Quote: "the direct x file format doesn't seem to load uv data using loadobjectwithchildren() command"
Since your model file is using limb animation each limb is loaded as a separate object, using GetObjectNumChildren() reveals it is composed of 11 child objects. You have to set the texture on each child object like so
for i = 1 to GetObjectNumChildren(1)
setobjectimage(GetObjectChildID(1,i),1,0)
next i
Quote: " InAppPurchaseRestore() seems to be hard coded to return finished after checking only 9 items (I have 17 non-consumable items registered with iTunes connect). Items 10 onwards are ignored and will not restore."
Unfortunately the number of IAP products is hardcoded to 10 on iOS, I could just increase this limit for now, but it probably needs a better method of handling it. I'll increase it to 25 for the next version
Quote: "SetObjectTransparency(Obj,2) : the additive mode doesn't work (tested on win8 and android)"
Fixed for the next version
Quote: "the pointlight seems to be bugged on android (tested on samsung galaxynote 10.1) "
I've attempted to fix this for the next version, but it is dependent on the world scale. Some Android devices have a very limited range for floating point values in their pixel shaders, so I scale the light calculations to fit in this range. It may not work at all world sizes.
Quote: "I have problems with apps using GPS on my iPhone 6s+ (iOS 9.1). "
I upgraded to 9.1 and managed to replicate the problem. Fixed for the next version
Quote: "If I use SetObjectCullMode(2,0) and SetObjectTransparency(obj,1), to see the faces front and back, sometimes the front is the back is drawn behind the front."
Unfortunately this is a problem with the Z buffer interfering with alpha transparency. To draw alpha transparent objects properly Z write is turned off, so if the polygons are drawn in the wrong order they draw over the top of each other. Turning Z write on would make the transparent parts of the polygon hide polygons behind that should be drawn. The only way around it would be to make your tree out of several objects, e.g. one object per leaf, and AppGameKit will order the objects correctly. Unfortunately it can't order the polygons inside an object.
You can use FixObjectToObject() to create a tree out of leaf objects, or get the modeling program to export each leaf as a limb and use LoadObjectWithChildren to preserve the structure.
Quote: "Tweening alpha doesn't seem to work:"
It works here, did you use SetObjectTransparency(ID,1) and UpdateAllTweens() >