@gozzy1999
Yes, it is possible, by using the presetgunanimation=x command. Check the first post of the v119 beta thread to see what you can use with it. As for pushing the enemy away, you would use the handpush animation, and make the enemy move backwards. Also, for doors, the command doesn't let you use the handdoor animation yet, but you could substitute with another animation, or simply replace another animation with it. And for switches, you would do the same thing for doors, except you would use the handbutton or whatever that one is. I may include these in the pack at some time later.
@s4real
Yeah, I know, the only reason this scriptpack works as it is at the moment is because Scene Commander implemented a few command ideas.
@Akanto10
Yes, I would like to know how to do this.
-TZK