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Work in Progress / Model Prop (model animator /shape builder with csg tools)

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French gui
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Posted: 13th Sep 2011 18:45 Edited at: 13th Sep 2011 19:24
Quote: "
Quote: "Another feature, have the mouse be able to move the object(s) if needed. This can be done with the Pick command."

Yes this does work for that but does not for object limbs. Also it does not work correctly if your camera is capable of moving then the x,y axis of the mouse need to constantly change depending on your screen angle for correct editing. (not easy to do)
"


I'm fond of your software, but I'm agree with JackDawson, objects (or limbs) manipulation is hell.

You can use a system like in 3dmax gizmo. Like I've said , I've tried to code something like you've done sometime ago. You can have a look at it (attached).

Also intersect object command can now (U77) return limb number in checklist value b(1).

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SoftMotion3D
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Posted: 14th Sep 2011 03:58 Edited at: 14th Sep 2011 04:07
enan.... what does this do? is this enhanced animations you mean?

I'll look into it just let me know what that is exactly.

Quote: "Quote: "Quote: "JackDawson: did not receive my key yet"
Ah i dont have your email address.....

Send me an email At smd_3d@hotmail.com

"


If you purchased it you may have gotten the user keys in your junk email folder.....check your junk email folder as it may have thought it was.


Mouse control...yes im taking a look at making it work again. Originaly i had coded mouse control on the first take...but then lost it when i tried to add limbs.

For me the keys are easy to use but....again i coded it so of coarse its easy for me to understand and use.....but i too would like to see more control with the mouse so i will be working on that this weekend.

ok so list of things so far to add or fix:
-mouse movement on selected objects
-right mouse click quick commands such as subtract/add for quicker access
-free camera.... (thinking of fixing the camera so its not focused in 1 position

glitches:
-lathe tool needs to fix mesh before starting lathe turn to prevent major disaster
-over lathing will eventualy hault and crash the editor....need to find a way to limit the amount
-exporting 2d tiled draws a black grid if your background color is not black


Anything else to add to the list?

SoftMotion3D
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Posted: 14th Sep 2011 06:21
just got the mouse control working!!! and damn i must say its freaken awesome!! lol

will get an update this weekend for everyone!

I've never had such good control of the mouse for moving an object around a 3d scene but then it came to me....make another object that follows camera orientation....move it to the x,y axis of your mouse ~ and then grab the x,y,z from that and throw your selected object there.

now it doesnt matter what screen angle your at cause you will always edit the object correctly.

Mugen Wizardry
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Posted: 14th Sep 2011 14:07
Quote: "i havent tried a bone rigged character yet.... so im not sure."


If you could add this feature, I MIGHT buy it if I have the time & the money. If we could easily manipulate animations, that would make it worthwhile.

CHECK OUT MY WEBSITE AT http://imageposeidon.com/ !
SoftMotion3D
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Posted: 14th Sep 2011 15:23 Edited at: 14th Sep 2011 15:37
i'll try it out tonight. I'll grab a character from one of the model packs from TGC and give it a go.


Quote: "Also intersect object command can now (U77) return limb number in checklist value b(1). "


can you show me an example?

I dont fully understand how to pick a limb from an object with mouse x,y

SoftMotion3D
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Posted: 14th Sep 2011 18:04 Edited at: 14th Sep 2011 18:05
Quote: "You can use a system like in 3dmax gizmo. Like I've said , I've tried to code something like you've done sometime ago. You can have a look at it (attached)."


I realy like the way you can grab the object and move single x,y,z

i will need to investigate a method of doing that.....yours looks great and is exactly what model prop is missing

French gui
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Posted: 14th Sep 2011 18:18 Edited at: 14th Sep 2011 20:49
Don't know if it can help you, but attached is the full source of my 'modeler'. It was long time ago, but I think I have used d3d dll and ezrotate, and maybe some Ian's dll .(You can use or modify any part you want )

Quote: "can you show me an example?

I dont fully understand how to pick a limb from an object with mouse x,y"


This is the way I'm thinking of:

1) Use pick object command. It will return distance and 3d coord.
2) make a vector from camera position toward previous 3d coord and a lenght of distance*2 (for example)
3) Cast a ray from this vector using object intersect command
4) Get the limb with checklist value b(1)

Lee use these commands in fpsc source (search in google code).

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SoftMotion3D
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Posted: 14th Sep 2011 21:00 Edited at: 14th Sep 2011 21:32
Thanks ill take a look......mean time here is an update with mouse control:

Warning!! The mouse works well on the first limb....after that if the parrent limbs have altered rotations the mouse does not position the objects properly.

The mouse works flawlessly on:
-single objects offset positioning
-scaling on all modes
-rotating on all modes

last is to get it to work correctly on child limbs as the orientation is toast.
Also The program will not auto select a limb yet either...only the base object.


give it a try out and tell me if this works for you guys or if it still needs major improvements.

http://www.deved-portal.com/smd3d/downloads/modelpropb101.zip


Thanks

SoftMotion




EDIT:

ok found a glitch with the rotation not working correct on certain camera angles.....if your having trouble rotating your object with the mouse then just change your camera view for now until i get a patch fixed on it.

SoftMotion3D
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Posted: 15th Sep 2011 06:06 Edited at: 15th Sep 2011 06:12
here is a new character for everyone to fool around with (royalty free)

I will continue to create some free media when i get time.

here is a screenshot showing the 2d export tiled being usfull for 2d games.





3XR File Contains:
-textures
-idle animation
-moving animation
-attacking animation


and to the right is the model for you to play around with in ModelProp

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JackDawson
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Posted: 15th Sep 2011 15:39
I tried to find ways to import your robot. No success. There is no way to open that file. I even put it in with the other "Model_1.3XR" type files, but it will not show up on the list there either.

How do you import this in ? There is no import option for the 3XR extension.

And got my key, thanks.

"Life is like a box of chocolates.. eat it before it melts."
SoftMotion3D
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Posted: 16th Sep 2011 02:41 Edited at: 16th Sep 2011 02:46
lol.... use load project

then it should work

not load object
3XR is a project file but since its not in your quick menu you would need to load it in first with load project and then save it into your quick list

I suppose i could add it into load object as well but load object is simular to merge object as it does not erase your current scene.


Best load it in the way i described if you want it in your quick list then save it there after loading it.


I will be adding more mouse functionality for my next update :p not bad since i've release an update already and it hasnt been a week since its main release :p

SoftMotion3D
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Posted: 16th Sep 2011 03:05 Edited at: 16th Sep 2011 03:33
Reporting:

DarkMatter 1:
(looks to have used limbed objects for models)

appears to work good however the models are very very tiny. If people are interested in using DarkMatter 1 I could add a loading command to auto size those to 1000x1000y1000z or else everyone will need to manualy scale each object. or maby i could just add a button to autosize to +50 and -50 so you can press it a few times to get the right size from it.

Also the textures will not auto load with this editor....you will need to locate the default texture for that model and apply it to every single limb even if its all in 1 image.

DarkMatter 2:

some good news but bad news as well. Starting with the good news is that you can use a biped model to animate.
Bad news is that its not taking the correct angles on load but is fixable....however most of these objects have way too many limbs as ModelProp was only coded for 20.

(if requested ill fix it to load biped models correctly however you must not have more then 20 limbs of data or you will just not be able to edit everything.)

So... DarkMatter 2 can not be used.


limb usage example:
1. empty and may be a controller for a 3ds or x imported file (if not shift everything up)
2. waist as main object controller if none exist
3. body as child of waist
4. neck as child of body
5. head as child of neck
6. upper left arm as child of body
7. upper right arm as child of body
8. lower left arm as child of upper left arm
9. lower right arm as child of upper right arm
10. left hand as child of lower left arm
11. right hand as child of lower right arm
12. left upper leg as child of waist
13. right upper leg as child of waist
14. left lower leg as child of upper left leg
15. right lower leg as child of upper right leg
16. left foot child of lower left leg
17. right foor child of lower right leg

18.
19.
20.

3 to spare for weapons or whatever.


If you guys realy need more then i can look into adding more but remember memory consumption should be kept low to keep your frame rate up as your program would have to refresh alot more limbs every time a new frame is drawn.


(Friendly Reminder) Obviously do not share the models from those packs (DarkMatter) as they require to be purchased first from TGC.

And DM2 does not work for this!!

SoftMotion3D
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Posted: 16th Sep 2011 15:55
Im going to have another go at enhanced animations plugin to see if i can get it to work with every model created from scratch or not.

Also i think i will be adding the ability to use 100 limbs per object if the enhanced animations works well. Also i will fix the bipped model loading so it doesnt look like a bunch of random polys on load

SoftMotion3D
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Posted: 18th Sep 2011 11:50
well i didnt have much luck with the enhanced animations....and then i realized that Oh yeah! It doesnt do texture animations anyways!

So instead i have re-programmed the example darkbasicpro file to allow for texture manipulation in an animation sequence during playback.

now its 100% how you see it in ModelProp will play back exactly the same in darkbasic however you have control over millisecond playback responce in darkbasic as you do not in ModelProp.

I have added another model that resembles bomber man + ray man = Ray Bomber...lol

Anyways if you load him up he has 1 animation of his eyes blinking.

If you were to save out the model to dbo as well as the animation sequence file it will play back exactly the same.

Download updated to 1.12 (no longer beta ...seems stable enough)
http://www.deved-portal.com/smd3d/downloads/modelpropb101.zip

SoftMotion3D
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Posted: 19th Sep 2011 06:06
I've been doing some testing this weekend with possibly adding 3d glasses to the editors 2d export. here is a sample screen shot of live testing but you will need the red/blue glasses to see it pop out in this image.




SoftMotion3D
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Posted: 20th Sep 2011 07:17 Edited at: 20th Sep 2011 07:18
Ok here is the big one! lol

Here is a screen shot of model prop workin the 3d glasses

now this will be an option in the tool menu to turn this display on and off.

Update to Model Prop will be soon!


SoftMotion3D
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Posted: 29th Sep 2011 04:02
Just letting everyone know i should have an update available on sunday to download.

The example program i made for using models in dbpro will also include a function to switch your game in and out of 3d mode (anaglyph glasses red/cyan ones)

I will also see if i can create a page to set the keyboard mapping for this release as well

Thanks for waiting for this update..... been busy car shopping last 2 weeks and finaly picked something :p

AbdulAhad
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Posted: 1st Oct 2011 21:29
Looking forward to the update mate! I would seriously like to see my characters in 3d

Why doesn't anyone reply to this thread?

Abdul Ahad

SoftMotion3D
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Posted: 1st Oct 2011 22:35 Edited at: 1st Oct 2011 22:36
Do you have a set of 3d glasses (red/cyan)? I ordered a few pairs from ebay and i must say this 3d is realy fun to draw with seeing depth to it :p

Im guessing not many people have these glasses to see these images

But its worth getting a pair and they only cost a buck on ebay

AbdulAhad
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Posted: 2nd Oct 2011 00:30 Edited at: 2nd Oct 2011 00:31
Or you could make your own.

I'll buy a couple just for the heck of it in the following days

Abdul Ahad

SoftMotion3D
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Posted: 2nd Oct 2011 19:52
ok so Model Prop has been updated...

Notice in the documents folder you will have 2 example programs for usage in DarkBasic Professional.

1 will require the anaglyph glasses and the other does not.

release notes:
1.13

-added anaglyph mode
-fixed glitch with 2d export
-fixed mouse editing to work smoother

Download here:
http://www.deved-portal.com/smd3d/downloads/modelprops113.zip


future expansion:
-keyboard mapping
-Direct X export (possibility! Will need to read up on it first)
-More limbs
-Import Bip Models properly

AbdulAhad
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Posted: 2nd Oct 2011 21:23
Yay!!!

How about something like importing models from the Official Model Packs? (Tried it but the editor crashes)

Downloading Model Prop right now. I am going to test out that 3d effect first!

Abdul Ahad

SoftMotion3D
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Posted: 3rd Oct 2011 01:09
Quote: "How about something like importing models from the Official Model Packs?"


So far it only works with the model pack Dark Matter 1.

Eventualy i will get around to getting the second darkmatter to work....just need to make some adjustments.

gwheycs62egydws
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Posted: 15th Oct 2011 05:49
hi

I just found this Forum Post

I have down loaded the program and payed for a registration code

I know with time , I can make use of the program
and progress in game creation at a much faster rate

I look forward to using it and if there are any
expansion to it

If a thought is Just a thought ~ so whats the main thought ?
SoftMotion3D
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Posted: 15th Oct 2011 07:05
I sent you the reg info...

I am always trying to update and make things better so let me know if there is anything else that would make either products work better for you

The next Qmidi Studio update may be the final.....and its going to go out with a bang! (Upgraded the heck out of it) lol....

If your not familiar with it check its thread here:


http://forum.thegamecreators.com/?m=forum_view&t=168099&b=5&p=2

gwheycs62egydws
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Posted: 15th Oct 2011 07:09
thanks SMD_3D Interactive

I know this all takes time to understand and get working

there are soo many layers to making a program
even with games there are more than one would expect

and finding the peaces that make it work
takes the longest to assemble

If a thought is Just a thought ~ so whats the main thought ?
SoftMotion3D
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Posted: 15th Oct 2011 17:17
i made some vids to help you and i will make more asap!

ill let you know when i have some updated videos for you..

For now check out my channel. I will make a bunch of video tutorials asap!

http://www.youtube.com/my_videos?feature=mhee

SoftMotion3D
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Posted: 15th Oct 2011 18:37 Edited at: 15th Oct 2011 18:37
was a nasty glitch with object movement.....now fixed!

Redownload here: http://www.deved-portal.com/smd3d/downloads/modelprops114.zip

SoftMotion3D
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Posted: 19th Oct 2011 06:53
An Anouncement:

Im going to be adding in [Build Character] functions.

This will load a pre drawn and animated model kind of like a mii for the wii and you will be able to edit face features and so on.

Im hoping that this will help greatly for easy character development using model prop.

I will have screenshots up in the next few weeks and then a release to follow.

SoftMotion3D
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Posted: 24th Oct 2011 00:16 Edited at: 24th Oct 2011 00:34
ok so ive been doing some testing and fixing at the same time realizing that 3d anaglyph was infact causing alot of problems so i had to disable it for this next update.

Fixes:
-fixed adding limbs so it doesnt lose animation/positioning data
-fixed deleting limbs so it doesnt lose animation/positioning data
-removed 3d anaglyph (may be added later on once more stable)
-2 new modes added but not coded yet (character builder as well as vehicle maker)

those will be coded in the next updates to follow.

edit: here is the much needed update!!

http://www.deved-portal.com/smd3d/downloads/modelprops114.zip

gwheycs62egydws
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Posted: 24th Oct 2011 01:50
I'll keep my eyes open for it

and the "vehicle maker"

is one I know I use for several of my projects

If a thought is Just a thought ~ so whats the main thought ?
SoftMotion3D
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Posted: 27th Oct 2011 07:04
Just Updated my new website.

If any links are broken from this thread then go to my website to download the latest release

http://www.deved-portal.com/smd3d

SoftMotion3D
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Posted: 6th Nov 2011 22:05 Edited at: 6th Nov 2011 22:07
Ok some major changes and fixes are coming soon!

Changes:
-changed the edit system and created locks
-Mouse Editing now moves in units of 1s
-when editing if you dont like what you just did clicking the right mouse button while still holding the left down will reset
the object how it was before you started editing it.
(just like 3d studio max does)

-you can now click on the edits that are read only and they will open so you can edit a value manualy


I will be posting an update soon

SoftMotion3D
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Posted: 7th Nov 2011 06:37
The improvements i made are huge so i have updated the software to 1.15

Fixes:
-Edit system overhaul
-Save and Load fixes on 3xr file types
-Mouse Control even better
-lock axis tools

Download Here:http://www.deved-portal.com/smd3d/modelprop.html




What im looking at for the next few updates:
-More Quick Parts Content Organized
-Character Creator
-Vehicle Creator
new tools:
-Swap object (will be usefull for weapons)
-Texture Editor
-Texture Animation Sequences
DBA Source:
-commands for positioning a weapon in hand
-commands for vehicle steering
-commands for vehicle speed and direction

SoftMotion3D
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Posted: 8th Nov 2011 15:10

The editor seems to function alot better.... i drew these stools in ~10 mins

If anyone runs into trouble understanding how the editor works just let me know..... i shall be making some new help videos shortly

SoftMotion3D
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Posted: 9th Nov 2011 18:36 Edited at: 9th Nov 2011 22:00
Just an update on character Creator:

Im playing with the idea of doing something like the wii but you will have alot more options to choose from. This screenshot consists of some of the settings that will be selectable for choosing a characters face. Also the textures will be modifyably on the spot as well.




I'll continue to work on this for the next few weeks and should have something downloadable soon to test out.

I also plan on pre rigging the animations so you can just select 1 from a list to make things realy easy.... or you can customize your own.

gwheycs62egydws
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Posted: 10th Nov 2011 01:47
SMD_3D Interactive

it defiantly looks like this program will
come a long way with the additions your adding to it

please keep you the good work
and tool I can find to help me build
my Games sooner and much appreciated

and a tool I can teach others to use
so they can make the games that always wanted too

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Posted: 10th Nov 2011 02:31 Edited at: 10th Nov 2011 21:11
Thanks!
And Will Do! I cant wait to use it myself...lol

Better get back at coding it :p

update shots:


lol!

This character looks kinda funny...
Anyways i better keep perfecting things...

SoftMotion3D
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Posted: 28th Nov 2011 02:12 Edited at: 28th Nov 2011 03:00
Ok so i just made a big breakthrough!!

My own 3d format wich is text based so it should be easy to port into other formats

Im currently switching over for Model Prop to use this format for reloading into darkbasic rather then dbo format as its alot more flexable.

If interested in porting my format to another give me an email...as it should be easy to read and convert if you know another 3d format.

Here is a sample:


It should be easy to port over to anything else with some knowledge.

Humm i should get rid of the repeat endobject frames if those frames dont exist...lol


Edit: here is the latest update and i have taken out the registration key process for now as this is still under heavy development.

So everyone feel free to take her for a test drive :p

Note: the files for loading into darkbasic have not been updated....so if you try the animation stuff i made the load will fail in dbp......but will be working on it to actualy load my format in instead

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gwheycs62egydws
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Posted: 28th Nov 2011 03:37
hi SMD_3D Interactive

more options are good

glad to see your still working on updating

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Posted: 28th Nov 2011 05:06 Edited at: 28th Nov 2011 05:08
Try playing around with creating an object right in note pad.....its alot of fun.....kill the verts so there is not so many when first testing it out. For me i have notepad open and modelprop at the same time...save my modification and load it in to see how it looks....then modify more in notepad...lol

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SoftMotion3D
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Posted: 1st Dec 2011 13:35 Edited at: 1st Dec 2011 13:42


Im currently working on vertex tools

any specific stuff you guys would like to see with vertex editing?

so far:
-select vertex points
-manipulate position / normals / uv data


looking at adding:
-delete set of vertex points
-add new triangle
-select triangle
-set mapping data options through selection
-select all
-deselect all

SoftMotion3D
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Posted: 4th Dec 2011 15:47 Edited at: 4th Dec 2011 18:34
Here is the new vertex and animation in action!

http://www.youtube.com/watch?v=J5hSQRylFZA&list=UU10WNY-Xu96J8EfVO7rFJXA&feature=plcp

new formats being added:

.x format save with animation data
.dbo format save with animation data (will save out as .x reload and save out as dbo)
.n3d format (already added) and must say works excellent with NuclearBasic

possible load formats:
-.n3d but limited
-.b3d but limited

ill see what i can do to get another conversion tool made for those 2

SoftMotion3D
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Posted: 11th Dec 2011 21:22 Edited at: 11th Dec 2011 21:23
News:

Next update should be next weekend or the weekend after.(Christmas!)

Release Info:
-new help system
-vertex editing
-uv mapping
-formats:
[save:Animated].3mp,.mpp,.dbo,.n3d,.x
[load: ].3mp,.mpp,.dbo,.x,.3ds
[load:Animated].3mp,.mpp
-new quick parts shapes (to create models faster)
-model project viewer replaced


SoftMotion3D
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Posted: 15th Dec 2011 01:39 Edited at: 15th Dec 2011 01:47
YEAHOO!!

direct x file saving complete!!!!

saves animations intact and now will even save dbo files with animations right in the dbo file ......

use the regular commands play object # to play it

This is sooo dang exciting!!!

Give me a few mins to update my download for everyone.
Also i will need to charge a small amount due to the fact i invested 1000$ into the dll creation.


I will give more details in a few hours

How EXCITING!!!

This may be the first conversion of dbo back to x :p with animations intact!!

Oh and should work for db classic as well as its using the binary format of direct x


Im uploading the download right now and will write when ready!!

gwheycs62egydws
14
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Location: The World
Posted: 15th Dec 2011 02:37
@SMD_3D Interactive

glad to see the improvements

as for paying more humm

$1000 for software to make the dll ... sounds like you bought c++
or what ever ms wants to call it

well it was a small amount payed so far

how much more were you thinking ?

with all the software I have picked up so far
my investment not including software is around about that amount

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 15th Dec 2011 02:42
Ok the download is ready!

http://www.deved-portal.com/smd3d/downloads/modelprop.zip

release info:
-saves animated objects to (.dbo,.n3d,.x)
-loads static models (.dbo,.x,3ds,3mp)
-loads animated models (.3mp)

i will be working on an animation importer next so it flows both directions easily.

I will be charging 9.99$. This will cover some of the plugin expenses and my hard efforts to get this to work.

soon to come:
-dbo, .x animations importing for editing
-uv mapping tools
-more vertex editing commands including creation

Thanks for your support!

i will post an example model that was created in ModelProp and saved to an animated .dbo or animated .x

(one moment)

SoftMotion3D
AGK Developer
18
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Location: Calgary,Alberta
Posted: 15th Dec 2011 02:43 Edited at: 15th Dec 2011 02:53
-Resourceful's question

no if you own it the improvements are free

Also the price has not changed its still $9.99 dollars

SoftMotion3D
AGK Developer
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Location: Calgary,Alberta
Posted: 15th Dec 2011 02:53 Edited at: 15th Dec 2011 02:56
ok here is the samples to prove it works

Humm.... does anyone own dbclassic.... i need to see if it works on this aswell

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gwheycs62egydws
14
Years of Service
User Offline
Joined: 17th Aug 2009
Location: The World
Posted: 15th Dec 2011 03:39
@SMD_3D Interactive

if it helps improve things
then it's worth a few more coins out of my pocket

but I am still glad to know the updates for pre payed folks
are free ;o)

to move side ways - is to move forward
Since a Strait line gets thin fast

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