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FPSC Classic Product Chat / [LOCKED] Free Source Release: Lemur V2 Latest Build

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Plystire
23
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Posted: 6th Feb 2008 03:47
Lol @ Jeremiah

I honestly am happy that they haven't put us in charge of updating FPSC. Lee has all of us beat, hands down, definitally when it comes to hard core programming like fixing memory leaks and serious lag issues. I praise his hard work on the matter. I sure wouldn't want to have to track down THOSE kinds of bugs, lol.

@bloodeath:

Yes, you motivated me to fix Bloom for the sake of not losing anyone over some silly bug that avoided a well-placed squish.


The one and only,
~PlystirE~

Bloodeath 6 6 6
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Posted: 6th Feb 2008 03:48
I'm glad i could help

You'll Know When You See It.

Death has no end
General powell11
18
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Posted: 6th Feb 2008 03:50
Quote: "I'm glad i could help"

what are you talking about i did all the work
(just joking)

Check out gang- the gangster fps
Jeremiah
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Posted: 6th Feb 2008 03:55
I loaded up your first version and stock 1.07 and compared it with exam diff pro and I am really looking forward to see the code for version 2 and comparing that. I feel like I am learning alot.
Plystire
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Posted: 6th Feb 2008 03:57
Well, just from my changes alone (Meaning this doesn't have anything that Urlforce or Airslide has coded), the source code is up to 30597 lines.

That could be a good or a bad thing, lol.


The one and only,
~PlystirE~

Airslide
21
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Posted: 6th Feb 2008 04:11
Depends, do you have a quad-core to compile it on?

I wouldn't be able to live through this project without mine

Plystire
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Posted: 6th Feb 2008 04:17
Naw, I got a dual core in mine, but I can handle the compile times. (It wasn't exactly what I was getting at before, lol. I was insinuating that either I'm working a lot or I just can't compress my code very well. )

I'm used to having to wait at least 15 minutes for a compile to finish at work.


The one and only,
~PlystirE~

Airslide
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Posted: 6th Feb 2008 04:51
15 minutes? Dang. I thought the 6 it took to compile the FPSC source on my old computer was alot....and with the quad-core it's about 30 seconds

Cyborg ART
19
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Posted: 6th Feb 2008 08:43
Good that Bloom works
I was wondering if someone in the Lemur team could try to fix ironsigths that not zooms, it would be so much better and more realistic. Its just a tought but I think many would like to see it.

Once again, great work with this.

TGPEG
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Posted: 6th Feb 2008 09:57
Just so as you guys know if you need a hand doing anything publicity-wise (advertising/whatever) I'm on hand to help if you need it.

[center]
Airslide
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Posted: 6th Feb 2008 16:37
Quote: "I was wondering if someone in the Lemur team could try to fix ironsigths that not zooms, it would be so much better and more realistic. Its just a tought but I think many would like to see it."


You mean disable mouse scrolling? Don't worry, for my weapon additions I had already planned the ability to set how far they can zoom in and whether or not that can be changed by the mouse scroll.

Cyborg ART
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Posted: 6th Feb 2008 16:51
Thats great Airslide!

Slayer_2
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Posted: 6th Feb 2008 17:00
Schweeet!

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5867Dude
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Posted: 6th Feb 2008 21:57
Can you tell me how much this will cost as I don't have the time to read the whole thread.


Was Cool Kid
Duplex
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Posted: 6th Feb 2008 22:20
Somewhere between $0 and $1000000

TGPEG
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Posted: 6th Feb 2008 22:23
Quote: "$1000000"


Really? I heard $1000001 mentioned somewhere...

[center]
Orrion Carn
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Location: Sandpoint, Idaho
Posted: 6th Feb 2008 23:15 Edited at: 6th Feb 2008 23:17
I have a request for Lemur if it's not already in thought. One thing that makes me skworm is that why can't you do this:

Press E and you through a grenade,
Press Q and you do a melee attack, Like the one punch thing from MP 9 and 10.

Like you can add your own model and do it that way through the setup.ini

Like add a weapon thing that is connected to the player's melee weapon that can't be actsessed by scrolling or pressing the buttons.

So you can have a Pistol for the 1 key and the Rifle for the 2 key and the 3 key for anything(One time weapons etc) else. While there are two invisible(Non-selectable) weapons such as the grenade and the fists.

You see more and more of this in every FPS game that's coming out. Not just switch to the weapon. This way you can have a more High action battle scene where the player has to think on his feet and use the melees and grenades at the last second without using that beautiful second switching to that weapon. Which by that time you could be dead if you don't do it within that one second.

Anyone following me?

Anyways, I think that would be a good thing for Lemur to make FPSC classic more flexable.

Would that be to hard to ask or would this have to wait for V3?



Click here to see my showcase.
Jeremiah
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Posted: 6th Feb 2008 23:20
Thanks to these guys, calling this FPSC classic is an insult. They are turning this into FPS X-22.8 or FPS EXTREME
Airslide
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Posted: 7th Feb 2008 00:08
Orrion Carn - Those look like rather large additions, I'll look into the possibiltiy for a later release of lemur.

Orrion Carn
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Posted: 7th Feb 2008 00:24
Ok, I just think that would be a good thing for Lemur for the Creators to have more flexablity in making it. Thanks for considering it.



Click here to see my showcase.
Jeremiah
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Posted: 7th Feb 2008 00:39
In version 3 they will implement particles, Dark AI, and improvement over head shots (limb removal) speed increase of 3000% and the ability to cook burritos via your cd rom drive.
Gunn3r
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Posted: 7th Feb 2008 00:48
Orrion, That's a great idea. I like it a lot. It would most likely be in V3 if it was implemented, though.

Jeremiah, You mean it doesn't cook burritos? Dang it. Now I have to go find some towels to clean up all the beans... No wonder beta testing wasn't that smooth...

[url=http://gunn3rgames.zxq.net]
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Jeremiah
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Posted: 7th Feb 2008 01:13 Edited at: 7th Feb 2008 01:15
YOu know what would be really great if somebody can ever do it. Weapons modifications. Like the ability for weapons to have attachments like scope, infared, different types of bullets.

It would be so cool if they could do a mod that would allow you to fire explosive tipped bullets and regular tipped bullets from the same gun without switching weapons.
(like you do now with the m16 and the m203 grenade launcher.) (it would just be an extra key you press to cycle through amunition type)
If you all can do that, I promise to buy 10 copies of your game myself.


Btw, I know not for this first release. But sometime down the road, damn that would be sweet.
Slayer_2
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Posted: 7th Feb 2008 01:47
Crysis much?

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Orrion Carn
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Posted: 7th Feb 2008 02:05
Quote: "That's a great idea. I like it a lot. It would most likely be in V3 if it was implemented, though."


Thanks.



Click here to see my showcase.
Inspire
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Location: Rochester, NY
Posted: 7th Feb 2008 02:31
Well, I have two questions.

Is Lee releasing the v.108 source?

When you guys move Lemur to the v.108 source, will the updated Lemur source be released? I want to add a couple things for my game.

Airslide
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Location: California
Posted: 7th Feb 2008 02:31
Quote: "implement particles, Dark AI, and improvement over head shots (limb removal) speed increase of 3000% and the ability to cook burritos via your cd rom drive. "


Maybe the first two and the last one

Jeremiah
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Posted: 7th Feb 2008 03:22 Edited at: 7th Feb 2008 03:26
Good Point Inspire. If lee doesn't release the the 1.08 source then we are going to be stuck choosing between these two. They should contact lee and get a definitive answer on that. I really Really want head shots for my game.

I have no problem with purchasing anything additional for compiling, but we need to leave everything open source and we need recieve updates.


Remember the wait from 1.01 to 1.07
Gunn3r
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Posted: 7th Feb 2008 04:17
1.08 doesn't have hitboxes, at least that's what I'm interpreting from Lee's message. That'll be in FPSC V2 for sure. I could be wrong, and it wouldn't have been the first time, but that's how I interpreted the message.

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Jeremiah
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Posted: 7th Feb 2008 04:53
Lee's Post under additions to X-9

14. Hit boxes/head shots
LEE : ACTION - We will add ability for a head-shot to cause lethal damage to all characters

He says right here that he adding this feature to X-9
Airslide
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Posted: 7th Feb 2008 04:58
It's probably a if-the-ray-cast-hit-above-a-certain-height-do-lethal-damage, something we could get into Lemur rather easily.

Plystire
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Posted: 7th Feb 2008 06:50
I was thinking that maybe we could do a "hitbox" type thing for limbs in V3 or later of Lemur. I've been wanting to have that for SO LONG!!! The only problem with that is, the models used in FPSC don't actually HAVE limbs aside from the head (hence why ragdoll is such a farfetched idea for X9, since ragdoll USES the movement of limbs with physics)


The one and only,
~PlystirE~

TGPEG
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Posted: 7th Feb 2008 08:15
Quote: "Just so as you guys know if you need a hand doing anything publicity-wise (advertising/whatever) I'm on hand to help if you need it."


That offer still stands.

[center]
5867Dude
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Posted: 7th Feb 2008 08:18
Quote: "Really? I heard $1000001 mentioned somewhere..."

LOL
It's worth that!
But can someone tell me the proper price


Was Cool Kid
Plystire
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Posted: 7th Feb 2008 08:33 Edited at: 7th Feb 2008 08:49
you can expect anything from $20-$40

not very likely that it'll exceed $30, but I can't make an exact statement as of right now.

@TGPEG:

Thanks for the offer, I'll keep that in mind for when we release Lemur.


The one and only,
~PlystirE~

Airslide
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Posted: 7th Feb 2008 16:35
Hit boxes would really be a pain, mainly because the raycasting system would need to check for even more collisions. I think it would be more optimal if we simply put some conditions for the fpe file that let you define the heights for legs, torso, and head, and a damage modifier for each. Then we just compare where the raycast hit to those ranges and ta-da!

As for ragdolls, they only have to be active after death, and it shouldn't really matter what the limbs are named. We could probably get away with considering every limb part of the ragdoll. The problem is, I'm not sure if the released version of the DBP ode plugin supports the needed joints - and I have no idea how to add to the wrapper myself.

Jeremiah
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Posted: 7th Feb 2008 16:56
This is from lee

Quote: "Head shots will make it into V108 and the migration version, no sweat. The source code to V108 will not be immediately available as it is tied to an internal version of DBP. We can look at the V10X source code scenario again when we have sorted out our present list of tasks."
Plystire
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Posted: 7th Feb 2008 17:02
Don't worry about it AirSlide.

If we ever consider doing hitboxes, we'll talk about it then, but yes that would be a rather cheap effective workaround, lol.

The ragdoll has been done time and again using native DBP commands, but we'll worry about that if we decide to do it.


The one and only,
~PlystirE~

Airslide
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Posted: 8th Feb 2008 01:05
Native DBP commands? I'd like to see that. I can imagine how to do it but you wouldn't get the efficency of a physics system and quite frankly I see it as being very slow

I love having ragdolls in X10 though, it's so much better than the death animation that's in X9. Still, I wouldn't get too worked up about it, we have alot more important things.

Orrion Carn
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Posted: 8th Feb 2008 03:31
What about you animate something for all the characters in a death animation that no-matter what it just falls to the ground and make it an FPI death Script with the animations(Or would that conflict with other peoples custom content with special joints)?



Click here to see my showcase.
Inspire
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Posted: 8th Feb 2008 03:37
I don't think you know what you're talking about.

Orrion Carn
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Posted: 8th Feb 2008 04:02
I guess I don't. Nevermind.



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CoffeeGrunt
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Posted: 8th Feb 2008 21:54
He means that they should edit all of the stock death animations.....

@Lemur Dudes

Could you implement a system where a characters "head" bone is sensitive, perhaps adapting the rotatehead commands to suit...

i dunno if it's that simple in DBPro, it's all a mystery to me..

sonicreator 2006
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Posted: 9th Feb 2008 00:47
i want water and hitboxes... maybe ragdoll too...

REALLY!!!

ME WANT TO MAKE GOOD GAME!!!

can you like make a limited version of lemur v2...

for those that are broke...

Play the games the masters play: MKZn and 3-B promo

http://www.3bpromo.tk
Jeremiah
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Posted: 9th Feb 2008 04:10
$20.00 How freaking broke are you?
Plystire
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Posted: 9th Feb 2008 04:30
Probably as broke as me, lol.


The one and only,
~PlystirE~

Gunn3r
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Posted: 9th Feb 2008 04:53
Same here. I don't have even $5 to spend...

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Jeremiah
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Posted: 9th Feb 2008 04:58
Get a job you hippies
Gunn3r
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Posted: 9th Feb 2008 04:59
Well, if it was legal for me to, I would, but considering I'm too young to, I'm not gonna push it.

[url=http://gunn3rgames.zxq.net]
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Inspire
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Posted: 9th Feb 2008 05:18
Start questing then.

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