When people compare Newton and Dark Physics, they often do it incorrectly.
Let's compare Newton features vs. DP features. As rigid body simulators, DP is far superior. It is faster, can handle a much larger load, and is perfectly integrated with DBP. It's so easy to get started.
In answer to your question, it does have a timing system.
In addition to all of this, you have the prestige of having PhysX in your game.
Now, DP has lots of other features which aren't so great. Character controllers are pretty bad. I don't use them in Geisha House, instead I made my own. I don't use the particles either. However, a game the size of Geisha House wouldn't be possible with Newton. I tried, and I'm very familiar with game physics.
If you can afford DP, I would absolutely positively buy it and use it for your game. I'd only use Newton if I couldn't afford DP.
Come see the WIP!