Travis, the materials on your electric look really nice. I especially like how the bridge turned out. (It's sad, I've been playing guitar for roughly 16 years and I still had to look it up and make sure that it is called a "bridge"
)
Thanks, Ortu!
Camouflage, I dig the scene. The normal maps on those pillars turned out really well. I've been thinking of getting into some UDK and making environments for a while... I've got it downloaded, but somewhat lack the motivation to get in and learn it.
Here's a couple pics of a dude I am working on. Sculpted in ZBrush, quickly retopod, then into max for some hard surface work. Then I will take it back into Zbrush and retopo the whole thing once I've got his metal bits all done. Thinking about picking up Topogun. I've heard good things.
Here's a low poly render (of the dude). The dude comes out to ~5600 tris /~2900 polys. Right now, the engine parts are running about 33,000 tris:
Here is a quick sculpted normal and texture map for some testing on what the final guy may end up looking like (Not a fan of the tattoos. I'll probably add some mechanical stuff randomly across his torso to break it up):
My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.