I have fixed the menu crashing bug for those interested. Find this in the options gosub and replace it.
`audio or video selector
if sprite collision(num_Sprites + 2, num_Sprites + 5) = 1
size sprite num_Sprites + 3, (sprite width(num_Sprites + 5)+(20*Horizontal_Menu_Adjust#)), sprite height(num_Sprites + 3)
sprite num_Sprites + 3,(sprite x(num_Sprites + 5)-(10*Horizontal_Menu_Adjust#)), ((screen height()/2)-(sprite height(num_Sprites + 3)/2) - (98 * Verticle_Menu_Adjust#)), num_Imgs + 3
if LeftMouseButton = 0
if Left_Mouse_Button_Press = 1
play sound 2 : LeftMouseButton = 1
delete image num_Imgs : gosub Video_Audio_Menu_Screen
if sprite exist(num_Sprites + 4) = 1 then delete sprite num_Sprites + 4
if sprite exist(num_Sprites + 5) = 1 then delete sprite num_Sprites + 5
if sprite exist(num_Sprites + 6) = 1 then delete sprite num_Sprites + 6
if resume_game = 1
exit
else
goto Option_Menu_Screen
endif
endif
endif
endif
I'll try and get some stuff done before I go to bed as me and Matthew always gets out of sync on the weekend (I sleep most of it

) and I'm waiting on the next beta. 4.02 will be great and worth the wait IMO.
[edit2] Enemys will have autosizing and auto offsetting ellips as an option when 4.02 is finalized

You will also be able to put in a manual size and offset.
[edit3] If someone could make some new media for lazer sights, blood splats and such it would be most appreciated. I'll have muzzle flashes and simple kick animations in before I take a nap. And I'll post it here.
[edit4] Got tied up helping someone and in turn found another NGC bug that probably never would have been found lol. I have to get some sleep. No gun kick or muzzleflash in yet but I'll upload the new code I have anyway as it has a sort of alpha test version of the autosize and auto ellip code. Use the auto_ellip option on the enemys (set it to 1 for auto and 0 for manual). I am going to add another option (flag of 2) for and average ellip instead of a max. there is also a mesh (shape) setting for enemies now but don't use it if you have to use the ellip offset as there is another bug (or just a functionality limitation).
New full version here:
http://www.mapmasterz.com/lit/FreeEngB6.zip