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Work in Progress / [LOCKED] Game Developer - thread 2

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Aaron Miller
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Posted: 6th Jan 2007 21:05 Edited at: 6th Jan 2007 21:09
What do you mean all the code icons? I have uploaded the new screenshots, from 1-21. I'll upload another screenshot now so I can show what a more recent version looks like.

[edit]
Here's a screenshot

[/edit]

[edit2]
The only part of the image that has been altered are the blured parts to hide code, and a programmer's name. The background in the image is not the one you will see upon running the program, the background in the screenshot(s) are of my own favorible background, and can be customized.
[/edit2]

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2

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Aaron Miller
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Posted: 7th Jan 2007 02:14 Edited at: 7th Jan 2007 08:50
Hello All!

Enjoy the following:
A Dev-C++ DBP Plugin Template: http://forum.thegamecreators.com/?m=forum_view&t=97069&b=5
A Console Plugin for DBP: http://forum.thegamecreators.com/?m=forum_view&t=97060&b=5
And some odd videos: http://forum.thegamecreators.com/?m=forum_view&t=97186&b=2

Also, I would like to welcome the newest beta tester, Trinity Pictures to the Tree3D team.


And further more, I would like to welcome a new alliance with Soharix: http://www.soharix.homestead.com

And coming soon, the Tree3D Website, and hopefully a logo. GenieSoftware was a taken name.

So, yeah, comments, etc, appreciated.

-db

[edit]
Why do I have 2 accounts?? I dont remember creating 2...
[/edit]

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Trinity Pictures
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Posted: 8th Jan 2007 03:01
Quote: "Also, I would like to welcome the newest beta tester, Trinity Pictures to the Tree3D team"

Thanks. If you want I could also help with some other stuff, make models, advertise, etc.

-Trinity

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Posted: 8th Jan 2007 08:04
That would be great Trinity.

The models happen to be the most important, I have only tested the "Death" model I made (Grim Reaper), and that is definately very poor.

Every model should fit within a 100*100*100 grid, knowing that the player will usually be 40% that scale (Ninja model from DarkMATTER scaled by 2500*2500*2500).

The download is ready, and there (in the above post (2)).

Not looking for beta reports on that though, I know its not really working all that great, (its not the worst thing that youll ever see though!) but its still worth a download.

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Aaron Miller
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Posted: 10th Jan 2007 06:52
Official Announcement:
The Tree3D Software website is up! It might not be very complete, but it provides some information.

Visit Here:
http://www.freewebs.com/tree3d/

Tree3D is a proud partner with soharix, viewable here: [href]

Enjoy.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Trinity Pictures
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Posted: 10th Jan 2007 13:15 Edited at: 11th Jan 2007 13:39
Great site! I added it to my favorites!

EDIT
A few suggestions. If possible not only should you have driving physics but also boat and plane physics. (I've always wanted to make a plane game) And in that one screenshot it shows something like ADD MEMBER whats that for (I was thinking you should have something where you just put in the names, positions, txt color, background color, and it makes credits for you. Kind of like Windows movie maker)

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Posted: 12th Jan 2007 10:18
Ah, let me explain that feature:

There is a (not fully implemented) team feature, which allows differant users (with differant accounts) to access data. An administrative account (Master account) will manage the entire project, no restrictions. The administrator can then set restrictions for other users. Those users can only deal with the tasks that the administrator allows, such as applying programmed scripts, dealing with enemies, players, and other object placements. Controlling the properties of levels, objects, etc. Then there is the point of a user profile. In addition, there are seperate saves for each user, and an administrative save in case a user screws up. The administrator can access any user account with a master password, and so on.

Please note, all of that is still being implemented. Certain stuff is there, and commented out for the sake of a more stable build.

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Diggsey
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Posted: 12th Jan 2007 20:43
I get a few message boxes saying '1', and then it starts.
After that, whenever the mouse is outside the area, it all goes yellow. The program closed when I tried to add a teleporter.

It also closes when I go into perspective view after placing some ground segments, and the help doesn't work

PS
I am running winxp now

Trinity Pictures
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Posted: 12th Jan 2007 22:15
@DBUSER
I see. Very cool, very useful.

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Posted: 13th Jan 2007 02:22 Edited at: 13th Jan 2007 07:31
The message box's with the 1's were for debugging purposes. I must have forgot to take the messageboxes away.

Im not sure why everything goes yellow. Perhaps a screenshot?

As for the teleporter, I think I know why that happens.

And, the perspective view problem, thats just very strange. Everything works for me. How many times have you tried? Where has the cursors been when trying (X, Y, and Z)? Has anything happened before changing into perspective mode? Was the console acting weird before trying?

@everyone
Guess what... DarkGE 2 is being made Open Source. I will release the source code in about 2 hours (I have some things to do, not to the source code, but other things to do). I figured, if you use it, come up with an awsome idea, why rely on me to implement stuff (and other developers). Besides, I need to work more on the runtime and other stuff.

-db

[edit]
Here you all go. The source code to DarkGE 2. Enjoy.

You need BlueGUI v2.0. My console plugin. And my messagebox plugin.

Another plugin is attatched called "DarkTwilight." That plugin is still being worked on, and so, no support is added for that. Several other plugins might be attatched as well.
[/edit]

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2

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Oolite
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Posted: 13th Jan 2007 12:46
Wow, thats really generous, thank you

Trinity Pictures
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Posted: 13th Jan 2007 18:27
Hey, um. Do you have a version of DarkGE that will work on DirectX 9 instead of just 9c?

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
MExe
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Posted: 13th Jan 2007 19:20
DB user, for now I only would give you one suggestion: just drop down support to Win98 and/or WinME, you will cut off A LOT of problems and headaches and developing time (some of them may also be NOT solvable...).
Just keep running on Win2000, WinXP and maybe Vista.
BENOJ
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Posted: 13th Jan 2007 19:54
at the moment thats what we are aiming to do as far as i know, becuase er... well Mac's suck ass (in my opinion ) and we have no Linkux to test so far, but we are planning on expansion to linux after we have got the core of the engine etc.. done
or something along those lines.

-BEN



Aaron Miller
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Posted: 13th Jan 2007 20:25
Yes your welcome. Because this is now on the second page, I should restate, DarkGE 2 is Open Source. Description is on the last post, in page 4.

@Trinitity Pictures
I think so, but, er, I dont really think it would be called DarkGE 2, at most DarkGE 1, but I think that would drive into the EasyEdit portion of software. I have the DirectX 9.0c install for December 2006 (Without internet hassle, it's about 50-60MB). If it's not illegal, and you like, I could upload it.

@BENOJ
Yeah, Mac's suck! More seriously though. I didnt lose my Linux yet. The only problem is the CD drive isnt working on my main computer (Windows XP), so I have to communicate through computers via a 1GB USB (Somewhat slow, but that's what i'd expect).

Actually, about that CD drive, it opens and closes and everything. And when I start my computer, if I dont mess with the CD drive, windows will register it as there, then, if I do mess with it (Like open it, close it, etc), windows will not register it as there. Anyone have any non-costly solutions to fix that problem?

@everyone
Windows Vista is not out yet (As far as I know), and so, I can not test on it. And even if it was, I have many bills to pay, so I would have to save up.

@developers (For GameDeveloper)
Windows Vista Business edition will be used. I see no reason to get Windows Ultimate edition, its more money, and has less features. I believe the upgrade from XP to Vista Business will only be $200. So, start saving up, because I dont have the money to buy everyone a Vista Business edition. Sorry. But, all in all, i'm satisfied with what features Vista Business has to offer (One is drive encryption), and I think everyone who gets it, will be too.

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
BENOJ
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Posted: 14th Jan 2007 01:29
sounds like your IDE cable has messed up, you can buy one of these for less than 5 pounds. they're simple to put in aswell, even if your not sure how to do this. If it doesnt work then its you DVD drive. And again they are seriously easy to put in , less than 20 pound for a decent one.

I think im gonna be getting Vista Ultimate, becuase i have a kind of issue with my stuff has to be the best... im a bit obsessive compulsive i think so we can test it on mine when ibuy it hopefully. Its out at the end of january i heard on the last update, but in europe its being delayed apparetaly, though i did hear about this a while ago, something to do with adobe protesting the new PDF replacement thats coming on vista. So i may be delayed in getting the software

-BEN



Aaron Miller
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Posted: 14th Jan 2007 02:25
Ah. Thank you BENOJ.

Anyways, perhaps this will help people with features of Vista, and decide which version is right for them.

Well here's a table about the main features on vista for the editions:

Vista Home Edition: BUY - $200, UPGRADE - $100
* No Aero Glass
* No Mobility Center
* No Media Center
* No XBOX Connectivity
* No Drive Encryption

Vista Home Premium Edition: BUY - $240, UPGRADE - $160
* Aero Glass
* Mobility Center
* Media Center
* XBOX Connectivity
* No Drive Encryption

Vista Business: BUY - $300, UPGRADE - $200
* Aero Glass
* Mobility Center
* No Media Center
* No XBOX Connectivity
* Drive Encryption
* + Connect to Windows domains

Vista Ultimate: BUY - $400, UPGRADE - $260
* Everything


-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
Trinity Pictures
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Posted: 14th Jan 2007 05:38
Quote: "If it's not illegal, and you like, I could upload it."

Cool. Hey, DB user are you planning to sell this program on The Game Creators website? That'd be sweet.

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Posted: 14th Jan 2007 06:09
Yes. Well, DarkGE is now Open Source, however the rest of GameDeveloper is not. So, I will ask that TGC sell it. When I spoke with Richard Davey he said this:
Quote: "
GD would have to be *exceptional* for us to consider it. T3DGM for example had two 3D artists working on content full-time for months, creating hundreds of unique textured animated models, plus sound tracks, music, effects, etc. That is why it appeals - zero 'creation' required. GD would have to offer something very similar to be on the same level of appeal.
"


So, I am trying. At this time, allow me to note this (I think I have already said it):
GameDeveloper is now a C++ engine (made by myself, BENOJ, Crazy Programmer, and Tweaker797), this engine is a 3D gaming engine, which makes use of both DirectX and OpenGL, as well as multiple platforms such as Linux and Windows. I dont care for Mac so much, but I will try coding for it. OpenGL is the main renderer, and Windows is the main platform. Once I get vista, I will begin on DirectX 10 programming for the platform. Actually, I'm slightly holding off on programming with DX 9.0c because of the large difference, for example, appearantly no vertex buffer or FVF data needs to be setup for X10, and so that makes programming for it, a WHOLE lot easier. (The vertex buffer doesnt like me)

You may be wondering: "Hey wait a second! I dont know C++! How is this at all usefull for me?"
Well, this is being made into a DBP Plugin so you can keep on coding with DBP and use this engine. Of course, for Linux, and maybe macintosh, you will have to use C++.

The features? All of the plugins I have made will be used with this engine, the 3D engine, sound, input, files, etc.

Those are all the realistic features. Features that would be nice to add later on (And doable) would be:
- Physics
- Networking
- AI
- Encryption/Decryption
- Scripting

And so on.

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
BENOJ
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Posted: 14th Jan 2007 15:41
I've Just proorderd vista ultimate OEM cheap as chips i couldnt belev it!
https://www.overclockers.co.uk/showproduct.php?prodid=SW-041-MS

£114 + 64bit addition Loving it

-BEN



Aaron Miller
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Posted: 14th Jan 2007 21:32
Do they deliver to america?
What might that price be in USD? (Searching for exchange rates)

-db

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
BENOJ
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Posted: 14th Jan 2007 21:58
from XE.com it works out at : 223.389 usd
im not too sure if they deliver to the US the site is http://www.overclockers.co.uk

ps Look at the tree3d site i've uploaded an exe of the camera class i've bin working on.

-BEN



Aaron Miller
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Posted: 14th Jan 2007 22:43 Edited at: 15th Jan 2007 07:24
Alright then.

Uh, USD only allows 2 decimal digits. And usually our government screws us over by rounding up, so it might be $223.39..

-db

[edit]
I figured, we might as well look back at what GD used to be like, to take note of the advancements:

[/edit]

[edit2]
Testing out my new sig..
[/edit2]


Aaron Miller
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Posted: 17th Jan 2007 23:29 Edited at: 18th Jan 2007 06:55
No replies? Everyone does reallise it is Open-Source now, don't they?

The source code is here: Click here to get the Source Code to DarkGE 2

-db

[edit]
There is also a forum, please, do feel free to join/look around.
[/edit]


game developer representitive
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Posted: 19th Jan 2007 06:46
DB User 2006+
======================================================================
We will soon need Linux Beta Testers.

What this means for current beta testers is:
1) If you have a Linux, you will be asked to test for that as well, though un-necessary
2) If you do not have a Linux, then you will still beta test (If you still want to, that is).

-db

Visit the GameDeveloper thread!
Wolf Dreamer
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Posted: 19th Jan 2007 16:33
Quote: "
I figured, we might as well look back at what GD used to be like, to take note of the advancements:
"

Do you still have all the Game Maker icons, or something like them, for people to easily make code with? I can use Game Maker rather well, but doing things through code gives me problems at times.

I'll post a link to this on my forum, since I know a few people there own DarkBASIC Pro, and if its open source, they'll probably go for it.

The last sane human being in a world gone mad.
If you were a cockroach, what type of cockroach would you be?
Aaron Miller
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Posted: 20th Jan 2007 03:14
Quote: "and if its open source, they'll probably go for it."

Shame no-one goes for software because it sounds appealing to what their concerns are.

As for the GM buttons, i'm afraid not. It uses a true GUI now, and everything can be (Er, will be) controlled via scripts. I plan on making a script-editor which can be controlled completely through code, or similiar to GM though. (And allow users to make their own custom buttons.)

-db

PS: Has anyone even downloaded the source???


Wolf Dreamer
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Posted: 20th Jan 2007 03:22
I meant some people help in a project if its open source.

Anyway, F1 doesn't make help appear, and the help folder is empty.

Some documentation would be nice.

And maybe an example map.

I notice there is a folder which has a differant image than the normal folders do. How did you do that?

The last sane human being in a world gone mad.
If you were a cockroach, what type of cockroach would you be?
Aaron Miller
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Posted: 20th Jan 2007 03:34
Quote: "I notice there is a folder which has a differant image than the normal folders do. How did you do that?"

Which folder is that? (Or show a screenshot)

If it's a folder with a picture of an "Install CD Box" type of thing, then I can explain that, if not, then i'm worried.

Yes, i'm afraid there was documentation, however it became out-dated, and rather crappy (Also, not everyone was properly credited, and the documentation was really just a .EXE file which used the .NET 2.0 framework, not very helpfull).

As for the example-map, i'm afraid loading/saving doesnt work yet ( Why do those never seem to work for me?? ) But there should be some .DBO examples showing the use. And you can export your own .DBO

In regards to the help again, the background shows a brief description of controls.

-db


Aaron Miller
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Posted: 21st Jan 2007 04:22 Edited at: 21st Jan 2007 05:03
Wolf Dreamer, are you going to reply?

-db

[edit]Source does not appear to be downloading all the way. Am uploading it again[/edit]


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Wolf Dreamer
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Posted: 21st Jan 2007 20:36
Yeah, its a "Install CD Box" type of thing.

I wasn't aware you could change what the icon for a folder looked like. How do you do that, and can you make anything?

The last sane human being in a world gone mad.
If you were a cockroach, what type of cockroach would you be?
Aaron Miller
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Posted: 22nd Jan 2007 00:59 Edited at: 22nd Jan 2007 08:15
Heres how you change the icon of the folder (Roughly from memory):

1) Right click the desired folder, go to properties in the context menu
2) Click on the customize tab
3) Click the change icon button
3b) The default icon list will appear from shell32. You can choose a differant list, as long as the icon is there
4) Select the desired icon, and click apply.
5) Close the properties box. Make sure that the hidden file "desktop.ini" is still there. If so, make sure to include it with distributions of the folder.

Hope that helps

-db

PS: What do you mean "make anything?" Do you mean, choose any icon? If so, then yes, so long as the discussed above is in affect.


[edit]
Also, I am pleased to announce there will be several additions to the "GameDeveloper" package.

1) A Runtime plugin, which allows the ability to actually create variables in DBP.
2) An RPG plugin, which takes all the setup out of an RPG, and allows you to perform RPG Calculations, such as attacking an opponent, using inventory items, weapons, etc. Everything will be taken care of.
3) A DBP Extended functionality plugin, which allows the use of many things DBP does not natively offer.
4) An RPG Creator, which allows the creation of RPG games, easily.
5) An OpenGL Renderer for DBP (Its been done before, but this has extended functionality in OpenGL)

[/edit]

[edit2]
In addition, source code to the RPG Creator will be given, as well as the source code to the runtime for DarkGE.
[/edit2]

[edit3]
Here is a very early screen shot from the editor. (Just started on it about this time yesterday)


[/edit3]

[edit4]
Testing out new sig
[/edit4]

[edit5]
Quick update on the RPG Engine, it now has color (Besides white). I also fixed a bug where the program does not update some of it's internal resources (variables which need to be reset, and image data which needs to be set).

[/edit5]


game developer representitive
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Posted: 22nd Jan 2007 01:06
Im afraid I have lost contact with Crazy Programmer, and there is now a "void" in the programmers list. In addition, another programmer, Zach Debar, is still in training, and can not program a thing.

So, in short, I am looking for some more programmers.

If you would like to know the benefits, or more details, feel free to email me at gamedeveloper@rock.com. Or darktwilight@rock.com.

You are free to ask about such here in the forums.

-db

Visit the GameDeveloper thread!
Aaron Miller
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Posted: 23rd Jan 2007 02:35 Edited at: 23rd Jan 2007 02:37
Suggestions? Comments?

[edit]@Mods:
Sorry for sig-rechange. Resized, and now testing new sig.[/edit]


Aaron Miller
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Posted: 26th Jan 2007 02:12 Edited at: 28th Jan 2007 00:33
Sorry that the last 3 posts were made by me (Not counting this one), but, comments, suggestions, criticisms? Anything? Is there anything I can do/add/modify to make this more interesting? Or anything?

Cheers,

-db

[EDIT]
Please view one of our other forums.

Click here to access the forums

Cheers,

-db
[/EDIT]


Aaron Miller
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Posted: 30th Jan 2007 07:25 Edited at: 30th Jan 2007 07:27
Hello all.

I am pleased to announce the latest addition of the GameDeveloper package, the ChaosIDE.

It's still incomplete, however, very nice (In my own oppinion), and for some reason, the use of it, makes me feel much more "at home" with it.

Cheers,

-db

PS: Attatched is an image of the ChaosIDE.

[EDIT]
Enjoy an image of the IDE.


[/EDIT]


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Trinity Pictures
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Posted: 11th Feb 2007 06:19
Hey! This is still looking great! Do you still need a stock media modellor? If so, please e-mail me at Iliveforhim93@wmconnect.com. I am still learning to do animating, though, so all I can do is model and texture at the moment. If you want I can show you some of my W.I.P. models. Good luck with this!

Artist/Modellor of Encrypto Studios

Logo made at http://www.grsites.com/logo
Aaron Miller
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Posted: 11th Feb 2007 22:12 Edited at: 11th Feb 2007 22:14
Thanks Trinity Pictures.

I've sent an email.


@everyone
I have been working on a programming language called "Firefly BASIC", I feel it is a great addition to GameDeveloper, and adds in the Plugin-Architecture of DBP to a powerful language such as C++, all with its BASIC like syntax. View an example of a source file:


And a list of the reserved words:



Any explanations on any of these, I would be glad to give.

Cheers,

-db


[EDIT]
FireflyBASIC uses no part of DBP. The parser is built in DBP to view a quick solution in building it, and will be converted, once completed. I have not built any of the components in DBP. I am also, NOT competing with DBP. Just to clear things up.
[/EDIT]


"There's no such thing as a stupid question, just stupid people."
Aaron Miller
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Posted: 15th Feb 2007 04:19 Edited at: 15th Feb 2007 04:20
Hello all.

I have made an announcement about the ChaosIDE *Bottom Post*, which is viewable here.

Also, some work has been done to Firefly BASIC, it now uses a special DLL which acts as a "renderer." There are several renderers planned:


A template to those types of DLLs will be available soon for the Dev-C++ IDE.

In addition, a plugin template for Firefly BASIC (for the Dev-C++ IDE as well) was available, however the format for these plugins has been changed, due to the new way which renderers will be handled. I hope no one minds waiting a little longer for that.


Also, Kieran and I have started development on an RPG Engine (No screenshots are available yet) which will be turned into both a DBP DLL, and Firefly BASIC DLL (Plugins). This is the progress:

There may be more done, however, I would need to check to make sure.


Please help me out!!!

I like hearing suggestions, comments, criticisms, and reported bugs (If any). I especially like suggestions, and criticisms. So, if you have any, please DO post about them. Because, chances are, if you have a suggestion, I will listen to it, and consider it. If you have a criticism, I will rush to fix whatever problem, you have found. If you need help understanding something, I will try my best to help you understand it (Involving GameDeveloper, or DarkBASIC Professional that is, or course, for this thread, GameDeveloper).


Cheers,

-dt

[EDIT]
PS: RPG Engine is 3D. The 2D RPG Engine is getting moved to C++ for "internal reasons."
[/EDIT]


"There's no such thing as a stupid question, just stupid people."
Kieran
17
Years of Service
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Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 15th Feb 2007 04:49 Edited at: 15th Feb 2007 06:57
I don't mind you posting that but I do think that this shouldn't be discussed this early on, because its just best in my opinion. (about the RPG Engine)

im sorry if this seems selfish but I will tell you later why

EDIT: sorry how rude of me....i should post some feedback on the rest of game developer...

First: EasyEdit looks quite nice good work
Second: ChaosIDE RULES! (lol i love the webpage browser makes programming feel more fun that IDE) well from what ive seen anyways
Third: Firefly Basic sounds nice! keep it up

Kieran
17
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 15th Feb 2007 07:01 Edited at: 16th Feb 2007 05:20
Quote: "FireflyBASIC uses no part of DBP. The parser is built in DBP to view a quick solution in building it, and will be converted, once completed. I have not built any of the components in DBP. I am also, NOT competing with DBP. Just to clear things up."


yup i agree 100% firefly BASIC wasn't made to compete with DBP

Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 16th Feb 2007 03:22 Edited at: 19th Feb 2007 09:15
Ok then.


Cheers,

-db

Please read this!


[EDIT]
Tree3D Forum servers have been moved. New forums now exist. When you register, you will get a "Debug Error", worry about that none, your account will still be created. That error is because my server will not allow my website emails. At least not currently.

View the website here: http://www.tree3d.co.nr/

[/EDIT]


[EDIT2]
View the forums

I have setup, and basically completed my forums, for many various things. They can be viewed here.

An image is attatched.

[/EDIT2]


Tree3D Software... Because a 2D tree isnt good enough.

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Kieran
17
Years of Service
User Offline
Joined: 6th Aug 2006
Location: Hamilton, New Zealand
Posted: 18th Feb 2007 03:40 Edited at: 18th Feb 2007 04:02
Ok i changed my mind, now that the RPG engine is a bit further i think its fine to be discussed...

BTW heres a clickable link to DB user 2006+'s website

http://www.tree3d.co.nr

thanks

Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 24th Feb 2007 06:54
Hello all.

Moderators, please lock this thread.

Because of how GameDeveloper changed from a single game development product, into a series of tools which help dark basic professional, and which are programming languages them selves, nothing is really optimised.

Also, people seem to be ignoring this thread a bit.

In addition to all that, I have set this project aside to work on the RPG Engine, WinGUI, and certain parts of FireflyBASIC.



Cheers,

-db


Enter my forums here.
indi
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 5th Mar 2007 08:28
locked by request

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