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AppGameKit/AppGameKit Studio Showcase / [WIP] Rush to Adventure

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Digital Awakening
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Posted: 10th Aug 2014 13:03 Edited at: 10th Aug 2014 13:04
Please vote for RTA at this weeks indie roundup!

swissolo
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Posted: 10th Aug 2014 19:58
Quote: "Playing with the worst possible equipment requires the most skill. I also do not want people having to backtrack too far to get rank s. You can't play through all levels with the basic equipment. Figuring out the equipment to use is another puzzle to get those s-ranks."

Makes sense to me. I never questioned it, I just didn't understand how it worked originally

Well hopefully some of my comments will be of use! I hope I haven't been wasting your time here.

Quote: "The game is not entirely about speed though. I don't want you to run every time you can without thinking. Dashing is part of the puzzle that makes up a level and keeps the gameplay varied. It should only be used when appropriate."

Certainly

Digital Awakening
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Posted: 10th Aug 2014 20:54
Quote: "I never questioned it"

Never thought you did. Just wanted to explain how it works and why

Quote: "Well hopefully some of my comments will be of use! I hope I haven't been wasting your time here."

No, it's always fun to get comments on the game

=PRoF=
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Posted: 11th Aug 2014 14:36
Just to say I'm really loving this game Good Job

Digital Awakening
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Posted: 11th Aug 2014 17:03
Thanks =PRoF=

swissolo
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Posted: 11th Aug 2014 22:39
Hm. I was going to stop commenting here, but the PC version crashed just now. Unfortunately, I didn't get to see the error report because I was pressing escape as it happened (to quickly restart the level) there was very little text in the error and it occurred as I took projectile damage and fell into water. I don't really know anything else.

Digital Awakening
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Posted: 11th Aug 2014 23:05
Hmm, falling into water after taking projectile damage. That's something that could be tested. Did you die in the water or were you about to respawn? And were you in air or on ground when hit?

swissolo
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Posted: 11th Aug 2014 23:18
I'm pretty sure I was on the ground when hit. I was also respawning

ThrOtherJoJo
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Posted: 12th Aug 2014 22:35
I wanted to say what a great job you did on the game. I downloaded it for the Android and the PC.

I liked it better on the PC though. I never did like the button controls on the phones.

Anyway, like the post above, it does feel like the same kind of quality as the Big Boys puts out. Triple A quality if you ask me. Really, Really Good Job.

I can't wait for more content. It was too short.

One question though; Will there be a way to get more health on certain levels?
Now, I do notice that the levels are short enough that you can make it through with the default health meter. Just thought I would ask.

Prove Your Worthiness
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Digital Awakening
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Posted: 12th Aug 2014 22:54
Quote: "Triple A quality if you ask me. Really, Really Good Job. "

Thanks

Quote: "Will there be a way to get more health on certain levels? "

Yeah, you will be able to pick up hearts on the levels. I am working on that right now

JLMoondog
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Posted: 13th Aug 2014 04:47
I didn't realize this was on google play! I thought you just released to Ouya. I really enjoyed the early versions, so hoping for a good classic time.

29 games
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Posted: 13th Aug 2014 13:45
Downloaded this from Google Play the other day, very surprised that it was free.

It plays incredibly well, really cool, not come across any technical issues yet. Really like what you've done with the art, especially the background to the platforming levels.

I've not come across any technical issue but then I've just realised that I've been playing it with the sound off (I generally play all tablet games with the sound off so no offence intended) so I can't comment about that.

Anyway, keep up the good work.

Digital Awakening
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Posted: 13th Aug 2014 15:30
Quote: "Downloaded this from Google Play the other day, very surprised that it was free."

Free for now since it's still only alpha. I am releasing it to get people to notice the game.

Quote: "It plays incredibly well, really cool, not come across any technical issues yet. Really like what you've done with the art, especially the background to the platforming levels."

Thanks

Digital Awakening
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Posted: 13th Aug 2014 21:40 Edited at: 13th Aug 2014 21:46
Rush to Adventure has now been declared the winner. Thanks to all who have voted

When I got the notice on Twitter that I got selected, I never thought I had a chance.

swissolo
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Posted: 13th Aug 2014 22:33

Looks like not all of the votes came from TGC users, so it was a justified victory

Digital Awakening
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Posted: 14th Aug 2014 09:45 Edited at: 14th Aug 2014 09:46
I got my first written article on the alpha!

News article by Super Game Droid
"This addicting action RPG employs absolutely perfect side-scrolling gameplay reminiscent of Zelda II: The Adventure Of Link
that when mixed with its Dark Souls style combat system, makes for a sublime gaming experience."

Funnell7
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Posted: 14th Aug 2014 11:05 Edited at: 14th Aug 2014 11:06
What an excellent article! Congratulations DA, I'm really pleased for you...
swissolo
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Posted: 14th Aug 2014 21:01
Can't use a mouse and keyboard on android eh?

Digital Awakening
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Posted: 14th Aug 2014 22:09
Quote: "What an excellent article! Congratulations DA, I'm really pleased for you... "

Thanks

Quote: "Can't use a mouse and keyboard on android eh?"

What do you mean?

swissolo
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Posted: 14th Aug 2014 22:50
Quote: "What do you mean?"

I decided to try my wireless keyboard and mouse that I use on my tablet in RTA but I guess the mobile RTA version doesn't accept keyboard input.

Digital Awakening
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Posted: 14th Aug 2014 22:58
Quote: "doesn't accept keyboard input"

Yes, it should. There's nothing in the code that prevents this. Have you tried the keyboard with anything else made in AppGameKit?

swissolo
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Posted: 14th Aug 2014 23:28
Quote: "Yes, it should. There's nothing in the code that prevents this. Have you tried the keyboard with anything else made in AppGameKit?"

I've tried a different keyboard on android with AppGameKit but not this specific one. I'll have to check later. Unfortunately, I also seem to be getting occasional crashes when using a controller. Twice while playing the level that is directly above where the game starts on the map (it's the only level there) and twice on the top left section of the map (while walking around the world/level select). Seems like these may just be AGK's fault though perhaps v2 will able to fix these problems before an official release

Digital Awakening
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Posted: 15th Aug 2014 00:00
I have a controller for my phone, but I haven't used it in ages.

No crashes reported on Ouya. Except one, but I think I caused that by accident while testing a sideloaded APK.

swissolo
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Posted: 16th Aug 2014 19:24
I tried it and it did work very strange. The first time I tried none of the keys responded. The esc button doesn't work though (which seems to be true for a few other applications).

Digital Awakening
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Posted: 16th Aug 2014 19:34
Quote: "The esc button doesn't work though"

AGK detects the Android back button as the same keycode as Esc. Maybe that got something to do with it?

swissolo
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Posted: 16th Aug 2014 20:21
Quote: "AGK detects the Android back button as the same keycode as Esc. Maybe that got something to do with it?"

Yep I was fairly sure that must be why. Some other non-AGK apps seem to be confused by the esc key (although not all of them) so perhaps it 's a deeper property of android. Hopefully not. I guess there can't really be 2 keys with the same keycode, but it would be nice to have access to that esc key Maybe we should suggest a "raw" command for the esc key in the AppGameKit v2 thread.

Digital Awakening
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Posted: 17th Aug 2014 23:00 Edited at: 17th Aug 2014 23:01
Finally back to some real coding. Yesterday I made some minor fixes. Due to having problems with AppGameKit 2 alpha 4 and having to go back to alpha 3 and restore a backup of AppGameKit, that was all I had time for. Today on the other hand I have added powerups. I can now place these within the editor and they already work properly ingame.

You can pick up stars and hearts to replenish your energy and health. There are also 3 runes/gems/whatever that grants you a temporary boost to your attack, speed/recovery and protection. Complete with my own home made particles.

Digital Awakening
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Posted: 18th Aug 2014 17:37
I have decided to release a 2nd alpha. There's a bunch of things I want to code that has nothing to do with content so I want to get them done first before shifting my focus.

Digital Awakening
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Posted: 19th Aug 2014 00:12
I just got this in my inbox, from Ouya

Quote: "Congratulations! Your game has been selected to showcase at the OUYA booth at PAX."


Clonkex
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Posted: 19th Aug 2014 03:41
Quote: "I just got this in my inbox, from Ouya"


Whoa, that's so cool!! Seems to be going all right for you

Digital Awakening
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Posted: 19th Aug 2014 09:46
Super Game Droid is doing another roundup. This time they are doing their first Ouya roundup. In the Android roundup, Rush to Adventure managed 54% of the votes. Going up against other Ouya games will probably be harder. First prize is a video review and I would love one of those. The voting is at the bottom of the page. You do not need to sign up to vote, you can vote anonymously. Please show your support and vote for AppGameKit made Rush to Adventure.

Click here to go to the roundup!

Quote: "Whoa, that's so cool!! Seems to be going all right for you "

Thanks Yeah, this is a huge opportunity to show off my game. I am so glad I decided to support Ouya.

Digital Awakening
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Posted: 23rd Aug 2014 12:18
We lost the poll. Congrats to Super Renegade Response. I think this has been a good way to raise awareness of Rush to Adventure. A big thanks to all who have voted and shared! Now I look forward to having my game showcased at the Ouya booth at PAX next week

Clonkex
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Posted: 23rd Aug 2014 16:26
Ah well, better luck next time. And as you say, it's not like you got nothing from it

baxslash
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Posted: 23rd Aug 2014 21:08
Played the alpha on android and it's excellent! Can't wait to play the full game
Digital Awakening
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Posted: 23rd Aug 2014 21:10
Thanks guys

Digital Awakening
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Posted: 29th Aug 2014 12:06
The PAX version has been published on Ouya now. Really excited about PAX this weekend. I am hoping for some good reactions. I am really tired and I have so much to do this weekend, we'll see if I have time to code.

Clonkex
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Posted: 29th Aug 2014 17:31
Quote: "The PAX version has been published on Ouya now. Really excited about PAX this weekend."


Congratulations!! I hope it turns out well for you!

Digital Awakening
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Posted: 29th Aug 2014 21:59
Thanks

Just wish I knew how they are showcasing the game. Haven't heard anything about their plans. Their Twitch channel says "preparing for PAX stream". I fear that due to the 9 hours of time difference I am going to miss quite a bit of it.

Digital Awakening
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Posted: 29th Aug 2014 22:34
I just found this article in my email spam

http://gamecola.net/2014/08/rush-to-adventure/

Clonkex
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Posted: 30th Aug 2014 11:07
Quote: "I just found this article in my email spam"


500 - Internal Server Error

Digital Awakening
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Posted: 30th Aug 2014 12:38
Seems like Game Cola have some database problems. Site worked fine before.

Digital Awakening
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Posted: 30th Aug 2014 12:53
By googling I found the Brazilian review with plenty of downloads. Seems they only found 7 levels. Here's a link through Google Translate.

Clonkex
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Posted: 30th Aug 2014 15:35
Quote: "Seems like Game Cola have some database problems."


I'll say they do! Now it's saying Error establishing a database connection

Chris Tate
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Posted: 30th Aug 2014 20:50
A nice positive review; and this is before the release

Digital Awakening
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Posted: 31st Aug 2014 00:43
If you like let's players.

Here's a guy playing through the alpha on Ouya. Sadly the text on the 2nd sign talks about using the mouse. Another thing added to my todo list.


And if you want to take a look at what the game looked like in the pre-alpha. It's almost horrible to watch as the alpha looks a lot better. Warning, this got bad language.


Digital Awakening
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Posted: 31st Aug 2014 13:05 Edited at: 31st Aug 2014 13:06
My googling skills have now leveled up. Or rather I start to remember my old search engine knowledge

Article translated from Vietnamese

And a Brazilian article on the pre-alpha.




BTW, the Game Cola site is back up.

xCept
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Posted: 31st Aug 2014 23:29
Really cool news, DA. Shame you couldn't have gone to PAX in person I have some major projects I'm still trying to finish and have to go to IDF in a week but once I'm done with all that I really look forward to playing through this on my Ouya.
Chris Tate
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Posted: 1st Sep 2014 12:39
Great stuff!

Digital Awakening
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Posted: 20th Sep 2014 11:38 Edited at: 20th Sep 2014 11:39
I should have done this like a week ago. I need feedback on the powerups. So, here's the version I uploaded to Ouya for PAX but the PC version. It got some minor updates as well as the powerups.

Red sword boosts attack.
Yellow bolt boosts speed.
Grey shield gives protection.

I don't know if I want them in or not. Or maybe just fewer of them? If you have the save files from the alpha then this version will use them.

Download link

fog
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Posted: 20th Sep 2014 12:09
Excellent. I've been checking back regularly for a PC version (have I missed one?) so looking forward to giving this a try

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