Hey guys, its me again.
Some of you will maybe remember my mod I showed some months ago.
It was the Thread "Dynamic Shadows in FPSC x9".
Since the lock of the Thread I left the Mod on my hardrive and some days ago I thought about starting the work on it again.
So I added some more features and are now waiting for the new 1.15 Source Code with Map-Editor so that I can fix the biggest problem: "The Performance".
So to let you guys know that I started again and that I will give it out for free if its finished, I started a new thread.
Also I want no spamming or anything like that in this thread.
You will find a complete Feature-List at the bottom of this Thread, which will be updated if there is something new.
So here are some new Pics I created for all the people who do not know the Mod and some of the new features.
Showing the new, re-worked Flashlight with nice shadows
Showing shadows and parallax Mapping on Surfaces
Showing the new water in Cranox Mod
Showing DoF in Action
Just another shot showing the shadows
Another Flashlight shot
Name-Change:
I changed the Name of the Mod to start from beginning and don`t think about the old times when I started with it.
The Name has something to do with my new project (Non-FPSC) and I will not talk about it in this thread, so its just this name
.
Feature-List:
- Bloom
- DoF
- LightRays(need some fix!)
- Motion Blur
- Surface Shader (Normal,Parallax,Relief)
- Dynamic Lightning
- Dynamic Soft Shadows
- Water (ReflectiveRefractive)
- Underwater-Effects
- Flashlight
- LoD-System(Simpel Object hiding [waiting for new Source for better one])
- ToD-System(Just SunMoon-Lightning, no Skybox as I had at the beginning-->Bugs)
- Shader-System-Vars
-->|EnableDisable Shader in Setup.ini
-->|Adjust Shader Settings with Scripts (to be added)
- Deactivate Shadows on Dynamic (Non-Immobile) Objects (Performance!)
- Up to 20 Lights on Screen
...to be continued
I want to give credit to "
Evolved" for his awesome Deferred Shading System, because without this Mod would not be possible.
Also I got the Idea to release the Mod Open-Source so that you can work on it if it is released, but I need to think about that.
Hope you guys like what you see and maybe give me some more ideas which features I can add to the mod.
DG
... efxMod Developer!