GameGuru Loader.
Edit added: Simple game play system and extra AI.
The first step in making a GameGuru FPS level playable without any coding.
Order GameGuru Loader now!
http://store.steampowered.com/app/623270/AppGameKit__GameGuru_Loader/
New mobile friendly shaders added:
Allow you to load a GameGuru level into AppGameKit 2.
Why to allow you to use GameGuru to make 3D games for Mobiles / Mac / Linux. GameGuru can be used as a 3D world editor , terrain , object placement …
ALL the
demo games that comes with GameGuru is now running at 60fps+ on my slow 1.4 ghz mac mini with a REALLY slow “ntel HD Graphics 5000” card.
http://www.futuremark.com/hardware/gpu/Intel+HD+Graphics+5000/review
The main reason for the speed, is the built in 100% automatic billboard system.
Recent changes: Been working more on the visuals.
Billboard: Smooth transition from billboard to normal object, sure you can change the distance parameters to gain a higher FPS ( mobile ) or putting the billboards further out so you never see the actual change between object and billboard.
Vegetation: up to 10000 objects per level. The vegetation position you paint in GameGuru is used. Have AppGameKit settings for things like VegatationSpreading , VegetationDistance, Vegetation Grid size. Vegetation is combined into single mesh depending on grid size, in this video there are 2357 vegetation objects combined to 87 single mesh vegetation objects. ( it use a grid so culling is still working ).
SkyBox: also have a moving sky option see video.
SkyBox: horizon color value is used so fog will fade to this color. ( no skybox corners, smooth transition into skybox ).
Objects: everything now has linear fog ( and fade to skybox ).
Terrain: Rock texture, is now calculated by the terrain normals ( like in GG ).
Better animations: Like butterflies will now fly around in the easter demo ( see easter game ).
So many changes so just watch the video
While i profile i still use the GG standard 2048x2048 textures so there is a huge FPS improvement if you change a setting in the code to use mobile friendly textures.
Edit added another video:
I spent tons of time on this, so at some point i plan to sell the complete source code used to display a GG level ( as is, support for what you see in the video ). This will allow you to use this as a start for your next 3D mobile game
, With the new FBX import function in GG, you can import mobile friendly objects so you really get the speed needed for a great mobile game.
Im not sure what the price will be yet, but perhaps in the $29 - $39 range. Just think how mush time you save the next time you make any type of 3D game, quickly make a level in GG, load it into AppGameKit and your ready to work on the game play.
If your interested in the source code ( when/if done ), sent me a e-mail:
plemsoft@plemsoft.com
and i will let you know when its available, i have no plans for any fancy web page or other ways of selling this so the e-mail will be the only way. You don’t have to purchase anything if you sent me a e-mail , i just let you know when its available. Write “GameGuru Loader 4 AGK2.” in the subject
best regards Preben Eriksen,