could anyone answer my question please...
firstly should we be coding this in DBS style or to our own style?
secondly are we creating real tutorials as in, with hand-in-hand htmls guides or as example programs and a brief decription of what is happening like the help currently has & a good number of lil remarks explaining the code in it?
would seem to defeat the point of the excercise if we create tutorials which rich then has to completely rewrite once he gets it for it to be useful.
just wanna know cause i've started on some tutorials, however they were for something else - and i've kinda figured i may as well just convert them for DBPs use too
its a little basic, intermediate to advanced tutorials ... all conforming to a single subject.
in all there would be 10 examples (including putting it all in a single scene) which will cover ->
Hair, Water (with Caustic&Reflection), SoftShadows, Fire, Volumetric Light, Bump Mapping, Vertex Tweening & Collision (not shader based but still a nice effect)
which should be enough for even the most hardened DBPro Developer, no?
Only Kentaree currently know what it'll be about, and only a faint idea. Before i embark on this though - would these effect be wanted to be explained? and even better would someone want to help me with the write up of what is going on as i'm nto good at anything but showing

(need someone who can get to a point in less than 6hrs)
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!