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FPSC Classic Product Chat / [LOCKED] Free Source Release: Lemur V2 Latest Build

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Urlforce Studios
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Posted: 2nd Feb 2008 02:31 Edited at: 2nd Feb 2008 02:31
Here's RF's video from the DH thread in showcase:
http://www.youtube.com/watch?v=aEALGFYG-mM

Plystire
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Posted: 2nd Feb 2008 03:43
@The video:
Looks like my latest source was put to use outside of my knowledge. lol

@Orrion:
No. There are no royalties to Lemur. In fact... we're not even selling Lemur V2, it will simply come with a game we are making.


The one and only,
~PlystirE~

Reality Forgotten
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Posted: 2nd Feb 2008 04:05
Here is a video showing the updated water stuff.. Floaties and things that blow up in the water

http://www.youtube.com/watch?v=GTKm6uaLb3s


tschwarz
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Posted: 2nd Feb 2008 04:10
Will Lemur be open source? Sorry if I missed that somewhere above.
Orrion Carn
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Posted: 2nd Feb 2008 04:52
Quote: "No. There are no royalties to Lemur. In fact... we're not even selling Lemur V2, it will simply come with a game we are making."


Thanks Plystire,

Would it be possible to get it without getting the game? I have low bandwith where I live(That's why I could never get any games here), I would have to wait two months until I get to a position where I can download the game, by then I might just go to X10.

Wait, HughesNet has a special thing with the bandwith, 12:00 Am (Midnight ) - 3:00 Am, free bandwith. Problem solved.

Question about Lemur V2:

Are you guys going to add Multible Allies and enemies(More than two allies) to Lemur V2?

Oh, Plystire, could you add ryoman5(at)yahoo(dot)com ? I'd like to ask you something.



Click here to see my showcase.
Reality Forgotten
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Posted: 2nd Feb 2008 05:01
@Orrion Carn,

If you purchase it I can post it to you, shipping will be on me.

Cheers,
Dave


Orrion Carn
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Posted: 2nd Feb 2008 05:13
Well, first what's the game? What's it about? Link?

Quote: "shipping will be on me"


You'll pay shipping? YOUR THE BEST lol.



Click here to see my showcase.
Reality Forgotten
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Posted: 2nd Feb 2008 05:14 Edited at: 2nd Feb 2008 05:14
It's media mail and might cost me 1.75 USD

http://forum.thegamecreators.com/?m=forum_view&t=122020&b=25


Orrion Carn
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Posted: 2nd Feb 2008 05:20 Edited at: 2nd Feb 2008 05:22
I'm interested, but what's the story behind Darkest Hour?

A DOLLER AND 75 CENTS! WOW YOUR TAKING A HIT FOR ME lol! Thanks



Click here to see my showcase.
Reality Forgotten
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Posted: 2nd Feb 2008 05:39
lol, well this version of darkest hour is just he MP version. When I get done with the MP version I can actually sit down and write teh SP version.


s4real
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Posted: 2nd Feb 2008 07:02 Edited at: 2nd Feb 2008 18:38
edited out
Best s4

Pegasus
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Posted: 2nd Feb 2008 12:33
Hi!

I read overall about this lemur, but where is this? to download/buy or so?



greet
Gunn3r
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Posted: 2nd Feb 2008 17:32
You know, with every new feature/fix in Lemur, it makes me more and more like this: http://www.youtube.com/watch?v=i2vxsONr0Yo

If DarkAI does get put into this, that would change everything about FPSC! We shouldn't have randomly swimming enemies anymore... Unless they were in water.

[url=http://gunn3rgames.zxq.net]
[/url]
fallen one
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Posted: 2nd Feb 2008 18:43
this mod could do with some working bump of some sort and some specularity.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Cornett Media
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Posted: 2nd Feb 2008 20:12
There's only one question I have about this TGC/LEMUR thing. If most of the features Lee was planning to migrate from X10 are already part of Lemur's coding, and there are features Lee wasn't even planning to include in the update, wouldn't it make sense for Lee to ditch the plans for V1.08 and focus more on trying to get the LEMUR rights? Personally, if he's worried more about bug fixes and the like and your add-ons are secondary thoughts to him, it's almost not even worth considering.

Hell, I'll go a step further, guys--for the capacity to do stuff like this, I'd pay about as much as I did for V1 of FPSC, and you can quote me on that. I'd rather pay that much for an upgrade that puts X9 at a more useful point than X10 than pay $70 for a Vista-exclusive version of this type of software.

So if TGC's going to put your enhancements second to the speed enhancements (nevermind the fact that you guys are working on that too), I'd stick with releasing it yourselves. If, however, Lee's intent is to use Lemur for the migration purposes to speed up production of the V2 upgrade (which is what I hope he's thinking about, I can't say either way as I don't know the man), then the deal might be worth consideration, but only after the LEMUR engine is completed and working and only with an agreeable compensation.

That's my opinion, anyway. Take it how you will.

Gemstone Games is now Cornett Media
Inspire
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Posted: 2nd Feb 2008 20:13
Hahaha! That made me laugh out loud, gunn3r.

I think people need to read more and stop asking question about how to get this, I think we've said it enough in this thread. And the requests are getting out of hand, in my opinion (not my thread, you guys might be fine with it).

Urlforce Studios
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Posted: 2nd Feb 2008 20:41
Quote: "There's only one question I have about this TGC/LEMUR thing. If most of the features Lee was planning to migrate from X10 are already part of Lemur's coding, and there are features Lee wasn't even planning to include in the update, wouldn't it make sense for Lee to ditch the plans for V1.08 and focus more on trying to get the LEMUR rights? Personally, if he's worried more about bug fixes and the like and your add-ons are secondary thoughts to him, it's almost not even worth considering.

Hell, I'll go a step further, guys--for the capacity to do stuff like this, I'd pay about as much as I did for V1 of FPSC, and you can quote me on that. I'd rather pay that much for an upgrade that puts X9 at a more useful point than X10 than pay $70 for a Vista-exclusive version of this type of software.

So if TGC's going to put your enhancements second to the speed enhancements (nevermind the fact that you guys are working on that too), I'd stick with releasing it yourselves. If, however, Lee's intent is to use Lemur for the migration purposes to speed up production of the V2 upgrade (which is what I hope he's thinking about, I can't say either way as I don't know the man), then the deal might be worth consideration, but only after the LEMUR engine is completed and working and only with an agreeable compensation.

That's my opinion, anyway. Take it how you will."


Exactly my thoughts.

Orrion Carn
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Posted: 2nd Feb 2008 21:02
Quote: "You know, with every new feature/fix in Lemur, it makes me more and more like this: http://www.youtube.com/watch?v=i2vxsONr0Yo"



I ROFL WITH THIS VID!!! FUNNY!!!

Quote: "Exactly my thoughts."


I don't get what you two just said.



Click here to see my showcase.
CoffeeGrunt
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Posted: 2nd Feb 2008 22:30
@airslide

Will non-explosive flak be possible?

@The Lemur Team

.....

I love you Guys.......lol.

Slayer222
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Posted: 2nd Feb 2008 23:17 Edited at: 2nd Feb 2008 23:19
Quote: "There's only one question I have about this TGC/LEMUR thing. If most of the features Lee was planning to migrate from X10 are already part of Lemur's coding, and there are features Lee wasn't even planning to include in the update, wouldn't it make sense for Lee to ditch the plans for V1.08 and focus more on trying to get the LEMUR rights? Personally, if he's worried more about bug fixes and the like and your add-ons are secondary thoughts to him, it's almost not even worth considering.

Hell, I'll go a step further, guys--for the capacity to do stuff like this, I'd pay about as much as I did for V1 of FPSC, and you can quote me on that. I'd rather pay that much for an upgrade that puts X9 at a more useful point than X10 than pay $70 for a Vista-exclusive version of this type of software.

So if TGC's going to put your enhancements second to the speed enhancements (nevermind the fact that you guys are working on that too), I'd stick with releasing it yourselves. If, however, Lee's intent is to use Lemur for the migration purposes to speed up production of the V2 upgrade (which is what I hope he's thinking about, I can't say either way as I don't know the man), then the deal might be worth consideration, but only after the LEMUR engine is completed and working and only with an agreeable compensation."
I've emailed Lee about this. He either wants more business for X10, has a very complex and rigid plan for FPSC or is crazy. He said he's only interested in speed and bug fixes right now, when there is a whole V1.07 compatible mod right there. For the right price I'm sure the Lemur team would let Lee integrate it into X9 and X10. It's just nuts. I don't get what Lee could be thinking to oppose something like this. I would easily fork up 20 bucks, even 50 for this, but since I'm a kid, I have to use my parents credit cards to get stuff like this. And they only let me get official TGC stuff. Ah well, maybe Lee will come to his senses.
Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
fallen one
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Posted: 2nd Feb 2008 23:20
Quote: "Hell, I'll go a step further, guys--for the capacity to do stuff like this, I'd pay about as much as I did for V1 of FPSC, and you can quote me on that. I'd rather pay that much for an upgrade that puts X9 at a more useful point than X10 than pay $70 for a Vista-exclusive version of this type of software."


Lee said they was doing a DX10 ie that new version of fpsc but a version that ran on XP, but it was minus the dx10 effects, he mentioned bloom, not sure of the rest that he is cutting out. So perhaps thats worth looking at, or is this fpsc classic, its all a bit vaugue.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Slayer222
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Posted: 2nd Feb 2008 23:21
This has bloom that works well though, and water currents, and good MP...

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
fallen one
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Posted: 2nd Feb 2008 23:30 Edited at: 2nd Feb 2008 23:36
This is it from the news letter.

Quote: "The good news is that we are working to make a special version of X10 which works on your DirectX 9 hardware. You won't get the fancy DirectX 10 features and some other features that are tied to our Model 4.0 shaders, such as Bloom, but you will get full XP and Vista compatibility, all the great game features like water, ragdoll, physics improvements, score system and much of everything else we added to FPS Creator X10 this last year."


not sure if the new xp version has instancing so one can have 50 odd enemies, or even if its got shader support, everyone else has shaders with dx9, it should NOT be a problem to have shader support, though it will not suprise me if it didnt have it in for that version.

Id laugh my pants of if Lemur got some shader support and managed to get instancing in or found some way to get high numbers of enemies on screen.

I also think this dx10 version for xp only its dx9, it should be free for fpsc dx9 owners, fpsc classic is just not happening, you cant expect them to shell out again in the hopes the new version might work, I mean come on.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Orrion Carn
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Posted: 2nd Feb 2008 23:36
Quote: "Id laugh my pants of if Lemur got some shader support and managed to get instancing in or found some way to get high numbers of enemies on screen."


Laugh... I'd laugh with joy and tears!



Click here to see my showcase.
fallen one
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Posted: 2nd Feb 2008 23:39
If they got it in then they have whooped Lee's derier good and proper, If they do this Lee, these guys have owned you.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Urlforce Studios
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Posted: 2nd Feb 2008 23:43
Quote: "Id laugh my pants of if Lemur got some shader support and managed to get instancing in or found some way to get high numbers of enemies on screen."



Been done in Lemur- check the timerbased vid here:
http://www.youtube.com/watch?v=elXhs80Q8aA
Check the shaders here:
http://www.youtube.com/v/cNiJoUnVj2o

Plystire
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Posted: 2nd Feb 2008 23:43
Quote: "good MP"


You have NO idea. Lol

@gunn3r:

That.... gave me chills and shivers. If I saw one of those in RL I'd probably punch it to keep it from doing that again. lmao


@fallen one:

We are not doing an entire graphical make-over on FPSC. We are mainly trying to concentrate on bringing more FUNCTIONALITY to FPSC. I'm a firm believer in gameplay over graphics. I simply put Bloom in because... well, I was provoked into doing it. It may not even be in the final release if it continues to give me unwarranted issues. (If it isn't, I promise it will be in a subsequent release, so no worries )

Water is guaranteed for Lemur, simply because it ADDS functionality and gameplay features, and as a plus, it looks pretty damn cool.


@Everyone talking about TGC using Lemur:

I don't blame Lee for wanting to concentrate on speed and bug fixes right now. I encourage him to concentrate on them. If he can fix most of the currently existing issues with FPSC, then it will make everyone happier, and not just a select portion that had been looking forward to what he was up to!

If he wants to use Lemur in his newest update, then AWESOME! That just saves me the hassle of trying to combine my code with his later on.


The one and only,
~PlystirE~

fallen one
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Posted: 2nd Feb 2008 23:54 Edited at: 2nd Feb 2008 23:55
Quote: "Been done in Lemur- check the timerbased vid here:
http://www.youtube.com/watch?v=elXhs80Q8aA
Check the shaders here:
http://www.youtube.com/v/cNiJoUnVj2o"


Now if you can get the frames up with those 60 characters, I don't know if instancing is the only way to do that, that water is great, could still do with some specularity and texture depth bump/normal/parallax etc for texture maps.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Urlforce Studios
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Posted: 2nd Feb 2008 23:58 Edited at: 2nd Feb 2008 23:59
Quote: "Now if you can get the frames up with those 60 characters"


Timerbased means fpsc's fps doesn't matter- as the animations run on their own, via timers...

All 60 of them were going at a decent frame rate. FPSC's framerate counter lies when the engine is timerbased.

Gunn3r
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Posted: 3rd Feb 2008 00:03
Quote: "That.... gave me chills and shivers. If I saw one of those in RL I'd probably punch it to keep it from doing that again. lmao"

LOL! I was just trying to do my best to contribute, and it's called Lemur, so why not have a Lemur do my expression?

[url=http://gunn3rgames.zxq.net]
[/url]
Defy
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Posted: 3rd Feb 2008 01:44
@Urlforce Studios. I would like to wish you all the best with this and anything you do in the future.

@Plystire. Same go's for you also. Keep up the great work.

Have a good 1 guys.
Airslide
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Posted: 3rd Feb 2008 02:36
The timing system is coming along nicely. I've basically replaced all of S4's code and it is working very well. All I have left is decals, maybe flak , ejecting brass and gravity.

s4real
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Posted: 3rd Feb 2008 06:01 Edited at: 3rd Feb 2008 06:03
Notice :

As from today Im leaving the lemur team due to real life and have not got the time to put into this great project.

I like to say a big thank you to : (not in any order)
Ply for his great programming skills and have learnt a lot from him.

Steve for given me the chance to work on the project.

Reality Forgotten for his great projects and skills and the MP map of course.

Airslide : For showing me newer methods to the timer based system.

I wish the lemur team all the best.

S4project supports Lemur.

Best s4

Reality Forgotten
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Posted: 3rd Feb 2008 06:15
Hate to see ya go mate.. Good luck..


Orrion Carn
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Posted: 3rd Feb 2008 07:49
Quote: "Timerbased means fpsc's fps doesn't matter- as the animations run on their own, via timers..."


So that mean's you could have an in-game cinimatic with the characters you see right there? Like during this cinimatic you could walk around and stuff? or and I not getting it right.



Click here to see my showcase.
Tech
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Posted: 3rd Feb 2008 08:33
is there a set date on when you all are gonna try to release Lemur?
CoffeeGrunt
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Posted: 3rd Feb 2008 10:51
@Plystire

That water looks awesome, just tried out nighthawks, and it's kinda disappointing as the underwater RGB doesn't work properly and it doesn't affect physics either....

TGPEG
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Posted: 3rd Feb 2008 15:03 Edited at: 3rd Feb 2008 15:06
Would it not be a good idea to get the features of Lemur and the speed of 1.08 and form some sort of business partnership. Getting the consumer to choose between the comparitive 'hulk' of a company's faster version and the smaller company's feature rich version seems a little silly.

Of course the version released by TGC will be free (as far as I know) and this is often a deciding factor.

What I'm saying is wouldn't it be good if - instead of having a competition - somehow the TGC and Lemur could merge and develop a product from being really very good to being killer like it would be if you both worked together?

Obviously there are many reasons why not (one company understandably wants profit for their work and one has already made thiers from the original sale of the software) But still...

[center]
Airslide
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Posted: 3rd Feb 2008 18:13
I see most of the speed-ups for 108, especially in the portal system, as being related to DBP DLLs. So I'm guessing that at least some of the speed-ups will be able to migrate into Lemur automaticly if Lee releases the 108 source along with any new DLLs.

Also, we have a very strict method of commenting our code, and I usually document my changes, so we can probably migrate to a newer source without too much hassle. After the X10 to X9 migration, if Lee releases the source, we may even be able to migrate to that.

I make no gaurantees, however.

CoffeeGrunt
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Posted: 3rd Feb 2008 18:18
@Airslide

Using Decalfixed.fpi doesn't work, I'm trying to make that horizontal electricity from SP1 to go vertical........

Why won't it work?

Urlforce Studios
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Posted: 3rd Feb 2008 18:52
Try rotating it in your image editing program

fallen one
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Posted: 3rd Feb 2008 19:51 Edited at: 3rd Feb 2008 19:54
Quote: "somehow the TGC and Lemur could merge and develop a product "


that will not happen, TGC could not sell dx10 if dx9 had the extra features, so they will not merge, as Lee stated in the news letter, the changes will be speed, not the extra features Lemur.

Id like to know what dx10 version running on dx9 and XP will be about, Im sure they just mean dx9 but with speed enhancements, its getting a bit grey with that, perhaps they was thinking of upgrading dx9 and calling it dx10 but running on dx9 and xp, and getting people to fork out for it.

I was pretty impressed with that vid of Lemur 60 characters, they all seemed to be doing something as well, are you thinking of getting instancing for even better performance.

Also shaders, I think some form of bump and spec would be nice, they are pretty standard today, though I do understand you are looking at functioning first.

Evil Things Most Foulhttp://www.avantivitastudios.com/
TGPEG
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Posted: 3rd Feb 2008 20:27 Edited at: 3rd Feb 2008 20:27
Quote: " think some form of bump and spec would be nice, they are pretty standard today"


...and if you were feeling brave then a bit of parralax mapping wouldn't go amiss...

[center]
Plystire
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Posted: 3rd Feb 2008 21:24
Okay, perhaps I didn't make this clear enough last time I said it:

Lemur is not about graphics...

Allow me to repeat that..

LEMUR -- is NOT about the GRAPHICAL changes to FPSC.

If you're looking for every shader under the sun to run in FPSC, then you have Lemur misunderstood. We are trying to provide an FPSC engine that gives the users extra functionality and more gameplay options to have a more fun filled experience.

Here's a small list of what we're trying to achieve for Lemur:
- Speed ups (For better gameplay overall)
- Timer based movement (For the poor people who bought this on a low spec system)
- MP Additions (For everyone who wanted FPSC for MP only to find out it was very limited)
- Water that isn't just eye candy (For swimming and just because every game nowadays has it)

That's it! That's all we've wanted to put into Lemur! Only those four aspects that will improve gameplay. If we have time, then we may add in some more little goodies, but for now, don't EXPECT anything more.

Honestly, I don't want Lemur to have DarkAI right now until it's next release, whereupon we'll have everyone's feedback from the last version and be able to make better judgements.

@s4real:
Sorry to see you leave, man. I really am.

Did you assign a new Lead Tester to take your place? Or do I gotta find someone else to be my personal tester now? Lol


The one and only,
~PlystirE~

Reality Forgotten
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Posted: 3rd Feb 2008 21:26
He assigned me to do the lead bit..


fallen one
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Posted: 3rd Feb 2008 21:48 Edited at: 3rd Feb 2008 21:49
Quote: "If you're looking for every shader under the sun to run in FPSC, "

no only 2, some texture depth, and some specularity. thats it.
Not that it matters to me, Ive got other things to do, I wrote off fpsc, Lemur seems to open things if its workable, but you have come so far, doesnt hurt to tag it on the end.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Bloodeath 6 6 6
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Posted: 3rd Feb 2008 21:54
Quote: "
Here's a small list of what we're trying to achieve for Lemur:
- Speed ups (For better gameplay overall)
- Timer based movement (For the poor people who bought this on a low spec system)
- MP Additions (For everyone who wanted FPSC for MP only to find out it was very limited)
- Water that isn't just eye candy (For swimming and just because every game nowadays has it)"


hey! what happened to bloom?

You'll Know When You See It.

Death has no end
TGPEG
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Posted: 3rd Feb 2008 22:00
Yes.
Apologies if this has already been asked, but what (at an estimate) would you say the minimum specs are in order to run Lemur?

[center]
CoffeeGrunt
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Posted: 3rd Feb 2008 22:02
bloom is graphical, so i guess it's not gonna be there...

TGPEG
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Posted: 3rd Feb 2008 22:05
Quote: "bloom is graphical, so i guess it's not gonna be there..."


No, it is. Check the video

500th post!

[center]

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