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Work in Progress / [LOCKED] Jazz JackRabbit - Remake in 3D (Screenies and Videos inside)

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Baggers
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Posted: 2nd Apr 2005 10:00 Edited at: 3rd Apr 2005 22:42
Just before sepetember this year...the reason for that is that i am leaving then for a year... i will release the entire source code and hopfully a decent editor aswell for placing objects in levels you can make in a modeler.

<EDIT>
Been having a little dabble at modeling again, and made two carrots for scenery...here they are...and critic would be welcome.
Baggers
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Posted: 3rd Apr 2005 23:47
Heres some WIP models i have done today.
ADGamer
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Posted: 4th Apr 2005 00:21
Cool!
Even though I already FINISHED some of the ones YOU did,
I can do other ones..

Mantis-Games (game in progress)
Drew Cameron
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Posted: 4th Apr 2005 00:25
Yeah - looking good Baggers. It's interesting to see how your taking a 2D game into 3D... will be interested with the final results

Dumbo and Cool - back on track! 2 level demo and screens in WIP board, 5mb! Go on... have a look.
ADGamer
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Posted: 4th Apr 2005 00:43 Edited at: 4th Apr 2005 01:09
Here's a model.. Pretty neat!



And I got the spike things too..



Mantis-Games (game in progress)
Baggers
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Posted: 4th Apr 2005 01:24
Brilliant ,thanks man! what the poly count on those things ?
Could i see the models you did that i did aswell? yours are probably better.
Looking foreward to seeing them textured
ADGamer
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Posted: 4th Apr 2005 01:30 Edited at: 4th Apr 2005 01:49
sorry, man..
I deleted them to save space in my folder..

(didn't think you needed them)

well anyway, I don't know how to do a poly count with anim8or, but each model is actually a pretty good amount!
normal..(not too high, not too low..)

BTW, I'm not an expert at textureing..
I thought it looked nice without texture..
well, the pots anyways..

Mantis-Games (game in progress)
THijs681
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Posted: 9th Apr 2005 03:43
looks great!
Baggers
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Posted: 10th Apr 2005 23:43 Edited at: 11th Apr 2005 00:48
Just a dragonfly WIP...


Damn modeling is awkward !

Writing the AI for the dragonfly at the mo, also getting the turtles voice done.

<EDIT>
Here is the dragon fly in game, only a 4 second clip, but its also only a 236kb clip !
http://www.unseenconcept.net/JazzJackRabbit/Jazz3d-Video08.avi
Benjamin
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Posted: 11th Apr 2005 01:00
Looking cool as always baggers.


"Lets migrate like bricks" - Me
ADGamer
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Posted: 11th Apr 2005 02:11
For voices, download: Audacity

it's free, easy, and it's a great voice editor..

I'm afraid to continue on the models, because they might already be done..

(I have lots of work to do..)

can you give me a list of the done models?

Mantis-Games (game in progress)
Baggers
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Posted: 11th Apr 2005 02:38
i already use audacity but for the voices i use the original sound effects...ill get on that model list later, thanks man !
Cryptoman
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Posted: 11th Apr 2005 04:45
How about a incomplete tech demo. Looks awesome but I'd like to see how it runs.


ADGamer
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Posted: 11th Apr 2005 10:34
ah..
that'll grab some of the original feeling!

Mantis-Games (game in progress)
Baggers
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Posted: 12th Apr 2005 08:49
Ok a few bits a bobs ive been doing and havnt posted on these forums yet.

Tiny video of a dancing shroom 210kb
http://www.unseenconcept.net/JazzJackRabbit/DancingShroom.avi

Testing out the shadows, very quick however i will be using these sparingly. They are a must for jazz and spazz though as then you can judge jumps and landing much easier.


The textured guns


Another tiny video of the enemies, the untextured unanimated turtle is patoling, if you get too close he chases you. Upto 8 waypoints can be set for an enemy to patrol...you can also see the Dragonfly bobbing up and down in the background aswell. (960kb)
http://www.unseenconcept.net/JazzJackRabbit/Jazz3d-Video09.avi
EFX
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Posted: 12th Apr 2005 09:49
Lookin' great... Maybe a smoother turn for the turtle, he just sorta instantly turns.

-
Ignore the avatar...
Baggers
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Posted: 14th Apr 2005 06:31
Damn the servers down, sorry people !

The good news however is that a playable beta is on the way !
Baggers
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Posted: 17th Apr 2005 05:09 Edited at: 17th Apr 2005 05:10
Sorry this is a bit of a bump but Ive had a lot of progress.

*Targeting system is in
* Gun models are in
* Shadows looking great
* 2 New weapons are in - FlameThrower & A new blaster weapon
* Homing missile bug fixed
* Health Carrots fully working

Heres the pics, enjoy !


Similar pic with jazz
http://www.unseenconcept.net/JazzJackRabbit/Beta/Beta_Screen_3.jpg
EFX
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Posted: 17th Apr 2005 08:15
The progress is just amazing. I love platformers, and can't wait to have a beta to mess with.

-
Ignore the avatar...
Squids Revenge
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Posted: 17th Apr 2005 15:22
Looks great!


TS Times - My all TGC site
Hawkeye
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Posted: 17th Apr 2005 22:41
Yeah mate looks really cool I tried the demo back a few pages, but my monitor doesn't support 32bit at that resolution.. Looks cool all the same tho, and that bunny model back a few pages is awesome Keep it up.

Dom
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Posted: 18th Apr 2005 03:33
A lot of progress has been made since i last came here. Everything is coming together nicely. looks really great. Especially the shadows. How did you do them?


Thanks to Animeblood for the Logo!
Baggers
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Posted: 18th Apr 2005 03:50
Easy as pie in the 5.8 update, the inbuilt shadows are fast now !
All I do is
set shadow shading on #,-1,3000,1 where the # is my player object
and then
set shadow position -1,x#,y#,z# where x#,y#,z# are the 'light source'
Viola ! fast shadows...i am using them sparingly though dont want to put pressure on people graphics cards.

Oh also the Flamethrower is working well on walls now...before i shot the wall and due to some strange bug it caused a chain reaction that had the falling chunks of wall breaking other bits of wall....ill put a video of the working system up soon !

Cian Rice
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Posted: 18th Apr 2005 04:01
Baggers do you get any problems running 5.8 because I want that shadowing technique for Urbia but I hear some people experiance problems with 5.8 and I just wanted to know if you did, think of it as a survey of sorts.

Baggers
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Posted: 18th Apr 2005 04:24 Edited at: 18th Apr 2005 04:37
Anime: I did have a few problems porting at first, very fustrating but most of which ive ironed out. I have no more of a problem with the errors in 5.8 than i did with the ones in 5.7 (though for a short time i did think of going back). The most agetating errors can be overcome with good clean coding... the shooting bug i explained earlier was due to me not declaring some variables properly.
If you dont need anything from the 5.8 update then its fine to stay away but I dont see any other good reason to shy away from it! also its more likely that bugs will be fixed for 5.8 that older versions.

So yeah backup ALL your work on cd ... install 5.8, fight the initial bugs (if you have any) and reap the reward, itll also be great when microsoft release the next Direct X as our file sizes will drop massivly.

All: Ok folks here is the video where i get to show that even though my modeling is a little crappy, my game is coming along well!...this video shows how far ive come from the first blaster firing...to the point where i can show off 5 weapons firing.
The file size is 7meg due to the fact this video has sound, which really adds to the impact in my mind!
Well i hope you enjoy it the file can be found here.

http://www.unseenconcept.net/JazzJackRabbit/Beta/Beta_Video_1.avi

As always it is DIV-X encoded, and if you need the latest drivers you can find them here.
http://www.divx.com/divx/windows/

Please tell me what you like and dont like ... other than prehaps the level and its textures as that is a bit obvious !

<EDIT>
What the hell!..have another screenshot...I title this one "look behind you"


Benjamin
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Posted: 18th Apr 2005 07:53
Wow its really looking cool now


"Lets migrate like bricks" - Me
Baggers
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Posted: 19th Apr 2005 07:16 Edited at: 19th Apr 2005 07:37
DragonFly AI works now....I have videos uploading of a fight with 15 of them...it gets rather frantic... but not as much as 50, that was crazy !

heres a piccy of a few of the little blighters chasing me... Ill explain more when the videos finish uploading.



<EDIT>
Hey people im back !
This video comes in two flavors 'with sound' and 'without sound' just for those on slower connections.

The video shows me fighting 15 dragonflys in game with a variety of weapons, I havnt allowed them to hurt me yet as I needed a video where I actualy got a chance to kill them !
I feel targeting makes things a little too easy at the mo but then again i think when i get killed a few times i'll change my view !

Problems:
* No sky yet
* The dragonflys occasionaly go a little through the floor (easy fix)
* Targeting not fluid enough.

However all in good time!..heres the vids:
Without sound (2.9 Meg)
http://www.unseenconcept.net/JazzJackRabbit/Beta/Beta_Video_2_NS.avi

With sound (8.1 Meg) -but it's cooler !-
http://www.unseenconcept.net/JazzJackRabbit/Beta/Beta_Video_2_WS.avi

Please post your opinions, if theres anything that doesnt seem right or is different from the original please say, and i'll explain my reasons or fix it right away!

BF game programmer
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Posted: 19th Apr 2005 09:11
i cant see them because there avi for some reason it looks great though from the screens!

james bond rules
Cian Rice
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Posted: 19th Apr 2005 09:13
Thanks Baggers. New shots are great!

Hawkeye
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Posted: 19th Apr 2005 09:19
Sexxxxaaaaaaaaayyyyyyyy

Dom
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Posted: 20th Apr 2005 04:56
How does the AI work? Looks great BTW!


Thanks to Animeblood for the Logo!
Baggers
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Posted: 20th Apr 2005 05:07
Well for dragonflys it goes like this:

1 Make me bob up and down

2 Am I in range of the player - if no goto stage 1

3 Im in range so pick a spot a set distance away and above the player and set as my destination

4 if a random value=1 then its time to attack, aim at player

5 Move towards destination if not attacking or towards player if attacking

6 if I collide with the player then do them damage and set my destination back to what it was.

7 if a random value=1 then pick a random value 0-360...this is the new angle i will watch the player from

8 goto stage 1

Thats it roughly !
Its different for each enemy...the bats when in range move towards you...if you are out of range they go back to where they started and rest until you are in range again.

ADGamer
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Posted: 20th Apr 2005 08:57
Heeeey, I like your new sig!

Mantis-Games (game in progress)
Bizar Guy
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Posted: 20th Apr 2005 11:59
The AI looks and sounds great! However, it's hard to tell if the dragonfly just bobs in place when you're out of range, or if it starts flying aimlessly about. Does it?

Anyway, the game looks incredible and I can't wait for the demo.
Jonny Ree
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Posted: 20th Apr 2005 17:45
Hum, I was kinda wondering.. did you get my reply from your mail?
sinse I havent got anything back sinse then I'm worried my mail might have got stuck in some kind of spam filter.
check for jonny[a]gmpixel.com

Baggers
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Posted: 21st Apr 2005 01:06 Edited at: 21st Apr 2005 03:59
Mantis Games: Thanks, man, yeah itll change a fair bit as i have a good few of them !

Bizar Guy: Thanks, yep if you arent near by the dragonfly bobs up and down. The AI is trying to stick fairly truly to the original, while still embracing that third dimension !

Jonny Ree: Oh yeah sorry man I missed that one.
Id love for it to be animated i have a sprite sheet for jazz around here somewhere ill post it up here for you later.

Be back later people

Jonny: Here are the animations for jazz that i would need, there are more but they are a little trivial. Thanks man this is a real help !...<edit> its meant to read sliding to a stop...dunno how i made that mistake !

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ADGamer
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Posted: 21st Apr 2005 10:18
And again, I just LOVE your idea..
Jazz Jackrabbit remake.. How do you do it!?
come up with such great ideas!!

I'm working on a game now, but I don't think many people will care..
Super smash bros. melee for computer, and it's gonna be 2d..

but hey, I don't normally have time to do anything..

Mantis-Games (game in progress)
Carlitos
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Posted: 21st Apr 2005 11:14
Dude, I know people have already said this like 1000 times, but let me be 1001 when i say, that this looks really awesome!!!!!

If toast always lands butterside down, and cats always land on their feet, what happens if you strap toast to the back of a cat and drop it?!
Dom
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Posted: 22nd Apr 2005 03:18
Hey any ideas on a story line or a proper name e.g. Jazz Jackrabbit 3: Attack of the Turtles?


Thanks to Animeblood for the Logo!
Baggers
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Posted: 22nd Apr 2005 04:04 Edited at: 22nd Apr 2005 05:04
Will be considered but its more of an after though due to the minimal impact on gameplay...just like the original the real premise is the running shooting jumping fun stuff im concentrating on....But a real name and story will be added eventualy.

<EDIT>
Im finaly braving the world of modeling a character !
This is my first WIP of Spaz, All hail Jonny Ree for his free basic human form, it formed the core of this model which i slowly changed...its a bit high poly 1485, but its a main charcter so im not too worried.
Got to seriously work on the fur-tufts joining the face, and also make the jaw come up the tufts properly

This is my referance pic:
http://www.unseenconcept.net/JazzJackRabbit/OEMExit.jpg

And my model so far compared to jonny's human form.
http://www.unseenconcept.net/JazzJackRabbit/Spaz-v-Man.jpg

Any criticing welcome !

Jonny Ree
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Posted: 22nd Apr 2005 06:08
Hey very nice! you've captured his looks very well! Great to see someone is using my model for something good

I do have a few pointers however though not a lot. I think perhaps you should make his chest smaler.. as in the referance picture.. it looks the same size.. or even maybe a bit smaler then his pelivs.. hum.. well thats all I can see from this picture really

Great work!

Baggers
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Posted: 22nd Apr 2005 08:52
* Chest made smaller
* Body made smaller- seem a bit to adult in my last pic
* An arm length issue sorted
* Hair tufts finished and joined into face
* Poly reducer run...count now at 995, will add more for joints and then texture...finally animating (does it matter which comes first ?)

Question for anyone with modeling skill:
How can i go about rotating the hand without making a mess out of the faces...as they rotate theyd screw up and look bad.

Another Piccy...shiny milkshape render.
http://www.unseenconcept.net/JazzJackRabbit/SpazWIP2.jpg

Jonny Ree
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Posted: 22nd Apr 2005 18:38
It looks a lot better! still the ribcage might be a bit large.. but I dont know.. for rotating the hand however isnt a easy task.. there are two things you may try though. first off try adding a few polys to that limb.. to have some room for animation.. and remember most of the rotation of the hand starts in the elbow.

Great work, keep it up Baggers

sk8terboy jj2
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Posted: 22nd Apr 2005 22:25
A few post back, with the screenshot, why did you have Jazz as a ball when the modeling for Jazz was complete before you took up this project. And also the ammount of people using JJ3 and trying to finish it are endless, but you have to be one of the people who progresed quite alot. Though Digiex already finished a multiplayer beta and fixed most of the bugs that were left in JJ3 when it was abandoned. But I dont really think they did any modeling work or anything... Ill check into that and maybe Nimmy can import atleast online capabilities into this version of JJ3.
sk8terboy jj2
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Posted: 22nd Apr 2005 23:04
Gah, cant edit my post cause im new and it hasnt even been checked over so I sent this with it cause I just thought of it. Oh well, anyways... Spaz's boots go up to below his knees but in the modeling it looks like it went over the knees... it makes him look like some kinda space man or something... O.o so lower the boots. Also Spaz, like Jazz, has a whole other handle on his gun. Ill post some refrence pics for you to use. Also have you though about adding other enemies from jj2? And maybe a few new ones would be nice. =D

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Baggers
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Posted: 22nd Apr 2005 23:31 Edited at: 23rd Apr 2005 20:42
'sk8terboy jj2' is a new and so has not been mod aproved yet, but the mailback option sends me the messages anyway so ill answer them.

* Firstly i havnt used the JJ3 models as i dont have JJ3, this is a fan game not an attempt to fix the original. I didnt even know about JJ3 when i started this game.
Besides JJ3 only consisted of a leaked demo, which the creators wernt to happy about.
So this is a completly fresh attempt, ive coded everything in here and its based on JJ2 not JJ3 as from what ive seen of the pictures some of the style of the orignal was lost.

* Secondly, your right the boots are too high, ive fixed that now, thanks ! I am adding other enemies from JJ2 on a previous page I showed a WIP of the turtle i belive. Are you a memeber of the proper jazz2online forums, as im on there aswell...the thread is about 12 pages long and in the game development section.

* Those concept pics would be welcome, as long as they are JJ2 based. Thanks

* As far as online goes, that wont be happening for a long time yet. Im just trying to finish this game single player with a few levels and the capability to make more. Networking is not something i have looked into coding before and so i am not researching it yet.

Thanks for your posts though 'sk8terboy' its amazing to see people sign up just to post here !

<EDIT>: Ahh he has arrived !

Jonny Ree
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Posted: 24th Apr 2005 10:05
Just post the animation sheet whenever you have it ready.. and I'll start on rigging and getting some moves on it

Baggers
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Posted: 24th Apr 2005 10:09
Um...i already have !...up a good few posts !
Here it is again


TEH_CODERER
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Posted: 24th Apr 2005 23:07
Deja vu? I've seen that before!
This project is looking really good.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.tk
sk8terboy jj2
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Posted: 25th Apr 2005 01:58
to answer your question earlier, yes I am a member of the Jazz2online community forums. Though i dont go there often =#

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