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DarkBASIC Discussion / Community Project

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Sinani201
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Location: Aperture Science Enrichment Center
Posted: 31st Aug 2007 01:03
I have Paint Shop Pro, but I'm not good with making textures with it.

Read the below sentence to keep idiots busy.
Read the above sentence to keep idiots busy.
Libervurto
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Posted: 31st Aug 2007 01:19
@Sinani
You've sort of just snuck into the team
Tell us what you are best at, and we will find work for you

PS Is snuck a word? not recognised by firefox (FF checks my spelling as I type, pretty cool eh? )

Your signature has been erased by a mod because it was rubbish.
Dark Dragon
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Location: In the ring, Kickin\' *donkeybutt*.
Posted: 31st Aug 2007 03:44
Quote: "I'm thinking that we should be a little more original with this game and scrap the whole wizards and lizards thing
It would be better to have characters that can be whatever the player wants, not defined by race (elves are archers etc).
"
you think we might have to make this 3d? we could have a much easier time doing custom things with meshes...and..uh....i..i've been studing 3d a lot more and have takin' up modeling..... sorry to change things around......but ai in 3d is where i shine also....
Pixelator
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Posted: 31st Aug 2007 04:16
Quote: "(FF checks my spelling as I type, pretty cool eh? )"

Mine too

"tada, and now my sig: AND NOW MY SIG(hint hint):
sorry we seem to be experiencing technical difficulties... oh and the sig is missing."
Dark Dragon
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Posted: 31st Aug 2007 04:23
Thats cool. say,pixel. wanna join??
luke810
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Posted: 31st Aug 2007 05:30 Edited at: 31st Aug 2007 05:32
@ Obese

You don't like my beatifully drawn grass tiles?

To be honest I really expected them to only be placeholder tiles until someone who actually has some computer art skills did some better stuff. And its good practice for me as I really need it.

and Dark Dragon I can't remember where I downloaded mappy at so you'll have to search for it if you want it.

Edit: If someone had paint shop pro that would be great. It has much more advanced features like layering, transparency, dithering, shading, etc
Libervurto
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Posted: 31st Aug 2007 15:48
I have PSP but have never used it so i will have to learn

Your signature has been erased by a mod because it was rubbish.
Dark Dragon
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Posted: 31st Aug 2007 16:53
Paint shop pro ,eh?
i'm gonna serch for mappy.
i'm gonna attempt an isermostic(FORGIVE MY SPELLLING)level.
Libervurto
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Posted: 31st Aug 2007 19:20 Edited at: 31st Aug 2007 19:20
isermostic? That doesn't even sound like isometric
OK use the tile from luke's image so we keep everything the same size.

Your signature has been erased by a mod because it was rubbish.
Dark Dragon
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Posted: 31st Aug 2007 19:25
Got it.
Sinani201
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Location: Aperture Science Enrichment Center
Posted: 1st Sep 2007 00:09
Quote: "You've sort of just snuck into the team "

I didn't really, as earlier in this thread I asked if I could join. Although no one really answered me...

I'm not too good at isometric. I'm better at regular 3D modeling more. However, if you want I can make textures (not sure how you make them isometric, though).

Read the below sentence to keep idiots busy.
Read the above sentence to keep idiots busy.
Pixelator
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Posted: 1st Sep 2007 00:30
Quote: "isometric"

whats an isometric?

Quote: "Thats cool. say,pixel. wanna join??"


i dont know, can i join, but not really have to do much?
i have psp and use it for all of my graphics so im experienced with it if graphics is what you need.

"tada, and now my sig: AND NOW MY SIG(hint hint):
sorry we seem to be experiencing technical difficulties... oh and the sig is missing."
luke810
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Posted: 1st Sep 2007 00:46
If you don't know what isometric is follow the link in my previous post. And sinani201, it goes through the process of creating isometric textures(IPA) and structures also.
Pixelator
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Posted: 1st Sep 2007 01:05 Edited at: 1st Sep 2007 01:07
Quote: "if you don't know what isometric is follow the link in my previous post."

kk
{edit}
Ohhhhhhhhhhhh...
ok!

"tada, and now my sig: AND NOW MY SIG(hint hint):
sorry we seem to be experiencing technical difficulties... oh and the sig is missing."
Dark Dragon
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Location: In the ring, Kickin\' *donkeybutt*.
Posted: 1st Sep 2007 01:34
i'l be gone over the weekend and i'll be back monday.... i'm planing on haveing everything ready to contribute by then...
Libervurto
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Posted: 1st Sep 2007 02:08
I'm happy to have both Pixel and Sinani join

Your signature has been erased by a mod because it was rubbish.
Dark Dragon
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Posted: 1st Sep 2007 02:28
yeah me too. i might have the level up in about 15-25 min.. .... ........
Dark Dragon
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Posted: 1st Sep 2007 02:50
heres a part of a level...yuck. jpg stincks! buuut....
Dark Dragon
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Posted: 1st Sep 2007 03:20 Edited at: 1st Sep 2007 03:22
wait heres one with a blacksmith(weapons) and a market(food)
will add stable(trains a horse for your use and calverly) and contiue on level. i'm haveing a hard time doing steeps. can i get some help?
Dark Dragon
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Posted: 1st Sep 2007 03:35
does this look okay? i just cant get it...
luke810
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Posted: 1st Sep 2007 03:57
You're buildings are not isometric really. A box should have 2 lines for the base that each branch out at 30 degrees with a 120 degree angle between them. Like the image attached to this post. you have the building like you are looking at them almost straight on when you should be looking at them from an angle.
luke810
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Posted: 1st Sep 2007 03:58 Edited at: 1st Sep 2007 03:59
OOPS
Dark Dragon
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Posted: 1st Sep 2007 03:59 Edited at: 1st Sep 2007 04:25
oh sorry....well i'm watching wrestling tooo so my attention is split....
Crazy Programmer
AGK Developer
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Posted: 1st Sep 2007 18:23
Use photobucket!


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Libervurto
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Posted: 1st Sep 2007 19:43
Quote: "Use photobucket!"

exactly

Your signature has been erased by a mod because it was rubbish.
Sinani201
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Posted: 2nd Sep 2007 02:20
Here's a flat screen T.V. There could be a part in the game where you go into the future and you see it

Read the below sentence to keep idiots busy.
Read the above sentence to keep idiots busy.
luke810
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Posted: 2nd Sep 2007 02:24
The angle you are looking at the tv from is still wrong and its also quite large. It would also look nicer if you did some shading around the cylinder and the base.
Libervurto
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Posted: 2nd Sep 2007 02:44
that would be the most random thing ever!
No.

Your signature has been erased by a mod because it was rubbish.
Pixelator
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Posted: 2nd Sep 2007 03:31
Quote: "that would be the most random thing ever!"

hahahahahahahahahahahahahahaaaaaaa...[sigh]

<img>http://www.mediafire.com/imgbnc.php/568c9112ad1fcf7594a1400e0901d13d6g.jpg</img>
luke810
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Posted: 2nd Sep 2007 05:31
Obese: Are you still working on the isometric world? How are you doing the terrain redraw routines? It seems like if you have alot of tiles on screen it would take too long to paste every single one onto the screen each loop.
Libervurto
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Posted: 2nd Sep 2007 17:40
Sorry I'm still trying to get to grips with PSP, but I think I have a trick to solve the pasting problems.

In programming, nothing exists
Pixelator
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Posted: 2nd Sep 2007 20:37
Quote: "I'm still trying to get to grips with PSP"

what do you need done? im an expert in psp and really good with graphics from psp (not to brag or anything like that, i just want to help)

pcRaider
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Posted: 2nd Sep 2007 21:31
The isometric drawing has been used for a splendid game.
You advance to a good direction.
Hang in there.
Libervurto
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Posted: 2nd Sep 2007 22:24 Edited at: 2nd Sep 2007 22:27
@pixel
Cool, could you try making a medieval cottage about 4 tiles in area.
Bragging is fine, I'm sure you are rubbish at other things

@PCRaider
Thanks, this game is looking like it's actually going to get made now

In programming, nothing exists
luke810
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Posted: 3rd Sep 2007 00:49
@ Obese

When you get at least a semiworking isometric world done could you send it right away? I want to start working some of my AI ideas into it and I need to know more about how you're doing it to begin.
Pixelator
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Posted: 3rd Sep 2007 01:28
Quote: "I'm sure you are rubbish at other things "

like ai?

Dark Dragon
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Posted: 3rd Sep 2007 01:30 Edited at: 3rd Sep 2007 01:30
@ luke
okay. i'll work on it now i'm not doing any thing, and i didn;t know my aunt had a laptop! good thing i broght my USBdrive....
luke810
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Posted: 3rd Sep 2007 06:59
Alright, well you should see how obese was going to fix the image pasting first. Otherwise I would start it myself while hes working on graphic stuff.
Dark Dragon
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Posted: 3rd Sep 2007 07:09
still toying with the hill tile i'm making....but i;m gonna goto bed in a min. . ....
Pixelator
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Posted: 3rd Sep 2007 16:44 Edited at: 3rd Sep 2007 17:05
isometric is very hard

[edit]
i have found that ms paint is better because of its line tool
isn't that crazy?!

luke810
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Posted: 3rd Sep 2007 16:47
There is a certain way to do raised terrain in isometric but I don't really know how it works. The only downside is it isn't a very smooth rise. If you've ever played "age of the empires 2" the terrains in that use the same idea.
Dark Dragon
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Posted: 3rd Sep 2007 16:58
Quote: " "age of the empires "
I love the one for DS, but never played 2. i think i get what your saying...
Libervurto
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Posted: 3rd Sep 2007 18:49 Edited at: 3rd Sep 2007 19:49
Isometric hills! That's gonna test my maths
My idea for avoiding the paste problem was to paste all images into an off screen bitmap and then paste to the screen, it usually works.
OK I want some basic tiles from everyone and some buildings so I can knock up a town for Luke to work with, Isometric hills would be awesome if someone can make them. thanks

[edit]
I don't understand PSP Are there some better tutorials somewhere?

In programming, nothing exists
Pixelator
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Posted: 3rd Sep 2007 20:33
Quote: "I don't understand PSPAre there some better tutorials somewhere?"

Just search in google "PSP Tutorials", there are a gajillian of them.

Libervurto
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Posted: 3rd Sep 2007 21:04
Here's what I have so far, it isn't usable yet but it IS isometric.
Each of the lines drawn is a straight line along each axis.
Have I got the scale right?



In programming, nothing exists
luke810
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Posted: 4th Sep 2007 02:49
We don't really need to draw an isometric line to make the world, although we'll obviously need stuff like that in the game. We need to paste the isometric tiles to the screen in the right positions.
Libervurto
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Posted: 4th Sep 2007 02:54 Edited at: 4th Sep 2007 03:06
The lines are just tests to show that it works, it could be a character moving along instead of a line. I'll try and draw some blank tiles so you can get working on AI

[edit]
Had the Y axis slightly wrong. Here's what a tile will look like (mathematically not in texture )
The beauty of doing it like this is that you won't have to worry about Isometrics when you are programming the AI



I'll come back with something workable soon.

In programming, nothing exists
luke810
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Posted: 4th Sep 2007 03:31 Edited at: 4th Sep 2007 03:33
Here is what I have but it doesn't paste the image is the correct order. It pastes every other row from row 1 and then every other row from row 2 instead of the rows in order. The two little paste scripts need to be spliced in an efficient way. I did this in a couple mins so I'll probably get it right by tomorrow if no one else does.

Edit: Oops, I accidently included one of my isometric doodle pages in the file.
Libervurto
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Posted: 4th Sep 2007 03:40 Edited at: 4th Sep 2007 03:42
here's a tiled demo, the far and left sides of each tile are cyan and the near and right is blue.
Hopefully this helps visualise it as it took me a while to get my head around it.



I have a job interview tomorrow so I'll have to call it a day there, but I'll definitely be able to give you a fully functioning world by tomorrow
I say that although I haven't used the Y axis yet
I'm starting to see why Iso was a good idea

In programming, nothing exists
luke810
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Posted: 4th Sep 2007 06:47
It looks good so far. Its easier to work with different movement functions and things when you have a grid style world and not one with textures. Since I'm going to setup the pathfinding first this lets you see everything layed out nicer.

Quote: "I'm starting to see why Iso was a good idea "


It also doesn't require any sprite collision stuff which will definitely be helpful in keeping the speed up.

P.S. I just noticed that almost all your posts have smileys pasted all over the place. Excluding the ones by your sig, you have 13 on this page alone. < Heres another one

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