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Work in Progress / [LOCKED] Game Developer - thread 2

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Aaron Miller
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Posted: 8th Nov 2006 06:22
OK, i will have my computer this tuesday, 1 week from now. This means, i will be able to post some screenshots, and maybe the original DarkGE editor for you guys.

Also, i've convinced my family to purchase for me, BlueGUI, which will mean a better editor, and i might be getting the DarkPhysics, and DarkAI plugins soon.

What do you guys want to see in game making software, that would make you want to buy a game made with it?

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Diggsey
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Posted: 8th Nov 2006 20:13
High and smooth framerate, click + drag, snap to grid, lots of easy customization, and the ability to have more advanced options available for even more choice

Aaron Miller
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Posted: 9th Nov 2006 04:49
@diggsey
That's all done, but what kind of "Advanced Customization?"

@everyone else
I beleive it was diggsey who informed me that DarkPhysics does not work on Windows 98. So, for more compatability, and thanks to the portability of my code, there will be 2 versions of the runtime environment which uses differant physics. On the Windows 98, i will either use newton, or my own physics, and on all other versions of windows higher than 98, DarkPhysics (PhysX). I'm really anxious to post up a demo really soon.. Also, ive been using Wings 3D, and have been able to make a "Grim Reaper" type of model, but I suck at modelling so dont expect much. It will be included with the demo.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Diggsey
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Posted: 9th Nov 2006 20:41
I mean a way to customize anything using a more advanced interface. If you have direct editing of the code, then that is an example of what I mean. So anybody can easily create a cool game, but smarter people can have more advanced options

Aaron Miller
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Posted: 9th Nov 2006 23:12
That would be doable.

I had support for this at one time, but now code is being ported. Technically scripts control all objects but the player, and the player has 3 differant control types. Im porting over a way to use any control layout, including joysticks. And the ability to display options or not, etc. Its not "completely" customizable, however, the source code of the DarkPhysics version will be freely available to avoid licenses.

I have some early screenshots ready to show of the runtime, but I need to get the internet to show them.


Still searching for suggestions, comments, criticism, etc. Post please.

Also, I will use a customized ODE physics + Other physics for the Win98 version.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Aaron Miller
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Posted: 15th Nov 2006 08:23
I have some bad news. THIS news I am completely, well, I'm pretty mad. To make it short, expect some screenshots by December. This is some bad news for the other developers as well.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Sixty Squares
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Posted: 18th Nov 2006 03:36
And the news is...?

Tutorials:
Array
Functions
db user2006+
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Location: behind you!
Posted: 19th Nov 2006 01:12
(Incase i'm logged in as someone else by accident)
Terribly sorry about that, it must not have been completely posted.

I wont be able to post anything until sometime in December. Work on DarkGE 2 has been slow because I still require BlueGUI, and I am working on various controls/engines for the runtime. I am barely able to use the internet. Basically, everything is set back until this December. I don't know when in December.

Ive already emailed the other developers on GameDeveloper about this.


Please read on...

I am looking for seggestions as to camera controls, control types (eg: human, car, fps style, are already done/worked on). The most important suggestion is what the editor should look like. Considering the code is managed via, a BUNCH of functions, it's easy to update things like that. BlueGUI will be used.


These are some objects in the editor:
segments What makes up the level
entities The controllable objects, dynamic or static
particles Self Explanatory
lights Self Explanatory


I have "editing mode" and "viewing mode" planned out. Editting mode works. So, whatever design you guys come up with that would be great.

All suggestions are welcome, thank you.

Visit the game developer thread!
Aaron Miller
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Posted: 20th Nov 2006 06:47
@TGC
Uh... What happened to my account? First it said I had no avatar, no posts, nothing but a forum name and personal data. It's fine now, but it appeared to be at the state that my account was in about a month after I joined...

@Everyone else
What would you like to see in a game creation utility? What would you like to see in games?

btw: There's a guy here called Tweaker797 who is going to be trained to work on this. That might take a little while, but as soon as it's done, development will speed up alot.

-db

(For my own personal reasons, this was posted at 9:45PM)

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Crazy Programmer
AGK Developer
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Posted: 20th Nov 2006 16:43
I would like to see easy physics and maybe better backdrop features.


3D programmer looking for a team...email or contact on msn for Info.
Zotoaster
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Posted: 24th Nov 2006 16:13
Hey DB User, search Zotoaster in google images and see what you find

Aaron Miller
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Posted: 25th Nov 2006 08:57 Edited at: 25th Nov 2006 08:58
@crazy programmer
What do you mean "Better Backdrop Features?" Like, a way to gradiently fill the bg?

Easier physics? Well, the win98 version will use custom physics mixed with ODE physics programmed by me and BENOJ. The other version will use DarkPhysics... You can specify values for gravity, friction, mass, weight, etc.

@zotoaster
I Did. I found my old "GameDeveloper" image which linked to my 20 line challenge encode/decode functions, and your avatar, which led to a locked thread in geek culture. Why would you have me do that?
If there's any joke here, I don't see it, sorry.

@everyone
GameDeveloper will eventually be as good as the 2nd project, so don't worry about not getting performance, or anything. And, I will have BlueGUI on November, 26th, 2006. (This sunday) So, much more work can be done on the editor, and internal tools.

Also, I've been developing something called "DarkGUI" in my spair time, so, you can all enjoy DarkGUI as an open-source project. Supporting perfect (In my opinion) windows, which have minimize, maximize, close buttons, a customizable appearance, etc. This is not made to compete with anyone else's GUI, it's just an open source project for me to work on when I get frustrated, or bored with GameDeveloper, and can spare a few minutes/hours/thoughts off of GameDeveloper.

Keep up comments, suggestions, and so on please.

PS: Does anyone have any ideas? I thought up the idea just the other day that GD could use a plugin like system for both the editor and the runtime, and that scripts could execute the DLLs, and the editor would be able to search for DLLs, load them, initialize them, then execute an updating command for the DLLs each loop. (This can be done, i figured out parameter specifying and everything) Also, I figured I might as well make a model editor for the project as well (I Have a few screen shots). The file extension is .t3d, which hopefully by the time of the projects release will be able to be loaded directly through the runtime and editor. I'm filled with ideas, but I have to choose which ones to include, and heavily consider everyone elses. Currently, I dont have much feedback from many people.

-db

[edit]
Wow, I chose that as my forum name....

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Crazy Programmer
AGK Developer
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Posted: 25th Nov 2006 20:55
What i ment by better backdrop feature is. There is no need for sky boxes why not make a backdrop command that auto generates a sky with the texture you have given it.
Please tell me if im not making any since.


Load Programmer "Crazy Programmer",1
Aaron Miller
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Posted: 26th Nov 2006 00:51
Well, it kinda makes sense... however, generating a skybox would be fine if there arent that many effects, unless, your'e taking about generatig clouds, lightning, etc.. I could give it a go, but considering your on the team, you can try to add in support for it in the sky module. Aside from that, I think it would be possible, but I would prefer to take care of this through the eXtends plugin, which I dont own yet.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Crazy Programmer
AGK Developer
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Posted: 26th Nov 2006 01:08
Well it would advance along through production but to get it started ill work on a sky generator. first off ill just generate clouds, sun, etc. Ill work on effects later on.


Load Programmer "Crazy Programmer",1
Aaron Miller
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Posted: 26th Nov 2006 04:15 Edited at: 26th Nov 2006 04:17
@crazy programmer
alright.

By sun do you mean a lens flare effect?

Considering youve started programming much earlier than anyone else on the project, I need to explain something real quick:

All code MUST be easily portable, and modular based, meaning everything must be programmed through functions except for the main loop, like this:



Thank you.

But, yeah, that sounds good.

Also, considering you ARE early on the actual programming, I need to know if you'll be programming the Editor, the Runtime, the Script Compiler, or Internal Tools? (It sounds like your going to be working on the runtime.)

Sorry this wasn't in an email.


@everybody
Hope you all had a good thanksgiving, have a good christmas, have fun on all your projects

-db

[edit]
@crazy programmer
Can you program easily with that style of programming? Or can you port your code easily to that style of programming?

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Crazy Programmer
AGK Developer
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Posted: 26th Nov 2006 08:14
Theres one more thing i just came up with. Collision is some times frustrating so why not make automatic collision. Scratch the time of the functions

You could do something like this.

So this way if you use the global collision if any object collides it shows resistance.

With Specific collision if only object 1 collides with another object it shows resistance but if object 2 and 3 collide it goes right on through.

I will update this latter on I have to get some rest.

Just tell me what yall think?


Load Programmer "Crazy Programmer",1
Jeku
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Posted: 26th Nov 2006 20:22
Quote: "Unless square enix uses it"




Dude, how do you plan to have this export for different consoles? I will pretend for one minute that you have dev kits for them (which you don't). It's not legal to redistribute code from the dev kits.

Either that or you reverse-engineered a way to port the exported game to them, which I find highly unlikely. There isn't a software package *in the world* that claims to export to all the consoles. Just thought you should know that. Using logic, I'm calling bluff on that.

You can email me if you'd prefer to answer with details, but speaking as someone who works in the game industry on game consoles, I know that your claim is impossible.

Wolf Dreamer
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Posted: 27th Nov 2006 01:07
How about making it export to the .dif or .map formats?

The last sane human being in a world gone mad.
If you were a cockroach, what type of cockroach would you be?
Aaron Miller
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Posted: 27th Nov 2006 08:02
@jeku
Youre the guy who works with PSPs and just got a game released right? (Sorry, off topic) Anyways, I think you read that wrong. Or maybe I typed something wrong or forgot to type something. I'm aware of how unlikely it is for me to get a Dev Kit. But, if i'm not mistaken it's not illegal to export code written with the DevKit(s), but it would be to redistribute the dev kit. If that is illegal, then why do sites such as xbdev continue to run? I know alot of what i'm doing (Or from your point of view, trying to do) sounds far fetched, and if I heard this, I would be sceptical as well. However, you made a comment on the 2nd project was kind of "out of bounds" considering that this thread is based upon the first. When there is a thread out for the 2nd project, (TGC probably will prevent this) you will be the first to know about it, with all the details. I would like to know however, are SDKs such as OpenXDK (Which allows you to program games for the XBOX) and knowledge of the XBE format (with the ability to program in ASM) illegal? I don't see why Microsoft would go through restricting knowledge considering Bill Gates donated more than (I think it was more than) $100 million to libraries.. Thanks for a response to any of the questions that I have asked, and I hope some stuff was cleared up a little bit.

@crazy programmer
The C++ Specialists on this project would have to screw around with collision and stuff through a DBP Plugin, or maybe even a runtime plugin. The only thing is that (Maybe you misread something) DarkPhysics will be used to handle collision and physics for the most part, however, this is a good idea for the Win98 version, it might be a little slow though.

btw: A just saw the sky (Sorry, i'm not going to respond to emails, I might later though) and it looks amazing! You should definatly continue on that code! With the webpage, my site shouldnt be down, Im just trying to get a "better" provider. I'm thinking about 1&1 but I cant quite count on being able to pay for it all the time, so for now, either website you chose is fine with me, but dont put it up yet. (I still need to give you the images). Im sorry, i think i forgot an email...

@wolf dreamer
.dif? .map? (dif sounds like an image format, map sounds like a MAPPY format. I'm sorry but im unfamiliar with most formats, my knowledge is limited to PE formats, and Source formats. )

Though, any format should be possible as long as I can get a documentation on the formats.

@everyone
I have BlueGUI!!!! (So excited) I have so much work done too, who knew it was so easy to use?! Even the editor's frame rates have boosted up. And I have finally been able to add the look that I wanted to it! I have screenshots, but without an appropriate way to use the internet and upload them, im afraid your going to have to wait a little while longer (Sometime December)..

comments, suggestions, etc. thanks.

PS: Sorry if I seemed a little "moody" in this, but I just found out that the girl I like has a boyfriend...

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Kohaku
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Posted: 27th Nov 2006 17:48
Quote: "I just found out that the girl I like has a boyfriend..."


Bummer!


You are not alone.
Zotoaster
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Posted: 27th Nov 2006 19:11
Agreed. Not as bad when the girl you like likes you back then your best friend comes along and then she likes him... *ahem*, never happened to me though

Crazy Programmer
AGK Developer
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Posted: 27th Nov 2006 22:33 Edited at: 28th Nov 2006 02:29
@ DB user 2006
I will continue to work on the sky. I will work on it a little more then post my work on the forums.

@ All
Thats not as bad as having the girl you like go out with you for 2 days then dump you and say you got the mercy date and then go out with another guy right after yall broke up. Then come to school the next day and lie to you about not going out with anyone at the moment.


Load Programmer "Crazy Programmer",1
Crazy Programmer
AGK Developer
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Posted: 28th Nov 2006 04:28 Edited at: 28th Nov 2006 04:31
Here guys i have been working on the sky and so far it has 2 commands
currently working on 3 more.

Sky Size(1-1000)
Sky Texture "image" has to be in project folder you all know that.


Heres a pic of what i have so far. I know there are seems i am getting rid of them right now. Give me your opinion on what i should change and some commands you would like to see used.



Load Programmer "Crazy Programmer",1
Aaron Miller
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Posted: 28th Nov 2006 06:30
@zotoaster
Uh... Actually, that has happened to me before.

@crazy programmer
I went out with a girl once, then I found out she was cheating on me with another guy. I dont like her as anything now...

Sky loooks fine.

I have a few suggested commands:
set cloud density 1-100 (Percentage based, 0 will not render any clouds)
set clouds on
set clouds off
randomize lightning 0-100 (Set the frequency lightning will appear, also, how much more likely it is to touch the ground)
lightning collision obj (Return collision from lightning with object)
lightning collision x (Return X position from previous collision)
lightning collision y (Return Y position from previous collision)
lightning collision z (Return Z position from previous collision)
randomize rain 0-100 (How much is it raining? (0=Not at all, 1=Very, Very, much)


All of those will improve the runtime very much. But, you do realize that during a DBP Code export, this will be exported as well, don't you?

Anyways, ive been working on some better controls, just finished some FPS Style controls (Needs to be ported). I have been working on some other functions as well. Also, I just fixed the level texturing. I remade the segment rotation code, and am working on a new object data storing system for the editor. I have just remade the code to select differant objects, and all I have to do to perfect it is make sure that data is being received and add the creation of that data to the object placement/selection system.

@everyone
comments, suggestions, criticism, etc. thanks

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Zotoaster
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Posted: 29th Nov 2006 20:50
Quote: "Thats not as bad as having the girl you like go out with you for 2 days then dump you and say you got the mercy date and then go out with another guy right after yall broke up. Then come to school the next day and lie to you about not going out with anyone at the moment."

Lol, I knew this girl, who I'd known for a while and quite liked her. Then one night she met this dude and she was going out with him that night. Two days later she fell out with him. Next time I talked to her (that actual night) she was going out with someone else. The same thing happened for like a week

Crazy Programmer
AGK Developer
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Posted: 29th Nov 2006 21:59
Quote: "Lol, I knew this girl, who I'd known for a while and quite liked her. Then one night she met this dude and she was going out with him that night. Two days later she fell out with him. Next time I talked to her (that actual night) she was going out with someone else. The same thing happened for like a week
"

Wow did you ever end up going out with her. If you did how long did it last?


Load Programmer "Crazy Programmer",1
Zotoaster
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Posted: 29th Nov 2006 22:19
Quote: "If you did how long did it last?"

That's the reason why I chose not to go out with her afterwards

Aaron Miller
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Posted: 1st Dec 2006 05:29
huh...

Well, this being off topic and all, i'm pissed.

Okay, the same girl that started all of these recent threads, she breaks up with the guy that she was going out with. My cell phone is broken, it has been for 2 days, if it wasnt broken, I could have called her (Like I do everyday) and we might have been going out (Don't trust metro PCS cell phones). I know she's going out with another guy for several reasons, but I wont list those right now. Oh, btw, that girl that i'm talking about is the whole reason that this GameDeveloper thing even exists! On top of all that, this guy that shes going out with now has been wanting to go out with her for a while, I mean, this is going to be a long time until they break up, if they do...


Anyways, back on topic:
I altered the GUI only slightly, I changed the listbox to a combobox to save clock-cycles (List boxes are bigger, and display more data, this will save time in the longrun). I got player placement to work. The rotation works fine now, AND it's even better than any previous attempts at perfect rotation. Lights can be placed, though the lights data is still unregistered. The bad thing about this all though is that the code is "dangerous" meaning that if I attempt to make a simple change then I could screw up an entire piece of code. I'm working to make that area of code more efficient, and possibly organize the entire code. I have an idea for a new object management system that would work perfectly, and require less memory than the one currently in "play." I placed in a perspective edit code, and am working out some bugs where when an object is culled it is completely hidden. It shouldnt be, but that might be fixed right now (Untested code added recently). Also, I added in the ability to view the entire level in wireframe. (It works perfectly as far as it has been tested )

I thought of a new culling system as well which has been implemented, but it brought frame rates down from 90 to 20.. With the new object system I'm trying to implement, it should be back up to 90. Or at least 85. (Frame rate averages)

Im going to add a way to change the color of the lights soon (Speaking of which, the objects which represent lights are colored the same as the color they give off).

After all that, then I will be working on an "entity" cursor system. This system already works for lights and the player cursor, but for the lights, the lights have to be placed outside a segment (Being fixed). Once that is done, I should be able to implement many more features, most of which would be required features, such as saving, and loading. Also, I plan on having a way to alter entity specific data through this cursor mode.

After I implement all of the required features, I will start writing a documentation on how to use DarkGE 2. Also, a few days before I give this to my other developers I will try to write a documentation on how to work with the source code (For them only).

Also, for the runtime, I implemented water. The water has waves and everything. This water is for the Win98 version, as the normal version will use DarkPhysics. (Remember, the only differance between those two are the physics)

umm... I think that's about it, the format i briefly discussed in my previous post works, and uh, yeah... I think that's it. Oh, but there is only need for 1 format for both segments, and entities! The only way to change from segment to entity or from entity to segment is to modify the value of "static" in the format.

Hmmm... The DBO building now works through the main menu, as do many other features. Im pretty sure that's it. Anyways, you all enjoy! (Screenshots soon, I promise)

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
dark heart
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Posted: 1st Dec 2006 06:24
wow! nice work, i see another game creater coming! i hope it doesn't involve too much scripting! lol looking good DB user 2006!
Aaron Miller
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Posted: 1st Dec 2006 19:51
thanks

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Sixty Squares
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Posted: 1st Dec 2006 21:25
I'm not sure if this has been mentioned before, but try adding shader support if possible

Aaron Miller
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Posted: 2nd Dec 2006 05:47
@everyone
I have a description made of this, I just copied and pasted this from an email I sent to someone, but enjoy it anyways.

GameDeveloper is meant to create 3D games with ease. The simple, yet powerful editor is used to alter and edit levels, manage game projects, and build the games. In addition to that, the editor is able to export DBO files, and DarkBASIC Pro code. (Hopefully, DarkGDK will be added to this code export). The editor also has snap-to-grid and standard 3D mouse features. In addition, the level can be viewed in a perspective, and editing mode, as well as be shown in wireframe and solid states. Through the runtime, water, and an automatic floor can be used, levels (in the editor too) are 50x20x50. (50 tiles along the X axis, 20 tiles along the Y axis (layers) and 50 tiles along the Z axis). Each tile is a 100x100x100 grid. The player can be controlled as a human, car, aero-based vehicle, or gun. (With more to be added hopefully). The "human" mode is very similiar to the controls in games such as "Crash Bandicoot" and "Super Mario 64" (Forgive how old those titles are). The car mode is, well, basically used for racing games and such. The "aero-based vehicle" mode is basically a jet control, or underwater submarine control. And finally the "gun" mode is for FPS based game control. Skys can be switched out each level (Unlike FPSC, no offense Lee). So can the player. I have plans to be able to switch out the sky/player on the fly though. Also, I have plans for a "plugin" based system. Where, a dll is loaded, and then a single command is called each loop cycle (beginning, and end). That way, it's not just what my team and I programmed into the runtime/editor, its what the user wants to. I would like to, but am unsure if i can (legal reasons, and file format reasons), export/convert GameDeveloper (DarkGE 2) projects into FPS Creator/T3DGM files. (I don't own t3dgm so I would have to buy it). I'm unsure if that covers everything on this, so forgive me if i'm missing something, or if this seems to have dragged on.

@sixty squares
hmmm... You mean like pixel and vertex shaders? All I have thought about was HlSL FX files. But that's a good idea too. Thanks.

@everyone, again
comments, suggestions, criticism, etc. Thank You.


-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Aaron Miller
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Playing: osu!
Posted: 4th Dec 2006 07:53 Edited at: 4th Dec 2006 08:14
[edit]
Woops!

[explanation of edit, edit]
Uh, I found out something pretty cool, then I reread the DBP EULA and found out I cant do that... Damn EULA... Im just glad I altered this before anyone read it.

(nothing that shouldnt be shown, just something that cant be done to a DBP EXE)

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Aaron Miller
18
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Playing: osu!
Posted: 5th Dec 2006 08:12
let me explain some stuff.

I have done some research that led me to find a way to produce actual windows executables from DBP. However, the method at which I planned to use was against the DBP EULA. This research and proven workings of it that I found have been decided to be a most important update to GameDeveloper. Therefor, I am going to examine my DBP EULA, try to find work arounds, if no work arounds have been found, I will try to get TGC to allow me (and the other developers on this) to. Be sceptical if you like, but this is all true. I do regret giving this information so early, however I find it to be important.

Let me explain a little more about this..
The benefits:
1) The icon, and user information can be changed.
2) Media can be saved directly to the executable (Safer media).
3) Possibility to extend the program itself through "safe" DLLs.

The disadvanteges:
1) It might take more time to build the game..
2) This might set back any estimated release dates, as well as raise the price of the GameDeveloper a little bit.
3) As with any program, no media is completely safe.

Disadvanteges, regardless:
1) All variables are "emulated."

Anyways, if I am succesfull, everyone who purchases a copy will be enjoying the ease of use, dbp code exports, and compiled executables.

comments, criticism, sarcasm, statements, comedic remarks, suggestions, etc, always welcome (Preferably comments, criticism, suggestions, and questions).

-db

PS: I dont expect you to not be sceptical. I would be sceptical too if I read the same thing. (You will all see results very soon. Maybe even a demo too, dont worry)

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
db user2006+
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Location: behind you!
Posted: 13th Dec 2006 06:06
What I wanted to do is fine. (That i explained in the last post)

But I do have some bad news:
The internet has been delayed until january, sorry, december and christmas and all, i became broke.

Mean while:
I have created a template for Dev-C++ for a DarkBASIC Professional plugin. Once I have the internet it will be released, for free of course.

It's been tested for differant situations, and it works fine.

Visit the game developer thread!
Diggsey
18
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Location: On this web page.
Posted: 14th Dec 2006 21:39
Looking good

What do you mean by:
Quote: "
produce actual windows executables from DBP
"


Isn't that what DBP does anyway?

When you say about the icon and stuff, can't that be done through a .dbpro file?

Xenocythe
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Location: You Essay.
Posted: 14th Dec 2006 21:56
I think he means what I am also asking now:

How can your program create exe's for the person's game?

-Mansoor Siddiquie

db user2006+
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Posted: 17th Dec 2006 03:15
@diggsey & Xenocythe
Yes, dbp does do that, but dbp programs dont usually do that, and mine will be able to, it sort of can right now, I just need to port, and "specialize" code.

@everyone
Ive been working on a dbp plugin called "DarkTwilight." So far it has 60-70 commands. It is planned to be free. It is meant to be used with GameDeveloper, however, the commands used specially for GameDeveloper will be stripped out for the free one.

-db

Visit the game developer thread!
Trinity Pictures
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Location: Leesburg, VA
Posted: 25th Dec 2006 03:11 Edited at: 25th Dec 2006 03:12
Hey if youre still taking suggestions, the kind of game making software we need should be a cross between 3D Gamemaker and FPSC. t2dgm in the sense that there are many generas to choose from when making a game. FPSC in the sense of the easy editors. But it should support multiplayer and a good menu making system. There should also be larger level maps and it should be able to support outdoor levels. I'm sure I could go on and on. But please tell me when this is released, this looks pretty awesome.

Game Programmer, Modellor of Encrypto Studios.
Hatchet about 9% Complete (2D Game)
db user2006+
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Location: behind you!
Posted: 26th Dec 2006 05:09
Well, if it looks awsome now, wait until these new shots are uploaded, ive started on a "User" system, and have allowed the editor to be customizeable via an INI file, and my new INI parsing functions. The map size is 50*20*50 (50 in width and depth, 20 layers), with each tile being in a 100*100*100 size. I have no plans for creating customizeable settings yet, as the system relies on these dimensions. Also, I am working on rewriting the file saving system, which never really worked in the first place, but trying to make it work now.

In the essense of T3DGM, and the easy FPSC editor, that's how I planned this, the editor is already like FPSC, except, larger, customizeable. Everything will be controlled via "compiled" scripts, which will be much quicker than FPSCs.

Quote: "t2dgm"
Did you mean t3dgm?

If not, I have never actually thought about putting a 2d game making system in the package until a month or two ago, so it really wouldnt be that planned out. The 2D Game making system was originally planned for DBP, but recently I decided to do it in a, erm, differant language.

@everyone
Yes, this is planned to be the best thing it can be, which is why, I will be porting my code, over to another language (provided everything is supported in the other language). This is actually recently confirmed news, so none of the other developers know about this, however, the other developers (or at least those lucky enough) will be purchased the SDK, and then trained to use this SDK. For these developers, please email me to get more details.

@crazy programmer
Is there any news on the sky? The weather system or anything? Please email me, or post with these.

@benoj
Uh, anything at all? Are you alive?

-dt, Merry Christmas

NOTE: Formerly known as db user 2006+, if it didnt go through, I am now darktwilight.

GD team leader
BENOJ
18
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Location: UK
Posted: 26th Dec 2006 15:15
Hi, yes im still alive, sorry i havent posted on here in a while. Its Exam season for my year.... so not so much time free. Send me an email with what you want me to get working on and i'll do my best.
Thanks,
Ben



Profit
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Location: United States
Posted: 26th Dec 2006 16:33
What other "language" are you going to be using?

common people are walking in line.

Mitsu Fly Ride.
db user2006+
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Location: behind you!
Posted: 28th Dec 2006 01:07
@benoj
Good to know! (I knew I saw that avatar I just chose somewhere before) I'll do that.

@open_froz
I'm going to be using c++.

@moderators
This thread shouldnt be locked because this project is meant for this community, and website. Also, I will be using this thread to show off the dbp plugin i'm working on, as well as give away several of the GUIs I have made.. Thank you.

@everyone
In the meantime, I will still be working on DarkGE in DarkBASIC Pro to get my ideas across.

GD team leader
game developer representitive
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Posted: 31st Dec 2006 00:22
Hello all.

This is db user 2006+, and technically crazy programmer, BENOJ, and Tweaker797 (Tweaker something anyways). This is a joint account which will be used specifically for the GameDeveloper project. And used to pass on official information about the project.

The first note of official information is: The screenshots should be on the internet by January 4th, sadly, they will be in a .rar archive because they have built up to be to big (Memory wise, and size wise).

Also, official beta downloads, screenshots, and information will be posted up through this account.

Enjoy this information.

-db user 2006+

Visit the GameDeveloper thread!
Trinity Pictures
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Location: Leesburg, VA
Posted: 4th Jan 2007 13:34 Edited at: 5th Jan 2007 01:46
Quote: " "t2dgm"
Did you mean t3dgm?"

Yeah sorry. I meant to say The 3D Gamemaker (which rocks by the way!)

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Playing: osu!
Posted: 5th Jan 2007 04:15 Edited at: 5th Jan 2007 04:52
Ah, that's alright. Anyways, here are some screenshots, sorry, they are archived, but there is a good reason, the size. So enjoy!


btw: I now have the internet, and can use it regularly!

[edit][/edit]

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2

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Aaron Miller
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Joined: 25th Feb 2006
Playing: osu!
Posted: 6th Jan 2007 08:13
Hello All!

Now then. Too business.. I am pleased to announce, the unofficial release of the DarkGE Tool!

Enjoy..

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2

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game developer representitive
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Posted: 6th Jan 2007 08:40
Official Announcement:

I welcome you all to the Tree3D Forums. Home of GameDeveloper. Please join, and what not. Any questions? Suggestions? Comments? Criticism? Ideas? Thoughts? Sarcasm? Contributions? Evil Schemes? Pointless Conversation? Important Public Converstation? Questionable Interests Conversations? Legal Conversations? "I Hate My Boss" Conversations? Increasingly-Long-Statements-Such-as-the-one-i'm-doing-now,-as-in-while -i'm-typing-for-seemingly-no-reason-and-i-have-already-forgot-what-i-am-doing-right-now-or-something-so-yeah-keep-reading type of a statement?

You can do it all, well, almost all, of it here:
http://z8.invisionfree.com/tree3dSoftware/index.php?act=idx

Enjoy!

-posted by db user 2006+

Visit the GameDeveloper thread!
Wolf Dreamer
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Location: the land of chaotic dreams
Posted: 6th Jan 2007 16:09
You really should register a domain somewhere, and put information on it.

I downloaded the thing, but it doesn't seem to have all the code icons you see in the screenshots in your initial post.

I haven't really been keeping on on this thread, just passively glancing, so perhaps something changed.

If you don't want to pay for hosting and to register a domain, you can always just get a free website from geocities or wherever.

The last sane human being in a world gone mad.
If you were a cockroach, what type of cockroach would you be?

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