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DarkBASIC Professional Discussion / - DBPro Coding Challenges -

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mm0zct
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Posted: 10th May 2005 05:19 Edited at: 10th May 2005 05:21
dam page took too long to load, 1001st and a new page lol

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Nicholas Thompson
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Posted: 10th May 2005 05:24
Neofish - you get disqualified for double posting.. that makes mmozct the 999th and me the 1000th Hehe...

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Neofish
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Posted: 10th May 2005 05:26
You wish, besides only one would get deleted, so you get 1001...and I get 999, the best

Pi = 8
IBOL
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Posted: 10th May 2005 05:41
ok,guys, now focus...
i've got a couple hours to come up with a new challenge, speak up if you like. there seems to be quite a leaning towards physics challenges thruought, but i don't know what to do with that.
also, as far as maze generation, nicholas, don't you already have the coolest maze generation code ever?
tentative idea, please comment:
'create a scene or demo that shows off many aspects of lighting'
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Neofish
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Posted: 10th May 2005 05:54
arf, i've never done lighting and i don't like it

although i do like atmospheric crap

Pi = 8
IBOL
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Posted: 10th May 2005 06:19
atmospheric crap...is that a reference to sh*t*storm?
that heavy new-age band from the '70's ?

the more i think about lighting the more i like it...
persuade me otherwise...
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Ric
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Posted: 10th May 2005 07:16 Edited at: 10th May 2005 07:26
The only thing is - we already had that challenge. Challenge 7, 'create a graphical/lighting effect'. Here's what I did:


Was probably the worst challenge so far, in that other than me (the judge), only one person bothered to enter, and won by default!

I'm not saying you can't set a similar challenge again if you want to, but perhaps a physics challenge would get more interest? You're the setter, so the choice is yours! If you're stuck for physics ideas, then how about a lunar lander mini game, or an asteroids clone, or something like that?

Nicholas Thompson
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Posted: 10th May 2005 07:30
I do kinda have Ãœber maze generation - but lots could be done.. Like starting with my code, make better ones...

My code only makes a 1 route maze. It only does it in 2D. It only makes are array, there is a challenge in itself lining up the walls so you dont get corner overlap.

TBH, I dont like the idea of lighthing. The lighting effects in DBP suck as it is Hehe..

I recall the gravity challenge getting lots of attention.. Physics seems popular - mainly because it is simple.

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IBOL
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Posted: 10th May 2005 07:45 Edited at: 10th May 2005 07:45
ok, how about such a broad challenge as this:

make a vehicle simulation, choosing two things:
1. the vehicle.
2. some specific thing that that vehicle does. such as
1. lunar lander. 2. balance fuel against gravity.
1. speed boat. 2. action against cresting waves.
1. motorcycle. 2. jump over busses.

this is so that you're not trying to model absolutely everything about how a car works.

time limit: 5 days. (will allow arguments for 7)

how's that sound to everyone?

nicholas, are you suggesting there could be a 3D maze generator?
now that would be something to see!

bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Neofish
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Posted: 10th May 2005 07:50
physics is interesting, would be nice for revision but can we have something more general? like ranging from what you said to firing missiles at things?

Pi = 8
RiiDii
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Posted: 10th May 2005 08:00 Edited at: 10th May 2005 08:01
I'm voting for the Vehicle Sim challenge. Doesn't have to be a complete game, does it?

@Neofish. We already had a pretty exciting FPS style challenge that pretty much included shooting missiles as well. Just remember though, if you win a challenge, you get to set the next one.

Edit: Congratulations Ibol! Good challenge!

"Droids don't rip your arms off when they lose." -H. Solo
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Nicholas Thompson
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Posted: 10th May 2005 08:11
@IBOL: Yeah - a 3D Maze generator would rock!

If I had to chose from those - a speed boat simulator would be cool!

I would love to make a decent car simulator (with realistic skidding and such) but the maths involved in a realistic sim is immense!

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RiiDii
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Posted: 10th May 2005 08:17
I think what Bob was saying is that the comp would be around only 1 or 2 given aspects of a vehicle sim, not all the physics involved. Please correct me if I got that wrong.

"Droids don't rip your arms off when they lose." -H. Solo
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Neofish
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Posted: 10th May 2005 08:19
Since I have fsck loads of physics notes as long as I only use GCSE material it will be good revision I haven't used the SUVAT equations enough to learn them and I could make something fun and accurate I guess...requires thought

Pi = 8
IBOL
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Posted: 10th May 2005 08:57
yes, ok, so this is the OFFICIAL challenge
make a vehicle physics simulation, choosing two things:
1. the vehicle.
2. some specific thing that that vehicle does.


any person may choose any vehicle, and any aspect to model.
you may make a game, demo, simulation, whatever you want.
you will not be penalized for modeling more than one aspect, the point is to be able to focus a small enough field to do it well.

time:
6 days


judging criteria:
my opinion
gifts
flattery

bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Nicholas Thompson
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Posted: 10th May 2005 08:58
are the criterea in that order of priority?

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Neofish
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Posted: 10th May 2005 08:59
Do you get extra points for getting the 999th post?

Pi = 8
Ric
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Posted: 10th May 2005 10:04
Good challenge Ibol - so deadline is Sunday night, right?

Anyone wanting to do a boat sim may want to search the code snippets for my jetski physics code. I may use that as a starting point too.

RiiDii
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Posted: 10th May 2005 13:21
Okay, here's a quick start at a vehicle going over ground. The starting trick was to get the angles to closely match. Still have a long way to go. I want to add gravity, jumping, and bouncing. And make the tires look a little more like they are on the vehicle.

Comments?


"Droids don't rip your arms off when they lose." -H. Solo
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Neofish
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Posted: 10th May 2005 21:53
I'm at school at the moment so no compiler i'll try that out when I get home. I'm not sure what I'll do to make my version slightly unique but it shouldn't be too hard to make a frame I think I'll not start this now, but play around in C

Pi = 8
Tomu
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Posted: 10th May 2005 23:44
Yay!! Physics.

Ill start right away!

Tomu.



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Phaelax
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Posted: 11th May 2005 10:53 Edited at: 11th May 2005 10:59
Here's a rule to add: No using my car physics snippets from the code snippets board! I got one on simple car-matrix alignment (no big deal for most of us elite coders here) and another snippet basing top speed and acceleration on gear ratios, engine size, torque, etc..



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IBOL
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Posted: 12th May 2005 08:41
everybody: gimme physics! gimme physics! gimme physics!
me: ok
everybody: ...?

bob

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completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Neofish
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Posted: 12th May 2005 09:48
I may not have time to enter

1024 post! Yes I am a nerd but this is a power of two!

Pi = 8
Ric
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Posted: 12th May 2005 10:09
Here's a starting point for my entry. Not sure where to go with it now - any suggestions?



Erick G
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Posted: 12th May 2005 15:37
Ok ok, I have been bad and not entered yet, been ill and a host of personal mumbo jumbo. I really want to enter this, but my physics knowledge sucks. So I am hoping to get some inspiration from you guys.

I am a huge fan of this thread, and hope to contribute soon.
IBOL
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Posted: 12th May 2005 15:39 Edited at: 12th May 2005 15:39
ric,
am i interpreting this right? if something is only capable of moving in 2D,
can you use this sin & cos thing you've got to move it?

it's kind of like what i want to do with vectors, and it automatically accounts for angles. is this right ?
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Nicholas Thompson
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Posted: 12th May 2005 18:25
I dont think i'm gonna have time to enter this. I'm gonna be busy tonight and tomorrow night i'm leave for a weekend away..

Ric - have u had a chance to get a few of the previous challenges organised for submission to the database?

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IBOL
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Posted: 12th May 2005 18:42
well, ric, i've answered my own question by testing your code, and it's yes!

this is not an entry, just a demonstration of using sin/cos for inertia-like movement.
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Ric
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Posted: 13th May 2005 03:42
@IBOL: Looks like you got it sorted! Where are you going with your demo?

@Nick: Should get one day to myself this weekend, so I'll get it done then.

@Neofish:
Quote: "Yes I am a nerd "

Aren't we all? In fact, I think we should have a who's the biggest nerd competition. "I'm the biggest nerd here because ......" (complete in under 20 words)

KimoSabi
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Posted: 13th May 2005 03:50
lol
@Ric "I'm the biggest nerd here because I like math,Star Wars,Programming,Computers,am obsessed with games, and am not a big sports fan"

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Neofish
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Posted: 13th May 2005 03:52
I'm a nerd BECAUSE

Pi = 8
Peter H
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Posted: 13th May 2005 06:05
Here's mine

"I'm the biggest nerd here because i enjoy being called a nerd"

"We make the worst games in the universe."

Coding Fodder
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Posted: 13th May 2005 06:23 Edited at: 13th May 2005 06:25
I am a nerd because



Something really catchy that makes people stop and think about the meaning of life and say to themselves "My but thats clever"
Tomu
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Posted: 13th May 2005 09:08
hmmm. i prefer to be called a geek..



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Phaelax
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Posted: 13th May 2005 10:06
Hey Ric, that looks very familiar.

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Tomu
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Posted: 13th May 2005 10:13
...grumble...



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Ric
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Posted: 14th May 2005 04:56 Edited at: 14th May 2005 05:02
Quote: "Hey Ric, that looks very familiar."


Yes, but I did say it was a starting point! No point reinventing my own wheel if I can use one I made a few months ago! I'll probably make it into a little boat race game tomorrow. Should be fun.

By the way, I'm the biggest nerd, because I thought it would be cool to start a 'who's the biggest nerd' contest. I also once recorded an episode of Countdown.

Phaelax
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Posted: 14th May 2005 07:47
ok, everybody check your pockets. whoever has the most pens and gadgets in their pocket is the biggest nerd. I hate carrying stuff, so I fail this miserably.

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Neofish
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Posted: 14th May 2005 07:48
I carry oh so much with me

Pi = 8
IBOL
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Posted: 15th May 2005 07:21
so, you guys want me to just go ahead and judge this,
so we can get on to the next one?
bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Ric
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Posted: 15th May 2005 09:06 Edited at: 15th May 2005 09:44
Hold up for another 30 minutes - still working!

<edit> Ah, too many bugs - forget it! Go judge!

IBOL
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Posted: 15th May 2005 12:58
no man, you finish...your entry is interesting.

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Neofish
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Posted: 15th May 2005 18:56
It's been 6 hours!

Pi = 8
Ric
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Posted: 15th May 2005 23:42
I gave up at about 1 am in the morning. No time to work on it today unfortunately - have to devote at least some of my week to my girlfriend, otherwise she'll leave me and I'll be stuck with you lot for company.

RiiDii
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Posted: 16th May 2005 01:15 Edited at: 16th May 2005 01:32


"Droids don't rip your arms off when they lose." -H. Solo
REALITY II
IBOL
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Posted: 16th May 2005 03:31
neofish, YOU have been six hours. so there.

no-nonsense judging:

winner: ric
runner up: riidii
reason: coin flip.
further judgement: no more suggestions taken from the rabble.

bob (has spoken)

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Flindiana Jones
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Posted: 16th May 2005 07:36
so... whats the new challenge, ric?

Ric
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Posted: 16th May 2005 08:53
Thanks IBOL - vehicle physics was a good challenge - I guess most of us were just too busy. Anyway - give me a while for thinking time, and I'll post the next challenge tomorrow.

Nicholas Thompson
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Posted: 16th May 2005 09:33
hows the collation of progs coming on Ric?

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