I'm back. It would seem the website is down. The hosting was actually basically free, and I had the ultimate package (unlimited everything
). I think the guys providing it gave up fairly soon as they weren't getting many customers. We may need to get a new host, and while we're at it, maybe a new domain.
As for the development of the project, I was really getting started on the physics side of things, so I should be continuing with that over the next two weeks (before I go away for another two weeks
). The multiplayer should be developable as well, I will just leave player interpolation for now and we'll have jerky player movement.
I hope people haven't had the attitude of "The website is down! I can't do anything!", I'll try and find a temp host for the demo. I see Grismald hasn't
, very nice texture. If you could save the body and the wheels as separate models (wheels as one or two models depending on whether you want them to move independently), then we could join them by a joint and have the cart as a moving physics object that could roll down a slope, and pivot over the wheels etc.
Dark Coder, you seem to be the ideas man of the moment
. As it happens there is already a particles engine ready to roll (what is used for the bullet dust), I just need to make some more places where it is used. Shooting objects that eject particles is definitely a good idea. My list of things is finally getting to a decent length
. I will experiment with wires to see how well it would work. Picking up objects was in the back of my mind, but until someone else makes the suggestion it just remains there not happening
. Good idea.
DJ - We're willing to wait
.
Skalex - Modelling (and texturing) is probably what we need the most. I'll get making a list of objects that we need, but for now any of these really...
- Plants
- Plants in pots
- Pots (big ceramic types)
- Bricks/breeze blocks
- Stones
- Tables
- Chairs
- Fire extinguishers
- Shelves/any type of generic furniture
Grismald ought to suggest what he needs for his level seeing as it is the main one at the moment. I can only suggest generic things which would be useful for most levels. I will try and re-do the front page since the website is down, with a list of things and various comments about progress.
Keep up the good work everyone, I can feel if everyone keeps contributing then we will have one kick arse next demo to show
.
More tea Vicar?