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Work in Progress / Mercenaries 2 : Reborn!

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David T
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Posted: 20th Aug 2004 04:38 Edited at: 20th Aug 2004 04:39
Heh - I did begin with Mercenaries when xbox was just a glimmer in Microsoft's collective borg eye

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DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
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Posted: 20th Aug 2004 05:13
Very good news guys. I've got a simple multiplayer demo working. It's just text based, but I understand the commands now!

I *hope* to get a simple 3d demo in the next few days. I've been reading an article on how to do multiplayer in Gamasutra, I'll put it to the test

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Hawkeye
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Posted: 20th Aug 2004 05:16
SEXAAAAAAAAY!

Oh man oh man! Multiplayer... So awesome...

~Hawkeye

Bring out the mercenary in you!
http://www.davidtattersall.me.uk
Mercenaries2 Community (not yet, anyway, but coming soon! right?)
David T
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Posted: 20th Aug 2004 05:25
I've found some code that gives 3d multiplayer. I'm studying it now

This won't be easy. But I'm gonna give it a shot

The biggest problem is getting synchronisation between the two PCS - I can move the two hman players OK - I can only hope that the two AI players move the same ways on both PCs

Get 15 new commands, all the date / time commands left out of DBPro for free!
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David T
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Posted: 21st Aug 2004 00:38
Okay, daily update on the multiplayer.

I've got a working demo where people can scan for games at an address, join them, go to a lobby where they wait for others to join then go to a game where you can move around seeing each other in 3D.

What's more, it's under 200 lines and hopefully compatible with Mercenary Engine.

Integration work starts now!

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
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Posted: 21st Aug 2004 02:46
[I know should use the edit button I'm too extatic at the moment]

I've got multiplayer working!!! With up to four players in one mpa you can walk around and see each other. Next comes getting all entities in the same place. After that, making it so when one person fires, they fire in all the other games.

The nice thing is if the connection is lost of there's really long lag, the PC takes over playing for the character until communication is made again

Get 15 new commands, all the date / time commands left out of DBPro for free!
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Powersoft
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Posted: 21st Aug 2004 02:52
i personally dont see what is so good about this game. its visuals are awful and it looks like a half bodged half luck attmept.. sorry but its rubbish


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Powersoft
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Posted: 21st Aug 2004 02:54
ok.. seriuosly i like this game and the gameplay is nice... however i would like to be able to use the dpad to move you know up/down/left/right...


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Hawkeye
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Posted: 21st Aug 2004 02:56
Uh huh. Tell me, did you actually download and play the game?

Bring out the mercenary in you!
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Powersoft
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Posted: 21st Aug 2004 02:58
yes...


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David T
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Posted: 21st Aug 2004 03:15
Don't worry Hawkeye, he was joking

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Powersoft
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Posted: 21st Aug 2004 03:17
Yeah....


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Hawkeye
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Posted: 21st Aug 2004 03:20 Edited at: 21st Aug 2004 04:32


heh, sorry... I only saw his first post. I started typeing before the second one got through, I guess... Sorry, powersoft.

Edit: I didn't have enough time to say more than "sorry" back there, so here I go...

That was really kinda wierd. I saw powersoft's first post, and stright-away started tpying a responce... But powersoft posted again before I hit "post message", and since the forum's aren't really going to refreash unless I tell them to... Ah well. Sorry again!

@DavidT: if I were you, I would put the source code under the GNU Free Publication Lisence (or whatever it is ). That way no one can change the models, levels, SFX, music, etc., etc. and call your game their own; that would really suck! But it's your game, and whatever you do with it is ok with me

btw, who's your music guy? If he did the intro music in Beta2... Wow! That guy's kick-butt good! Tell him I said so...

As for the name thingee... SUE THE PANTS OFF OF MICROSOFT! heh, just kidding... Really kinda sucks... Lemme think a bit, I might be able to come up with something. I actually had a two-page list of cool names for games, but MSBlaster got a hold of my comp a coupla months ago and didn't let go untill it really chewed up the hard drive... Ah well, maybe I can come up with something... If it's ok with you

~Hawkeye

EDIT2: OW! I just read powersoft's thread about his scorched earth remake, and saw his last post Look very carefuly at powersoft's last post on this thread, the one when he says "Yeah..."

Ow...

EDIT3: Give a coupla monkeys computers, bananas, and DBPro and they'll turn out the next DOOM? lol.

Bring out the mercenary in you!
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Mercenaries2 Community (not yet, anyway, but coming soon! right?)
David T
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Posted: 21st Aug 2004 04:44
Music guy? Secret And no he didn't do that music, that's from overclocked remix (It's the gerudo theme from zelda 64). He's doing some music to replace it.

GPL? Nah nobody'd understand teh codez

Multiplayer is coming along nicely...

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
MiR
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Posted: 21st Aug 2004 05:01
Quote: "Lemme think a bit, I might be able to come up with something"

But you already have come up with a name: MSBlaster. As M$ stole the name David T can get them back with that name!


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
David T
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Posted: 21st Aug 2004 16:54
Hi,

Sorry but I haven't tried yet! I've been so distracted by coding multiplayer although it's relatively easy to do and I definately plan on getting it in

Update on the multiplayer It's running really well, unfortunately I don't have another PC powerful enough to test it so I'm running two copies of the game windowed. But you can walk around the levels seeing each other walk around and all enemies are synch'ed. Now time to sync guns, bullets and health

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
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Posted: 21st Aug 2004 17:14
Do have

- a really fast connection
- MSN?

I'm behind a router and so can't host the game (with ease) but you will be able to.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
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Posted: 21st Aug 2004 18:03
Fast internet?

The currently version is 37mb

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
dark coder
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Posted: 21st Aug 2004 18:17
hes talking about the multiplayer as im guessing has to send tonnes of data across :-p

David T
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Posted: 21st Aug 2004 18:20
Well, no. The reason for a fast connection is that the download id 37mb. And I would like it played without lag

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Shadow Robert
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Posted: 21st Aug 2004 18:39
David, I'll talk to you about this over msn later.
Right now I've sorted alot of problems, so fingers crossed in two weeks you will have what I've promied you

However it isn't going to be a Modifiable DBP Engine like it was originally, I'll cover this more over MSN.
Your going to be my guinea pig for it i'm afraid, hehee
It will also mean you get a free version to make Merc2 with.

I'll talk with you later.


David T
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Posted: 21st Aug 2004 18:54 Edited at: 21st Aug 2004 19:20
Okay See you later.

Just implemented a screen which waits for all players to have finished loading the game before starting it. Before, you'd find fast computers laoded first and it got out of sync. Stupid me!

As for the overhead that I'm sending, it's only 40 bytes 4 times a second Which is 160 bytes a second sent. Is that too much?

[edit]

Here's a screen of the multiplayer.

It's doing okay so far, obviously far from finished but I'm working on it.

Every 10 seconds a packet of 256 bytes will be sent from the host detail the postiions and staus of all the bots on his PC. The bots on all the other PCs will be repositioned.

Obviously, ther'll be some slight innaccuracy and bots may jump a few metres but nothing too horrific



Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
The dude guy
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Posted: 21st Aug 2004 23:35
Are you gonna sell this game? Just wondering.

Andrew Tamalunas
David T
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Posted: 21st Aug 2004 23:37 Edited at: 21st Aug 2004 23:37
No way!

Unless.. if it goes down incredibly well I might make a upgraded version that'll be a small amount.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Powersoft
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Posted: 22nd Aug 2004 17:30
@Raven : Please change the size of ur sig


DavidT: Good Work


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David T
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Posted: 22nd Aug 2004 18:42
Once again I say, thanks

And I also say

Quote: "I have sig images switches off!! Yaaaaaay!!!"


Best decision I ever made on teh forumz, the interface is so clean

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
osc
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Posted: 22nd Aug 2004 20:29
Can someone please tell me where the download is for this game? I would really like to check it out.
David T
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Posted: 22nd Aug 2004 21:46
On my web site. (Button below).

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
David T
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Posted: 22nd Aug 2004 23:36
Okay I've done even more work on multiplayer today:

- Move around in a world with up to 4 human players (only tested with two :p)

- All bots are in the same place over the whole world

- One human can shoot an enemy, and they get shot across all other machines

- At the moment the deathmatch is only co-operative. This does allow for some good scenarios, for example a dedicated sniper helping out comrades. It also doesn't allow those "haha fragged you!" moments. I'll see what I can do about that

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
The dude guy
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Posted: 23rd Aug 2004 01:10
I'm just wondering but... If you're close to finishing multiplayer then why is the file download still 32mb?

Andrew Tamalunas
David T
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Posted: 23rd Aug 2004 01:32
Because I haven't released the demo with multiplayer. MP still only exists on my hard drive

Get 15 new commands, all the date / time commands left out of DBPro for free!
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The dude guy
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Posted: 23rd Aug 2004 01:45
Will there be single player co-op? Like Joint Ops.

Andrew Tamalunas
David T
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Posted: 23rd Aug 2004 01:46
Don't know to be honest. The deathmatch is already co-op, it may be possible in future.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
The dude guy
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Posted: 24th Aug 2004 01:08
I'm just wondering (again) How close you are to being done with muliplayer.

Andrew Tamalunas
David T
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Posted: 24th Aug 2004 01:16
50%.

Get 15 new commands, all the date / time commands left out of DBPro for free!
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The dude guy
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Posted: 24th Aug 2004 01:39
Cool You should update your site when you're done with multiplayer!

Andrew Tamalunas
Hawkeye
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Posted: 24th Aug 2004 02:31 Edited at: 24th Aug 2004 02:32
Yeah, it's about time for another demo

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Mercenaries2 Community (not yet, anyway, but coming soon! right?)
David T
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Posted: 24th Aug 2004 02:37
I'm just writing some nice grass and water routines

And finishing multi of course.

Will be done hopefully in the next week - no promises.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Yart
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Posted: 24th Aug 2004 02:46
whoops haven't been here in like a week... anyway

Yeah last time I tried your game, I got 20 FPS underwater!!! w00t!

Keep makin it better man!

The game rocks!

Pie!
The dude guy
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Posted: 24th Aug 2004 03:20
One glitch is you shouldn't supposed to go off the edge into the water. And I can't pick up the health packs!

Andrew Tamalunas
The dude guy
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Posted: 24th Aug 2004 04:27
How far do you think you are with finishing the game?

Andrew Tamalunas
David T
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Posted: 24th Aug 2004 04:29
a) The edit button is your friend

b) You can't walk off the edge now

c) No idea.

Get 15 new commands, all the date / time commands left out of DBPro for free!
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The dude guy
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Posted: 24th Aug 2004 04:32
a) okay
b) That's nice
c) Guess

Andrew Tamalunas
Powersoft
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Posted: 24th Aug 2004 17:42
is that the best you can do? with all your previous skills and the making of this model

http://www.cgchannel.com/forum/viewthread?thread=9682&offset=10

i would have thought it would be better...


Anyway its a good model... like your avatar


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David T
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Posted: 24th Aug 2004 18:29
Cheers Mold Rat.

Get 15 new commands, all the date / time commands left out of DBPro for free!
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The dude guy
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Posted: 25th Aug 2004 01:21 Edited at: 25th Aug 2004 01:22
He Made that!?

Andrew Tamalunas
Powersoft
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Posted: 25th Aug 2004 04:57
hehe... shush!


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The dude guy
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Posted: 25th Aug 2004 06:20
Hey! I'm amazed!

Andrew Tamalunas
walaber
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Posted: 25th Aug 2004 12:40
David T - have a look at the bottom of This thread... I think I've got ragdolls working with the models from your demo (Dark Matter 2?) !! I still have a little work to do, and then I'll be releasing a demo of the system (probably tomorrow). please give it a try and let me know what you think.

however now that you're going to multiplayer, I doubt you'll want to try to add Newton physics to the system... synching physics over a network is a monumentous task. unless you just want to let the ragdolls flail around individually on each user's system (like in Unreal Tournament 2003)...

Go Go Gadget DBPRO!

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David T
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Posted: 25th Aug 2004 17:40 Edited at: 25th Aug 2004 17:42
Quote: "however now that you're going to multiplayer, I doubt you'll want to try to add Newton physics to the system... synching physics over a network is a monumentous task. unless you just want to let the ragdolls flail around individually on each user's system (like in Unreal Tournament 2003)..."



Yes, that's one thing that won't be syncing Thanks very much - I'll go on it later today when I'm on my dev machine.

[edit - oh there's nothing to test. But its very encouraging!]

Get 15 new commands, all the date / time commands left out of DBPro for free!
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