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FPSC Classic Product Chat / [LOCKED] Free Source Release: Lemur V2 Latest Build

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Slayer_2
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Posted: 14th Feb 2008 07:37
*Sigh*

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
CoffeeGrunt
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Posted: 14th Feb 2008 11:25
FPSC is written in DBPro, so yeh, I guess it is...

Your signature has been erased by a mod
Slayer_2
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Posted: 14th Feb 2008 20:49
But it isn't DBP per say... I can't use FPSC as DBP.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 14th Feb 2008 21:58 Edited at: 14th Feb 2008 21:59
Quote: "@Bloodeath:

I got the speedlimit sign thing down... there's one in a shopping center near my house that says "8.5 MPH" I usually play it safe and just go 5 "


but aha! read my post more clearly Does not end in a 5 or 0, your blasphemy of 8.5 still infact ends in 5


See appropriate attached file.


Hah! lol

You'll Know When You See It.

Death has no end
fallen one
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Posted: 14th Feb 2008 23:34 Edited at: 14th Feb 2008 23:35
Is it just me or do you think some people are leaving inspired by Lemur, from my point of view I left fpsc the program, I figured dx9 was busted and pretty much unusable, then Lemur comes along, I look at what has been done in short space of time and I think, these people are not being payed, they are not on TGC team, but they are cleaning this up and making it work, no promises, no talk, they just come in and start working and making things happen.

It seems to extenuate what I don't like about the forums or certain aspects to TGC, it just makes one feel more independent, like its us the community that matter, we fix it, we make the games, we make the asset packs for ourselves, kind of like lets take charge and do things ourselves, lets break away and take care of our own. I think it creates a certain ambiance, a certain change in the air, that makes people want to break away in some way.

In this case has taken the form of leaving for a new forum and a new community and spirit. I think eventually this was inevitable, I think this take charge of what have been issues with the workings of fpsc have been around a while and this has inspired an individual independent spirit that has taken a hold of the community.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Plystire
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Posted: 15th Feb 2008 02:25
*sniff!*

Beautiful, fallen one, just beautiful.

@bloodeath:

I saw the sign again yesterday, and it turns out that it's not 8.5, lol. It's 8.3


The one and only,
~PlystirE~

Airslide
21
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Location: California
Posted: 15th Feb 2008 03:05
Quote: "Beautiful, fallen one, just beautiful. "


Agreed.

A message for all (especially Slayer):

Nothing is impossible if one has the will to do it. What did people say before we put men on the moon? Something tells me adding to FPSC (even vehicles) is a much smaller accomplishment.

Plystire
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Posted: 15th Feb 2008 05:44
It's IMPOSSIBLE for the government to fly to Alpha Centauri without a spaceship!!!

...

*waits around for someone to build a really big catapult and prove me wrong*


The one and only,
~PlystirE~

Reality Forgotten
FPSC Reloaded TGC Backer
20
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Location: Wichita Falls TX
Posted: 15th Feb 2008 05:47
haha, I was thinking of a trebuchet....


TGPEG
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Location: Bristol, United Kingdom
Posted: 15th Feb 2008 07:42
Quote: "Nothing is impossible if one has the will to do it."


I have the will to lick my elbow ...(tries)... no, it aint gonna happen.

[center]
CoffeeGrunt
18
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Posted: 15th Feb 2008 12:01
@TGPEG

If you had a real will, you'd saw your arm off and then lick it......

Airslide
21
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Posted: 15th Feb 2008 16:50
Quote: "If you had a real will, you'd saw your arm off and then lick it......
"


Indeed, will must be drastic

CoffeeGrunt
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Posted: 15th Feb 2008 20:05 Edited at: 15th Feb 2008 23:36
Indeed...

-=EDIT=-

Looks like you've got competition guys!
http://forum.thegamecreators.com/?m=forum_view&t=124035&b=21&p=0#m1429313

Airslide
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Posted: 16th Feb 2008 01:33
Indeed we do...

Don't worry, I'll have something to blow you out of his water (bad joke...)

CoffeeGrunt
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Posted: 16th Feb 2008 01:37
Lol, Dark:AI? Or Darkhysics?

Probably Dark:Something..........xcept from Dark:Lights, we've already got that......

Problem with that EFX is that it runs like a turtle dragging a pyramid through a marathon on my PC.....

All features, little performance....

Airslide
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Posted: 16th Feb 2008 02:22
Don't worry, Lemur is focused mainly on gameplay and after some of the main features are added (timing system, weapon additions, maybe darkAI - no promises) I'll go on an engine stablization/performance increasing spree.

CoffeeGrunt
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Posted: 16th Feb 2008 02:41
Great, so I won't be left in the dark with my cruddy PC setup...

Airslide
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Posted: 16th Feb 2008 02:45
The whole point of my timing system is to try to improve performance on low-end PCs And those who have high-ends, the framerate cap has been removed. I get around 300 fps in a really, really basic scene. The main slow-down is the reading of AI scripts, which I will be improving soon.

CoffeeGrunt
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Posted: 16th Feb 2008 02:50
Ahh....

I understand Timer Based FPS now! Instead of FPSC going, in 14 frames i will (insert action), it goes in 0.5 seconds I will (insert action)...

So no matter how low the FPS, it'll still work the same...

Airslide
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Posted: 16th Feb 2008 02:54
Sorta. Alot of the time you time things in values that are decreased every loop. I use a system that takes the amount of time between the last frame and the current frame and adjusts a global variable to it. Any values relating to time are multiplied by this value and ta-da. If the framerate goes up, the value goes down and the variables being multiplied are modified by a lesser value. It works in reverse for when the frame rate goes down.

ODE is kinda picky about it though. It would be awesome if we tried to switch over to DarkPhysics because that will do timerbased movement for us. Another thing I'd consider for a later version of lemur but offer no promises.

Bloomer
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Posted: 16th Feb 2008 05:17
when i try to compile lemurv2.dba with DBpro it gives an error like:

Initialisation data '75' is incompatible at line 1719.

what is that ? can somebody help me about compiling the source.



[img]null[/img]
Slayer222
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Posted: 17th Feb 2008 06:43
Quote: "What did people say before we put men on the moon? Something tells me adding to FPSC (even vehicles) is a much smaller accomplishment."
Prove it LOL, crafty ain't I

Quote: "I have the will to lick my elbow ...(tries)... no, it aint gonna happen."
Break your upper arm and then you can

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Aaagreen
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Posted: 17th Feb 2008 11:44
it is actually possible to lick you elbow (for a few strange people)

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
Cyborg ART
19
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 17th Feb 2008 17:05
Quote: "it is actually possible to lick you elbow (for a few strange people)
"


Like my strange friend He can also lick his nose.

Inspire
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Location: Rochester, NY
Posted: 17th Feb 2008 18:13
Is this your friend?



Benjamin
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Posted: 17th Feb 2008 18:47


You should have provided us with a warning that you were going to post a picture of yourself.

Airslide
21
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Location: California
Posted: 17th Feb 2008 19:46
LOL....

Anyways, for those who are interested, the timing system is virtually complete and I've gone on to weapon additions and bug fixes. So far I've fixed 2 weapon bugs (well one I'm not entirely sure about but it should have) relating to the muzzleflash (when you zoom in while firing) and to the firing sound (where it just keeps looping after you stop shooting).

Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 17th Feb 2008 22:27
Speaking of weapon bugs, could you possibly fix that bug that makes the weapon animation stop if you keep the fire-button pressed when there's no ammo left? Same thing for when pressing the reload button when it's out of ammo, it just keeps looping the reload sound and the animation stops.
Airslide
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Posted: 17th Feb 2008 22:47
Sure, I'll look into it. I'm very big on the idea of stabalizing the engine and professional appearance. For example, the damage hud now fades out instead of just appearing and dissappearing. I've already fixed several bugs (including the endless firing if you fire a single shot from an automatic weapon) and it rather suprises me that Lee didn't think to fix these himself.

Right now I'm trying to narrow down the cause of the slow-down made from characters - the model rendering has alot to do with it I'm sure, but I'm also sure there is alot of extra processing for characters that I want to ease up on.

Slayer_2
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Posted: 18th Feb 2008 03:47
Cool! I can't wait. Why Lee won't consider adding this mod to FPSC is still beyond me. Maybe it's because X10 will lose any few potential customer's it has.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
fallen one
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Posted: 18th Feb 2008 12:51
the instancing in fpsc dx10, whats that about, would it help if it was in Lemur, I know you posted a youtube with a whole bunch of characters in.

Evil Things Most Foulhttp://www.avantivitastudios.com/
CoffeeGrunt
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Posted: 18th Feb 2008 16:58
Instancing is just about the only half-decent feature X10 has over Lemur....

fallen one
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Posted: 18th Feb 2008 17:41
what exactly is it. I have a rough idea, just want to know what difference it makes over Lemur.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Airslide
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Posted: 18th Feb 2008 18:51
Instancing, or more specifically GPU instancing in this case, means that the system is taking the same model data and using it multiple times during rendering. It's kind hard to explain. They're making a seperate copy of the same thing, but they can put different textures on it and run it through different animations, unlike instancing in the X9 version of DBP.

Avid
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Posted: 18th Feb 2008 19:04
GPUs rely on calculating floating point numbers, such as co-ordinates of vertices in a virtual 3d space. By instancing, you save having to do the bulk of these calculations, as they have in fact already been calculated once.

It's like having a template for a paper aeroplane. You can make one, then photocopy the rest. Whilst you still have to fold them up, it takes much less effort as you've already pre-calculated the 'guide-lines' - you don't have to work out all the fold lines etc.
fallen one
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Posted: 18th Feb 2008 20:40 Edited at: 18th Feb 2008 22:54
So it would be a good thing to have this for Lemur, is it possible at all.
also I hope you keep the bloom, the one in efxmod make the game much better, though it does overbrighten light colours a lot, but overall bloom seems to really help fpsc game look a hell of a lot better.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Plystire
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Posted: 19th Feb 2008 02:52
GPU instancing is not planned for Lemur, no.

Bloom will be in Lemur, don't worry about that.


The one and only,
~PlystirE~

Cyborg ART
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Posted: 19th Feb 2008 15:55
Quote: "Is this your friend?
"


Where did you find that? I took that pic on him when we were out on a schoo trip (just kidding with you)

Urlforce Studios
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Posted: 21st Feb 2008 08:46
Quote: "also I hope you keep the bloom"

As plystire said, bloom is alive, well, and here to stay in lemur.

fallen one
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Posted: 21st Feb 2008 09:11 Edited at: 21st Feb 2008 09:12
Thats good, becuase the one in efxmod really makes a difference to the look of the game, frankly Im amazed at how much better it makes a game look, even without shaders it makes the game look like a current gen game, the efx bloom does wack the whiteness up on light colours a little too much though, looking at Lemur youtube vid, it looks like this one doesnt have that problem, so Im looking forward to testing this one, as I see it I only see a few things needed to bring fpsc up to date

some form of depth shader, relief normal or whatever you want to call it, specularity shader, a shader that gives a black outline for toon games, and instancing, I see Lemur realy working the functioning really well, frankly I am not waiting for Lees updates, I think Lemur is what will be doing it for fpsc users.

Also for a future developer Id like to see two tools

Terrain maker, inside the editor and also a tool to make segments, Im going to sometime make a thread on that, I have a good idea on how I think a good work flow should work.

But at least with Lemur, we can now actualy make a fpsc game, which before I certainly do not see that as being the case, so well done Lemur team.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Plystire
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Posted: 21st Feb 2008 22:46
Well, as great as Lemur is, it still doesn't have the kind of optimizations going on in V1.08 that Lee coded.

I think the best thing for FPSC users would be a combination of Lemur and V1.08, so that they can have the optimizations, head shots, etc, as well as the features in Lemur.


The one and only,
~PlystirE~

Slayer_2
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Posted: 21st Feb 2008 23:39
A terrain editor, you're joking right?

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Plystire
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Posted: 22nd Feb 2008 04:47
Unless we get the source for the Editor (which is doubtful at best) we'd have to make an external terrain editor.

But don't expect anything like that soon.


The one and only,
~PlystirE~

Inspire
19
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Location: Rochester, NY
Posted: 22nd Feb 2008 05:20
Wow.

I could say something here, but I'm not gonna.

A few folks over at IGD know what I'm talking about.

Shhh....

Bloodeath 6 6 6
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Posted: 22nd Feb 2008 06:11 Edited at: 22nd Feb 2008 06:11
lol

You'll Know When You See It.

Death has no end
fallen one
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Posted: 22nd Feb 2008 12:02
Quote: "Wow.

I could say something here, but I'm not gonna.

A few folks over at IGD know what I'm talking about.

Shhh...."


you mean rolfs terrain kit?
http://www.indiegamedev.net/index.php?topic=663.0

Evil Things Most Foulhttp://www.avantivitastudios.com/
Duplex
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Posted: 22nd Feb 2008 12:29
Nope. He doesn't.

fallen one
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Posted: 22nd Feb 2008 14:10
Then does he mean that terrain editor in bark basic, I remember seeing that on those forums. Is this a quizz.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Duplex
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Posted: 22nd Feb 2008 17:00
Still No.

Gunn3r
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Location: Portland, OR
Posted: 22nd Feb 2008 17:59
Lol. I know I said I was leaving, but I have to at least comment on this one... This is too fun of a game to play...

[url=http://gunn3rgames.zxq.net]
[/url]

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