Quote: "Woah! thought you all knew its 3dsmax, my apologies! Lol why does that make your repect for me drop, think about it, all the 3d models you have seen in the trailers will still me ingame, as with the game model, each shadow can be rendered or lightmapped so its not like there is much diffrent, only the renderer. Code it very in depth and detailed, it features plenty of diversity and playability already, as for more media and levels....you will have to wait and see, I perfer to release shots and trailers in sections, lol if you gave you everything we had now then you wouldnt come back.
DaZ
"
You are correct about the 3d models existing, but the few weeeks that most us have been working hard on a game engine, all you have shown is models. You have very little
shown (your code demo was just loading in models and adding simplistic movement and a few images) in terms of coding done, which I belive should allways be done first. While your models are quite frankly amazing for how much time you have been working, the fact that the movie was not produced in dbp takes out the "amazingness" out of the demo, since we had seen the majority of those models already. If your engine is able to pump out those kind of graphics, then it would a much different story.
around here.. normal's just a setting on a hair dryer