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Fixed bug causing crash when environment maps are used.
Fixed bug causing crash when 'UT SetTerrainLOD' is not used
Added support for colour heightmaps
Fixed bug when using UT SetTerrainSplit wrong causes crash - now silently moves the value into the split range
Upgraded Compiler to Visual Studio 2008 Professional
[07 June 2009]
Started commenting code (not one comment before)
Removed lots of temporary code in UT Update that would certainly slow the system down
Setting point heights, now sets the point height of the nearest point, instead of the bottom left of the tile.
Brush commands massively improved in FPS. Reduced point checks from 500 000 to about 250. (on the heightmap in demo4 using radius of 200)
[08 June 2009]
Added terrain exist checks for the following commands
- UT SetTerrainScale
- UT SetTerrainYScale
- UT SetAdvancedPhysics
- UT SetTerrainDetailTile
- UT SetTerrainSplit
- UT SetTerrainLODDistances
Fixed security bug
[09 June 2009]
Terrain Engine is now much better on Video Memory
1 byte per point saved in RAM usage (up to 16MB saved)
[11 June 2009]
Completely removed Infinite detail mapping feature. It eats ram, slows simulation and a waste of time to develop. This will be replaced with shaders.
Rewritten Anti seam system and now fixes 4:1 seams
Added the following commands
- UT TerrainExist
- UT GetTerrainPositionX
- UT GetTerrainPositionY
- UT GetTerrainPositionZ
[19 June 2009]
Limited max terrain count to 1 to make deleting without memory leak possible. This will be removed in a later release.
Added UT DeleteTerrain to the command list
Added UT CheckForError and UT GetErrorMessage to the command list
Optimised UT SetTerrainWireframe command
LOD Seam fixing is now much faster. Removed Normals calculation everytime the LOD seam fixes. - Doubled FPS while moving.
[21 June 2009]
Fixed pinholes bug
Fixed normals seams bug
Added Texturemode 1. This is designed to texture like Advanced Terrain so it allows better shader compatibility. It also keeps the texture detail on low detail sectors, improving the visual quality.
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