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3 Dimensional Chat / Car #2: Corvette (wip)

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Venge
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Posted: 10th Mar 2007 18:56 Edited at: 11th Mar 2007 19:17
Okay, started my next project, got the basic body shape down, started adding details to the front and thought i'd post a pic.

More to come as I add more details, until the final race against the charger.

EDIT: I know the background looks weird, I just added some clouds to get a good reflection



Soon to come: Corvette vs. the CHARGER

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DB newbie
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Posted: 10th Mar 2007 19:23
sweet


Come see the WIP!

BenDstraw
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Posted: 10th Mar 2007 22:51
looks really good so far. but i think you should use hdri for you reflections if blender supports those. it would make the reflection look alot better.

keep it up
BenD

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Posted: 10th Mar 2007 23:24
Looks fairly good, I'd comment on the material, but I'll see what you do when you finish first

Did The Buddha have a Zen micro?
Venge
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Posted: 11th Mar 2007 01:23 Edited at: 11th Mar 2007 01:32
I'm pretty sure it supports it, not really sure how to use it
or how to make it, for that matter..

Soon to come: Corvette vs. the CHARGER
Venge
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Posted: 11th Mar 2007 19:14 Edited at: 11th Mar 2007 19:16
okay, update #1, not really much of an update, just added a few details to the hood.

I've been trying to get hdr's to work, i made one but I'm having trouble applying it, maybe I should use a tutorial...




@Seppuku: Why not now?

EDIT: In this image, there is no hdr applied..

Soon to come: Corvette vs. the CHARGER

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Seppuku Arts
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Posted: 11th Mar 2007 19:49
Quote: "@Seppuku: Why not now?"


Because it doesn't appear to be a final material, as you tend to do the final material once the things is modelled.

Did The Buddha have a Zen micro?
Venge
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Posted: 11th Mar 2007 23:10
yea...
hdr's aren't working at all, there's not much information about using hdr in blender, so i'm stickin with raytracing.

I dunno if I should use a texture or just solid color materials for the final, since I don't plan on exporting it into a game or anything, there's really no need for a texture.

Update: fixed the hood, put in windshield (i made a realistic glass material on the first try )
Also, fixed the crooked background picture ( you can see the edge in the top left corner of the last pic.)

I will be posting an updated pic after I finish the door panels.

Soon to come: Corvette vs. the CHARGER
jasonhtml
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Posted: 11th Mar 2007 23:12
thats a pretty good model. only thing you need to do is make it look a little more shiny. it looks kinda like heat-blasted clay instead of metal

Venge
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Posted: 12th Mar 2007 01:04 Edited at: 12th Mar 2007 01:05
Again with the texture...
Not done yet.

OKay, update #2:



Soon to come: Corvette vs. the CHARGER

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BenDstraw
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Posted: 12th Mar 2007 01:11
you got some nice details there. what are you modelling with? nurbs polies?

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Venge
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Posted: 12th Mar 2007 03:00
I use polies, never really got the hang of nurbs

Soon to come: Corvette vs. the CHARGER
BenDstraw
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Posted: 12th Mar 2007 03:27
nurbs are really good for car. its why they were invented(beizer curves to be exact) but ya keep up the good work.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
dononeton
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Posted: 12th Mar 2007 03:46
Nice looking C5 you got there.

AMD Athlon 64 x2 Dual Core Processor 3800+,MMX 3DNOW (2CPUs)
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Venge
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Posted: 12th Mar 2007 04:17
@ben: well I use subsurfed polys, you get basically the same effect and blender has a lot more support for polys than NURBs.

@don: Is that what it is? I had no idea, except that it was a corvette... I'm just using a scale model I made as a concept (same way I made the charger)

Soon to come: Corvette vs. the CHARGER
Venge
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Posted: 13th Mar 2007 03:35 Edited at: 13th Mar 2007 03:36
okay...
anyone have an idea on how to make this headlight look like...well, a headlight?

I was thinking cut lines in it somehow,...idk



Soon to come: Corvette vs. the CHARGER

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Moondog
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Posted: 13th Mar 2007 03:54
looking cool, can i see a wire? to do the headlights, build the inside of it first, then for the outer plastic, use a bumb map with the desired cover look, then give it a transparency layer.

MOONDOG


current projects: Mystic Dream // red // battle room
Venge
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Posted: 13th Mar 2007 04:54 Edited at: 13th Mar 2007 04:55
okay, update #3: added mirror, door handle, more edges along the back, and rear window.
and of course, fixed the texture
or tried, anyway.. There are about 6 or 7 specular lights floating around, makin it super-shiny.

I think this is the best render I've ever done, and its not even finished

Now I just have to do the rear end + lights, and it's on to the interior.



Soon to come: Corvette vs. the CHARGER

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Venge
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Posted: 13th Mar 2007 05:03 Edited at: 13th Mar 2007 05:03
And here's the wireframe (without subsurfing) -- 822 polys



Soon to come: Corvette vs. the CHARGER

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Moondog
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Posted: 13th Mar 2007 17:24
Topology is looking good, all i can say is try and smooth out your edges so they flow more, this will fix some of the warped look in your car model. Are you using actual reference pictures? If not then awsome, lol! Keep it up

NOOBDOG...wait, MOONDOG


current projects: Mystic Dream // red // battle room
Venge
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Posted: 13th Mar 2007 22:53 Edited at: 13th Mar 2007 22:57
yea, after I rendered this I noticed a few imperfections..

the door looks bent, the gascap is too small, something is messed up with the back of the roof, the creases don't line up on the back, the rear fender is too flat, and the specular light is too close on the rear window (making it look like a big circle).

ahh, breathe

Okay then.

I am using a scale model of this car as a concept, I also took a side view to get started.

ooh also something else wrong: there are no windshield wipers (and probably will never happen)

EDIT: also also, made an executive decision here, and I will probably not make a rendering of the corvette racing the charger because the corvette makes the charger look like crap.
I'm thinking of some kind of European car to race it instead, like a ferrari or perhaps a jag-yoo-ar?

Soon to come: Corvette vs. the ???
Seppuku Arts
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Posted: 13th Mar 2007 23:01
Looking good buddy, the renders seem to be nicer, if you cannot HDR then I'm sure it can be faked, I almost faked in when I used to use TrueSpace 5.2 two years ago, various 3D techniques can be faked, I quite often fake global illumination, it's not as accurate, but looks as good, and is easier on the rendering

Did The Buddha have a Zen micro?
Venge
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Posted: 15th Mar 2007 22:45 Edited at: 15th Mar 2007 22:47
update #4: Am I good or what?



Soon to come: Corvette vs. the Enzo

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DB newbie
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Posted: 16th Mar 2007 00:24
awsome


Come see the WIP!

TEH_CODERER
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Posted: 16th Mar 2007 00:30
Looking very nice and modest to boot! Lol!

Crazy Ninja
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Posted: 16th Mar 2007 14:38
Quote: "Am I good or what?"


Good at what? Being humble? No you stink at that. Modeling cars? Ya you're rock on with that.

Venge
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Posted: 16th Mar 2007 22:40
Quote: "Good at what? Being humble?"


Well, I'm not making a model of humble, now am I?

Soon to come: Corvette vs. the Enzo
Moondog
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Posted: 17th Mar 2007 03:59
looking better, the fender flairs look like they have some ripples in them though..but that might be the reflections tricking my eyes. Try putting a falloff to the reflection with a blur, so it doesn't collide with the models crisp edges, will make for a better picture

MOONDog


current projects: Mystic Dream // red // battle room
Venge
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Posted: 17th Mar 2007 04:05
ummm...fender flairs?
lol exactly where is that..?

and the final rendering in the race will be kinda blurred because, well, it'll be moving, so the reflections won't be as noticable.

Soon to come: Corvette vs. the Enzo
Moondog
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Posted: 17th Mar 2007 04:07 Edited at: 17th Mar 2007 04:12
where the fender starts to bow in, usually called fender flairs, even if they don't flair...dont ask me, thats just what i was told. the edges of the fender then, they look a little ripply...but it could be my bad eyes...one way to fix this is to select all the verts on the fender circle(edge)(flair), and scale them all down in the front view. This will flatten them out. Then you can use a bend operation to curve them out smoothly. Not sure if blender has this feature, but i know most modelers have bend and warp modifiers for modifying 10-100's of verts at once

edit: looking at it some more, it might be the smoothing that blender is doing...or how it's handling the normal angles. might be good to give it a single normal angle so the body smooths out more. I've had this problem in truespace where different poly's had different normal angles, and it made edges look black in some areas, or have hard edges.

MOONDOG


current projects: Mystic Dream // red // battle room
Venge
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Posted: 17th Mar 2007 04:10
well, I'm gonna fix the fenders when I do the wheels, on most cars the body doesn't go all the way into the wheel wells

Next update coming soon, with the interior and headlights.

Soon to come: Corvette vs. the Enzo
Phaelax
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Posted: 17th Mar 2007 08:43
looking very good. Corvette against a Charger? I'll go with the charger as its my favorite car. An enzo? Well that's no competition!

Venge
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Posted: 17th Mar 2007 14:47
I'm still deciding about that, I can't find good reference pictures of an enzo.
I'll probably just raid my bro's room for a car, he's got tons of scale models.

Soon to come: Corvette vs. some..other car
Venge
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Posted: 18th Mar 2007 00:18 Edited at: 19th Mar 2007 00:29
Okay, its been a while.
But now I'm busy.
Model will be finished by monday, i promise
Possibly a low-poly version too, so far it's about 1k polys.

a.k.a. me
formerly known as "i hate you"
Venge
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Posted: 19th Mar 2007 00:30 Edited at: 19th Mar 2007 00:31
Yay, it's finished.
I made a corvette in 8 days.
The headlight is still a little messed up, I ended up uv-mapping a headlight texture onto it, but it's really lo-res.



a.k.a. me
formerly known as "i hate you"

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Venge
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Posted: 19th Mar 2007 00:31 Edited at: 19th Mar 2007 00:32
And here's the rear view.
Behold the crappy interior.
idk why you can't see through the window here...



a.k.a. me
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Chris Franklin_
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Posted: 19th Mar 2007 00:34
lol nice man i want that model now >_< your awesome at cars.

Venge
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Posted: 19th Mar 2007 00:45
I might be releasing low poly version.
It's about 1600 polys, but could be a lot less if I took out the interior and put in tinted windows

a.k.a. me
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Venge
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Posted: 19th Mar 2007 01:56
okay, here is low poly version, about 1500 without interior
No idea if it works, dbpro is being annoying on me...

a.k.a. me
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Phaelax
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Posted: 19th Mar 2007 07:48
1500 down from 1600 doesn't seem like much of a reduction. Make the rounded surfaces (tires, rear lights) a little less smooth and you could perhaps cut out another 100 or so.

Venge
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Posted: 19th Mar 2007 14:18
Yea, I thought the interior would have more, turns out there's a lot in the tires and hood...

a.k.a. me
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TEH_CODERER
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Posted: 19th Mar 2007 19:49
But wht would you want to? 1500 is very reasonable these days for a model. Looks awesome!

BenDstraw
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Posted: 19th Mar 2007 20:38
sometimes people worry to much about poly count on this forum. all your models dont have to look like ff7 models to function in a db game.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Venge
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Posted: 19th Mar 2007 22:43 Edited at: 19th Mar 2007 22:44
anyway, 1500 down from 866,391 is good enough for me..

EDIT: Has anyone tried the low-poly version?
I'm going to try exporting it again, maybe I will use greenlig's tutorial this time..

a.k.a. me
formerly known as "i hate you"
Venge
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Posted: 19th Mar 2007 23:51 Edited at: 19th Mar 2007 23:52
Okay, I figured out why it wasn't exporting.
Turns out I hadn't applied the 'mirror' modifier in blender, which also means it has double the polycount (about 2950)

Here's a screenie, as rendered in dbc (my dbpro hates me)
I don't know why it made the tires white and the wheels black...



a.k.a. me
formerly known as "i hate you"

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Venge
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Posted: 19th Mar 2007 23:57 Edited at: 20th Mar 2007 00:14
And here's the updated model, complete with license.
enjoy.

This unbiased, positive, helpful, politically correct post brought to you by indi.

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Chris Franklin_
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Posted: 20th Mar 2007 00:33 Edited at: 20th Mar 2007 00:36
Cool thanks, can you model ford gt40's? infact i might start a basic racing game sometime, would you be intrested in making cars for it when/if it kicks off?

Venge
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Posted: 20th Mar 2007 01:32 Edited at: 20th Mar 2007 02:15
Quote: "can you model ford gt40's"


Yea, I need a new project now, but that depends on whether I can find good reference pics.
What year?
Poly limit?

EDIT: found a pic of the new ford gt, would this be okay?



This unbiased, positive, helpful, politically correct post brought to you by indi.

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Chris Franklin_
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Posted: 20th Mar 2007 17:57
yea that's the one can't wait.

Roxas
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Posted: 20th Mar 2007 18:06
Oh and if you release this too pleace include the inside of car Looks lot of better etc



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