Started June 1st, 2009, (Galactic Assault?):
This game is set to be a free-form space mmorpg where players start out in a neutral-faction mothership where they are able to choose apon a multitude of different paths for their character to take, from leading the life of a rescource collector or command entire fleets of player controlled ships to conquer the galaxy.
Players will have the ability to lead a loyal life to the neutral-faction carrying out different tasks assuring the functionality and well being of the mothership. Players will also have the choice of creating or joining other player-created factions set out to hold peace throughout the galaxy or bring corruption and conquer planets around the galaxy through an advanced "Capture and Hold" system. Players will not be limited in any areas of advancement with an "Unlimited Leveling" system and "Total Upgrade" functionality bring the RPG aspect to an entire new level. Each player will be responsible for themselves and their ship, which through advancement and upgrades could one day beccome a space station providing support for other ships in the solar system or beccome a powerful flagship.
To elaborate more on the "Capture and Hold" system for taking over a planet, each planet will have a certian amount of "Control Bases" which a players faction must take into posession and hold, once every "Control Base" on a single planet has been captured by a single faction that planet beccomes owned by that faction leader and each base will be owned by the appropriate player that converted the base to their faction. Faction leaders will be able to "edit" and "enhance" each base on any planet they own as they see fit, the base-owning-player will be able to "edit" and "enhance" their base only.
This will not be your standard "rpg" gameplay where you click an enemy and press a button then your player automatically attacks until one of you dies or runs off. You will be in control of when you hit, how you hit, when you block, how you block, along with the standard "special" moves. There will be a sort of FPS sense to this rpg style of gameplay not to where as you have to aim the weapon yourself but in how you go about fighting the other players.
Thats all i'm going to go into right now, more will be added in the future.
Screenshots:
Login Screen, 3D Space Background, Camera Rotates in Random Directions for Random Periods of Time.
Pick Character Screen, Same 3D Background
Looking @ Another Connected Client
Flying Into The Sun In Ship Mode
Started/In progress/Completed:
~22% - Server Overall Completion
~22% - Client Overall Completion
95% - Login Screen
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Add New Client Registration
80% - Pick Character Screen
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Add New Character Button
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Images need much more detail
90% - TCP/UDP Packet Handling
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Add New Message Handles When Needed
100% - Client/Server Authentication System
90% - Loading Saved Characters Server Side
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Add New Variables When Needed
30% - 3D World
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Create A Detailed World
30% - Interaction With Other Players
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Add New Ways To Interact As Needed
20% - Switch Between Character Mode & Ship Mode
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Add 'Terminals' To Choose Different Ships.
70% - Planets With Orbits
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Make Planets Orbit Other Planets Rather Than 0,0,0
Currently Working On(in order of priority)
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Showing NPCs In World(on hold)
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Showing GUI(on hold)
Thats everything for now, i'll try to update this thread as much as possible! And answer as many questions as possible!
If anyone wants me to add anything to the description and or game just ask!
I have attached a demo to the post, as of now this is not the most 'up-to-date' version but rather the most functional version so far released. WASD movement, Space Bar to Attack, you can figure out the rest.(this is rrrreeeeaaalllyyy old)
!==!I'm looking for someone with skill in graphic and or model design and would like to contribute to my project!==!
!==!Add me on msn messenger kyle.klouzal@gmail.com Thanks
!==!