Thanks for the feedback really appreciate it
CJB: i added some kind of lens flare.
Mobiius: yes it looks great, enhanced it a bit for smaller black outlines.
New:
Vegetation can now sway (move) , note: the higher its located the more wind and the faster/more it will sway. ( enable disable option ).
Terrain shader mush faster and better looking, it will mix in distance details, so when you look close up you see the terrain textures 100% pure, and in the distance it will still make sure it dont look square no repeating patterns.
Terrain LOD in vertex shaders, to allow cutting some not visible terrain areas, by setting vertex depth to zero and moving it out screen, so GPU fragment is not called on most GPUs , it will still discard the pixels in fragment even if GPU dont support it so it will always work and be faster.
Lens flare “kind of
”, post procession shader using a 256x256 render image so its real fast, and make sure it will work on ALL types of bright objects not just the sun. it kind of work like a sun scattering, but also make sure to really shine up bright areas you look directly at, or if you look directly at the sun you get blinded. has a halo, way out on the screen so it dont interfere to mush with the normal graphics.
New shader pack added, has been heavenly optimised and now use per pixel light, everything looks so mush better and are fast
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Best news: The new GameGuru release is coming this week, and perhaps also a new AppGameKit version ? (looks like Paul is close to release)
edit: ups forgot some screen shots.
best regards Preben Eriksen,