Hi guys,
after my brother and me finished our starwars game, we tried an action adventure and a 2D action game, but we failed for multiple reasons, so we thought it's best to do a 3D action game again.
In contrast to the starwars game there won't be only flight missions, but also ground missions, where you play as a soldier who can fight enemies on foot or enter vehicles.
Story:
Aliens invade the earth and you have to kick their asses!
Well, actually the story is a little more complex but we aren't sure about all details yet. But there will be some humour in the game, so we decided to have these cartoon-style graphics.
Currently there are 10 missions planned.
Here are some screen shots:
Here you can see lightmaps that are made with blender:
Here's some early combat:
Here you can see the water shader. It's mainly Green Gandalf's shader, but I modified it, so that it now also includes fog.
Here is a pic of an early grass test. Grass is very difficult to programm and the fps drops significantly.
Progress so far:
- Collision mainly done, although I still need to include my
collision system to include headshots.
- Effects: Here is still a lot of work to do
- Modeling: 10% complete
- A.I.: Pathfinding with waypoint net works, but is slow on a complex net and big distances. Reprogrammed A.I. attack functions.
- basic Condition/Event/Trigger System completed. Only need to add new conditions/events like zone entered, enable cutscene etc..
- A very cool new feature: I programmed the map editor directly into the game, so you can modify your waypoints/unit behaviour in game, although only to some degree. It works with waypoints/unit behaviour/landscape objects.
- Physics: In contrast to the star wars game, where I only used dgdk collision functions, I will use sparky this time for non animated objects. Furthermore I improved the vehicle physics, so that tanks and other vehicles orientate themselfes on the ground this time.
- Another important change: I don't use advanced terrain again. You can archieve similar results by modeling the terrain in blender and by using blend mapping to add the detail texture.
So as you see the game is still in a very early stage, but maybe it's more interesting for you to follow the development from the beginning.
So I think that's all for now. C&C welcome.
FINAL VERSION RELEASED!!!!