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FPSC Classic Product Chat / [LOCKED] Riker 9 FPS Creator Update - News

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Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 8th Apr 2006 20:12
Sooo CB i have a question when is it comming *NO RUSH AT ALL THO lol*

im just curious cause im in need of the faster frame rates

Nunticaelitusphobia---im scuurrred of the internet
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 8th Apr 2006 20:32
It's Saturday around noonish here. Just about got it working with U6 (Thanks Lee for the changes in the LEFT, RIGHT and MID!!!). After that is completed, should be able to test out Save/Load.

Going to forage for food shortly.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 8th Apr 2006 21:03
sweet

get bloodeath some food two

im hungry but dude you got me pumped i wanna see riker 9 out

i want the faster frame rates so bad its been limiting me


but i have a question with faster frame rates

how many dynamic entites will you be able to put in a level?

like a rough estimate

Nunticaelitusphobia---im scuurrred of the internet
Essal
18
Years of Service
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 8th Apr 2006 21:56
CB, You are GOD (or More like his brother)
I am really looking forward to this, and I appreciate your hard work.

Killer Snails are Good-------------------
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 9th Apr 2006 02:05
Still here. Working on some For/Next loop changes (Thanks Lee) for U6.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 9th Apr 2006 02:27
Cool! I'm going to bed in a moment, getting..... but I'm eager to hear all about the progress tomorrow!

Bored of indoor? Add outdoor to your FPSC games!
http://megagaming.taken.to
Need music for your games? Check the above link also!
Programmer of Power
19
Years of Service
User Offline
Joined: 22nd Aug 2005
Location: Home
Posted: 9th Apr 2006 03:50
Sigh, it's 8:50 PM here... I'm leaving for the carrivbean in the morning and want Riker before then... I wonder how late I'll have to stay up tonight!

"I will work harder... if you ask me enough times."
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 9th Apr 2006 03:51
1:50am here, but ive been up till 3am the past few days. I can wait for Riker 9 though.

Papa Lazarou: Your my wife now!

Model Pack: Tools: http://www.league-of-lunatics.co.uk/3d/tools.htm
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 9th Apr 2006 05:04 Edited at: 16th Apr 2006 20:04


http://www.ninjasoftgames.us.tt/
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 9th Apr 2006 05:05 Edited at: 9th Apr 2006 05:21


Dont forget to check out http://www.ninjasoftgames.us.tt/
Programmer of Power
19
Years of Service
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Joined: 22nd Aug 2005
Location: Home
Posted: 9th Apr 2006 05:19
He deserves to be banned for good just for that...

"I will work harder... if you ask me enough times."
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 9th Apr 2006 05:21
for what???

Dont forget to check out http://www.ninjasoftgames.us.tt/
Tom0001
18
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 9th Apr 2006 05:23
For hi-jacking everybody's threads. It is a bannable offence,

Tom

Support your local Riker 9 Chapter.
Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 9th Apr 2006 05:24
im done

Dont forget to check out http://www.ninjasoftgames.us.tt/
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 9th Apr 2006 05:56
Please don't get this thread locked.

FLA
Doctor Evil
19
Years of Service
User Offline
Joined: 29th Sep 2005
Location: California, USA.
Posted: 10th Apr 2006 01:43
Riker, website, link no work, release, hurt BRAIN!!!


Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 10th Apr 2006 04:56
Still working on RC6 getting it to work. I'm pretty pissed off about it too.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 10th Apr 2006 05:11
That's alright Cellbloc, we all waited this long alittle longer ain't going to matter ?

We appreciate your hard work Cellbloc!
and thanks for the headsup!

Good...Bad...but I'm the guy with the GUN!
Support your local Riker 9 Chapter
Dog
18
Years of Service
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Joined: 8th Dec 2005
Location:
Posted: 10th Apr 2006 05:14
CB,

Thanks for the update. Like Chupa Says, Hang in there and thank you for your hard work.


http://www.webzsphere.com
Support your local Riker 9 Chapter.
Lizblizz
18
Years of Service
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Joined: 13th Dec 2005
Location:
Posted: 10th Apr 2006 05:23
cell can i ask you again from a scale (0-100) how much would you say your done? just curious and my nerves hurt realy realy bad! arrhhh...sorry i was haveing a moment

Silent Hill
glyvin101
19
Years of Service
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Joined: 27th Jan 2005
Location:
Posted: 10th Apr 2006 06:13
BaYbeE!
Hugzmeister Games
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 10th Apr 2006 11:03
hey dude i will never eat again unless you add headshots to the finished riker 9. My lips are sealed.... starting.... NOW!

Im hungry.

''
__
00
K Jah
19
Years of Service
User Offline
Joined: 13th Jun 2005
Location: UK
Posted: 10th Apr 2006 12:43
Monday and still no update, tisk tisk Cell Block.

<('.')> <(@.@)> <(-.-)>
GO TEXT KIRBY
Essal
18
Years of Service
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 10th Apr 2006 13:42
I am looking forward to when you are done CB, and I dont care if you are running late- Keep up the good work!

Killer Snails are Good-------------------
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 10th Apr 2006 17:24 Edited at: 10th Apr 2006 17:26
Sorry guys, I fought with it most of the weekend to get it to compile with U6 RC6 but only got about 90% done before time ran out. LIT just sent me some culling code that will help imporve frame rates. I will try and get it resolved this weekend.

http://forum.thegamecreators.com/?m=forum_view&t=67369&b=6&p=0

Is the new code that I will be using. It should speed up the frame rate pretty well.

[EDIT]
I'm going to post the sections that I'm having trouble with and maybe someone can see something I'm not. The sections are small (130 lines of code) and they all deal with the "For/Next", LEFT$, RIGHT$ issues that Lee "Fixed"

-This...is my boomstick!
Support your local Riker 9 Chapter.
Colonel Jax
18
Years of Service
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Joined: 18th Feb 2006
Location: Flame St., Fire City , Hell
Posted: 11th Apr 2006 14:40
Waiting is the Name of the game pals

ROAD TO AQSA Project .... JOin Us NoW
Lost Soul
18
Years of Service
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Joined: 3rd Feb 2006
Location: Trapped in DOS
Posted: 11th Apr 2006 21:00
i thought it was tetris?

Doom,where the sanest place is behind a trigger.
flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 12th Apr 2006 02:00
lol. Personly CellBloc, I cant believe youve gone this far with it, I had thought this would be one of those "IM GONNA MAKE THE BEST PROGRAM/MODEL PACK EVER" but I see now its not, you acully came through, witch is awsome, and I cant wait, but I will

dont assume cause ull make an ass out of you and me!
Lizblizz
18
Years of Service
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Joined: 13th Dec 2005
Location:
Posted: 12th Apr 2006 02:09
Great its almost finished finaly after all this time...im gonna celebrate with a party yaaye woohhooo!!!

so sell when you think your gonna finish riker 9?

Silent Hill
Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 12th Apr 2006 02:53
CB, what on earth are you using
"left, mid, and right" for?
Unless that is just pharsing somethings like the ini file and the scripts into memory... Even then, what could be wrong with so simple a command?

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Apr 2006 03:05
Yeah, it's loading a INI file. He's a short version of it.

-This...is my boomstick!
Support your local Riker 9 Chapter.

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Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 12th Apr 2006 03:42
Quote: "This...is my boomstick!"

~Army of Darkness

A no * way of fixing anything is just by comfirming that mid works, and just using your own functions...

function left(text$, num)
for x=0 to num : a$=a$+mid(text$, x) : next x
endfunction a$

function right(text$, num)
for x=len(text$) to num step -1 : a$=a$+mid(text$, x) : next x
endfunction a$

This looks exactally the same, except for a small change... One question... what is that ! mark for? (the only change I saw)
Quote: "! returntext$=\"\""


We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Apr 2006 05:16
Yeah, Bruce is actually a good friend of mine.

What happens is that "[" is giving an issue since it doesn't have a value...

But I drank WAY too much tonight. Going to go watch some porn and pass out. Talk to you tomorrow.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Apr 2006 05:25 Edited at: 12th Apr 2006 08:16
The ! is an inserted breakpoint.

[edit] EEE GAD! That whole thing may need to be re-wrote. Lee is going to have fun when he goes to update FPSC

If I get caught up I'll have a closer look at it.

PureEvil
19
Years of Service
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Joined: 14th Oct 2005
Location: Top secret lab somewhere in Nevada
Posted: 12th Apr 2006 09:13
wens it gonna be done????????

?¨®´´?ˆ¬
ˆ† µ´å˜ß ?¨®´´?ˆ¬
Bet you didn't understand that. btw, ROCK ON, Resident Evil!!!
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Apr 2006 13:30
If all of Lee's code is like that ... 2009

Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 12th Apr 2006 15:22
CB, What ever happened to the choosing of a level from the winzone? Did you ever looked into it as you promised to do? You thought that it was possible now already, that you had seen it.....

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 12th Apr 2006 16:51 Edited at: 12th Apr 2006 16:54
@Benjamin A:

You are absolutely correct. I did promise but I never did, and for that I am very sorry. I will try and look this weekend. Please make it a point to remind me (working 2 full time jobs, going to school full time AND working on Riker 9, I tend to get a little lost).

My email is "monkey humping elephant [@] cell bloc .com" (put it all together for my email)

[EDIT]
@Lit:

Yeah, ALL the FPSC code is coded similar. I'm glad someone else sees the nightmare I'm playing with just to get people Save/Load working with U6.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 12th Apr 2006 16:58
Cellbloc Studios, thanks! I've noted your email and I'll remind you if I don't see anything this weekend.

I can imagine you get lost at times

Bored of indoor? Add outdoor to your FPSC games!
http://www.aeilkema.dds.nl/mega/index.html
Need music for your games? Check the above link also!
Sabour
18
Years of Service
User Offline
Joined: 21st Mar 2006
Location:
Posted: 12th Apr 2006 19:08
@Cellbloc Studios
it's not problem whether you just completed 90% or below,just release it, other unfinished feature may come later
foleypro
19
Years of Service
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 12th Apr 2006 19:50
2 full time jobs.
Full time at school.

lets see thats 16 hours a day for work...
Lets see thats 8 hours a day for school...

You must have more hours in the days then we do.

Keep up the great work.

As Always B3D....www.fnggames.com

Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 12th Apr 2006 22:54 Edited at: 12th Apr 2006 22:58
He is having an issue GETTING it to compile, as I understand...
Or... he is just toying with us, trying to confuse the world.
CB, if the "[" in "[GAMEMULTIPLAYER]" is screwing it up, couldn't you just say ' if mid$(line$,0)<>"[" '... I get more confused by the min.
I do wish lee would have left the mid$ the same as q-basic's version. Makes left and right totally usless. It is also easier to read.

Cellblock, you confuse me... you say you are having trouble with a save load because of the way lee codes? As far as I understand, the only thing you need to do 'lee source' wise is find what his variables mean... but as he has them all listed up there... strange.

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 12th Apr 2006 22:59
no, its not compiling because of changes in U6, but a lot of the changes are needed, so its worth the time to recompile with u6

Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 13th Apr 2006 00:41
@OnePost:

Already did that. That got it passed the first step, now the parsing of the field / value needs to be done.

I could go back in time and use 5.9 to get Save/Load working BUT I have a lot of stuff that makes my life a lot easier that needs to be done in U6.

First and foremost, ODE is going away.

-This...is my boomstick!
Support your local Riker 9 Chapter.
Les Horribres
19
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 13th Apr 2006 00:52
Physics? Dies? YEAH!!!

Well, I am too confuse to know exactally what is what, but whatever does what needs to get whatever doing what it should be doing, I hope that whatever it is it does what it needs to do. Now what am I talking about?

Now you may know how I feel about the source changes, it seems, to me, like it should work... but only you know why it isn't.

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!
Lucifer
18
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Joined: 26th Dec 2005
Location:
Posted: 13th Apr 2006 02:44
Cellbloc Studios, whats the progress now?

kallikúkurerekkicool
Lost in Thought
20
Years of Service
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 13th Apr 2006 04:20
Probably still sorting that mess out. If we had a bit more info on the map editor, you would be better off just writting a new engine

Cellbloc Studios
20
Years of Service
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 13th Apr 2006 16:11
I can only get to it on weekends now.

-This...is my boomstick!
Support your local Riker 9 Chapter.
dpharaoh
19
Years of Service
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Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 13th Apr 2006 19:27
Cell, I had the same troubles with the string functions. They changed a few builds ago, and you have to rework most sections that use mid, left, right, len.

There are at least 2 sections used while reading the ini files, and one other section that loads textures (for the multi-texture and diffuse texture loads).

Debug is your friend here, that's for sure.
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 13th Apr 2006 22:51
Why would you need info on the 'map editor'? Everything you need is inculded, if you WANTED to make a new engine, you could convert any data from the level zips to the new format.

CB, have you ripped out the pointless debug code as well?

We all have our inner noob.
Join the NJL: We have MORE fun!
When in doubt, blame a mod!

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