(Edit: First big update can be found here: http://forum.thegamecreators.com/?m=forum_view&t=118390&b=8&p=2#m1548310)
Hi!
For a few weeks now we (a team of two programmers) are working on Dangerground, a 2D Top-Down spritebased Action-RPG.
We divided development into two parts to progress faster, so my part is the Game-Editor and my friend (thomas) makes the game itself.
The editor is working quite well and the most important parts are finished (screens below), but the game is not very far because thomas has to work for university.
So for now I could tell you something about the concept of the game, some ideas for a story and there are some screenshots of the editor.
But I will start with the "Team Request". In fact we just need one artist to create some decent sprites for the game, things like animated characters (especially soldiers and... well.. zombies), trees, textures (ground, roof, water, maybe more), cars etc.
As you can see in the screenshots the used graphics are of rather low quality and that's not how we want the game to look.
Back to the game. The concept was created by accident when I told Thomas about another game idea of mine (which was a Jump and run-Shooter...). He combined some of my ideas with his imagination of a good Top-Down-Shooter and finally informed me about his vision of such an actionbased realtime Shooter-RPG-Thing.
So it is basically a shooter with top-down-perspective, in which the player controls a character with different weapons (and of course an inventory), grenades etc. to convert a city into a big firework of explosions.
The game is supposed to get a Singeplayer and multiplayer part, where the SP-Mode is rather based on tactics: The player doesn't only control his character but a whole team of NPCs who follow him through the missions. The multiplayermode concentrates on fast deathmatches, not just with players but also NPC-enemies (like zombies), which spawn at predefined spawnpoints and drop items to improve each player's equipment.
The concept is bigger, but I don't want to bore you with details.
As mentioned above the game is in a very early stage, but the editor is going very well.
The editor will probably be available for players to create own multiplayer-maps, so it's as userfriendly as possible. The user is able to design the basic map (with different customizable ground-types, like grass, sand, street and so on), place entities (static, e.g. benchs and trees, or dynamic objects which can be destroyable or movable) and light-sources (the pre-generated light is just influenced by static objects).
The lightmapping used is quite simple and unrealistic but nevertheless increases the atmosphere if used well.
1. Screenshot of some simple lightmaps created outside the editor, with four lightsources and many objects. Lightmapping this scene needs more than 5 seconds, so we won't be able to use it in realtime.
2. Screenshot of a scene with colored lights in the editor.
3. Screenshot of a scene with more entities and Spawn-Points.
I will post more screenshots and information the next days, and hope for any feedback and, of cource, replys to the artist Request.
Also I hope that the thread won't be locked because I am asking for help...
Thanks for your interest and any answers!
Mr Kohlenstoff.