That's nice frozen flame, but I was imagining a more unique logo. Something more sharp and crisp possibly. It's not bad, and I'm sure if you developed it further it could make a good logo, though I'm not sure how. A logo can include the text, in fact it's probably best if it does for this type of thing. It can also include images and shapes (I would suggest not using screens from the game, or screens of models). Anything to link in with the theme of the game would be good, just so long as it is fairly slick, and nice looking. Fuzzy images with fancy fonts, weird automatically generated textures and clashing, over contrasting colours just don't make good logos.
Leys - The "community" is not trying to make a "semi-marketable game". I'm not sure whether you were implying we were going to sell it, but that isn't that plan. The idea is to make a fun game for which everyone can donate something in some form (within reason, there are certain standards). At the moment most of the coding has been done by me. This includes the level editor and the game code, and seeing as I can't spend all of my time on it, there are certain limits as to what can be done. I have also recoded quite a few bits of it several times (most notably the level editor), probably due to lack of planning the code. There is a solid engine underway but it doesn't seem to be getting that far at the moment as I have hit a wall with the multiplayer, which has taken a while to get the resources to do it, and now it is a fairly large job getting it all working smoothly, counteracting the latency and such. The next big step is to actually get people shooting and killing each other, seeing as we people, and guns and bullets, that would seem the next logical step
.
We have a lot of media as well, an abundence of songs, several levels under development and quite a few weapons, and a hand model (which needs to be rigged). I'd say the media is more than minimal.
Ideas however, we are severely lacking
. I think the last new ideas to come up was the idea of jump pads (which I will build in), but we need more new ideas. I can create the code for a standard fps given time, but I can't create a game in itself without ideas. I think when we start a new thread I will emphasise on how much we want ideas.
One the above note,
Grismald - Do you have any ideas about how you want your level to work? Anything I can add to the engine that you would like in the game? Throw ANY ideas you have at me, even if they seem beyond the reaches of this project, we can always find a way to simplify the ideas or develop other one from it.
So Leys, look on the website for screens, and on the front page of this thread for a link to the latest demo. Hope I answered your questions.
More tea Vicar?