Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Warzone Earth

Author
Message
tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 14th May 2008 22:09
Hi guys,

after my brother and me finished our starwars game, we tried an action adventure and a 2D action game, but we failed for multiple reasons, so we thought it's best to do a 3D action game again. In contrast to the starwars game there won't be only flight missions, but also ground missions, where you play as a soldier who can fight enemies on foot or enter vehicles.

Story:
Aliens invade the earth and you have to kick their asses! Well, actually the story is a little more complex but we aren't sure about all details yet. But there will be some humour in the game, so we decided to have these cartoon-style graphics.

Currently there are 10 missions planned.

Here are some screen shots:

Here you can see lightmaps that are made with blender:


Here's some early combat:


Here you can see the water shader. It's mainly Green Gandalf's shader, but I modified it, so that it now also includes fog.


Here is a pic of an early grass test. Grass is very difficult to programm and the fps drops significantly.


Progress so far:
- Collision mainly done, although I still need to include my collision system to include headshots.
- Effects: Here is still a lot of work to do
- Modeling: 10% complete
- A.I.: Pathfinding with waypoint net works, but is slow on a complex net and big distances. Reprogrammed A.I. attack functions.
- basic Condition/Event/Trigger System completed. Only need to add new conditions/events like zone entered, enable cutscene etc..
- A very cool new feature: I programmed the map editor directly into the game, so you can modify your waypoints/unit behaviour in game, although only to some degree. It works with waypoints/unit behaviour/landscape objects.
- Physics: In contrast to the star wars game, where I only used dgdk collision functions, I will use sparky this time for non animated objects. Furthermore I improved the vehicle physics, so that tanks and other vehicles orientate themselfes on the ground this time.
- Another important change: I don't use advanced terrain again. You can archieve similar results by modeling the terrain in blender and by using blend mapping to add the detail texture.

So as you see the game is still in a very early stage, but maybe it's more interesting for you to follow the development from the beginning.

So I think that's all for now. C&C welcome.

FINAL VERSION RELEASED!!!!
Gunslinger
17
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 14th May 2008 23:18
Grass looks really cool,
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 15th May 2008 00:17
nice, tobi453. reminds me of Planetside.

Quote: "
I don't use advanced terrain
"


sounds like we won't have to restart the game each level this time (vs AT used in SW:TotR) ?

and, please include a system to moderate grass function for lower-end systems like mine?

nice start. definitely looking forward to seeing this project progress.

Virtual Nomad
AMD XP 1800+ (~1.6 Ghz) / 1.5 GB RAM
ATI Radeon 8700LE 128 MB / Windows XP
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 15th May 2008 00:33
Looks nice

Niels Henriksen
www.tales-of-the-realms.com
Vorg1
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Seattle
Posted: 15th May 2008 00:55
This looks really good. Can't wait to see what it looks like with better models and more detail in the world.
Just an idea but it might be cool to make a Star Wars Third Person Shooter. Or one where you can switch from 1st to 3rd like Dark Forces II. Your last Star Wars game was amazing so I bet you could make another awesome Star Wars game. But I bet you are probably burned out of the Star Wars thing right now lol. Keep it up!.
Cheize
16
Years of Service
User Offline
Joined: 13th May 2008
Location: In the world of Narnia?
Posted: 15th May 2008 04:42
Looks very nice! Is it going to be 3PS or FPS. Just wondering, either way it would still be cool! This is entirely your decision, but can you release the source or maybe a simple one. I just need something to get my game creation idea and feel sparked. =) If not that's alright, I should probably stop being lazy and start coding.

Your signature has been erased by a mod - please reduce it to 600x120
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 15th May 2008 11:56
That looks awesome
Just like a mix between Halo deathmatch and BF Heroes

Really cool graphics.

Looks very exciting to play


Dont delete my sig mods, it is 600X120...
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 15th May 2008 15:05
I like what I see, except you character appears to be made of stone.

Darth Kiwi
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 15th May 2008 20:07
It looks good - it seems like you've made a fair bit of progress. My only complaint is that the character looks not so much cartoonish, as out of proportion. (Okay, so they can be the same thing, but, well...)

Have you considered using a cartoon shader on, for example, characters and ships and things? (Although if your framerate is already low from grass it may make your pc explode.)

I'm not actually a Kiwi, I just randomly thought it up one day.
tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 25th May 2008 18:15
Here are some new pics with fire and smoke:




And here's a pic of a VTOL-vehicle firing rockets:


FINAL VERSION RELEASED!!!!
RedFlames
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location: Germania
Posted: 25th May 2008 19:10
Just Wow ...
The Map, particles,grass and everything looks awesome

would love to play it
Any chance of a demo or video? ^^

(btw: wohnst garnicht weit entfernt von mir [ich=bei krefeld] )

bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 25th May 2008 19:30
I am shocked

This is probably some of the most good looking games i have ever seen!

It looks just plain... Awesome!


Dont delete my sig mods, it is 600X120...
Slash!
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 19:38
Nice work.


We are the cost of a world gone wrong.
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 25th May 2008 22:17
@ tobi453
I haven't been following this thread too closely but I think it looks excellent.

Also, what water shader are you using there? - It looks suitabley low-power for what I need in Vision.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 25th May 2008 22:35
WOW!
This looks superb, If this was not cartoony, it would be wuite realsistic, I love the particle usage and lighting, keep it up.

Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 25th May 2008 23:57
judging by how well the star wars game went for you guys this should be a smash

I wish I could get my terrain looking half as good

'Ooh 'eck chief'...'crumbs'
Darth Kiwi
19
Years of Service
User Offline
Joined: 7th Jan 2005
Location: On the brink of insanity.
Posted: 26th May 2008 01:03
Ooh - those screenies are very fine indeed...

I'm not actually a Kiwi, I just randomly thought it up one day.
SunnyKatt
18
Years of Service
User Offline
Joined: 16th Sep 2006
Location: USA
Posted: 26th May 2008 03:51
Looks great!

ozmoz
17
Years of Service
User Offline
Joined: 25th Apr 2007
Location:
Posted: 3rd Jun 2008 00:02
Nice job
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 3rd Jun 2008 00:03
that looks sweet!

What you know wont hurt you- except me
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 3rd Jun 2008 04:42 Edited at: 3rd Jun 2008 04:44
Very nice, though I still say your guy looks very rock golemish.

edit: though the texture is much better.

Sven B
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 3rd Jun 2008 19:11
I gotta say too: Wow.
And I don't say that often ...

The characters could be a little more realistic,
but just from the looks of the screenshots, the game looks fun to play!

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 3rd Jun 2008 21:30
Quote: "I gotta say too: Wow.
And I don't say that often ...

The characters could be a little more realistic,
but just from the looks of the screenshots, the game looks fun to play!"


me to..i would love to play

What you know wont hurt you- except me
Satchmo
19
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 3rd Jun 2008 23:13
Quote: "Grass is very difficult to programm and the fps drops significantly."


Try using instancing to speed it up, or a grass shader(better looking).


zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 3rd Jun 2008 23:32
Oooh, it's starting too look really good now, I like the cartoony style!

tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 4th Jun 2008 20:19 Edited at: 4th Jun 2008 20:20
@Satchmo:
I use instancing and the framerate still drops significantly. I haven't got a grass shader. I'm currently trying to add more gameplay to the game, but unfortunately I don't have much time to program at the moment.

Here's a recent pic.

FINAL VERSION RELEASED!!!!

Attachments

Login to view attachments
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 4th Jun 2008 21:02
Sweet!

What you know wont hurt you- except me
google merxitygames so join our forums!
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 5th Jun 2008 00:20
Ok, what are you using for terrain? That cliff face looks fantastic..!

Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 5th Jun 2008 11:15
@tobi453, you do know your gonna have to let us in on all your programming secrets one day, that is stunning.

'Ooh 'eck chief'...'crumbs'
nackidno
17
Years of Service
User Offline
Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 6th Jun 2008 00:23
Very nice. What is that little pink thingie in the third screen? To the left.

- Elias, Damezean, Nackidno, Wonderboy

AntocGames - http://antocgames.se.nu/
Penfold
20
Years of Service
User Offline
Joined: 3rd Dec 2003
Location: RED postbox houses of parliment
Posted: 6th Jun 2008 02:13
Quote: "What is that little pink thingie in the third screen? To the left."


thats the marine guys space hopper

'Ooh 'eck chief'...'crumbs'
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 6th Jun 2008 12:59
Quote: "thats the marine guys space hopper "

Lol.

tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 6th Jun 2008 19:32
The Little pink thingie in the third screen is a sphere that I am using to position trees, waypoints etc... You can move it around with the mouse. You can modify the world while you are playing the game. The map editor is programmed directly into the game. You must simply switch to the map-editing mode.

FINAL VERSION RELEASED!!!!
C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 6th Jun 2008 20:17
@ tobi453
Yeh, it's the easiest way to do it really, because you haven't really got to make another whole section of the game or another program. ('tis how Vision does it)

Uncle Sam
19
Years of Service
User Offline
Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 14th Jun 2008 23:21
But the terrain...what did you use?

tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 15th Jun 2008 00:03
I use a model made in blender. Collision works with sparky and my own one, that works with non-bone animated objects.

New pic attached.

FINAL VERSION RELEASED!!!!

Attachments

Login to view attachments
flickenmaste
16
Years of Service
User Offline
Joined: 2nd May 2008
Location:
Posted: 15th Jun 2008 18:38
Dang that looks cool, a cartoony shooter!

i vote for you to keep it cartoony!


[url=http://userbarmaker.com/][img]
Sixty Squares
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 28th Jun 2008 15:24
This game is looking incredible!

Quote: "The Little pink thingie in the third screen is a sphere that I am using to position trees, waypoints etc... You can move it around with the mouse. You can modify the world while you are playing the game. The map editor is programmed directly into the game. You must simply switch to the map-editing mode."


Could you explain this a little more? It sounds interesting.

Dark Dragon
17
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 28th Jun 2008 20:36
it's looking great!
better than anything I can do

AM I UGLY OR WHAT??!!
What? It's My Sig!!...
Phosphoer
16
Years of Service
User Offline
Joined: 8th Dec 2007
Location: Seattle
Posted: 29th Jun 2008 00:45
This is awesome looking ^^.

Would love a chance to play it!

This is a random sentence about squirrels.
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 29th Jun 2008 00:58
Very nice smoke and fire, how did you make it?


tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 29th Jun 2008 12:56
Fire and smoke are plains with alpha mapping and transparency mode 3.

Here's the code for one fire plain:


And then the fire class:


I think this is the first time I'm posting parts of my code.

FINAL VERSION RELEASED!!!!
Juggalo Memnoch
16
Years of Service
User Offline
Joined: 22nd Apr 2008
Location:
Posted: 10th Jul 2008 06:30
This game looks awesome cant wait to see a demo or even a video
Keep up the good work

Login to post a reply

Server time is: 2024-11-24 05:36:55
Your offset time is: 2024-11-24 05:36:55