X-Ball 3D
Created by Daniel Pender and Alastair Zotos
Demo finally works! Now everybody download it!
X-Ball 3D is a remake of my friends game 'X-Ball'. It started out as a 2D game, with no graphics, just simple colored boxes as platforms, a circle as you're player and little star-shapes as enemies. Then we decided that since I was able to make 3D games we would make a 3D remake of it that would look much better and would be better to play. It is very inspired by Sonic Adventure 2-Battle, infact, the all the music in it (apart from when you pass a level) is from that game.
Normally when I made W.I.P. threads I just posted anything I made in the first 5 minutes, this time I have a two level demo, with lots of stuff in it..
Features:

2 levels

Coin collecting

Enemy AI

Physics (for player and AI bots)

Two Players (there's no difference between them apart from their looks)

In-Game tips

Explosive barrels

Particles

Cel-Shading
Stuff to add:

Difficulty Selection

Pause Menu

Saving

More Levels

More Players

Different Stage Missions - e.g. Collect all the coins..

More/Better Sounds and Music
Stuff to Change:

Intro Animation (Daniel didn't spell 'Studios' correctly, and he didn't spell my name right either)

Music at the end of a level
Bugs:

Collision - Sometimes you fall right through the ground if you fall onto it from too high

Collision - If you jump it's possible to jump through a roof, I could use some help with this..
Screenshots:
Demo:
http://files.filefront.com/X_Ball_demo/;4044626;;/fileinfo.html (14.24 MB)
The Aim of the Game:

Roll around your little ball and reach the end of the level, collect the coins and try not to get hit by the enemies.
Controls:

Up/Down/Left/Right to Move

Space to Jump
Notes:

You CANNOT attack the enemies, don't bother trying..

I didn't add dieing because it got in the way while I was making the game.
Stuff I forgot to do before posting the demo:

Again, I forgot to fix the checkpoints in the second level..'¬_¬ nevermind
Team Requests:

I could do with somebody do texture the levels.. I don't think texturing separate limbs all the time is the best way to do things
C&C Appreciated