Huh, youtube doesn't like me... I wonder if you can be put on comment aprovial with youtube... either way.
The effects are obviously high gear, for DBP, and I commend TGC for working so hard to bring this sort of power to the user. Yeah, you can make photorealistic games even WITH dx9, but who CARES?
I'm looking at that alanwake game, and I am seeing a basic low poly high texture formula. Use of some smoothening with the texture's to reduce the unsightly edges of the polys. Once you know HOW he does it, it isn't as impressive... you could EASILY import high resolution textures into FPSC if you use low polys to compensate.
Then again, it might be my eyes playing tricks on me... but I swear I can see those poly edges (The CHARACTER models probally ARE highER poly, but look at the inanimate scenery... it just LOOKS low poly)
By the way, I am insane. I've overused the username merranvo... my god, the things I've said under that name.
Quote: "I) Try to get them to convert to this better form of government
J) Threaten them to convert to this form of government
K) Blow them to hell and then convert them to the propper form of government"
YEAHHH...
If you fear speaking for yourself, make use the words of others while discovering your own voice.