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Work in Progress / Multiplayer FPS: lots of screens

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Uncle Sam
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Posted: 28th Mar 2006 21:15 Edited at: 28th Mar 2006 21:26
Washed out? You mean thin? Well, That's because of the transparancy. I tried using set alpha mapping on, but it was black around the sides, so I had to use ghost object.

Agent Dink, you're in the art and special thanks sections of the credits. Thanks again for you help.

EDIT: By the way, there only are two layers.

Uncle Sam
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Agent Dink
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Posted: 28th Mar 2006 22:49
Oh, looks like 3, maybe thats part of the skybox then. Perhaps try a few more layers? Or.... Maybe put an alpha mapped blurry white circle behind it to brighten up the sun effect. I thought that ghosting it would keep it bright, but maybe its because your skybox is too dark.

Thanks for the credits stuff!

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Uncle Sam
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Posted: 28th Mar 2006 23:16 Edited at: 28th Mar 2006 23:19
NP.

Good idea for the sun, thanks.

EDIT: thanks for sending me the hands in .3ds format!

Uncle Sam
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Uncle Sam
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Posted: 29th Mar 2006 07:37
Hand aligning going well now that I have it in .3ds format. The hands for the automatic are aligned completely:



And the hand for the enfield is almost done, I just need to edit it and clamp the hand a little tighter:



Thanks again Agent Dink for the hands.

Uncle Sam
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Agent Dink
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Posted: 29th Mar 2006 08:42
Hmm, I think the Enfield is simply too small, make it bigger before you mod the hand, because the Enfield looks puny compared to the MP40.

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Uncle Sam
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Posted: 29th Mar 2006 09:19
You're right. Tnx.

Uncle Sam
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Baggers
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Posted: 29th Mar 2006 11:43
Quote: "Washed out? You mean thin? Well, That's because of the transparancy. I tried using set alpha mapping on, but it was black around the sides, so I had to use ghost object. "

Try using:
SET OBJECT TRANSPARENCY Object Number, 4
and then set the alpha level.

But yeah looks very good....hehe especially the micro enfield !

M.I.A is pending
Uncle Sam
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Posted: 29th Mar 2006 22:16
Thanks Baggars, I'll try.

Here is the fixed version of the hands for the enfield, which I made larger:



Zoomed:



Next up, hand for colt.

Uncle Sam
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DB newbie
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Posted: 30th Mar 2006 02:53
wow i like the hands bu ti think you should pull them back a bit so the arms dont look like they are stretched.

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TDP Enterprises
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Posted: 30th Mar 2006 03:15
or keep them there but make it look like its bending at the elbow, like, pull the part of the arm closest to the camera down a bit while keep the hand and everythign in the same place

Snow Wars is making its return, check out the Game Design Theory board for more info...
Agent Dink
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Posted: 30th Mar 2006 04:32
Yeah, I think you should make less of the arm visible. Firstly, move it back on the front of the gun, its a little too close to the end. Secondly rotate it down a bit, then if there is still too much showing, bend it like TDP said. And the Enfield is still small

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Uncle Sam
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Posted: 30th Mar 2006 04:53
Thanks for the suggestions.

Still to small? Maybe it's because it's in a resized screenshot. It doesn't look small in the game.

Uncle Sam
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danielp
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Posted: 30th Mar 2006 06:02
Yeah, the hand does look small compared to the arms,
but it could just be perspective.

I agree with moving the arms back abit, the more of
the surronding scenery we can see, the less likely we
will of being shot .

Your making good progress Uncle Sam, I'll be sure to
download your next demo when it comes out.

danielp

danielp
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Bizar Guy
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Posted: 30th Mar 2006 06:30
Looks nice, I like the sun effect.

DB newbie
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Posted: 30th Mar 2006 06:42
yah the sun effect looks cool.

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Uncle Sam
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Posted: 30th Mar 2006 07:27
Thanks guys.

How's this?



Uncle Sam
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TDP Enterprises
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Posted: 30th Mar 2006 14:24
looking better

Snow Wars is making its return, check out the Game Design Theory board for more info...
mr_fan
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Posted: 30th Mar 2006 16:30 Edited at: 30th Mar 2006 16:32
keep up the work! I played the demo, all that I would sugest though is to make the guns shoot faster, and have more shapes for bullet holes,
btw, try bending the elbo alil bit

don't worry, I'll be right here, just incase you start choking...
Agent Dink
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Posted: 30th Mar 2006 21:20
Maybe the Enfield size is ok now, but I suggest angling the arm down a bit, because the camera distorts the arm as it gets close to the camera and makes it look bigger than it really is. But the Enfield is probably pretty close to the correct size now on second thought.

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Uncle Sam
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Posted: 31st Mar 2006 01:26 Edited at: 31st Mar 2006 01:27
Quote: "the camera distorts the arm as it gets close to the camera and makes it look bigger than it really is."


Yeah, I noticed. Somehow I'll fix it.

Quote: "more shapes for bullet holes,"


I keep putting off fixing that, but I probably will fix it soon.

Also coming soon *drumroll*, a hand for the colt!

Uncle Sam
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Agent Dink
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Posted: 31st Mar 2006 02:37
Are you using the bullethole I made you? I sent you on I think.

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Uncle Sam
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Posted: 31st Mar 2006 04:24
I keep forgetting to add it. And I'm also afraid there will be trouble, because the inside of the bullet hole is black, so it might be transparent inside.

Uncle Sam
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Agent Dink
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Posted: 31st Mar 2006 05:23
No it shouldn't. So long as you don't modify the texture, the bullet hole will retain its transparency. Just set the objects transparency to 4 (I think) in your code. I made the texture with alpha channel transparencies in my paint program and saved the .PNG with the alpha channels. I do it all the time on my computer, works great!

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Uncle Sam
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Posted: 31st Mar 2006 06:58 Edited at: 31st Mar 2006 07:11
Ok, I'll try.

EDIT: Works great, looks great! I might make it so that it's brown when it hits wood, light brown on the terrain, etc. but I dunno, it might be hard.



Uncle Sam
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Agent Dink
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Posted: 31st Mar 2006 18:34
If you do that, use the set object diffuse commands and stuff, don't modify the original image, it will ruin the transparency (I think)

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Locksmith
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Posted: 31st Mar 2006 21:13
How long have you been programming this? Just out of interest.....

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Uncle Sam
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Posted: 31st Mar 2006 23:54
set object diffuse? Hmm, ok, will try.

Uncle Sam
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Uncle Sam
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Posted: 1st Apr 2006 02:20 Edited at: 1st Apr 2006 02:25
I fixed the sun effect to make it brighter like I was asked to do:



EDIT:

set object diffuse doesn't seem to work.

@Locksmith, I started last fall I think, but I didn't work solid until now.

Uncle Sam
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Agent Dink
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Posted: 2nd Apr 2006 00:45
You may have to use a combination of set object diffuse, emissive, and wahtever else is similar, can't remember them all off hand... The sun looks alot better! What would even be greater though, is if it occlueded the gun too!

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Uncle Sam
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Posted: 2nd Apr 2006 00:54 Edited at: 2nd Apr 2006 00:56
Thanks. Don't worry, it will cover the gun. It doesn't right now because I have the effect positioned away from the player.

And the bullet holes I've decided to remain the same, because, whether it's wood or terrain, it should always be black because it burns into it.

By the way, good news! I'll fix the sun and then post a demo, unless you can't wait.

EDIT: I'll also need a tester to test the game with me over a connection that is not local. So anyone who wants to help, let me know and tell me your specs.

Uncle Sam
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danielp
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Posted: 2nd Apr 2006 03:44
Hi Uncle Sam,

I'd be happy to help you test it.

See my sig for specs and email.

danielp

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Uncle Sam
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Posted: 2nd Apr 2006 04:38 Edited at: 2nd Apr 2006 04:39
I just figured something out though. We might not be able to do it, because of firewalls, etc., so this game might have to be a local area connection, which works. But we can try. Do you have msn messenger?

EDIT: and your computer is definately good enough.

Uncle Sam
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Agent Dink
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Posted: 2nd Apr 2006 06:15
I would try testing with you except I am on dial-up and its kinda hard for me to get online at certain times because of it using my phone line.

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Uncle Sam
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Posted: 2nd Apr 2006 06:35
Ah, it's ok. By the way, I just the fraps demo so I can show you guys what the game looks like, but for some reason the sound isn't recording. Any ideas?

Uncle Sam
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danielp
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Posted: 2nd Apr 2006 07:11
Hi There Uncle Sam,

I replied to your email, sorry about the wait.

I can try disabling my firewalls etc but talk to
me on MSN and we can discuss it more.

Thanks,

danielp

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Uncle Sam
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Posted: 2nd Apr 2006 07:56
Ok, you're added. Thanks again. See you there soon, so we can discuss it.

Uncle Sam
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danielp
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Posted: 2nd Apr 2006 13:28
Hi There Uncle Sam,

Just to let you know, I downloaded that second version but it
didn't seem to work, just like the virst one.

Maybe you might be able to make a program to test if the computers
can connect, that way you'd know that everything worked.

If you want to try again, just send me an email

danielp

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Uncle Sam
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Posted: 3rd Apr 2006 01:53
I know it works, because I've played with someone else before in the same house. But I have an idea...I'll make my own Ip address box maybe.

Uncle Sam
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Xenocythe
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Posted: 3rd Apr 2006 02:05
Howd you get that sun effect? Game looks really nice...

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Uncle Sam
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Posted: 3rd Apr 2006 02:10 Edited at: 3rd Apr 2006 02:12
Thanks pal.

Sun image was drawn by Agent Dink. I added it in by making three copies of it in the game, one smaller than the other to make a ring, and then the third behind both to make it bright. To make it scale and get big when you look at it, I simply find the distance between the sun's center and the point the player is looking at using intersectobject, and scale it using the difference.

Danielp, I think we can try again now. I made it so you could add the IP address by typing it in after you press play.

Uncle Sam
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danielp
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Posted: 3rd Apr 2006 06:29
Hi Uncle Sam,

Sorry I haven't been home much today, but I've sent you
an email so we can talk about it there.

danielp

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Largo Winch
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Posted: 3rd Apr 2006 15:42
HI Uncle Sam really u have a very woderful tuto !!
I wana ask u something !!
can i get a code of your tuto, for an early version if you want I wana creat an Multiplayer FPS for my Study !!
I wana do an very small ine plese can u help me!!!
Or some one else can help me !!!!!!!!!!!
Thanks
Uncle Sam
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Posted: 3rd Apr 2006 21:21 Edited at: 3rd Apr 2006 21:25
I guess I might, but what is a tuto?

@Danielp: ok.

@Everyone:
You know, since Danielp and I are in such vastly different time zones, we are having trouble fining time to test the game, so if anyone else wishes to volunteer, I will be welcome to them, if they are what I am looking for.

Also, my progress has temprarily halted because I don't know where to go until I test the game with someone. But I will be posting up a video of the game today if I can figure out how to get sound to work in FRAPS. Any help would be appreciated.

Thanks.

Uncle Sam
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Yian
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Posted: 10th Apr 2006 02:47
I'm willing to help with testing! if you could add me to msn..

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Uncle Sam
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Posted: 10th Apr 2006 05:17
Thanks Yian. I need your msn address.

Uncle Sam
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Largo Winch
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Posted: 10th Apr 2006 08:11
Uncle Sam please I need your help and have many qestions toask you ??
Please can u give me your msn address or add me please !!!
nawfel.gzam@hotmail.com
Thanks !!!!
Uncle Sam
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Posted: 11th Apr 2006 04:06
Why not just post your questions here? I'll be here often, and I don't like giving out my address to too many people, especially just for help. Post here.

Uncle Sam
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Largo Winch
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Posted: 11th Apr 2006 10:29
Ok !! before help !! about your game I've some commentaries:
1- The mouvement is too slow
2- There is no collision
The player is walking through the walls like or !!

3- The Multiplayer part doesn't work !!!

But the help that I need from u is the Multiplayer I've done an very simple FPS an I wana make the Multiplayer Part !!
Ok !!! and with a messenger is more effecient than an Forum cause with a messenger we can ask and answer many question in brief time not like forum !!!
So if u don't wana give me your address !! make an other one that u can give or let do one for you !! Just to talk with people !!!
Uncle Sam
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Posted: 12th Apr 2006 01:46
Ok, thanks for the suggestions. I'll fix the movement, and the collision I'm working on now. And the multiplayer part does work, locally.

Speaking of multiplayer though, I don't think you realize how difficult it is. Like I said in another thread, you need to start with a non-multiplayer game. I'm telling you, it's no easy task! It took me ages to get the bullet system working, sending over bullet data for each one, and player position, angle. I don't want to discourage you, but any help I would give you would just be doing it for you, at least at this stage. How about taking that "very simple FPS" and making it advanced?

If you have any trouble, just ask, but I earnestly suggest that you stick to a non-multiplayer game for now.

p.s. Oh yeah, no need for so many "!!!!".

Uncle Sam
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Yian
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Posted: 12th Apr 2006 04:09
Uncle Sam, jerikothesliz1 at hotmail.com

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