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Work in Progress / BlackOut : Open Source FPS

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ALPHA ZERO PRODUCTIONS
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Posted: 16th Apr 2006 21:45 Edited at: 16th Apr 2006 22:46
alright, and sorry for the late reply, my parents were delaying me.

Hamish McHaggis
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Posted: 19th Apr 2006 18:41
Any chance of that model any time soon Alpha ?

And also, sorry on my part for lack of many updates. I was waiting mainly for U6 bugs to be fixed so the code works again. Also, I can't really continue with online stuff until Tempest is fixed. I'll be posting main updates on the forum, and I suggest others do too (it's a lot more organised when you have multiple catagories).


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Wiggett
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Posted: 19th Apr 2006 18:50
is my pirate minkey still in there?

Syndicate remastered: Corporate persuasion through urban violence.
dj blackdragon3710
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Posted: 20th Apr 2006 04:46
Hmmm...hamish, can you please make a 2d media board on the forums? Much appreciated, the sketch is nearing final completeion.

<<<<<Used to be "djblackdragon" with being registered in January, 2003, no matter what it says on the left<<<<<
Benjamin
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Posted: 22nd Apr 2006 21:31 Edited at: 23rd Apr 2006 06:45
Hamish, sorry about the delay, I didn't realise the bug was a showstopper until I saw your post here. Anyway, after about 10 hours of debugging I've finally fixed the two bugs that were causing problems. There is another minor bug that causes a wrong player number to be returned from TGetSender sometimes but it isn't very often, and only happens under certain circumstances(reconnecting during a game may do it). I'll get that bug fixed as soon as possible. Download

Oh and by the way, you can turn now logging off by using TLogOff.

[Edit]: Actually I think I've fixed that bug too.

Tempest - P2P UDP Multiplayer Plugin (DBP/DBCe) - 71%
Download the free version
Uncle Sam
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Posted: 23rd Apr 2006 23:18
Looks really nice, but I'm not likin' that framerate.

Uncle Sam
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Milkman
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Posted: 24th Apr 2006 01:46
The framerate is fine here. In fact, I was actually surprised at first at how well it ran for me, considering I'm using a P3 with a geforce 2 mx400


Uncle Sam
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Posted: 25th Apr 2006 04:44 Edited at: 25th Apr 2006 04:45
No, I don't mean on my computer. I'm talking about the screenshot.

I doubt it would be a problem on mine.

Uncle Sam
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ALPHA ZERO PRODUCTIONS
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Posted: 27th Apr 2006 05:05
sorry guys, can't seem to work the stupid hands right, so you'll have to do it yourself.

Drew the G
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Posted: 28th Apr 2006 21:27
Wow, where did people learn to model?

"Bug? That's a feature."
"Retreat? We're advancing in a different direction."
Glog
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Posted: 30th Apr 2006 19:47
what is the problem about that hand ? i'm sure i can fix that in
5 minutes ( uploading time included )


what is currently the state of blackout development ?

about the menu ?
about the levels ?
about the models ?

can't get any news from the website or this thread either !

anyway , i doubt that some mesh conversion problem is blocking the entire making of the game !
i have not a lot of time , but fixing those problems is realy fast.

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Darth Vader
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Posted: 2nd May 2006 05:22
Is this multiplayer only or single player? Cause I could write up a storyline!

By the way Hamish you tutorial got me started in DBpro programming, so Thanks!

When in Trouble with anything visit here your number one stop for help
Hamish McHaggis
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Posted: 2nd May 2006 21:03
It's my A-Levels coming up, so I can't spend much time on the project (in fact, I haven't been able to spend any time on it). It's unfortunate that progress grinds to a halt when I have no time to put in, that's what I was trying to fix with the new website and such, getting more people involved is the key.

Anyway, Glog, the menu is ready for integration with the rest of the project really, just some minor adjustments. This will be the first thing to go in when I get some time to do so. Level progress is non-existant, so is model progress. I can try and make a simple level, I have experience in that area, but again I can't do everything.

The hand is essential to the animations of the guns, unless we decide to have no hands (it's open to debate by all means!). Alpha has the hand model in 3DS Max format, and we really need it in a format Blender can use (with mesh and bones with rigging data). Please email him if you think you can do something about it, as he hasn't uploaded it in any form as yet. As always, your help is appreciated when you can give it, I understand that time is always a problem .

Benjamin - Cheers!

Darth Vader - No problems, glad I could be of service . And the game is multiplayer, but hey, any concepts or ideas can probably be used in some way, just head over to the website forum.


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Torrey
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Posted: 16th May 2006 15:22
Hamish & Others,

You guys are missing out on a lot of the updated DS features! Can someone make a suitable splash screen? Once I get that I can update what I started previously and get that free version out to you.

Xarshi
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Posted: 20th May 2006 03:37
has this thing been abandoned? or are people still working on it?

all ben needs is his band,his guitar,and his computer...
and his dead little power puff girls...
greenlig
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Posted: 20th May 2006 05:07
people will be working on it still. Its a fairly large project, and as all these tend to do, they slow down. Aber, it will still be going im sure.

Blender3D - GIMP - WINXP - DBPro
Citizen James
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Posted: 30th May 2006 21:35
Hey if Darth vader writes a story line rough draft, mainly a script, I can start scoring a soundtrack! We can always release a multiplayer version first while we work on scenes and stories.

It really sucks that it's slowing down so much. I was really excited to be a part of such an awesome project. Come on guys! the kind of music I have planned for Blackout could win us an Emmy or something! Of course that would only work for a story and plot.

But let's get on this project! It's awesome so far, let's show people open source and free games can be just as good as Activision's and EA Games'!

Check out www.audiostreet.net/ariaofaprophet Demo of my professional scoring for games and movies. Love to work with any project!
mm0zct
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Posted: 2nd Jun 2006 03:31
i'm back!!!

i have now officially left school and finished my exams so have spare time to contribute again. i think i'll take a crack at some of that coding that needs doing. that or the uv mapping.
anyway it's good to be back to work on this

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Glog
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Posted: 3rd Jun 2006 14:37
so am i !
alpha zero , could you mail me the max file of the hand ? i'll build some rig for blender , and some animations if i got time

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hawkeye
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Posted: 3rd Jun 2006 14:58
Citizen James - yeah man, go for it! I've completely dropped any music I was or had been doing for this. None of it fits the atmosphere properly - it was either too cheesy (ut2k4 style) or too harsh or too sucky (early stuff). So yeah, take it away mate


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
ALPHA ZERO PRODUCTIONS
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Posted: 3rd Jun 2006 21:55
umm..........i ......deleted it .. sorry

Glog
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Posted: 4th Jun 2006 12:11 Edited at: 4th Jun 2006 12:12
i'm searching for volunteers so as to code a *.boo translator trough blender , so we could use blender as a level editor !

blender got an intern scripting language called python, that is quite similar to darkbasic in some ways

the goal of this tool would be this :

- spot any object placed in the blender scene
- get coordinates
- get rotation angles
- get scale

- write all the *.boo commands to recreate it in blackout

nothing too hard , but it will help a lot for level design

i'll start hands from scratch in blender , will rig this , and so on , it should be ready at the end of the month !


how many soundtracks are FINISHED now ?

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hamish McHaggis
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Posted: 4th Jun 2006 13:33
Hey, nice to see some people back. I still haven't really got time to do anything at the moment, but if people can still get some stuff done that would be more than great. It's hard to try and run a project on your own, so if others can take some of the responsibility (just email me if you want to take some responsibility for the website etc.) that's be good.

Hawkeye - Really? The music doesn't have to be perfect. Are you going to provide any music for the game then? It'd be a real shame not to.

Glog - Sounds like a plan, although how would you deal with the parts of the .boo file, such as mass, buoyancy, joints etc. You would have to export the meshes to DBO or x or something as well.


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Glog
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Posted: 4th Jun 2006 15:17
aah great to see you are back

in fact , it's just an idea i had , but i did'nt really started
to see how it could be done , but

at first , i don't intend to code some mesh export , because it's quite hard , long and tedious , and

people could really build levels just with primitives , like in
any kind of BSP leveleditor such as unrealED , hammer , cartographshop , and so on

i'm actually browsing the blackout code and pyhton tutorials to see what i could do , i'll post some ideas when i'll finish , and you'll tell me what is ok
later , i'd like to ask you a ton of questions on boo and blackout if you don't mind

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hawkeye
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Posted: 4th Jun 2006 16:23
Errr... well, the music and sound effects make the game, really. I can keep trying, but I haven't nailed down the proper style yet. If you could name a game with a soundtrack like you imagine blackout having, I could take a listen and probably emulate it fairly easily

So far I've tried and eliminated (music style speaking):
Tribes: Vengeance
utclassic
ut2k4
Halo


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Glog
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Posted: 4th Jun 2006 22:37
ok , i see what you mean ! you have just set up the question : what is blackout background , universe and so on ..?

i personally noticed that people reaaly made blackout close to some counterstrike universe , altrough it seems to be openned to other new concept ideas ( i hope ! because counterstrike from an imaginative point of view , you know ... )

what about making some " spy movie " sounds and music ? like
harry gregson williams , you know , techno/electro beats , with symphonic music behind ? or even moby with some of his songs


btw , who saw the great movie " Avalon " ? it's from mamoru oshii
the director of ghost in the shell , i think it would be great to
make blackout inspired from this movie because it's the mixture of a lot of universes , and it will satisfy everybody
the universe of avalon could be roughly described as yeah .... " futurewar-fantasy "

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
mm0zct
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Posted: 5th Jun 2006 00:07 Edited at: 5th Jun 2006 01:44
Hawkeye: i notice quake is missing from you game music genre's there, i'm not sure quite how appropriate quake3/4 stule soundtracks are to blackout but it's always worth listen.
blackout kinda needs to sort itself out a bit with what sort of game it wants to be still.

does the current level file format have things like flag points yet?

edit: (yay this works again) i should probably put questions in the blackout forum shouldn't i

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Hawkeye
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Posted: 5th Jun 2006 01:04
Ahm, I'm afraid I've never played any of the Quake games

Techno like Propellerheads - Spybreak!? Might be worth a shot, I can could see it working..


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
ALPHA ZERO PRODUCTIONS
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Posted: 5th Jun 2006 05:59
there should b a .boo exporter or whatever its called for max/gmax

Hamish McHaggis
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Posted: 5th Jun 2006 17:19
Blackout has no story at the moment, not even a background setting, it's just a fps engine really. What BlackOut becomes is up to everyone really. I personally would like it to have a fairly fast pace, not as fast as UT or Quake, but not the other end of the scale like CS. Halo is quite a good pace I think, but there is much more to a FPS than the pace of gameplay, and that is what we have to decide. I think it'd be good to have varying styles in Blackout, like in Timesplitters. There are levels ranging from tombs, to ww2 towns, to cities, to spacestations. I think that would be most exciting and interesting to create.

As for the .boo format, it doesn't contain any mesh data (that would be unbelievably slow and limited). It contains the structure for the physics objects, and various other things that can't be stored in DBO files. We don't really have the time or resources to make a level editor like UnrealED or Hammer. People can make meshes in Cart Shop, or DeleD, or even UnrealED or Hammer if they can export meshes that are compatable with DBPro. A level editor will be necessary to place meshes, spawn points, flags, pickups, physics objects, etc. but not right now. I can't see how exporting .boo from Blender would be possible, but I don't know everything.

Hawkeye - Your previous songs were fine as far as I could see, but as you said, it'll become easier as the actual game develops.


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Glog
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Posted: 6th Jun 2006 21:04
daamn , for personal reasons , i don't have any access to my darkbasic cd , and won't be able to code in it for one month

the good new is i will be able to focus myself on graphics first ,
i actually started to build some rig for the hand in blender

where are the *.boo files ? i can't see any of them in the folders , there is no trace of *.boo in the code either
are the dds files same as the boo ?
i'm currently working on the hand

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Glog
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Posted: 6th Jun 2006 21:08 Edited at: 6th Jun 2006 21:12
whoops , posted twice , sorry !

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hamish McHaggis
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Posted: 7th Jun 2006 17:22
I just gave the extension BOO (BlackOut Object) to physics files. You will find them in the sub-directories of this directory:

BlackOut\Media\Entities\Objects

I did have a complete explanation of the format on the Wiki, but that's gone now, so I'll quickly explain. The format currently stores data about two types of entity: bodies and joints. The entities are mainly physics related. Each entity is defined by an opening tag and a closing tag:

Bodies

body AnyBodyName
...
endbody

Joints

joint AnyJointName
...
endjoint

Inside the tags is the entity information. For example 'Scenery\crate.boo' contains the following:



The data inside the tag describes the body. It's all pretty self explanatory. Note that each body is linked to a dbo object. There is also a special command "Inherit", which just loads all data from a specified body in another file. It's so that you don't have to keep defining one object over and over.

Joints are used to link two bodies (or to fix one body in space if it doesn't have a parent). There are various kinds of joints, all described in the Newton documentation.


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ALPHA ZERO PRODUCTIONS
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Posted: 7th Jun 2006 19:38
found the hand......here it is

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Glog
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Posted: 8th Jun 2006 16:54 Edited at: 8th Jun 2006 16:55
ok ,


alpha=>
thanks alph but now i started up a new model of hand that i use for blackout and my own project as well , and it's nearly finished ! is it the hand made by hamish rigged with max ?
because i have now started the rigging in blender

hamish =>
i think i'm gonna focus myself on the hand first and i'll start the level plugin next month , with internet at home it will be quite easier to code ! i completely see how i will do , and its seems to be very very simple ! without mesh export of course .

about the site by the way , i can't access to any panel to add folders in the file repository ! could you explain me how to do again please ?? sorry

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
ALPHA ZERO PRODUCTIONS
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Posted: 9th Jun 2006 00:26
ya

Xarshi
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Posted: 10th Jun 2006 18:48
You all should have it end up like Cell Factor, because that game makes me want to cry. Just use darkphysics, and it is easily possible. Darkphysics will definately be what you should use. If you want,when I get it, I can embed it into the Blackout code if you want.

all ben needs is his band,his guitar,and his computer
sir cool
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Posted: 10th Jun 2006 18:59
that would mean a heck of a lot of re-coding, it wouldnt just be changing newton commands to darkphysics commands..
Hamish McHaggis
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Posted: 10th Jun 2006 20:54
We cannot use Dark Physics as for this to be an open-source project, all resources needed to compile the project must be free (apart of course from DBPro). We are currently using Newton physics engine with the DBPro Wrapper. Newton does most of the things than Dark Physics does; the only features it is lacking that Dark Physics has are cloths (which can be simulated with Newton manually) and reactive particles (which may be possible with Newton manually, I'm not sure). Newton handles rigid bodies, convex hulls, tree collisions, custom joints, vehicle joints, ragdolls, fluids, and though the wrapper is lacking (come on Kjelle, update to 5.1!) that's enough to get going with at the moment.


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Xarshi
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Posted: 12th Jun 2006 01:47
oh yeah, sorry. I wasn't thinking For the particles in Newton it should be easy. Just need to tell it what bodies to create,and it should create them rather fast.

all ben needs is his band,his guitar,and his computer
ALPHA ZERO PRODUCTIONS
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Posted: 12th Jun 2006 03:46
but wouldn't it slow down ?

QuothTheRaven
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Posted: 14th Jun 2006 04:28
Is there a build for this project that doesn't require me to download 30 different things and organize them? I'd love to get a preview of how the game is coming, but there's so many downloads on the site!

ALPHA ZERO PRODUCTIONS
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Posted: 14th Jun 2006 04:59
ya .....so many downloads

Glog
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Posted: 15th Jun 2006 14:14
everybody

hi there , i eventually finished rigging the hand , and i'm actually working on adding controls to make it easier to animate.
quoth =>
i started improving the website , a lot of work is to be done but i don't have as much time as i tough so here and now , the website is a bit messy .


hamish placed a link to the actual wip game , on the website

www.blackoutgame.co.uk
- discussion forum
- general discussions

and this topic :

- get the project files here

the demo runs perfectly and nicely shows the rapidity and the stability of the code.
you should hand around posts of the db threads and the blackout website to see how to run maps and connect to servers , it does not seems to hard to do
i was'nt awared of any other demo released yet


any news of hamish btw ?????

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hamish McHaggis
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Posted: 15th Jun 2006 16:34
Nice find with the Ludwig skeleton Glog. I am still here, just very busy with exams as I have said (though they'll be over soon). Looks like character animation will be able to progress now. I'm not sure what you are trying to say about the project files, but I will post a link on the front page if there isn't one already.

Keep up the good work Glog, I will be there to help you soon!


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Glog
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Posted: 16th Jun 2006 17:44
whoops , sorry , tough your exams were finished !!
ok good luck then !

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Glog
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Posted: 22nd Jun 2006 16:58 Edited at: 22nd Jun 2006 16:58


ok , good news , the rigged hand model is now available , people needed to animate hud animations with it !!!!!
needless to say that the rig shall be tested and revised by anybody

it was ready a long time ago , i tryed to add smarter controls ,
such as to make the hand open or close at will , or grab things
but could'nt find the ways to do it , instead of working a looooong time on it , time that i ..don't have for now
it's still pretty simple to animate.

it's a great occasion for everybody to get familiar with blender's animation functionalities , you may find great tutorials here :
http://www.blendernation.com/tutorials/

btw , are others than me still working on blackout ??

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Glog
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Posted: 22nd Jun 2006 17:22
daaamn , my account is not RECOGNISED by the website anymore , i can't upload anything could somebody do something .......?

A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).
Hamish McHaggis
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Posted: 22nd Jun 2006 18:40
I did my last exam today, so I will be able to get back on the case. Nice work Glog, the left hand looks a bit distorted around the wrist, but I'm sure it can be fixed.

I checked your account and it is still there. Could you try again, because no one has done anything that would make it stop working.

One thing that I have done in the past few days is do some work on the open source menu system FreshGUI. I think it would be ideal for the project, as it far outstrips the capabilities of my crappy menu system. Check here for more:

http://forum.thegamecreators.com/?m=forum_view&t=74399&b=5


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Xarshi
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Posted: 26th Jun 2006 04:19
Just a question,how were you getting your glock gun to recoil when you shot it in the demo video? I can't seem to understand that,unless you are rotating the gun limb. Or are you just rotating the camera upwards then back down,so the limb goes up?

all ben needs is his band,his guitar,and his computer

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