you voice lessons?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=28,rpg_char_text=DOCTOR| Well~ I guess you're right! There's no apparent way in or out of this room.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=29,rpg_char_text=BOB| Of course I'm right. Perhaps we need to go back to the TASDIM and regroup?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Bob2,rpg_char_chatnumber=30,rpg_char_text=DOCTOR| I suppose we probably should.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=bob2,rpg_char_chatnumber=31,rpg_char_text=BOB| For your information doctor~ I have a great singing voice . . . BTW~ as I said before~ I don't see any way out of here for you. ,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=32,rpg_char_text=DOCTOR| Are we ready?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=33,rpg_char_text=Bob| Just about!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=34,rpg_char_text=Bob| Running into some problems. Just about there.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=35,rpg_char_text=Bob| Something's terribly wrong!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=36,rpg_char_text=Bob| We're ready!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=37,rpg_char_text=DOCTOR| Great! Now over to the system console.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=38,rpg_char_text=DOCTOR| Are we ready to go?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=39,rpg_char_text=Bob| I'm working on it!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=40,rpg_char_text=Bob| I'm glad to see you back~ Doctor! I picked up a distress call. I need you to listen to it.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=41,rpg_char_text=DOCTOR| OK Bob~ lets take a listen.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=42,rpg_char_text=Bob| It's about time you got here!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=43,rpg_char_text=DOCTOR| We need to move quickly! I'm going to station number one to select the destination.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=tasdim_Bob1,rpg_char_chatnumber=44,rpg_char_text=DOCTOR| Bob! Qucikly now~ let's go!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=45,rpg_char_text=DOCTOR| Say~ before you do that~ I was just wondering. People are talking -- that there have been some strange things going on in this building. Have you seen or heard anything~ you know~ strange or wierd?.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=46,rpg_char_text=DOCTOR| Do you think I could take a look at it?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=47,rpg_char_text=JANITOR| No~ that's too low. I would like~ say~ 75?,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=48,rpg_char_text=JANITOR| How about 65?,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=49,rpg_char_text=JANITOR| Well~ what about 55? I won't go any lower!,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=50,rpg_char_text=JANITOR| OK! I'll let you have it for that much!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=51,rpg_char_text=JANITOR| They buzzed the door open so you can go in now.,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=receptionist1,rpg_char_chatnumber=52,rpg_char_text=RECEPTIONIST| We are curious. We don't have any phones. So how is it that you think we are having phone trouble?,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=receptionist1,rpg_char_chatnumber=53,rpg_char_text=RECEPTIONIST| If you have nothing to say~ then we have nothing to say! If you would kindly leave~ sir.,rpg_char_chattype=4
:rpg_newcharacter:rpg_char_name=receptionist1,rpg_char_chatnumber=54,rpg_char_text=RECEPTIONIST| That's quite alright. Is there anything more?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=55,rpg_char_text=JANITOR| Sorry~ that was your last chance! Now~ don't bother me anymore!,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=56,rpg_char_text=DOCTOR| Wait! What about the door!?,rpg_char_chattype=1
:rpg_newcharacter:rpg_char_name=Janitor1,rpg_char_chatnumber=57,rpg_char_chattype=5
:rpg_newcharacter:rpg_char_name=Bob3,rpg_char_chatnumber=58,rpg_char_text=BOB WHISPERS IN DOCTOR'S EAR| Ask him when he found it.,rpg_char_chattype=1
:rpg_end_charlist:none
:rpg_start_playerinputlist:rpg_numberplayerinput=5
:rpg_newplayerinput:rpg_playerinput_numberseq=1,rpg_playerinput_chatnumber=14,rpg_playerinput_keywords=telephone-phone-repairman-bt-engineer,rpg_playerinput_totalnumbercanmatch=5,rpg_playerinput_minimumnumbercanmatch=2,rpg_playerinput_keywordsmustmatch=telephone|phone|bt-repairman|engineer
:rpg_newplayerinput:rpg_playerinput_numberseq=2,rpg_playerinput_chatnumber=19|47|48|49,rpg_playerinput_keywords=55,rpg_playerinput_totalnumbercanmatch=1,rpg_playerinput_minimumnumbercanmatch=1,rpg_playerinput_keywordsmustmatch=55
:rpg_newplayerinput:rpg_playerinput_numberseq=3,rpg_playerinput_chatnumber=52,rpg_playerinput_keywords=mistake-must-wrong,rpg_playerinput_totalnumbercanmatch=3,rpg_playerinput_minimumnumbercanmatch=2,rpg_playerinput_keywordsmustmatch=must-mistake|wrong
:rpg_newplayerinput:rpg_playerinput_numberseq=4,rpg_playerinput_chatnumber=53|54,rpg_playerinput_keywords=sorry-troubled-bothered-must-wrong-mistake,rpg_playerinput_totalnumbercanmatch=6,rpg_playerinput_minimumnumbercanmatch=4,rpg_playerinput_keywordsmustmatch=must-sorry-mistake|wrong-troubled|bothered
:rpg_newplayerinput:rpg_playerinput_numberseq=5,rpg_playerinput_chatnumber=57,rpg_playerinput_keywords=when-find-it-paper-note-scrap,rpg_playerinput_totalnumbercanmatch=6,rpg_playerinput_minimumnumbercanmatch=3,rpg_playerinput_keywordsmustmatch=when-find-it|paper|note|scrap
:rpg_end_playerinputlist:none
:rpg_start_promptlist:rpg_numberprompts=12
:rpg_newprompt:rpg_prompt_identifier=pr_bc_whisper,rpg_prompt_showtext=1,rpg_prompt_text=Bob whispers in your ear|,rpg_prompt_centertext=1,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_bc1,rpg_prompt_showtext=1,rpg_prompt_text=SECURITY GUARD!,rpg_prompt_centertext=1,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_find_password,rpg_prompt_showtext=1,rpg_prompt_text=Looks like I'm going to have to find the password.,rpg_prompt_centertext=1,rpg_prompt_starttexty=685,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=30,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_sel_dest,rpg_prompt_showtext=1,rpg_prompt_text=You have selected destination! Proceed to station number two. <ENTER>,rpg_prompt_centertext=1,rpg_prompt_starttextx=50,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=28,rpg_prompt_fontbold=0,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_lock_dest,rpg_prompt_showtext=1,rpg_prompt_text=Destination is locked! Proceed to station number three. <ENTER>,rpg_prompt_centertext=1,rpg_prompt_starttextx=50,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=28,rpg_prompt_fontbold=0,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_choosedoor_hint,rpg_prompt_showtext=1,rpg_prompt_text=Here is a hint| What is right is left.,rpg_prompt_centertext=1,rpg_prompt_starttexty=40,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=28,rpg_prompt_fontbold=0,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_pressenter,rpg_prompt_showtext=1,rpg_prompt_text=Press <ENTER> to continue.,rpg_prompt_centertext=1,rpg_prompt_starttexty=725,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=0,rpg_prompt_usergb=0,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=0
:rpg_newprompt:rpg_prompt_identifier=pr_pwd1a,rpg_prompt_text=In order to open this door you will need to supply a password.
:rpg_newprompt:rpg_prompt_identifier=pr_pwd1b,rpg_prompt_text=Please enter the password now.
:rpg_newprompt:rpg_prompt_identifier=pr_restartconversation,rpg_prompt_showtext=1,rpg_prompt_text=Do you wish to restart conversation?,rpg_prompt_centertext=1,rpg_prompt_starttexty=675,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_unlockdoor1,rpg_prompt_showtext=1,rpg_prompt_text=The door is locked! I guess I'll need to use my RPW. <ENTER>,rpg_prompt_centertext=1,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=128,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=255,rpg_prompt_drawborder=1
:rpg_newprompt:rpg_prompt_identifier=pr_unlockdoor1a,rpg_prompt_showtext=1,rpg_prompt_text=The door is locked. Press <ENTER> to use key.,rpg_prompt_centertext=1,rpg_prompt_starttexty=700,rpg_prompt_fontname=verdana,rpg_prompt_fontsize=22,rpg_prompt_fontbold=1,rpg_prompt_usergb=1,rpg_prompt_fonttransparent=1,rpg_prompt_fontcolor_red=255,rpg_prompt_fontcolor_green=128,rpg_prompt_fontcolor_blue=128,rpg_prompt_drawborder=1
:rpg_end_promptlist:none
:rpg_start_entitylist:rpg_numberentities=8
:rpg_newentity:rpg_ent_name=secretroom_clue3,rpg_ent_identifier=src3,rpg_ent_showtext=1,rpg_ent_text=I heard that there is a potion available that lets you go through solid walls. [ENTER],rpg_ent_centertext=1,rpg_ent_starttexty=450,rpg_ent_fontname=Verdana,rpg_ent_fontsize=28,rpg_ent_fontbold=0,rpg_ent_usergb=1,rpg_ent_fontcolor_red=128,rpg_ent_fontcolor_green=128,rpg_ent_fontcolor_blue=255,rpg_ent_fonttransparent=1,rpg_ent_drawtextborder=1
:rpg_newentity:rpg_ent_name=char2,rpg_ent_identifier=char2c,rpg_ent_showtext=1,rpg_ent_text=OK! The password is 'PassWord'.,rpg_ent_centertext=1,rpg_ent_starttexty=300,rpg_ent_fontname=verdana,rpg_ent_fontsize=22,rpg_ent_fontbold=1,rpg_ent_fonttransparent=1,rpg_ent_usergb=0
:rpg_newentity:rpg_ent_name=door1,rpg_ent_identifier=door1a,rpg_ent_showtext=1,rpg_ent_text=>> Press [ENTER] to Open Door. <<,rpg_ent_centertext=1,rpg_ent_starttexty=700,rpg_ent_fontname=Verdana,rpg_ent_fontsize=24,rpg_ent_fontbold=0,rpg_ent_fonttransparent=1,rpg_ent_usergb=0,rpg_ent_drawtextborder=0
:rpg_newentity:rpg_ent_name=door2,rpg_ent_identifier=door2a,rpg_ent_showtext=1,rpg_ent_text=The password is not correct!,rpg_ent_centertext=1,rpg_ent_starttexty=280,rpg_ent_fontname=verdana,rpg_ent_fontsize=22,rpg_ent_fontbold=1,rpg_ent_fonttransparent=1,rpg_ent_usergb=0
:rpg_newentity:rpg_ent_name=door2,rpg_ent_identifier=door2b,rpg_ent_showtext=1,rpg_ent_text=Press <ENTER> to continue.,rpg_ent_centertext=1,rpg_ent_starttexty=300,rpg_ent_fontname=verdana,rpg_ent_fontsize=22,rpg_ent_fontbold=1,rpg_ent_fonttransparent=1,rpg_ent_usergb=0
:rpg_newentity:rpg_ent_name=door3,rpg_ent_identifier=door3a,rpg_ent_showtext=1,rpg_ent_text=Your answer was not correct!,rpg_ent_centertext=1,rpg_ent_starttexty=280,rpg_ent_fontname=verdana,rpg_ent_fontsize=22,rpg_ent_fontbold=1,rpg_ent_fonttransparent=1,rpg_ent_usergb=0
:rpg_newentity:rpg_ent_name=door3,rpg_ent_identifier=door3b,rpg_ent_showtext=1,rpg_ent_text=>> Press [ENTER] to Continue. <<,rpg_ent_centertext=1,rpg_ent_starttexty=700,rpg_ent_fontname=Verdana,rpg_ent_fontsize=24,rpg_ent_fontbold=0,rpg_ent_fonttransparent=1,rpg_ent_usergb=0,rpg_ent_drawtextborder=0
:rpg_newentity:rpg_ent_name=system_console,rpg_ent_identifier=sc1,rpg_ent_playaudio=1,rpg_ent_audiopath=rpg_mod\audio\sample_game_folder\tasdim_door_open.ogg
:rpg_end_entitylist:none
:rpg_start_questionlist:rpg_numberquestions=1
:rpg_newquestion:rpg_question_identifier=q1,rpg_question_keywords=11-eleven,rpg_question_text=How many fingers does the six fingered man have?,rpg_question_intro1=To open this door you must first answer the following question|,rpg_question_totalnumbercanmatch=1
:rpg_end_questionlist:none
;
;
;You can have any number of document files.
:rpg_create_docmaxnumber:rpg_numberdocumentfiles=3
:rpg_create_docquizconnectionsmaxnumber:rpg_docquizconnectionsmaxnumber=0
:rpg_start_docfilelist:none
;Make sure that each new doc file has a unique identifier and that the location is correct and a uniqe file name.
:rpg_newdocfile:rpg_usebackgroundhud=0,rpg_usecontinueprompt=1,rpg_usedocname=1,rpg_usedoctextstyle=1,rpg_doctextstyleid=2,rpg_docnameid=2,rpg_continuepromptid=2,rpg_hudbackgroundid=2,rpg_docid=Barbarian,rpg_docname=Barbarian,rpg_docfileloc=rpg_mod\info_docs\test\barbarian.txt,rpg_docfileleftindent=225,rpg_docfilerightindent=220,rpg_docquizconnection=none,rpg_docfiley=125
:rpg_newdocfile:rpg_usebackgroundhud=0,rpg_usecontinueprompt=1,rpg_usedocname=1,rpg_usedoctextstyle=1,rpg_doctextstyleid=2,rpg_docnameid=2,rpg_continuepromptid=2,rpg_hudbackgroundid=2,rpg_docid=help2,rpg_docname=Help Legend - Page 1/1,rpg_docfileloc=rpg_mod\info_docs\test\level02_help.txt,rpg_docfileleftindent=225,rpg_docfilerightindent=220,rpg_docquizconnection=none,rpg_docfiley=125
:rpg_newdocfile:rpg_usebackgroundhud=0,rpg_usecontinueprompt=1,rpg_usedocname=1,rpg_usedoctextstyle=1,rpg_doctextstyleid=2,rpg_docnameid=2,rpg_continuepromptid=2,rpg_hudbackgroundid=2,rpg_docid=help3,rpg_docname=Help Legend - Page 1/1,rpg_docfileloc=rpg_mod\info_docs\test\level03_help.txt,rpg_docfileleftindent=225,rpg_docfilerightindent=220,rpg_docquizconnection=none,rpg_docfiley=125
;
;
:rpg_start_docnametextstyle:none
:rpg_setup_docnametextstyle:rpg_docnameid=1,rpg_docnamecenter=1,rpg_docnamex=150,rpg_docnamey=35,rpg_docnamefontname=verdana,rpg_docnamefontsize=24,rpg_docnamefontbold=1,rpg_docnameusergb=1,rpg_docnamefontcolor_red=128,rpg_docnamefontcolor_green=128,rpg_docnamefontcolor_blue=255,rpg_docnamedrawborder=1
:rpg_setup_docnametextstyle:rpg_docnameid=2,rpg_docnamecenter=1,rpg_docnamex=512,rpg_docnamey=35,rpg_docnamefontname=verdana,rpg_docnamefontsize=36,rpg_docnamefontbold=1,rpg_docnameusergb=1,rpg_docnamefontcolor_red=255,rpg_docnamefontcolor_green=0,rpg_docnamefontcolor_blue=64,rpg_docnamedrawborder=1
:rpg_end_docnametextstyle:none
;
:rpg_start_doctextstyle:none
:rpg_setup_doctextstyle:rpg_doctextstyleid=1,rpg_docfontname=trebuchet ms,rpg_docfontsize=24,rpg_docfontbold=0,rpg_docusergb=1,rpg_docfontcolor_red=175,rpg_docfontcolor_green=175,rpg_docfontcolor_blue=175
:rpg_setup_doctextstyle:rpg_doctextstyleid=2,rpg_docfontname=Verdana,rpg_docfontsize=24,rpg_docfontbold=1,rpg_docusergb=1,rpg_docfontcolor_red=255,rpg_docfontcolor_green=255,rpg_docfontcolor_blue=64
:rpg_end_doctextstyle:none
;
:rpg_start_dochudbackground:none
:rpg_end_dochudbackground:none
;
:rpg_start_docpromptplacement:none
:rpg_docpromptplacement:rpg_continuepromptid=1,rpg_continuepromptfontsize=18,rpg_continuepromptx=150,rpg_continueprompty=185,rpg_continuepromptcenter=1
:rpg_docpromptplacement:rpg_continuepromptid=2,rpg_continuepromptfontsize=24,rpg_continuepromptx=512,rpg_continueprompty=725,rpg_continuepromptcenter=1
:rpg_end_docpromptplacement:none
;
;
;The following must be the last line of the document setup
:rpg_end_docfilelist:none
;End of Script
Last RPG Setup
;Artificial Intelligence Script
;Header
desc = rpg setup clues and quests
;Triggers
;
:rpg_create_cluemaxnumber:rpg_cluemaxnumber=1
:rpg_start_cluelist:none
:rpg_addclue:rpg_cluegroupidentifier=clues,rpg_cluename=c1,rpg_cluetext=There is no apparent entrance or exit to the jail room.
:rpg_end_cluelist:none
;
:rpg_setup_questtextstyle:rpg_questfontbold=1,rpg_questfontsize=14,rpg_questx=10,rpg_questfontname=verdana,rpg_questusetitle=1,rpg_questtitletext=These Are Your Quests,rpg_questtitleusergb=1,rpg_questtitlefontcolor_blue=128,rpg_questtitlefontcolor_green=128,rpg_questtitlefontcolor_red=255,rpg_questfonttransparent=0,rpg_questfontcolor_blue=255,rpg_questfontcolor_green=175,rpg_questfontcolor_red=175,rpg_questusergb=1
;
:rpg_create_questmaxnumber:rpg_questmaxnumber=2
:rpg_start_questlist:none
:rpg_addquest:rpg_questidentifier=quest1,rpg_questname=Mystery of the Deadly Time Shift,rpg_questdescription=You need to find the answer to a time shift that will destroy Earth and reset it to its correct time-line.,rpg_queststartlevel=1
:rpg_addquest:rpg_questidentifier=quest2,rpg_questname=The Library of Knowledge,rpg_questdescription=Go to the Library and save several special books.,rpg_questtracktime=1,rpg_queststartlevel=2
:rpg_end_questlist:none
;
:rpg_create_quizmaxnumber:rpg_quizmaxnumber=0
:rpg_start_quizlist:none
:rpg_create_quizmaxquestions:rpg_quizmaxquestions=0
;
:rpg_create_quizmaxanswerselections:rpg_quizmaxanswerseletions=0
:rpg_end_quizlist:none
;
:rpg_create_objectivemaxnumber:rpg_objectivemaxnumber=0
:rpg_start_objectivelist:none
:rpg_end_objectivelist:none
;
;End of Script
And RPG-Ini file
[working game folder name]
game_folder
[ed]
1
Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2