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Work in Progress / Model Prop (model animator /shape builder with csg tools)

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SoftMotion3D
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Posted: 15th Dec 2011 03:49
yup! updates will always be free!

-now to bridge the last gap (importing animation into ModelProp)

Then its 100% for the formats

gwheycs62egydws
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Posted: 15th Dec 2011 03:49
@SMD_3D Interactive

one thing I noticed was the different face textures

after going through them I ran the example agin
wondering if the face with change but it did not

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Posted: 15th Dec 2011 03:57 Edited at: 15th Dec 2011 04:41
oh yes the textures can not change on a dbo or a direct x formated model

However it does retain the rest of the data

The animated textures are more for creating a 2d game. when you export 2d images it will flip through even an animated texture sequence.

Im going to start coding animation importing.

What kind of ranges are usualy used? of coarse model prop only has the ability for 17 frames. So i think on the animation importing i will ask the user what frame area to scale into the editor.

Or... would people like to just see a streight up dbo to x converter in full frames as original but will not load the animation into modelprop.

I guess my question is... Are people more interested in dbo to x with no editting or from dbo/x to model prop for editting?



EDIT:
dang! looks like reloading the models back into model prop breaks if i enter verticy edit mode.... i will look into a fix for this asap!

Please save your models as 3mp so you can reedit anything you create if needed for now.

(note:this is a beta wip! it will work fully soon!)

gwheycs62egydws
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Posted: 15th Dec 2011 04:05 Edited at: 15th Dec 2011 04:07
some time back I played with changing textures on limbs
it sore of worked but I think I should look up the code I created
and see if it still works and if I can make it better

to move side ways - is to move forward
Since a Strait line gets thin fast
chafari
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Posted: 15th Dec 2011 13:44
404 Error File Not Found
The page you are looking for might have been removed,
had its name changed, or is temporarily unavailable



I'm not a grumpy grandpa
SoftMotion3D
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Posted: 15th Dec 2011 13:49 Edited at: 15th Dec 2011 14:43
here is the download link....sorry bout that and i will fix the first post now

http://www.deved-portal.com/smd3d/downloads/modelprop.zip

Im going to create a new loader now too as i see darkbasic is hidding offset values and animation data that i cant access on load time. Everything reports 0... then i save it to .3mp and the limbs all set to 0 as the info gets lost that i cant even access.

I will see what i can do for an importer for .n3d,.x,dbo,b3d
(with animations scaled into the editor)

SoftMotion3D
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Posted: 17th Dec 2011 01:26 Edited at: 17th Dec 2011 02:00
Anyone waiting for serial keys.... make sure you check your junk email folder incase it ends up there....

Thanks


On another note: I will be fixing 2 things this weekend. The model importer and the uv editting and mapping functions. I will also try to cover a help video once a day from here on untill all the functions have been covered.

Also i see a color glitch needing fixing asap! Temporarly...to fix just apply a color to the objects first animation frame and every limb it may have thats flashing during playback.

SoftMotion3D
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Posted: 17th Dec 2011 05:42
Actualy i just made an update now to fix the anoying flash from a color mistake.

Download 1.19
http://www.deved-portal.com/smd3d/downloads/modelprop.zip

SoftMotion3D
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Posted: 17th Dec 2011 17:24
Looks like i fixed it so the animations work for dbc aswell..... will be updating shortly

SoftMotion3D
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Posted: 18th Dec 2011 01:08
Updated: release 1.20

fixes:
-fixed texture loading problem
-fixed color flashing problem
-fixed .x exporter to work for darkbasic classic aswell

Added:
-edit undo/redo (much needed)


will have another update soon with more vertex editting options and with a new object importer.

http://www.deved-portal.com/smd3d/downloads/modelprop.zip

SoftMotion3D
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Posted: 19th Dec 2011 00:41 Edited at: 19th Dec 2011 00:44
im going to be creating model shapes this week for the parts menu. Any requests?

I may do some plane parts or some vehicle parts...guide me in the right direction for what you guys are after and i will work on those for next weekends update!

Also i will make a help video tonight to show how to rig a character and animate him.

gwheycs62egydws
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Posted: 19th Dec 2011 01:11
@SMD_3D Interactive

hi
3 Items I think will work

a Regular car
a Monster Truck
Motor Cycle

if you use

Dark DynamiX - PhysX Wrapper for DBPro/GDK

this will show how they would react in games

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Posted: 19th Dec 2011 03:00 Edited at: 19th Dec 2011 05:08
Ok some Vehicle Parts it is!

I'll create a bunch of parts and rig 1 vehicle using the parts textured :p

Any other requests.... This release will be next weekend so the sooner the better chance it will make the next update.

Stormwire
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Posted: 19th Dec 2011 03:13
Swords, axes, knives and stuff like that would be great.
SoftMotion3D
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Posted: 19th Dec 2011 07:53 Edited at: 19th Dec 2011 07:53
Sounds Good!

Also the next update will have vertex adding and deleting as well as vertex index creating :p



chafari
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Posted: 19th Dec 2011 18:36
Quote: "ok im going to release the example dba showing manual animations without the use of Enhanced Animations.....what do you guys think?"


Please!!

Cheers.

SoftMotion3D
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Posted: 20th Dec 2011 02:00
Quote: "ok im going to release the example dba showing manual animations without the use of Enhanced Animations.....what do you guys think?""


Oh i did this way back.... i think its obsolite with the animations now saving directly with the objects....however i could do some code to show how to load a .3mp file i guess.

This will require the Matrix Plugins developed by Ian ? (sorry if i got that wrong...lol)

Its the only way to reconstruct 3d from scratch using dbp.

How the x,dbo now save if you have a registered version all you need to do is say : load object "blah.x",1:loop object 1

thats it!!

SoftMotion3D
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Posted: 24th Dec 2011 01:46 Edited at: 24th Dec 2011 01:47
ok so i have some more vertex tools coded as well as 2 texture mapping solutions.

I will see if i can get the uvw setup going next so you can line up your verts on a texture the way you want it.

screenshot:


I will make vertex editting usable by unregistered users on this next release as well. You will be able to create new meshes from scratch :p

Stay tuned!

gwheycs62egydws
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Posted: 24th Dec 2011 02:00
@SMD_3D Interactive

one tiny question that I have

did you have to make some dll's to do what your doing in the program
or have you made some math equations to achieve the final result ?

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Posted: 24th Dec 2011 02:15
the only dlls i got are for exporting 3d material animated.

Also needed a second programming language for that portion.

However the editting is all done with darkbasic pro but it utilizes ians matrix plugin dlls to be able to reconstruct an object from scratch.

All math is done for the uv mapping and its starting to get painfull. but i'll get er done!

SoftMotion3D
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Posted: 24th Dec 2011 17:37 Edited at: 26th Dec 2011 23:25
To increase ModelProps user base id like to give free reg keys over the next few days. Anybody interested give me an email and i will send you a free reg key. Must respond by the end of December 26th 2011

Merry Xmas everyone!

send email to: smd_3d@hotmail.com and i will send you a reg key.
subject line: ModelProp For Xmas

Also i will have this updated with the new vertex options in a few days!

Stormwire
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Posted: 24th Dec 2011 19:25
Merry xmass SMD_3D Interactive. Cant wait for the toys you've promised Also since it is obvious that you know your way around programming languages would you consider doing some pro tuts and selling them to us. I would like to see how you code!
SoftMotion3D
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Posted: 25th Dec 2011 17:15 Edited at: 26th Dec 2011 23:27
Well i can make some tutorials alright....but i dont need to charge for them. any specific thing your after....or just curious how i code to get things done?


Ok im gunna give the vertex tools a break for now and work on that content so i can update the editor with some more media :p

Alot of stuff has been added so im sure you guys will be overwelmed with the new features already...lol

I will update the software this afternoon :p

SoftMotion3D
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Posted: 26th Dec 2011 22:24 Edited at: 27th Dec 2011 14:20
Ok here is a big release 1.21

Release notes:
-added some vertex tools (will have more to come)
-added change mesh under limb tools
-added texture mapping tools
-fixed mouse control glitch that was switching directions
-fix add limb so it will now add all the limbs attached to that object in sequence.

(Much needed!)

I havent updated the media yet...but once i get more vertex tools finished i will start on the parts menu for weapons / vehicles and other misc. parts.

Enjoy!


edit: december 27th 2011
-removed debug window on limb addition
-fixed colors not moving over

(redownload)
http://www.deved-portal.com/smd3d/downloads/modelprop.zip

SoftMotion3D
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Posted: 31st Dec 2011 00:34 Edited at: 31st Dec 2011 00:36
Model Prop Updated!

version 1.22 is now available!
http://www.deved-portal.com/smd3d/modelprop.html

Update 1.22:
-New Help system coded.
-New Help Videos made / more coming
-Vertex tool updates

Enjoy!

January will be a month of drawing so i will get those premade shapes in the next month for building vehicles and characters faster. I'll even draw some weapons.

Direct link videos:

Getting Started (Remade!)
http://www.youtube.com/watch?v=Z4MCTd4LRTQ

Vertex Tools
http://www.youtube.com/watch?v=MCh0jF004KE

chafari
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Posted: 31st Dec 2011 14:35
Hi there . I have been making test with this great little program and this is my first result animating a single mesh I'm going to buy it !!

http://www.youtube.com/watch?v=Uv06S0QAFE8&context=C30a4ff3ADOEgsToPDskJOmj8rXgaSij1Yovz5T1bV


Cheers.



I'm not a grumpy grandpa
SoftMotion3D
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Posted: 31st Dec 2011 16:55
That looks great!

I will need to learn how to rig single meshes like that. What app did you use for the rigging?

chafari
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Posted: 31st Dec 2011 17:09 Edited at: 31st Dec 2011 17:12
Quote: "What app did you use for the rigging?"


I used 3DMax to make the mesh with the bones, but the model has not animation,....I made the whole animation in Model Props, but I don't know how to save it to .x .
EDITED.
That would be great, if we could save single mesh animated in Model Pro. Could you guess if it is posible in future updates or if I can do it with this one ?

Cheers.

I'm not a grumpy grandpa
SoftMotion3D
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Posted: 31st Dec 2011 19:28 Edited at: 31st Dec 2011 19:37
Something is still wrong with the solid mesh animations... when i go to edit it seems to lose the rigging. I will need to do more testing to see why it gets lost.

All you need to do is "export" under file menu and select .x

but i dont think it retains a mesh thats rigged....let me do more testing to see why the data gets lost.

here is the problem:



as you can see in my file format it saves these Bip Limbs as no verts and no indexes. I dont know how to make an object with no verts. well maby i can rig a patch for this....i'll see what i can do.

SoftMotion3D
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Posted: 31st Dec 2011 20:14 Edited at: 31st Dec 2011 20:27
edit: I did some testing and im sorry to say but a solid rigged character will not work even though it looks like it does in model prop.

As soon as you try to save that as anything the connections get lost.

Also the .x / .dbo files break when you try to export to them they fail.

Model prop will need to be continualy a mesh limbed based system for animations. I would need to do more testing to see what data is actualy getting lost.

Good news for ya: Enhanced Animations would work for you if you wanted to create animations using that. Enhanced animations will only work with objects imported into darkbasic but will not work for a newly created object or linked limb system generated with darkbasic.

If you do all the rigging and drawing with 3dsmax....you should be fine to make a quick application that allows you to save enhanced animation sequences.

Would you like me to re-add Enhanced animation support? I could do this but you would need to save animation files too as you would not beable to save the 3d data at all or model prop would mess up the linking system

chafari
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Posted: 31st Dec 2011 22:56
I thought it was ready to save ...so easy to make the animation and then... but it is ok making limbs as old games anyway....I will see how to apply enhanced animation on my project ....that is still a beta thinking to became a beta project. Thanks for your effort and happy new year .


Cheers.

I'm not a grumpy grandpa
SoftMotion3D
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Posted: 1st Jan 2012 06:37 Edited at: 1st Jan 2012 06:40
Ok so i found the problem with your file... but i fixed it on my end as well.

With Model Prop it is best to not have duplicate limb names on the same object.

I did patch it so it tosses a number before the limb name when it saves to dbo or .x

For Model Prop to function Properly its best to make sure limb names are different and also have no spaces in the names. Underscore is appropriate :p

Also The editor will no longer load a bipped model that is a solid mesh rigged. It will load it as a solid mesh now so at least the editor will not fool you into thinking that it will work. (Seperate limbed objects are ok but you will need to reset the offset points in ModelProp and save to .3mp

Updated: December 31,2011

http://www.deved-portal.com/smd3d/downloads/modelprop.zip

gwheycs62egydws
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Posted: 1st Jan 2012 11:16
@SMD_3D Interactive

I finally had some time to start looking at Model Prop

4 more things I think would help in using this

the undo go's 2 steps back when it should only go 1 step back

a mouse over a button
when the mouse is moved over a button it shows at that top
what is purpose is , the user could have the option to turn this on or off

a preview of the item before it is loaded in

I've seen this option in about 3 - 3d programs and one graphics program
I have looked at

it could be dun with a picture being saved of the object
as it is being saved , this will let the person know they are loading up
what they want

a liter color for the text in the help menu and a option
to increase the font size

to move side ways - is to move forward
Since a Strait line gets thin fast
chafari
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Posted: 1st Jan 2012 13:17 Edited at: 1st Jan 2012 13:45
Hi there. Happy new Year for you all!!
SMD_3D Interactive
Thanks for the last update, now I can expor correctly. I had seen this problem of duplicates limbs in old 3DMax, and I remember that I had problems with the spanish version about the names with character "ñ/Ñ"

I would like not the blinking object but perhaps show object bounds of selected objects or just ghost selected object or simply change object color withow blinking.
In the animation part, I would like when we rotate a limb, that the limb keeps the angles x,y,z for the rest of keyframes until the user rotate it again , so the user don't have to make annotation of every limb angle. Anyway, it's a great job

EDITED

Sorry just realized that you had a switch to turn off of blinking object and other for object bounds

Cheers.



I'm not a grumpy grandpa
SoftMotion3D
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Posted: 1st Jan 2012 16:59 Edited at: 1st Jan 2012 17:07
Quote: "In the animation part, I would like when we rotate a limb, that the limb keeps the angles x,y,z for the rest of keyframes until the user rotate it again , so the user don't have to make annotation of every limb angle. Anyway, it's a great job"


If you would like the same angles as the last frame then press the button [C1] wich copies the previous frame over to the exact last frame ... then make your adjustments.

More animation tools will be coming.... To make things easier like copying an animation from 1 limb to another and even offsetting the difference for leg and arm movements and such.


For January:
Im going to Remake a classic game called DigDug. I will do all the graphics with model prop and i will share the source code for it so you can see the best way to use model props with your games.

I will also update model prop with all the ingame props n characters from it so people can mod id or use it for another project.

SoftMotion3D
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Posted: 1st Jan 2012 20:42 Edited at: 2nd Jan 2012 03:29
Here is the screen shot of my DigDug character.

Anyone else wanting to participate can make some bad guys and post them :p

I already got the tunes for the game.... just need to make the bad guys and animations now :p



I may go for a more Cartoony look and have no textures at all....

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SoftMotion3D
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Posted: 1st Jan 2012 20:45 Edited at: 1st Jan 2012 20:58
Anyone wanting to play around with that model he is currently not animated but here it is:


(you will need to extract the folder first and then load into model prop)

Edit: ok now it has a simple walk animation

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SoftMotion3D
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Posted: 1st Jan 2012 21:07
And for fun here is the music test exe with that character...have a look :p

I think this game will be made very fast and look not bad !

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Stormwire
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Posted: 1st Jan 2012 22:22 Edited at: 1st Jan 2012 22:23
Happy new year to all! I downloaded the latest updated prog and found a wee prob. The vid below shows the problem in action. As for the tuts I would apreciate some vids on how you would organise such big projects or how you do some of the 3D math you use in this particular program. Not actualy teach the math but just show us how you get from the free online math functions to DBP code. Kinda how you would convert it without having to have a math degree XD

http://www.youtube.com/watch?v=jgYCnLEdrKg&context=C34071efADOEgsToPDskLK_KlI5esx0BNbR93AyFJl
SoftMotion3D
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Posted: 1st Jan 2012 22:48
That problem has been present the whole time the project has been going...lol!

I'll see what i can do to fix it. Also for now just make model prop full screen and then grab the object ...move it... let go and reposition your mouse... grab it again and continue to move it.

Consider DigDug the sample code that i will send with Model Prop showing how to use your media in code. (Will be freeware source included)

Im going to set up DigDug so you can create bad guys and add them into the game from using model prop :p

SoftMotion3D
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Posted: 1st Jan 2012 22:51 Edited at: 1st Jan 2012 22:52
Quote: "I would apreciate some vids on how you would organise such big projects or how you do some of the 3D math you use in this particular program"


Well alot of it is tricks using 3d objects to calculate angles. Im not a math major myself either....

I hate to say it but i have nothing written out for this project before hand. As in the whole Project QmidiStudio/Model prop have been free hand coded strieght out of my head without fully organizing it...just knowing what i want and coding it and testing it.

chafari
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Posted: 1st Jan 2012 23:55 Edited at: 2nd Jan 2012 00:24
SMD_3D Interactive

Yeah ! at the end I saw that button an little by little I have been learnig how it works. Here's my bad guy...we just have to edit face texture.



And here's a video example

http://www.youtube.com/watch?v=tdktl4OAz6U&feature=youtu.be

Cheers.




I'm not a grumpy grandpa

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SoftMotion3D
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Posted: 2nd Jan 2012 00:34 Edited at: 2nd Jan 2012 00:39
Now whats cool is that you can go in after the fact and edit the vertex data and the animation will stay in :p

Looks great and glad to see someone finaly showcasing some graphics :p

Edit: try the sphere mapping button as it should fix that face texture for ya but you will get a duplicate face on the other side but your characters hair should cover it :p

chafari
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Posted: 2nd Jan 2012 00:51
Quote: "Now whats cool is that you can go in after the fact and edit the vertex data and the animation will stay in :p"


SMD_3D Interactive

Yeah !! you are right. I can use any animated object to deform mesh with vertexdata but we need to use a hidden object, and anyway is your own merit not mine I would like to pay you for your effort

Cheers.

I'm not a grumpy grandpa
Stormwire
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Posted: 2nd Jan 2012 01:31 Edited at: 2nd Jan 2012 01:58
I have been playing with MP for a bit now and there are some functions that MP realy needs.

Extrude tool
Select face tool
Select loop tool
Tool tips!!

That is all

EDIT: I am trying to load in objects I created in a program called Silo. I have to convert the object from obj to dbo in Fragmotion. When I load in the dbo file I get a tiny little square in the midle of the scene. I have atached the files in a zip if you want to have a look.

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SoftMotion3D
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Posted: 2nd Jan 2012 02:38 Edited at: 2nd Jan 2012 04:31
Edit: ok i took a look. The file you sent me is nothing but a box?? I looked at the code and thats all thats defined is a simple box. Frag Motion must not be saving something?



Also here is a screen shot for my dragon wip for the digdug game :p


Quote: "Select face tool"

This tool exists called SEL however you will need to watch what i do in the youtube video on explaining how it works.

Also guys i see this is in need for some more animation tools first before i get into the vertex stuff again.... I will concentrate in this area first.



edit:
Quote: "I would like to pay you for your effort "

Dont feel obligated too! LOL!

But i will continue to improve on its current abilities and then some...


Edit: i noticed a glitch when loading an object in that should have had culled faces into darkbasic. To fix this in darkbasic just load the object in and set the object cull to 0

Stormwire
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Posted: 2nd Jan 2012 03:17
Saved it as a .x and it opened fine
gwheycs62egydws
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Posted: 2nd Jan 2012 04:38
@SMD_3D Interactive

umm the help menu needs more added to it

explanation for each button

I managed to find the copy button one but not having luck
find it again

to move side ways - is to move forward
Since a Strait line gets thin fast
gwheycs62egydws
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Posted: 2nd Jan 2012 04:43
@SMD_3D Interactive

the undo has one thing I do not care for
the camera is reset way far out when you first start the program
the undo should not affect the camera

zooming in on spot should be simple to do
unlike now it's a major pain

to move side ways - is to move forward
Since a Strait line gets thin fast
SoftMotion3D
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 2nd Jan 2012 08:32 Edited at: 2nd Jan 2012 08:33
-will look into the camera being reset.

It must have something to do with.....oh yes it has to do with me calling screen invalid. Mostlikely resets everything.....

Again ill look into it :p

-Help (more coming...1 thing at a time but is on the high priority side of things)

Make sure to check out the 2 help videos too! They should help alot.

I will be making more vids shortly

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