Thanks Danielp for helping him.
Largo, I can see that you've gota good looking game going, but if you haven't even finished the shooting part yet, then multiplayer isn't ready to be added. I really think you should not have planned to make it for a study. I just can't tell you how hard it really is to make it. For now, just work on the game, and post a thread in the DB Pro section (if that's what you use) for multipalyer help. I'm afraid I can't help you, and I'll tell you the main reason why.
Announcement: Yian and I were making progress in our testing. We were able to "ping" to each other, and were going to test, but couldn't because when he pressed play, it also skipped the IP part.
But that's not the worst of it. While testing, my graphics card suddenly died.
Right now I'm using some sort of built in windows graphics system. This means no games, or making them, until I get my card. Yian, did you have something to do with this?
Anyways, the good news is that I think it was going to work. But until I get my card, progress is halted, so whoever it was on the last page that was wanting a demo (my comp is to slow right now to go and check
), all I can say is that, after I get my card, which should be soon...hopefully...but doubtfully also...I would say that....the game is very close to being done! Thanks for offering to make a menu. I appreciate it, but you have no idea how long it took to make the current, simple menu! I would like to keep it the same. I'm planning however to make a new version of this game in the future (a sequel...spelling?) and would then use your menu.
Ok, to do list (note that I have removed a couple items of things to do because saving them for the new version...and I'm lazy
):
finish collision (almost done!)
speed up walking a little
make head, chest, and leg damage different
fix sun effect bug
fix firing animation for enfield
make chat system
possibly add jumping...not sure if needed on such a primitive map...and animation would be...
fix walking sound
post up for the enjoyment of everyone!
About ammo, I am thinking that if I did have ammo, that would require a reloading animation, and a wepon supply box, etc.! Right now, I think that is too much of an undertaking. I'll save that for the next version. and make this game a simple rapid-fire-non-stop blaster game!
Well, as you can see, I"m clsoe to completion, but have had a delay. Not to fear...the game has not died!
Thanks for your support.
EDIT: sorry for my messy post!
Uncle Sam
Nvidia Geforce 6600 GT 128MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Want a real FPS? Click
here!