I drew him from images of different pieces of armour so I might not have put it all together well.
I thought of a good idea for a spell system. All spells are made up of a combination of the four elements Earth, Air, Fire and Water.
The wizard starts off only being able to use one element at a time, but as he learns he gains "slots" (up to four) and can use different combinations of the elements to cast stronger spells.
Earth:
Dry - solidity, form
Cool - joining, mixing
Earth represents essentially inert matter (because of the dominance of Dryness); it is primarily fixed, whereas all the other Elements have some mobility. Thus Earth corresponds to the material body of living things, which must be animated by the other Elements in order to be alive.
Water:
more here:
http://www.cs.utk.edu/~Mclennan/BA/AGEDE/Water.html
I was thinking that at the beginning of the game each character would have to complete their own trials before being selected for the quest, this would be a good situation for a tutorial on how to play.
My idea of the game now is that it is one player, but all three characters have individual skills. It is up to the player when to uses which character. There will be certain challenges that can only be completed by one character; this is why I think it's a good idea to keep the towns "open" so you can find the best route for your type of play.
What do you make of all that?
Your signature has been erased by a mod because it was rubbish.