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OLD CASH SYSTEM POST IS HERE FOR v109 USERS **********
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Greetings fellow FPSC game makers!
Here is the Cash System that I had promised for those of you using v109.
However, I decided to release it for free instead of charging $5.
Installation
The files are placed in the folder structure they need, so extract them like they are packed.
If you move them around then it will not work unless you edit the paths in the scripts.
Setup
Once you have extracted the files from the zip, then setting up the system is fairly easy.
1) Place all six paintings in your map. ( cs1 - cs6 )
These paintings run the six scripts that are neccessary to display your cash.
2) There are currently two ways to pickup cash with this system;
A) By using the included cash100 item as a pickup. (the cash value of this item can be anything by creating a custom script edited from the examples)
B) By assigning the included destroy script to a character or object's destroy AI.
3) After placing a stock MP40 in your map (ww2), then assign its AIMAIN to pickupgunmp40.fpi which is in the scripts/conjured folder.
I only included this one working pickup script as an example because of time restrictions.
Editing
I did not have time to create all of the read me files or the web pages neccessary to make this pack for purchase.
So, instead of making you guys wait any longer I decided to make this free.
Therefore, you will have to wait for proper instructions on editing the system to your needs. (unless you or a friend figures it out on your own)
I only included one functioning pickup script (for the MP40) as an example.
I also included a pickup script for an AK47, but it does not have HUDs so it is only for reference at this point.
However, you can view these two scripts to see the changes neccessary to create your own custom pickup scripts.
I included two huds for a lack of FUNDS or a CONFIRMation if they have enough cash to buy the item.
The huds are for the MP40 but I also included two templates for making your own custom HUDs for other weapons.
I did not have the time to create HUDs for all of the stock weapons as initially planned.
The one included Detroy script (destroy100.fpi) included has a cash value of 100, but that can easily be edited to whatever value you need.
Only one file is neccessary for the example.
I included four HUDs and pickup scripts (1k 10k 20k 100k) for the cash100 model included.
To change the value, simple change the AI MAIN for the cash100 item after you place it in the map.
Testing
Can someone test this for me, because I changed the naming convention when I packed it, so I hope I didn't mess it up.
If it doesn't work right then I will make the neccessary changes ASAP.
I have to leave the house today, but I will be back tonight so I will fix it then if needed.