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AppGameKit Classic Chat / One click deploy to Android (web version)

Author
Message
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 22nd May 2014 14:14
I built a new version yesterday and it was fine for me...
Rickynzx
12
Years of Service
User Offline
Joined: 19th Dec 2011
Location: Troon, Scotland
Posted: 22nd May 2014 19:50
I built a new version of one of my apps and uploaded to google play with no problems yesterday too.
Felis Astrum
11
Years of Service
User Offline
Joined: 27th Sep 2012
Location: Melbourne
Posted: 23rd May 2014 04:06
Thanks, just trying again..
What the- it's still not working for me. But what's really strange is that I just tried a game that worked fine earlier and it still works now, just not the two new ones (which are the same, they're just the German language editions).
Going to try a few different combinations to isolate the problem..

I bring cats for all.
Felis Astrum
11
Years of Service
User Offline
Joined: 27th Sep 2012
Location: Melbourne
Posted: 23rd May 2014 05:03
I know what's causing it now. Some of the resources have German characters in the filenames. They make up a sort of dictionary so I can't just change them, but had I known it would be a problem I'd have found another way to do it!

Dear people of non-English countries, please declare war on us, it's the only way we'll learn.

I bring cats for all.
Effishen
9
Years of Service
User Offline
Joined: 13th Jun 2014
Location:
Posted: 6th Jul 2014 22:35
Hi Devs

Are MP2 files not working with this web deploy?

It was working fine with MP3 files, then I just changed to MP2 and my game stopped playing any music.

I double checked my upper/lower case or spelling errors and don't seem to spot any problems.

Effishen
lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 13th Jul 2014 14:49 Edited at: 13th Jul 2014 15:29
I get this when I try to create an APK:
Quote: "Failed to open keystore, is the password correct?
jarsigner error: java.lang.IllegalArgumentException: MALFORMED"


I get this no matter if I provide a keystore file or not.

Compiling to v2.0, portrait.


Edit: Tested a 1.08 project, worked fine

My hovercraft is full of eels
lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 15th Jul 2014 11:04 Edited at: 15th Jul 2014 11:17
Noticed 1.08.23 was now available on the build page, v2.0 still doesn't work.

Any news on this?

My hovercraft is full of eels
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 15th Jul 2014 15:10
IT could be great to have the Inapp purchase, working with the online tool !
Because, it's a very very very important feature to sell options in a game (a free to play game, for example, like Clash of clans or other game use a lot inapp purchase).

Do you know if the online tool will be updated to work with InApp Purchase ?

http://www.dracaena-studio.com
Rickynzx
12
Years of Service
User Offline
Joined: 19th Dec 2011
Location: Troon, Scotland
Posted: 15th Jul 2014 15:25
I would like to see IAP working with the online tool as well.
it is an important feature as well as facebook integration

Rickynzx
12
Years of Service
User Offline
Joined: 19th Dec 2011
Location: Troon, Scotland
Posted: 15th Jul 2014 15:25
I would like to see IAP working with the online tool as well.
it is an important feature as well as facebook integration.

yamyam
11
Years of Service
User Offline
Joined: 12th Jan 2013
Location: Black Country
Posted: 15th Jul 2014 23:53
My first game TRAX has been built with the online APK page and works fine, but Google Play developer account tells me it will not be included in "designed for tablets" i believe this is because the manifest min is to low not quite sure. my question is could you add this option to the main form on Build APK for Android page, so we could fill in this information, to make the compiled APK meet the "designed for tablets" section of Google Play . Thanks in advance

P.S Having just released my second game Puzzword using the online APK page and its been accepted on the play store. For this version i selected v108.21
which is the version of AppGameKit i used to compile the game. Will these games still work after the Google update in August?

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 16th Jul 2014 00:17
Quote: "Google Play developer account tells me it will not be included in "designed for tablets" i believe this is because the manifest min is to low"


You are correct, I've added a field where you can target version 3.2 which was the first version to support tablets. Note that APKs compiled with 3.2 won't run on Android 2.3.1 so for maximum support you will have to build two APKs, one for 2.3.1 and one for 3.2, upload them both to Google Play (I think you might need to use the advanced mode to do this?) then Google Play will serve the correct APK for the correct device, and the 3.2 version should be compatible with Designed For Tablets.

Quote: "Will these games still work after the Google update in August?"


Everything I've seen indicates that it only applies to new apps or updates submitted after the 1st August. Existing apps should be fine as long as you don't need to update them.
yamyam
11
Years of Service
User Offline
Joined: 12th Jan 2013
Location: Black Country
Posted: 16th Jul 2014 00:39
Quote: "You are correct, I've added a field where you can target version 3.2 which was the first version to support tablets. "


Wow i posted this at 22.53 and at 23.17 its on the online form.
Thank you very much Mr Johnston

lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 16th Jul 2014 13:14 Edited at: 16th Jul 2014 13:50
And making APK\'s with v2 worked now too. Thanks

Edit: Turns out. The APK didn\'t install on the phone, no other error message other than: \"Not installed\".
Also, when I tried android version 3.2 (still agk v2.0) I got the old:
Quote: "Failed to open keystore, is the password correct?
jarsigner error: java.lang.IllegalArgumentException: MALFORMED"


Edit 2: Trying again with 2.31 I get the same error message as before. Maybe it was a fluke that it worked once.

Tried with Chrome and IE

My hovercraft is full of eels
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 16th Jul 2014 16:48
Quote: "jarsigner error: java.lang.IllegalArgumentException: MALFORMED"


I've not seen this myself, and searching for it doesn't reveal much, but it looks like it might be something to do with extended characters like á é ó etc, are you using any of these in your media file names or the app name?
lilpissywilly
AGK Developer
13
Years of Service
User Offline
Joined: 10th Sep 2010
Location: Office Chair
Posted: 16th Jul 2014 17:26
Quote: "I've not seen this myself, and searching for it doesn't reveal much, but it looks like it might be something to do with extended characters like á é ó etc, are you using any of these in your media file names or the app name?"


Yeah that was it, a mediafile name. Thanks!

My hovercraft is full of eels
Ched80
13
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Jul 2014 21:34
Hi,

I just tried to upload an APK made with the web tool to Google Play store and I received the following error message:

Quote: "Upload failed
You uploaded a debuggable APK. For security reasons you need to disable debugging before it can be published in Google Play. Learn more about debuggable APKs."


I used the 108.23 and Android 2.3.1 options and filled out the keystore part too.

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 19th Jul 2014 01:57
Quote: "I just tried to upload an APK made with the web tool to Google Play store and I received the following error message"


Try now
yamyam
11
Years of Service
User Offline
Joined: 12th Jan 2013
Location: Black Country
Posted: 19th Jul 2014 16:31 Edited at: 21st Jul 2014 11:38
Just a little feedback on the new option "designed for tablets" having now used the online tool for both my apps TRAX and Puzzword

Both apps have been approved with Google Play and the Amazon store.

Note: For Google play store, if you use the higher build you will need to have two live versions available. One for phones and one for tablets. The Google play store will then deliver to the user, the highest one the device can handle.

Edit: For Amazon Store you must choose 2.3.1 or you will get test result.

RESULTS: APP FAILED TESTING FOR SOME DEVICES
Kindle Fire (1st Gen) FAIL Observation:- Parse Error - Higher Android Version Required.

Selecting 3.2 SDK is to high for this device.

=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 28th Jul 2014 03:49
I'm in the process of alpha testing a new app on the Google Play Store, and I used the Online APK creator to make the apk file for it.

On my store entry it's now reporting that the minimum required android version is 1.6, which I'm pretty sure is incorrect? The minimum required android version is 2.3.something to run AppGameKit apps.

PALMER
16
Years of Service
User Offline
Joined: 20th Jan 2008
Location: West Sussex
Posted: 2nd Aug 2014 16:27
I now have the 1.8.23b AppGameKit the only prob now is the sound -Music does not work.

Mince
PALMER
16
Years of Service
User Offline
Joined: 20th Jan 2008
Location: West Sussex
Posted: 4th Aug 2014 12:39 Edited at: 4th Aug 2014 21:14
I bashed this out its not great code but I thought by now AppGameKit would be more or less bug free.
It worked when I used the online compiler for android but with no sound.
Then I changed the way the screen scrolled from moving the images to this, where u offset the screen.

Now it does not work at all.

Very frustrating.
Can any1 help me with identifying the problem.?
Sound never works on android it works fine in windows.
I have a valid key and password, like I say I have program that I have compiled that do run.-With no sound!
No sound,no sound, no sound arrgghhhhh!

In this code I only show sprites as they are du to show on screen
I update the screen offset after a set time.
When you move up or down the math slows the whole thing down, I dont think the float math is upto scratch and without it I have to improvise a tacky system that will turn nice anologe into less troublesome decimals like 0.10 0.25 0.50 0.75.

Im sure programming the spectrum many years ago was faster.
I can program I wrote some stuff in 2006 with DBPro
https://www.youtube.com/user/Brett4it/videos

The best thing I wrote with it was this
https://www.youtube.com/watch?v=FCkPkASQ5Y8&list=UUkepuWc2nUQq2rI3IlUbacw

If any1 knows the tricks to get the best perfomance and knows a list of commands that couse the android crash situ please tell me here or send email.
Thank you!. Also My E-mail foldingcircles@gmail.com



Mod edit: Added code tags to your code

Mince
PALMER
16
Years of Service
User Offline
Joined: 20th Jan 2008
Location: West Sussex
Posted: 4th Aug 2014 12:41
I been a member for some time now and my posts never show?

Mince
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 5th Aug 2014 00:45
@PALMER
about sound and wave files for android, i had made a note.
sound must be wave (PCM) 16 bits , 2 channels (stereo) sampling rate 44.1 KHz
filename is important^^
.mp3 i had used 256kBit/s

AGK 108 (B)19 : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265
Multicoder
AGK Developer
9
Years of Service
User Offline
Joined: 25th Oct 2014
Location: Germany
Posted: 29th Oct 2014 00:35
Will there be a version that works with AppGameKit v2 Alpha 8, too?

In case it should work already: I can install apps built with it, but I can't start them.
The screen turns black for a few seconds and then disappears again with a message "PongClone2k14 stopped" or something like that ("PongClone2k14 angehalten" in german).
Maybe I did something wrong?

Also: is there a way to specify the needed rights for the app?

Yes, I am aware that I sound like a caveman to native english speakers
MikeHart
AGK Bronze Backer
20
Years of Service
User Offline
Joined: 9th Jun 2003
Location:
Posted: 29th Oct 2014 06:32
I doubt it as AGK2 has it buildin.
tuan anh
9
Years of Service
User Offline
Joined: 29th Oct 2014
Location:
Posted: 29th Oct 2014 08:13
Nice to have... Offline apk compiler and media encryption...
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 29th Oct 2014 18:10
Quote: "Will there be a version that works with AppGameKit v2 Alpha 8, too?"


No, as MikeHart says the IDE now has an offline version built in.
Multicoder
AGK Developer
9
Years of Service
User Offline
Joined: 25th Oct 2014
Location: Germany
Posted: 29th Oct 2014 19:12
Thank you all!
I looked for it under "Build" and under "Tools -> Android" but couldn't find it.
After you guys said it IS there, I looked everywhere and finally found it under "File -> Export Project ...".
That was the last place I looked, to be honest
Again, thank you all!

Yes, I am aware that I sound like a caveman to native english speakers
Funnell7
12
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 30th Oct 2014 14:24
Quote: "That was the last place I looked"


I love it when people say that... Makes me wonder if there are people out there who continue looking after they've found what they were looking for lol...
Multicoder
AGK Developer
9
Years of Service
User Offline
Joined: 25th Oct 2014
Location: Germany
Posted: 30th Oct 2014 16:09
Quote: "I love it when people say that... Makes me wonder if there are people out there who continue looking after they've found what they were looking for lol... "


You have a point
I meant, I looked through all the other menu items (Help, Tools, Build, Document, View, Search, Edit) first

Yes, I am aware that I sound like a caveman to native english speakers
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 24th Dec 2014 11:44
Added to Community Toolkit and unstickied
(Stickies are now over one full screen in length)

Quidquid latine dictum sit, altum sonatur

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