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Work in Progress / [LOCKED] Jazz JackRabbit - Remake in 3D (Screenies and Videos inside)

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Drew Cameron
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Posted: 19th Feb 2005 01:48 Edited at: 19th Feb 2005 01:50
Looks pretty good Baggers - I would understand how turning any 2D game into a 3D game would present a big challenge, but the models you've done look like good 3D versions of the 2D stuff.
Kudos

BTW - I can't get the vid's to work in media player, but that's almost definately just a problem at my end. Hope to see a demo soon.

Drew Camerons free games - http://www.drewsgames.com/
Jonny Ree
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Posted: 19th Feb 2005 04:08


Thats a wip of the model.. whenever I've got the shape I usally take a brake.. get some food.. play some games.. then get back to it to find errors.. I need to make better use of a lot of polys.. gonna study a few methods to make it all smoother.
I didnt make a modeling sheet for this as I usally do.. I just went with the files you send me. I also made his body a bit more rabbit like. now 1082 triangles.. I'm gonna get it down to 1000 by making better use of them all.. as well as add some of the stuff I remove for animation.
Cian Rice
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Posted: 19th Feb 2005 04:10
That's a great model Johhny Ree.

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TEH_CODERER
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Posted: 19th Feb 2005 04:26
That is incredibly accurate and low poly!

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http://www.elbsoftware.tk
Baggers
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Posted: 19th Feb 2005 05:52
WOE !...best work so far Jonny !...and very low poly. well done!
Benjamin
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Posted: 20th Feb 2005 01:44
That is one nice looking rabbit.


"Lets migrate like bricks" - Me
Wiggett
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Posted: 20th Feb 2005 13:24
that actually looks really well, when u get eh jazz textures going it will look even better, btu so far its come up nicely, good work johnny

Jonny Ree
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Posted: 20th Feb 2005 23:23 Edited at: 20th Feb 2005 23:40
Smal Update:.


Thats the finished mesh.. I desided to add a bit more details and I have added all needed polys for animation. it ended up at 1400 triangles (700 polys)

Making it ready for texturing now
TEH_CODERER
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Posted: 21st Feb 2005 05:02
Incredible!

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Digital Dragon
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Posted: 21st Feb 2005 06:29
wow you are a great modeller keep up the good work, do a post like g-man's maybe?

Working for ELB software on Realms of Tutopia!
Jonny Ree
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Posted: 21st Feb 2005 20:01 Edited at: 21st Feb 2005 20:04
wow, so many nice replys on my model
thanks a lot, it really helps to get the work done quicker.

Currently working on the texture for this.
Will post progress as I've got it.

g-man's post? the free model thingy? well if I had any models I would, but so far I've only done stuff on request and for RPGamers ED project. I might do some free models for this community in the future for fun though

- Laters
Dom
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Posted: 22nd Feb 2005 01:58
@Johnny WOW!!!!! That is a great model for 700 polys! Wish i could model that good.

@Baggers How do you go about starting a level editor and after you have made your level in your editor how do you get it into your game. Via code or your own map format?


Thanks to Animeblood for the Logo!
TEH_CODERER
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Posted: 22nd Feb 2005 05:04
Quote: "Via code or your own map format?"

Both would use code!

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John H
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Posted: 22nd Feb 2005 12:51
Jonny is good at everything

This project looks promising, I remember the old 2D Jazz Jackrabit, twas fun If you can keep the gameplay in a 3D Version, consider it a hit


Click here to join our forums and get updates on game progress sooner!
Baggers
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Posted: 22nd Feb 2005 20:09
@RPGamer: THanks man, yep thats what im trying to do!

@Saberdude: Well, in its simplist forum a map editor just stores positions and tyes of objects in an array which the game then loads and reads to find out what goes where.
However due to the fac that in game there are tonnes of animated objects, particles, and waypoints, I make the editor store these in exactly the same fasion as the game itself, this way it is really simple to load into the game. (a bit of a weak explanation without going into serious detail its the clearest!...oh and everything is done with models)...plus like andy said both require my own coding.

ahhh i cant wait to get that model into the game.
jazz jackrabbit fan
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Posted: 23rd Feb 2005 05:17
you should make some bonus levels
ALPHA ZERO PRODUCTIONS
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Posted: 23rd Feb 2005 11:30
hey baggers are the models i game you looking ok in the game ?

NEW WEBSITE ONLINE (best viewed with FireFox)
XboxLive Gamertag: AZP
Baggers
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Posted: 23rd Feb 2005 16:52 Edited at: 24th Feb 2005 01:58
@jazz jackrabbit fan: Yep no doubt i will, I am definatly having the warp zones (e.g. 20 coins to enter ones).

@AZP: Yes thanks, th only bit i really ended up using though was the crate texture for my own model due to the fac that i needed models that looked like the ones ingame, and you just gave me textured primatives...not that im not grateful for your work but the only one that wasnt like that was the carrot and that didnt look like the ingame one (and it wouldnt texture), i may use it for a low poly long distance shot though.
Sorry if i have offended you or your work as this is not my intent.

----------------
BIG EDIT
----------------

@All: Ok people this is the first little demo just to find out what framerates people are getting, as i am releasing a proper demo soon this version has many features stripped away, but the JazzJackRabbit Forums lot liked it so ill stick it here too !

What you can do:
You can shoot both the blaster and Blue Bouncers (1 and 2 to select them, control to shoot)
You can jump, as this is jazz the controls are...
Space=Jump
Hold Down and Space=SuperJump
Jump In the air=copter ears (fall slower)
There is music in the background
There are shootable blocks which exploded as in the original
There are shootable blocks which need more than one hit
There are crates which you can shoot, but the debry needs some work
The Smoke effects are shown off (notice how they react to the floating ball thing)
Little explosions from bullets

What it doesnt have..yet !
Running around (thats in the next demo)
Sound effects (that should be in the next demo too)
Model for Jazz (See above)
Decent debry from crates (yep you guessed it, in the next demo!)

Ok folks heres the demo:
http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.zip

And lastly please post your FPS scores and specs, the fps is printed in the corner of the screen.
Press '+' to set sync rate to 0
Press '-' to set sync rate back to 60

Thanks People, hope you enjoy!
Baggers
Baggers
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Posted: 24th Feb 2005 06:09
The sound effects are in...well some of them at least...really does make a difference.
Jazz is also fully in now, with copter ears, running, jumping (and super jump), stomping (that works on Spaz too), shooting.... the last character animation to work on is spaz's sliding kick
Cian Rice
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Posted: 24th Feb 2005 06:46
The demo was nice for something that was very limited in what you could do (you could only shoot and jump) and I got 66 FPS average.

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Dom
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Posted: 25th Feb 2005 00:57
Yup same I couldn't move all he did was rotate! I got a constant 66 FPS!


Thanks to Animeblood for the Logo!
Baggers
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Posted: 25th Feb 2005 01:03 Edited at: 25th Feb 2005 01:07
I did say that he didnt run around, it was mearly as system check as some people want to know how fast it ran...oh and seen as you both got 66 im assuming that you didnt press the '+' key ?...that is what sets the frame rate to unlimited...and then press '-' to set it back to normal speed.
Thanks for testing it though!

p.s. the running around is working im just waiting for the character model before i release the first proper demo.
Jonny Ree
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Posted: 25th Feb 2005 02:26
somehow people seem to skip to the blue line
Dom
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Posted: 25th Feb 2005 03:03
Right the average frame rate for me was around 200FPS . The highest it went was 217FPS! Thats with a Radeon 9800se.


Thanks to Animeblood for the Logo!
Psycho Gary
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Posted: 25th Feb 2005 04:42 Edited at: 25th Feb 2005 04:44
i got around 160fps with a NVIDIA Geforce FX 5200 Ultra

the scene looks like fun, cant wait to run around

WOW, just tried out the shooting, pretty nice ... cept that the fps went down to 50...

:p
GothOtaku
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Posted: 25th Feb 2005 04:46
Yeah, when you shoot the FPS does a nosedive.

Without shooting - 88 FPS
With shooting - 56 FPS
Baggers
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Posted: 25th Feb 2005 04:48
Wow...okay better get some work done on rescuing those FPS!
Cian Rice
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Posted: 25th Feb 2005 05:46
Oh, I knew that I couldn't walk I had read it I was just saying it was a nice demo even though you couldn't walk around and stuff.

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Benjamin
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Posted: 25th Feb 2005 08:51
I tried to download it, but it got to 13% and failed. I think I'll wait until walking around is implemented anyway.

Looking forward to it.


"Lets migrate like bricks" - Me
Baggers
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Posted: 25th Feb 2005 09:04 Edited at: 25th Feb 2005 09:12
Damn, sorry bout that, ill try doing a full download just to be sure it's a freak occurence.

More sound effects are in, made a new image&sound&memblocks handling system so i dont have to remember any numbers...the main issue is obviously that bullet code, which is a challenge really as it needs to check constantly for collisions and thats what is dragging the speed down (as far as i can tell)... i may change the code so its only checking for collisions every couple of loops...it will decrease accuracy but should boost the speed a bit (if i check every 3 loops it means i could have 3 times as many objects with the same performance hit [well thats the theory !])

<edit> Worked here, sorry it didnt work for you, if anyone else has similar problems just say, i dont know much about hosting but i'll do my best with any problem.
Dot Merix
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Posted: 25th Feb 2005 11:31
I have a problem running it..

It says, Runtime error 1507 - Display using 32 bit is not supported by available hardware at line 0.

I have an Ati Radeon 9800Pro.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Baggers
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Posted: 25th Feb 2005 17:45 Edited at: 26th Feb 2005 01:58
Ok that means your card wont let it run at 1024x768x32bit...thats ok i'll go and put in a an option for selecting resolution and such.
Sorry bout the error, ill get right on it !

<Edit>
Ok here you go, the new version where you can pick either 800x600 or 1024x768 and you can choose 16 or 32 bit
This is the link for the Zipped version weighing in at 6.2meg
http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.zip
And this is the Rar'ed version weighing in at 4.3 meg
http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.rar

Other that the changes mentioned and a reminder added to press '+' and '-' there are not other changes (However the demo is coming along nicly)


*edit* good point that card is better than mine so it should definately run it ... wonder what it is ?
oh well heres a pic of a WIP model by 'Hare' for Jazz, enjoy (both his and Jonny's are going to be in the game)

Dom
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Posted: 26th Feb 2005 01:23
W00T! Ati Radeon 9800Pro. I have a Radeon 9800se which was made B4 that one and I can run it. Seriously a 9800Pro should be able to handle 32 bit!!!!! Can't wait for proper demo Baggers


Thanks to Animeblood for the Logo!
Baggers
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Posted: 26th Feb 2005 06:17
A new video to show off, this one has sounds and the first shots of the homing missile from Jazz2 working (the target it goes for is a fake enemy...a box with a turtle texture !)
Here it is...a bigger file size this time because of the sounds (8meg)
http://www.unseenconcept.net/JazzJackRabbit/Jazz3d-Video07.avi

Also i thought you might like another concept pic of jazz so here he is !

enjoy folks !
Dom
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Posted: 26th Feb 2005 18:23
WOW! Can't wait to see the Jazz model in the game!!!! Those concepts look good.


Thanks to Animeblood for the Logo!
Cian Rice
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Posted: 27th Feb 2005 00:45
Yes. It is very nice.

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Dot Merix
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Posted: 27th Feb 2005 04:44 Edited at: 27th Feb 2005 04:46
Yes, an ati radeon 9800pro should be able to play it at the resolution you specified... Therefore there's either a problem in the code, Darkbasic or even less of a possbility my graphics card drivers(which i update every time a new one comes out)..

[edit - The new zip file you made still doesnt work, same error as soon as i double click the executable]...

I play counterstrike, halo etc on this pc and everything works properly so..



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Baggers
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Posted: 27th Feb 2005 05:11
I know the answer is almost definately a yes but can your screen handle 1280x960 resolution the only thing I can think is that its the screen not letting it do it...I just tested my system by telling darkbasic to put it on my top resolution and it crashed out with the same error!...Do you have an oldish monitor by any chance ?...I will update the demo again though so it does not try to force the Resolution.
Dot Merix
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Posted: 27th Feb 2005 07:16
My monitor can support up to 1024x768.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Baggers
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Posted: 27th Feb 2005 07:29
Ahh thats why, its ok my fault...I am changing the file tonight....the problem was that I run in 1280x960 and i set DarkBasic to use Windowed FullScreen, so its trying to force my screensize..my bad !
Sorry bout that!
Dot Merix
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Posted: 27th Feb 2005 07:40
Heh, not a problem... I'm surprised it doesnt just squish it all into my window frame, in any case... Will be nice to see later.

I'll check back in a bit.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
IceBird
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Posted: 28th Feb 2005 22:01
Have you changed the download files yet, couse I'm also getting the same error message as Merix but I'm using NVIDIA GeForce FX Go5100 128mb, yes i know that's not the best graphic card to own but that was what i got when i got my notebook.

------------------------------------------------
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Baggers
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Posted: 1st Mar 2005 08:03 Edited at: 1st Mar 2005 09:48
Yep i've fixed the demos! same link as before...

http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.zip
http://www.unseenconcept.net/JazzJackRabbit/JazzSystemCheck.rar

for those who have already seen it theres nothing that new except sounds...other than that its the same demo, Im just uploading a bugfix !

Talking of sounds, you probably will find the game a little slower that expected and i think this is due to the sounds, hopefully i can make this faster in later releases...especially for the first proper demo !
Dot Merix
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Posted: 1st Mar 2005 12:26
Baggers - I'm still getting the same error.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Baggers
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Posted: 1st Mar 2005 15:25
<headbutts desk>
Wiggett
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Posted: 1st Mar 2005 18:30 Edited at: 1st Mar 2005 18:35
holy crap a demo! totally downloadzorzing! brb with an edit after i play it1111


pretty neato, but i need to move around, unlocked i'd get abourt 130 fps in 1024*768 32 bit, but when i shot blocks apart it'd drop to 60 to 50 with noticeable slowdown.

Baggers
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Posted: 2nd Mar 2005 07:17
@Merix or icebird: Would one of you like to try comiling the source code itself, i can send the work so far and you can try compiling it...if it works please send a copy of the exe back to me.
Although I am releasing this code when the project is done i must ask you not to try and take bits yet as many are not running as quickly as they should, id rather you got to use the code when its more efficient!
If thats ok with you just post back and tell me which email to send it too and ill get right on it.
Dot Merix
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Posted: 3rd Mar 2005 09:49
Sure, i'll give it a go...

Use the email creeo@shaw.ca



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
THijs681
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Posted: 5th Mar 2005 22:01
me too
thijs.hermans@xs4all.nl
Baggers
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Posted: 5th Mar 2005 22:28
Um its ok, once merix says if it worked or not he can email me the exe file and ill put it on my site.

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