Ok, I hope this is not a double post... I dropped a can of soda on the keyboard and my response went away into a newly loaded page. My apologies if it is.
Jerok -- Glad you like the look of the project. The picture you noted is already a few versions out of date. It was during a pitched battle with several nasty goblins and the inventory screen was openned for looting. We've had some issues with the looting system, and that could have been affecting fps. Also, we are always trying to streamline things to speed up the game, so don't hold that picture as indicative of all gameplay. I encourage you to download our current testing version and give it a try.
Gil Galvanti -- I can't say too much about the shaky collision issue (I'm just the Art monkey...), however I know that there have been some shakiness issues caused by a temporary kludging of the camera system to keep it in a generally fixed position during development and testing. RiiDii could likely give you a better answer.
Regarding Collision in general, what we have in place is a basic framework to hold us through the early phases of development (by early, I mean the production of the demo, and early in the RPG phase). We figure that more thorough (and efficient) collision will be added in time. Again, we are constantly streamlining to increase fps (or to keep fps within a reasonable range as we pile on feature after feature).
As for the floating table, there is obviously a ghost there propping it up
I suggest you use the search function next time through. Actually, the whole terrain setup currently included in the SVN files is just a testing region. Its is most certainly not what will be included in the demo or subsequent releases.
We know about the water issue, and RiiDii is (was?) working on it.
Thanks for the questions!