@UFO
Thanks for the sugguestions. Now time to respond:
Quote: "*The level 'XD' is a little too short, IMO."
Well, the demo levels never appear in the actual game, so there's probably no point in changing them.
Quote: "*I liked the idea in the first level "Cutting Corners", but the other levels have too much corner cutting. That level should be the one with the corner cutting, but I think that the other levels should have less of it, and focus more on another theme."
See above
Quote: "*The powerup tiles don't look very good, IMO. They just seem like a bunch of scribbles."
I tried. But I'm not going to change them now. I would have to redo it.
Quote: "*I don't like the stairs in the second level. They ruin the flow of the level if you don't jump them perfectly, because if you run into a stair, you stop."
Okay. I'll know not to put many stairs in the actual game.
Quote: "*When you run into a wall, it seems a little weird that the player just keeps running at full speed into it. Wouldn't it hurt? "
Hmm. I did that on purpose. I figured that if he's made of metal he wouldn't mind falling on his head and running into walls. I'll have to add an intro to make that more clear.
Quote: "*In the first level, when the camera zooms in on the new powerup, the save tile, it goes through some of the walls, which is a little weird."
Okay I know it's odd, but I don't think it can be helped at this point, unless I raise the camera. But then the cloud texture looks tiled.
Quote: "*I think the running animation should be sped up, so it will look like it is running, not skating (Its Metal Runner, not Metal Skater )"
Back to this problem again
. I'll try and see if I can fix it. At least its better than before...
Quote: "*I think that the player is a little too small. Maybe you can put the camera closer to it."
Really? I thought it was better when it was further away--- you could see more.
Quote: "*A bouncy tile would be neat, and it would give you an extra high jump."
Already done
Quote: "*A maze level would also be cool, with save blocks only on the right path."
That's done too.
Remember, the demo versions feature levels that never appear in the game. I'm glad you liked it and I will take your sugguestions into consideration