Quote: "Firstly I don't think anyones saying that, Rick said it was possible in DX10, I'm sure we're under no illusions that DX10 is doing that much that can't be done already. The important thing is how these amazing graphics won't impact performance as much, that's all I need."
Lee has said that "Soft-Particles" and "Soft-Shadows" are not possible in DirectX9, in both this new video and the FPSCX10 NVIDIA video. In both instances this made me chringe because quite simply both are MORE than possible in DirectX9.
Rick has echoed the statements that Lee first made.
Quote: "I want shaders and cool water effects and volumetric particles, and I'd rather not use extra cameras, I have a thing about reducing my frame rate to 1/4th just for fresnel water. See these things are possible, but they cost too much in 9.0c to be that useful."
Is this comming from when Lee showed off all the shaders running on his original DirectX9 version at the NVIDIA GeForce 8800 launch event, compared to the new video on a GeForce 8800 (which btw is standardly 2-3x better performaning that the GeForce 7800 because of the architecture change to basically what the Radeon X1K-Series has) running Vista with DirectX10?
Because honestly, that is down to poor engine performance.
Not down to what is happening in the scene or what is being run.. DBP's engine is quite consistantly slow performaning.
The only reason DirectX10 right now performs much better is simply because of the design. It does aspects behind the scenes that quite frankly, developers should've been doing almost 3years ago when DirectX9.0c hit the scene.
These enhancements in performance shouldn't be used to go "hey here's some graphics that most current games can do, but we've just caught up for your pleasure", but it should be used to expand what is possible on current hardware.
Quote: "The scripting language is far from pointless.
I do agree with Van B.It would be nice to see TGC add more to the ability to script (more commands,for starters).
Individual timers and other things I won't get into here because they have been posted elsewhere would be good.
Hopefully TGC can implement more scripting options into both versions of FPSC.
While drag and drop is the way to build a level in FPSC scripting most definitely is the heart and soul of what makes FPSC function.
Without the scripting language you have nothing but a bunch of media looking pretty."
Alright, tell you what.. both you and Van.
I have my ideas for what FPSCreator *should* be like for it's target audience.
Rather than complaining, or such I'll spend some time away from the forums; and basically put my money where my mouth is.
As this was made in DarkBASIC Professional, that's the tool I'll use and I'll not make any third-party (i.e. make my own) enhancements. Just use the bog standard version (Update 1.06.6), and make what I feel FPSCreator should've been like.
If after I'm done, you guys can use it and see if my points are still as invalid as you believe.
Don't get me wrong about when I'm making complaints about TGC products. This isn't just to have a go, cause I want to see them release the best products they can.. it's just so painful to see them constantly making the same mistakes.
Almost as if they never play games themselves and realise what people want to do.