Thats good, becuase the one in efxmod really makes a difference to the look of the game, frankly Im amazed at how much better it makes a game look, even without shaders it makes the game look like a current gen game, the efx bloom does wack the whiteness up on light colours a little too much though, looking at Lemur youtube vid, it looks like this one doesnt have that problem, so Im looking forward to testing this one, as I see it I only see a few things needed to bring fpsc up to date
some form of depth shader, relief normal or whatever you want to call it, specularity shader, a shader that gives a black outline for toon games, and instancing, I see Lemur realy working the functioning really well, frankly I am not waiting for Lees updates, I think Lemur is what will be doing it for fpsc users.
Also for a future developer Id like to see two tools
Terrain maker, inside the editor and also a tool to make segments, Im going to sometime make a thread on that, I have a good idea on how I think a good work flow should work.
But at least with Lemur, we can now actualy make a fpsc game, which before I certainly do not see that as being the case, so well done Lemur team.