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FPSC Classic Product Chat / FPS Creator X10 Technology Demo!!!

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RickV
TGC Development Director
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Posted: 31st Jan 2007 16:26
Hi,

Here's a new video showing our FPSC X10 technology demo:

http://www.youtube.com/watch?v=YQ3VhbyPLbo

Due to the current drivers on Vista I'm not able to output the feed to my capture PC so I've had to record direct from the monitor (as we did before). It will give you a good idea of the speed of DX10, Vista etc.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Butter fingers
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Posted: 31st Jan 2007 16:44
Yay.

It's looking sick. Such a shame that we'll have to blow about £400 to get using it though!

Mickm
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Posted: 31st Jan 2007 16:46
Looking pretty sweet so far.

Quick question can you give us the spec of the computer that was running the demo? (IE; processor, ram, video card.)

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Locrian
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Posted: 31st Jan 2007 16:52
Nice looking stuff there....
bond1
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Posted: 31st Jan 2007 17:21
April 2007....sweet!

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
RickV
TGC Development Director
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Posted: 31st Jan 2007 17:26
Intel Quad core with an 8800.

Note, FPSC make no use of Quad core in the game as of yet. It only uses it for the lightmapping.

Here's an image to give you a better idea of the quality.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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Silvester
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Posted: 31st Jan 2007 17:29
Too bad the movie isnt loading

-Prince Of Darkness
bdgbdg
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Posted: 31st Jan 2007 18:39
One thing I noticed, the real time shadow effect can be implemented using the GPU Instancing or is it too much for FPSCX10 to handle?

Project FPS - 71%
JohannesM
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Posted: 31st Jan 2007 19:08
Can this run on windows xp?

www.freewebs.com/supahsfpscstuff THE FORUM IS UP! JOIN NOW AND GET UNREALEASED MODEL PACK! Space open for first 3 joiners.
Silvester
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Posted: 31st Jan 2007 19:22
No,As XP doesnt support DirectX 10.

-Prince Of Darkness
filya
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Posted: 31st Jan 2007 19:42
Nice
With graphics like that, everyone would think of making a commercial game!! But since everyone would have the same graphics, it again boils down to the story,gameplay, design etc (which is what makes the difference even now )

-- game dev is fun...but taking up too much time --
Benjamin A
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Posted: 31st Jan 2007 20:49
Looks cool.... hopefully we will have a stable V1 before this is going out, because Lee may end up being very busy fixing bugs for X10 after April.

http://www.gamefun4u.nl/index.html
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Mickm
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Posted: 31st Jan 2007 21:49
Quote: "Intel Quad core with an 8800."


Thanks Rick.

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RedneckRambo
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Posted: 1st Feb 2007 00:36
This came out too good. Now I need to get money.

Tiggle Bitties

Bloodeath 6 6 6
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Posted: 1st Feb 2007 01:59
Amazing, first thing im getting for computer this year

You'll Know When You See It.

Death has no end
Origin
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Posted: 1st Feb 2007 10:37
Nice!


Candle_
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Posted: 3rd Feb 2007 07:49
interesting


MY FPSC FILES
TheDaddy
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Posted: 3rd Feb 2007 10:07
Uhm...

It looks good but I am not convinced...

1) You need a QUAD cpu machine with an 8800! That's over £1000 just for cpu and graphics card!

2) It doesn't look like it's that fast considering the huge amount of power from that kind of hardware, eyecandy yes, but I believe optimazation should be first.

3) What happens to people like me who just bought v1 which by the way isn't complete)with all the packs will the packs be compatible with x10?

Behind you!
pdidy
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Posted: 3rd Feb 2007 10:12
question when a game is built with x10 .
what spec machine will be needed to play
a game created in in x10, apart from vista
will the machine need to have high spec.
or just direct x suported graphics card,
PAS
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Posted: 3rd Feb 2007 17:01
It looks like you will be able to have a cool game. However, it seems like it will only be able to be played by few people. Maybe after Vista becomes more widely used, but it does not seem worth upgrading to right now.

K.L. Phair
PAS
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Posted: 3rd Feb 2007 17:02
Another thought, will Signs IV and other add ons that are not sold through TGC be able to work with this program?

K.L. Phair
Olby
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Posted: 3rd Feb 2007 20:56
I see this totally useless until like 2 to 4 years are passed and when quad core processors and DX10 cards will be available to anyone then maybe there will be a small market for these games. Until then its just a nice eye candy for hardcore gamers imo.

AMD Sempron 3.1+ Ghz, 512MB Ram, ATI R9550 256MB Ram, Sound Blaster Live!, WinXP SP2, DirectX 9.0c, DBP 6.2
http://www.myspace.com/producerolby
Benjamin A
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Posted: 4th Feb 2007 00:19
I do agree, but many do disagree with you. I'm still all for getting a good version of FPSC for XP then putting lot's of time into create software for an elite few. But it sure looks good.

http://www.gamefun4u.nl/index.html
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LD52
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Posted: 4th Feb 2007 04:57 Edited at: 4th Feb 2007 04:57
It looks A W E S O M E
PAS
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Posted: 4th Feb 2007 23:32
I do not think that this new platform for Vista is uselees, I just think it is to soon to focus on that to soon. I do agree it iwll be good later on, but I do agree with Benjamin A and anyone else who thinks the XP version could use some more work. I think in the long run Vista will be good, and I am glad they started it, but I also think that XP is more widely used for now.

@ Benjamin A: I couldn't post it in the other topic because it was locked but congratulations.

K.L. Phair
rabid rabbit
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Posted: 5th Feb 2007 00:38
Go Linux. It's Free. Vista is total eye-candy. This is the only program, I've seen that makes me want Vista.

Check this out:

Windows Upgrade Decision Flowchart
http://www.bbspot.com/Images/News_Features/2007/02/vista_upgrade_flowchart.pdf

Watch out, this bunny bites...
rabid rabbit
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Posted: 5th Feb 2007 00:39
HEre's a JPEG of it.

Watch out, this bunny bites...

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LD52
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Posted: 5th Feb 2007 00:49
Lol kool flow chart
Urlforce Studios
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Posted: 5th Feb 2007 07:57 Edited at: 5th Feb 2007 08:00
Quote: "Check this out:

Windows Upgrade Decision Flowchart
http://www.bbspot.com/Images/News_Features/2007/02/vista_upgrade_flowchart.pdf
"


I find the part about mentally challenged people very offensive, as my younger brother has down syndrome and does compete in special olympics. I don't understand what that garbage you call "humor" has to do with vista and why you posted it if it contains such offensive content.

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
bitJericho
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Posted: 5th Feb 2007 08:30
Don't be so uptight. The image isn't meant to maliciously poke fun at the mentally retarded, it's meant to poke fun at people who don't know how to use computers.

I just got to be a producer, drink champaign until I puke! DRINK CHAM-PAIGN TILL HE PUUUKES..
Benjamin A
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Posted: 5th Feb 2007 08:57
Quote: "Benjamin A: I couldn't post it in the other topic because it was locked but congratulations."


Thanks! It's 'old news' considered to the mods and that's why the topic got locked.

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GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Van B
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Posted: 5th Feb 2007 09:37
Vista will really take off when companies like Dell make it a standard OS, will happen before very long.

Personally I don't intend to upgrade until my PC is upto it properly, it'd run Vista now, but I'd prefer to wait a few months until the drivers are in a better state.

''Stick that in your text and scroll it!.''
Benjamin A
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Posted: 5th Feb 2007 09:42 Edited at: 5th Feb 2007 09:55
STOP THE PRESSES......

Allow me to quote Lee first:

Quote: "X10 is basically the working-title for our drive to upgrade our internal engines to DirectX 10 and Vista. I could bore you to death with the vast array of technical reasons why DX10 is so mind bogglingly great, but instead I want to highlight some of the benefits to you of our X10 plan:

hardcore users:
- you will be able to make Vista games before anyone else- you will be one of the first to produce DX10 content
- there are features on a DX10 card than are totally exclusive
- be an innovator in a brand new territory - so many opportunities
- whatever you make will look better and run faster
(by default)"


Forget about..... someone has beaten you already:
http://www.crytek.com/technology/index.php?sx=eng2

Check out this image, http://www.crytek.com/screenshots/index.php?sx=cryengine2&px=river_compare.jpg

and some more screenshots and video's here: http://pc.ign.com/articles/748/748443p1.html

If you're age allows, watch the New Trailer with Explosions and Aliens video.

How about this? http://www.alanwake.com/index.html

I guess that even puts X10 in it's proper place.

I know most of us will not be able to affort the CryEngine at all, but this is what gamers will play and what they use for comparisment.

I was very impressed with X10, but I'm checked out some reference material now and watching other upcoming DX10 games & game engines. All I can say by now is (sorry TGC) I'm competely unimpressed after seeing what the standard for DX10 games will be and I can now answer Lee's question "X10 - What It Means To You".... to me it means that FPSC X10 will be the same as FPSC V1, a low end engine, good for fun and perhaps a nice indie game, but not to be taken to serious at all.

I know people will say you can't compare X10 to this or that, but you really have to look at it from a gamers perspective. the gamer doesn't care wich engine has been used to create a game or what the engine used costs. The gamer only cares about the result. He sees a game with X10 and may say, cool.... but most likely he has seen other DX10 games before he sees X10 ones and then he will not be so impressed anymore. In the end it's all about the impression the gamer get's.....to him X10 games will look what he's been used to from DX9 games running under winXP, from Vista games he expects much more.

I'm not for the development of X10, I rather see FPSC for XP being stable and useable. While X10 is prestigious, by now I wonder why all this time is poured into it, knowing that it will be only be used by a few and other DX10 engines are far ahead already. Seems like a lot of effort for nothing, since X10 will not be mainstram for years to come, so it sure doesn't have to be rushed as is happening now. Time is much better spent convincing current users that FPSC will be worth upgrading at all.

In closing.... with X10 you will not be the first to create DX10 games, to be a true inovator X10 must carry a lot of new (expensive) features which X10 cannot affort to have and your games only will look better when compared to FPSC v1, not when compared the the general DX10 games that will be released. I really should have looked at what other engines are doing before thinking X10 is cool.

http://www.gamefun4u.nl/index.html
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bond1
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Posted: 5th Feb 2007 09:56 Edited at: 5th Feb 2007 09:57
Yep Crysis has been the flagship title touting directx 10's new features, the one title that every hardcore gamer is waiting for, and I don't think this is news to Lee. X10 will be one of the first directx 10 titles available. I don't think FPSC X10 is meant to compete with Crysis's visuals, comparing them apples to apples, since Crytek's is a commercial engine that probably costs a few hundred thousand dollars to license.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Van B
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Posted: 5th Feb 2007 11:53
People do not expect commercial quality visuals from game creation software - really you think that people expect to make games competing with Crysis? - that's crazy.

Quote: "I was very impressed with X10, but I'm checked out some reference material now and watching other upcoming DX10 games & game engines. All I can say by now is (sorry TGC) I'm competely unimpressed after seeing what the standard for DX10 games will be and I can now answer Lee's question "X10 - What It Means To You".... to me it means that FPSC X10 will be the same as FPSC V1, a low end engine, good for fun and perhaps a nice indie game, but not to be taken to serious at all."


And you've seen this engine?

Did or does anyone really expect to make competing commercial projects using FPSC?, it's clearly not designed as a commercial game toolkit, rather a hobbyist game creation system - IF you expect to make the next HL2, don't try it with a drag and drop game creation system that you buy for around the same price as HL2, that should be the first clue.

Most FPSC users are realistic, they didn't buy FPSC to make commercial games, they bought it as a creative outlet and will be very happy the benefits DX10 brings to their hobby. If you ever wanted to sell a game, then it should really be one you actually made yourself. FPSC10 has that wow factor, show a mate the game you put together with water and bloom shaders all over the palce, and they'll be impressed - nobody is gonna care what Crysis is looking like when 1 person can throw visuals like that together for themselves. Reality is a bitch but some of us are happy here .

TGC are here to provide game creation systems for all levels of experience, lofty expectations not included.

''Stick that in your text and scroll it!.''
Benjamin A
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Posted: 5th Feb 2007 14:05
Quote: "Most FPSC users are realistic, they didn't buy FPSC to make commercial games"


They don't? How come we see lot's of threads on the subject? Somehow a lot of FPSC buyers are under the impression or have the intention to create a commcercial title.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
Van B
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Posted: 5th Feb 2007 14:29
Lot's of commercial game threads...

vs...

Number of people who bought FPSC...

vs...

Number of people who post in the FPSC forum...


It's a tricky equation, but it's safe to say that there's a lot more people using FPSC and not using the forum than there are people trying to sell a game. If there's 100 people trying to sell a game with it (there aren't), then there's 20,000 people just having fun with it.

''Stick that in your text and scroll it!.''
butyouman
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Posted: 6th Feb 2007 01:12
Ya i am not gana waste my money on this when i could buy a 360

Slipknot Rules
Candle_
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Posted: 6th Feb 2007 04:25
It all looks good but in the end it is just a toy.
Play with it, have fun with it, learn what you can from it.


MY FPSC FILES
Red Ocktober
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Posted: 6th Feb 2007 13:51 Edited at: 6th Feb 2007 13:54
hey Benjamin... contact the people who make the CryEngine... and ask em just how much a license for it will cost... a license that'll let you exploit your creations commercially...

then contact the TGC people, and find out how much the license for FPSC X10 will cost...

then weigh the two factors...

those of you who know me and what i've posted in the past, surely know that i am no DB fanboy... (or a fanboy for any other 'game engine' )... so all i'm doing here is posting in an effort to give you some reason to come to a more rational point of view...

put everything into the mix to arrive at a more 'level' perspective when comparing the two... then your position might change just a bit... ya think...

if you had've used the TorqueX engine in your arguement ( which you could play with now), you might've had a lil more credibility for a valid point... but then again, the TorqueX engine is 2D only so far, so i guerss that would leave the TGC people's claim still with a leg to stand on...

one question...

why is everyone getting so bent outta shape over this... if you want to use it, fine... if you don't, then fine too... all is good, all is fine...

hey... can't we all just get along...


hahahahahahaaaaaa

--Mike
KeithC
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Posted: 6th Feb 2007 15:08
It's not always just the look of your game, but what makes the game "fun". There are Indies out there who are making plenty of cash with small casual games. There's probably somebody out there right now, who's never interacted with the community, who is putting together a commercial product with FPSC...but you won't hear about it till it's done and out the door (and even then, they may not let on as to what engine they used).

The "Fun Factor" is more of a draw then just the Graphics (once people get past the eye candy in the demo). Of course, if you have both, then you've got a significant product.

I miss the old Red Baron side-scroller; but after we went higher than a 386, it was just too fast (kept hitting the side of the mountain on takeoff).

I think we may see some great stuff coming from the people who made Dark Faction, Umbra, Pointless Assault, etc.; when DX10 has been out for awhile.

-Keith

solttu
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Posted: 6th Feb 2007 16:56
Hmm...look nice but maybe it is too very expensive.
Avenging Eagle
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Posted: 6th Feb 2007 21:42
When they say you can "change the height" of a character, do they actually mean change the height or just the scale?

AE

Unreal Graphics
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Posted: 6th Feb 2007 21:59
Well, I think that FPSC X10 looks to be a fantastic product with a great number of opportunities for it's users. I agree that it may not be up to the quality of today's commercial games, but then again it could if it has the right people using it. And like somebody said earlier, it is not just about the graphics, but good level design, storylines etc etc.
I think that X10 will be a great app to have for people such as myself who want to get into the games industry maybe, who cannot program or have fantastic 3d modelling skill, but they will still be able to show off their creativeness and game design skills with FPSC.
I hope that one day I will be able to get X10, and the hardware needed to run it, and I am sure that it will be well worth the wait.

So to all those people who are hellbent on putting down X10, get a life... it's only a piece of software after all.

Visit my site:
http://unrealgraphics.co.nr
LINKIN PARK FOR EVER!
Tapewormz
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Posted: 7th Feb 2007 06:40
Someone blurbed something about DarkBASIC Professional X10 in the forum. Is that going to be an addon to the existing language, or a completely new DarkBASIC Professional language?

Van B
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Posted: 7th Feb 2007 11:10
Well not exactly completely new, most of the command set will be the same, just new commands, and old legacy commands taken out. In terms of compatibility it's a new product, in terms of learning to use it, well I imagine that any DBPro coder worth their salt will feel very comfortable with it, no real learning curve for seasoned users.

''Stick that in your text and scroll it!.''
Red Ocktober
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Posted: 7th Feb 2007 13:22
Van... what about the timeframe for release...same as FPSC ?

thx

--Mike
Van B
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Posted: 7th Feb 2007 14:56
Nah, I have no inside info, but I imagine that FPSC10 will be a proving exercise for DBPro10 - like they'll develop DBPro10 as they develop FPSC10, just like before, then once FPSC10 is out of the way they can tidy up what they have added in DBPro10.

Really I think that a lot of the benefits will be transparent, I don't think there will be much to learn, probably a bit of shader handling though, I expect that'll change quite a bit.

''Stick that in your text and scroll it!.''
Red Ocktober
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Posted: 7th Feb 2007 15:17
thx...

--Mike
KeithC
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Posted: 7th Feb 2007 17:24
All the FPSC users should take notice as to what VanB said. Any improvements/fixes in FPSC X10 will most likely not come until after DBPX10 is fixed. To see what's coming down the pipeline for FPSC X10, just follow the progress on DBP X10. I really think once most of the bugs are worked out (both for FPSC X10, and Vista), developers will have a very competent system to work with.

-Keith

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