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3 Dimensional Chat / 100 Models in 100 Days

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Clbembry
10
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Joined: 10th Dec 2006
Location: Minnesota
Posted: 7th Jul 2009 06:39
I'll make 365 games in 5 years, and 5 years from now I'll make a thread "365 games in 1 day." and just post all of them.

I'm so clever

JLMoondog
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Location: Paradox
Posted: 7th Jul 2009 23:30 Edited at: 7th Jul 2009 23:34
Wasn't able to do much the past two days because of work and family. Though I do promise that once I go on vacation many great things will be happening.

Day 40 / Model 35: RTS Building: Tank Bunker
-Production Time: 1hr
-30 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/canyvm3mzjt/tankbunker_final.rar

Looks like I'll be doing some catching up at least the next few days. This is the farthest behind I've been.

I think I'm ready to move on from RTS models as well. Maybe one more model then to my next theme.

-353 downloads and counting!
-1.23gb


greenlig
14
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Location: Melbourne
Posted: 8th Jul 2009 02:52
Hey Josh,

I have really enjoyed reading through this thread and watching what you make. Some really good, simple, models in there. I really like the texturing you have going, pretty consistently, over the last few models. It seems that you have worked out a flow, and are sticking to it No better feeling than churning out models!

Keep up the great work!

Greenlig

Blender3D - CS3 - VISTA - DBPro
JLMoondog
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8
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Location: Paradox
Posted: 8th Jul 2009 15:31
Thanks greenlig.

I've come up with a pipeline that really works for me, so I'm able to finish models faster then I'd normally spend on them.

Quik
9
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Jul 2009 23:16
i gotta stop hanging around on this forum! u guys are much better than me and keeps getting me jealusXD great job Josh mooney ^^ as always


[Q]uik, Quiker than most
JLMoondog
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Location: Paradox
Posted: 9th Jul 2009 00:07
Thanks Quik. Remember, practice makes perfect.

Day 41 / Model 36: RTS Building: Headquarters
-Production Time: 1hr
-100 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/odmlt2ozzjz/hq_final.rar

JLMoondog
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Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Jul 2009 17:03
ur RTS models is amazingXD i got some friends working on an rts engine, or acually were making a game, and ur models have inspired me a lot keep up the great work


[Q]uik, Quiker than most
CoffeeGrunt
10
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Location: England
Posted: 9th Jul 2009 22:33
I'm liking the HQ, it seems to be almost Halo inspired...

If we're all God's Children, then what's so special about Jesus?
JLMoondog
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Posted: 9th Jul 2009 23:33
After making it and staring at it for a few moments I came to the same conclusion, "..dang that looks like a Halo building."

That1Smart Guy
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Location: Somewhere...... yep
Posted: 10th Jul 2009 03:02
sorry I have to say it at this point or it will bug me for the rest of my vacation:

HALO WARS IS UBER UBER 1337!!!1!!111


ok, got that out of my system

JLMoondog
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Posted: 10th Jul 2009 04:49
Day 42 / Model 37: Retro Fun: Ship
-Production Time: 30m
-20 'Triangular' Polygons
-1 Mesh
-1 Texture Map

Screenshot:

Download:
http://www.mediafire.com/file/jeagmiwjmzy/lpship_final.rar

Still designing my next set of models, so I threw this together.

That1Smart Guy
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Posted: 10th Jul 2009 05:19
cool, old skool

Alucard94
10
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 10th Jul 2009 16:20
Why do you keep highlighting the edges on all of your models texture-wise in one way or another? The point of most textures is to hide the faceting, not to enhance it. Some things may have those sorts of highlights in real life but not on every single edge. I realize it probably hides seams but I don't really think it looks good.


Alucard94, lacking proper intelligence.
JLMoondog
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Posted: 10th Jul 2009 18:23
..err, the only models I've highlighted the edges were the RTS models. It's just a style I came up with to keep all of them looking consistent. Same as adding the caution lines to most of the models. None of my other models have them, except this last one which was a quick model.

java4
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Posted: 10th Jul 2009 23:46
Because of issues, I am no longer converting models. anyone who wants to can take over my thread. Oh, Halo building, like the forerunner.
JLMoondog
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Posted: 11th Jul 2009 04:54
Too busy today to build a model. Luckily tomorrow starting at 11am begins my vacation.

Great things are about to happen.

That1Smart Guy
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Posted: 11th Jul 2009 07:11
Quote: "Great things are about to happen."

UR GONNA GET CAUGHT UP?!?!

rofl

Quik
9
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Location: Equestria!
Posted: 11th Jul 2009 21:30
dont really like the chopper =/


[Q]uik, Quiker than most
JLMoondog
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Posted: 13th Jul 2009 07:54 Edited at: 13th Jul 2009 08:43
Dang, been busy and I've been trying to get some modeling done today, just wasn't able to do much.

...lots of catching up to do...blah...

Anyway, was able to finish this up tonight(this morning). About to UV map it, then I can texture it.

FPS Hand Model | 353 'Triangular' Polygons
Soon to be: Day 45 / Model 38


Shaded:

Wireframe:


This is part of my new FPS section of the project. On top of that, I'll be attempting to import them into FPSC. So that should make some peps happy.

Later.

JLMoondog
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Posted: 13th Jul 2009 21:45
Finally got this 'hand' UV mapped and started on the texture...and let me tell you UV mapping a hand is no small task.

Here's a closeup view so you can see what I'm doing. Just have the base skin laid out, next onto bigger details.



Aaagreen
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Location: City 17
Posted: 13th Jul 2009 22:02
Quik
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Location: Equestria!
Posted: 13th Jul 2009 22:20
sweet!


[Q]uik, Quiker than most
That1Smart Guy
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Posted: 13th Jul 2009 22:38
High Five!!

Insert Name Here
10
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 14th Jul 2009 00:54
Josh, your modelling skills are great, but where you really stand out is your texturing. It's top class, man.

thenerd
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Location: Boston, USA
Posted: 15th Jul 2009 13:47
bump?

Now is better than never.
Although never is often better than *right* now.
Quik
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Posted: 15th Jul 2009 15:33
Thenerd: i bet josh is modelling and doing stuff as fast as he can =P he will probably bump the thread when he got something to show =P


[Q]uik, Quiker than most
JLMoondog
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Posted: 15th Jul 2009 18:29
Alright! Now that I've had my Harry Potter fix I can get back to work.

Started to finish up the hand texture this morning. Just need to fix a few seams and then the normals so they look more realistic.

Screenshot:


Hope to finish this after lunch, then I plan for four more models today. We'll see what happens, heh.

Quik
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Posted: 15th Jul 2009 21:10
sweet :3 cant wait for the finished hand^^


[Q]uik, Quiker than most
JLMoondog
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Posted: 15th Jul 2009 21:23
Day 46 / Model 38: FPS: Hand
-Production Time: 2 Days
-353 'Triangular' Polygons
-1 Mesh
-1 Texture Map
-1 Normal Map

Screenshot:

Download:
http://www.mediafire.com/file/jjmr15goudk/hand_final.rar

Next up, a weapon!

mike5424
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Posted: 15th Jul 2009 21:29
nice hand!

what happend to the rts models?

www.madninjas.co.nr we are mad and we are ninjas
Quik
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Posted: 15th Jul 2009 21:47
sweet looking dude:3 agreed, what happened to the RTS models? not that there is anything wrong with FPS/whatever models :3


[Q]uik, Quiker than most
That1Smart Guy
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Posted: 15th Jul 2009 21:50
are you going with realistic firearms or fantasy, halo-ish guns?

JLMoondog
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Posted: 15th Jul 2009 22:24
I'm done with RTS models for now. I might come back to making some more.

Anyway, the weapon list is as follows:
-Victorian 5 Shooter
-Ray Gun
-Atomic Gun
-Gunblade
-Ceremony Sword

That1Smart Guy
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Posted: 15th Jul 2009 22:43
I take it the answer to my above question is fantasy?

JLMoondog
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Posted: 15th Jul 2009 23:55
JLMoondog
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Posted: 16th Jul 2009 04:05 Edited at: 16th Jul 2009 04:05
Day 46 / Model 39: Tiki Statue
-Production Time: Not Sure
-664 'Triangular' Polygons
-1 Mesh
-1 Texture Map

Screenshot:

Download:
http://www.mediafire.com/file/ixni1tqomeu/tiki_final.rar

That1Smart Guy
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Posted: 16th Jul 2009 04:16
......thats not a weapon, well I guess you could smack people around with it but.....

lucifer 1101
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Location: Melbourne, Australia
Posted: 16th Jul 2009 08:27
You are doing such a great job so far, i hope you get it finished...

JLMoondog
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Posted: 16th Jul 2009 18:23 Edited at: 16th Jul 2009 18:24
The Tiki statue is for the 3d competition. Thought some peps would like to have it.

I'm working on the FPS models weapons now, so no worries.

Lucifer:
I'll definitely do all 100 models, though whether it turns out to be 100 days, or 120 days, I'm not so sure. Though I'll push myself as much as I can to do it in 100 days.

JLMoondog
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Posted: 17th Jul 2009 03:44
Here's the start of the Raygun. I think I'm happy with the mesh and will start UV Mapping it.



That1Smart Guy
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Posted: 17th Jul 2009 03:45
cool

BMacZero
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Posted: 17th Jul 2009 04:31 Edited at: 17th Jul 2009 04:34
Funneh . In the interest of FPSC, what kind of ammo does it use? (Or does it?)



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
JLMoondog
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Posted: 17th Jul 2009 15:36
I was thinking the raygun was the 'infinite' ammo gun. Crappy damage, maybe good for destroying boxes. My next gun will require ammo though.

That1Smart Guy
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Posted: 17th Jul 2009 16:22
ok, thats the exact opposite of cod:waw's raygun, theres is really powerful but limited ammo, but watevr its ur model

Aaagreen
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Posted: 17th Jul 2009 19:22
I compared it, and it looks nothing like COD's ray gun. It just looks like a generic sci-fi gun.

JLMoondog
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Posted: 17th Jul 2009 19:25
That1Smart Guy: I have no idea what your saying.

This is just a simple sci-fi gun. You can do whatever you want with it.

I swear, sometimes the people who post in this thread complain so much over 'FREE' models.

BMacZero
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Posted: 17th Jul 2009 19:36
Who brought up Call of Duty anyway? Sheesh



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I? + Code Snippet
Seth Black
FPSC Reloaded TGC Backer
12
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Location: Pittsburgh, PA
Posted: 17th Jul 2009 19:50 Edited at: 17th Jul 2009 19:52
Quote: "I swear, sometimes the people who post in this thread complain so much over 'FREE' models."


...yep. There's a term for it: ingrate.

Anything that you are willing to spend time on, and offer to the community is a tremendous gesture, Josh Mooney.

Despite the whining of a select few ingrates, your efforts are greatly appreciated by a countless number of members,
on these boards...

That1Smart Guy
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Posted: 17th Jul 2009 21:23
im not complaining, the model is great, im just saying is ideas on it's use are against the norm

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