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Work in Progress / Zelda: The Shadow Pyramid

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Arrow
21
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Joined: 1st Jan 2003
Location: United States
Posted: 25th Feb 2003 03:48
I went to see that great fairy... jeez she dresses like a slut.

No joke!!! That one of the things I hate most about OOC. Raven, PLEASE tell me you're gonna redo that model.

Well, off to Ganon's Tower. I'll post once I beat it.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 25th Feb 2003 06:09
lol I know he is easy, I went in a bit to cocky, and my shield got burned up and such. Finally pulled out my metal one, but he had already flamed and rolled over me. Considering I only had three hearts of life, one of which was almost depleted going in, that left me quite drained

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Shadow Robert
22
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Location: Hertfordshire, England
Posted: 25th Feb 2003 06:31
lol... i had 5 hearts going into him didn't loose any though.

i might redo the models - but its more likely that most of them i'm just going to be redeveloping with more polygons (similar to FFX level of detail)

the one i always hated was Gannondorf (not Gannon he's bloody easi) ... cause he destroyes everything and you have to do that 360° spin with the 3D Stick rather than charge to do it in time.

I tried to beat my old time of completeing it though, came close 5hr 12mins

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Arrow
21
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Location: United States
Posted: 25th Feb 2003 06:32
Well, I finished it, only died once, at the first dungeon. Oh, in Ganon's Castle, the Fire Barrier, it'll make you say ever single dirty word you know and then you'll make up some. One last thing, kinda a spoilier but sinse it has nothing to do with the plot I figuer what the hell. They changed Ganon's blood color, it was red in the original, now it's green. When will NOA grow up?

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
Ole Sparky
21
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Location: United States
Posted: 25th Feb 2003 14:23
I've heard NOA will grow up around 2009, but knowing them, they might delay it until 2010 or when hell freezes over...

Anyway, any new Zelda's great!

9/11/01... Americans will never forget.
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 25th Feb 2003 14:46
It has always been green... hasn't it?

The great fairy is badly in need of a new model, but you can't dress her up like cinderella or something. Just as long as she isn't covered in those vines.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 25th Feb 2003 15:53
its nothing to do with NOA - but its actually got more to do with the fact that Green Blood = Teen, Red Blood = Mature

the Original Zelda was a Mature game, but Wind Waker was certificated Teen ... so they had to make sure the bonus games didn't bump that up.

if you want to bitch at someone bitch at your Certification Board for the ever increasing certifications ... its pretty sad really.

i think the fairy model is kinda poor, but i'm certinaly not convinced she should wear more

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Arrow
21
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Location: United States
Posted: 25th Feb 2003 17:10
How about less makup? You really need to fix this one blunder. At least fix that face, she looked like she got beat with an ugly stick

I got the gold OOC version, and it has red blood in the last scene and it's rated 'E'. It also has neat little glitch in it. When you're fighting Ganon and he knocks you sword away, save and then quit. You won't have you're sword but now you can use any item while on Eponi. I've yet to test this on the GC version, and it doesn't work on the grey cartiges.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
Shadow Robert
22
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Location: Hertfordshire, England
Posted: 25th Feb 2003 18:44
why do you keep calling it OOC?
its called Ocarina of Time (OOT)

sounds like a pretty useless bug though

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Benjamin
21
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Location: France
Posted: 25th Feb 2003 20:07
hehe

xxxpetratxxx
B. R. W
rapscaLLion
22
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Location: Canada
Posted: 25th Feb 2003 23:09
ya, both N64 Zelda games are rated E for Everyone, in North America anyway, however they also had the warning... went something like "some cartoon violence"... I think

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Arrow
21
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Location: United States
Posted: 26th Feb 2003 04:12
Jeezes, I have benn calling it OOC, I feel like an ass.

Yeah that bug is pretty useless, but it's fun with the hookshot. If you latch on to a object you can move link any where you want, as long as he doesn't touch the ground. I got the little pointer on the map moved halfway across the screen, but yeah it's useless.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
AGamer
21
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Location: United Kingdom
Posted: 26th Feb 2003 22:00
Were are you going to be able to get the freeware version from have you gt a web adress planed

Shadow Robert
22
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Location: Hertfordshire, England
Posted: 27th Feb 2003 21:29
well... this isn't really a Freeware thing as such, its more of a game engine - so it'll be for the most part the full source.

Object formats, world formats, Ai, physics, etc...
the game is just to be a demonstration of what it is capable of

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
rapscaLLion
22
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Location: Canada
Posted: 2nd Mar 2003 07:16
wow.... I've said it once and I'll say it again, you are amazing contrary to popular belief

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
KillMeStupid
21
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Posted: 2nd Mar 2003 09:02
Wind Waker is cool, but the best still stands. . . Zelda: Four Swords!!! NO multiplayer game will EVER beat this!!! EVER!!!!!!

Oh, ahem. . . looks really awesome, keep it up Raven.

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13
David T
Retired Moderator
22
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Location: England
Posted: 2nd Mar 2003 21:44
I have 4 swords - not even out here

Best menu music for any GBA game ever!

Visit [url]www.lightning-systems.co.uk[/url]
You are the th person to view this signature.
Arrow
21
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Joined: 1st Jan 2003
Location: United States
Posted: 3rd Mar 2003 01:48
Um, where are you guys seeing Raven's game?

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
Ben
21
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Location: United Kingdom
Posted: 4th Mar 2003 13:47
do you have any idea yet of how long this is going to take?

Nothing in life is worth doing if it's hard...

... Except programming
Shadow Robert
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Posted: 4th Mar 2003 14:04
As long as it takes really ... no point rushing anything, especially the way i'm working right now.

My main problem before i left for the weekend was how i was going to setup and the world formats original layout for developing the world - as it needs to be edited in an expansive form.
Have been using fmtBSP ... which as the day before i left was working on stuff for Rose (literally until my mom unplugged my laptop and dragged me outta my chair ) - so still think i have a little of that to do, but each of the areas of this are showing promise.

I'm working a little on each of the area's at once, which means i can spot the bugs in thier interaction quicker (far better than actually coding for a day and finding out that certain aspects are incomptible )

i'm not sure but i'd say a demo version would be a month maybe two away (cause i'm getting back to fulltime work monday) ... perhaps the engine will be avaiable around August (^_^) might seem far away but as some aspects will be DLL plugin features, its a reasonable guess

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
rapscaLLion
22
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Location: Canada
Posted: 4th Mar 2003 14:37
Ya, it's reasonable.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
KamaKase
22
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Posted: 4th Mar 2003 23:28
Wow!! Looks brilliant. How did you get the image to fade at theedges. Whenever I try and do that it just gets darker and then bocomes black. Or did you do it by spacing the pixels in the image. This is gonna be great!

RisTar
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Posted: 5th Mar 2003 19:09
i like what u doing dude !
i got n64 console but before i had it i always wanted this
games on the pc and its look great , i hope that the model of link gonna be good ! im working now on a dragon ball z
game ill release screens soon

Kangaroo2
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Location: United Kingdom
Posted: 5th Mar 2003 22:17
Cool, I'm really looking forward to playing this Raven, your work on it sounds stellar, and I know your artwork and modelling is great, so this should be worth w8ing 4

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me
RisTar
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Posted: 6th Mar 2003 18:47
Raven Wich program did u used to make the zelda logo
with the fog around it ??
o and when we gonna see screens from the actuall game ?
from what i saw in the pictuer im sure its gonna be a great one !

RisTar
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Posted: 6th Mar 2003 20:44
r u sure that u did that in darkbasicpro ?
its look too good to be true

Shadow Robert
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Location: Hertfordshire, England
Posted: 6th Mar 2003 21:10


thats an ingame shot - but from a good month or two back, and that DarkBasic Enhanced NOT Professional

the first picture is a render - however wouldn't be too hard to have something very similar within Professional or Enhanced without much trouble.

god ya know that screenshot is so far back i was actually still calling this "The Legend of the Tech Demo" hehee
cause thats all it was

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
RisTar
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Posted: 7th Mar 2003 15:29
show us models plz !!
and u didnt answer my question !
wich program did u used to make the zelda logo with the fog around it !?

Shadow Robert
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Posted: 7th Mar 2003 15:35
i didn't answer your question because it doesn't matter what i happened to use ... doesn't mean i'll always use it or is something i'd recommend to be used for everyone else or is even available to the public right now.

in short, i'm not going to answer it

there is a model within that picture and if you bothered to go back, there is a link to my forum which holds VRML representations of some of the game models but not many cause after problems with the forums ... which i can't figure out howto fixx i decided not to update.

now unless you can try now to demand things i won't be answering you again

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Ben
21
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Location: United Kingdom
Posted: 8th Mar 2003 15:01
----------
i didn't answer your question because it doesn't matter what i happened to use ... doesn't mean i'll always use it or is something i'd recommend to be used for everyone else or is even available to the public right now.

in short, i'm not going to answer it
-------------
man raven, sometimes you can be a real jerk...

Nothing in life is worth doing if it's hard...

... Except programming
Shadow Robert
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Posted: 8th Mar 2003 17:04
yup... but i'm a loveable jerk

... c'mon look at these baby blue eyes (eye colour isn't actually baby blue but infact a pale shade of indigo) ... can you really stay mad at me?

actually the last answer think i said is closer to the truth "or is even available to the public right now"

i'm not going to say what, because i know i'll have the hell bugged outta me for it. All i'll tell you about it is that it is PURE darkbasic professional... so i guess you could call it an inengine shot, but it was Render'd.

i have a mate who recently developed a Real-Time Raytrace Render'r for me ... tell ya what i do hope to get it into Professional ASAP cause it'll help some things

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kangaroo2
22
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Location: United Kingdom
Posted: 8th Mar 2003 19:58
lol (sings in a junior school teasing type manner)
*I know what you're talking 'bout!*

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me
Shadow Robert
22
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Location: Hertfordshire, England
Posted: 8th Mar 2003 23:16
SHH! then don't tell no ones

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
diablowhm
21
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Posted: 11th Mar 2003 05:41
when do you think you will have a demo?

Shadow Robert
22
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Location: Hertfordshire, England
Posted: 11th Mar 2003 08:08
erm... when its working how i want to to

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Killer Sponge
21
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Location: United Kingdom
Posted: 11th Mar 2003 16:31
lol , yeh i say that about my stuff to my m8's at home

Notice logo change (it another cool text logo!)

urs
K-Sponge

Current Project: Lode Runner Db (Working Name)
diablowhm
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Posted: 11th Mar 2003 23:54
haha ok well your game looks really cool... i wish i could make something like that (i dont even know how you made those images none-the-less make a game like that) im a huge zelda fan and its really cool that you are making a game like it

rapscaLLion
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Posted: 11th Mar 2003 23:55
BennyII: Don't start...
Raven: Nice screenshot, but is that an image or a model (the shield) it looks VERY pixilated...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Benjamin
21
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Posted: 12th Mar 2003 00:17
how do we know it actually exists without in-game screens??

xxxpetratxxx
B. R. W
Shadow Robert
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Posted: 12th Mar 2003 00:40
thats a model... its just a little effect involving the Backbuffer and an image Memblock

if you notice the edges it doesn't actually blend with the background because i found a way to alpha models within the screen looks good but isn't very DB friendly.
Good thing is as it was only a single object it didn't matter what size it was, runs at relatively the same speed all the time. Looks good spinning around (even at 8fps )

i may release futher screenshots - problem is if you expect screenshots then your missing the point of what this is about. Because i could show you two screenshots that look identical, but are running on completely different engines - so i'm not sure what kind of insight it'll provide

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Mr Underhill
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Posted: 3rd May 2003 19:47
Raven...please don't put this on the backburner like so many other people do with their projects...it looks too good to be forgotten...

Keep it up!
-Underhill

"not all that is gold does not glitter, not all those who wander are lost, not all that is old does not whither, deep roots are not reached by the frost..." - Aragorn (Strider)
Shadow Robert
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Posted: 4th May 2003 09:08
oh don't worry this isn't on a backburner
this is actually in secret dev now - no more information to be released until i'm happy with the results.

as i've said, my release date is going to be August time, and i'm sticking to that as a realistic date ... and i'm developing it with the it takes as long as it takes to be good, rather than showing ya'll instant results
however there is some more information about all of the current FMTau and RGD projects comming with the new website - which is comming along nicely from what i've seen.

so be patient young one, and it shall be rewarded

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Mr Underhill
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Posted: 4th May 2003 19:39
OK, I'll wait.

"not all that is gold does not glitter, not all those who wander are lost, not all that is old does not whither, deep roots are not reached by the frost..." - Aragorn (Strider)
rapscaLLion
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Posted: 5th May 2003 15:51
lol me too

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Rob K
Retired Moderator
22
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Posted: 8th May 2003 00:45
Can anyone say vapourware

Just j/k.

Current Project: TANK MELÉE [Artwork]

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_101.zip
Eric T
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Posted: 13th May 2003 08:55
*wistles and waits*

I always win don't you know that?
Programming RPG games in Dark Basic
Since 1999.
Shadow Robert
22
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Posted: 15th May 2003 07:45
wait until August... i'm sure those in the UK will understand why

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Cras
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Posted: 15th May 2003 12:19
im in the uk... i dont understand why
Kangaroo2
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Posted: 15th May 2003 14:39
School holidays for slave labour? lol

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me
Eric T
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Posted: 15th May 2003 18:16
well i'm in the us goddammit, i don't understand.

I always win don't you know that?
Programming RPG games in Dark Basic
Since 1999.

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