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DarkBASIC Professional Discussion / Call for DBP Games for publishing into the Intel AppUp Store!

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TuPP3
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Location: [+--]FINLAND
Posted: 18th Mar 2010 20:22
One question more, do I have to make the game compatible with any resolution, or even some laptop resolutions?(Like 1440x900)

If this AppUp is only for 1024x600 it will be 100 times easier to make menus fixed instead of scaling and positioning them according to resolution.

I think I will make resolution fix after the deadline for other players. I have been coding those menus like crazy for 20h now, 400 lines, almost done.
Now they are working only in 1024x600 resolution, it would take another day to make them work in every resolution.

I have no ansewer to my last post either about AppUp activating and revenues.
Got to get back to work.
Mnemonix
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Posted: 18th Mar 2010 22:37
How is everybodys game coming along? I have spent the last 8 hours doing the most simple thing, and it just wasn't working on a seriously annoying level. I have done it now though

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Van B
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Posted: 18th Mar 2010 23:15
I think they are trying to stick to a standard 1024x600, that's what they've asked for at least. I would just keep it native 1024x600 for now, I imagine you'd be able to upload a new version that supports all resolutions in future.


Health, Ammo, and bacon and eggs!
The Slayer
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Posted: 18th Mar 2010 23:51
@RickV:

I was wondering...you mentioned that our games should be finished by the 22nd March to get them submitted on time, right? Would it still be on time if it where a couple of days later?

Cheers

Slayer rules!!! Yeaaah, man!
Mnemonix
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Posted: 19th Mar 2010 00:12
Quote: "I was wondering...you mentioned that our games should be finished by the 22nd March to get them submitted on time, right? Would it still be on time if it where a couple of days later?"



Haha, You too?

I sprained my ankle the other day and that put me a day or so behind. The only thing I can show off is one of my menu's lol.



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Turtle Productions
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Posted: 19th Mar 2010 19:06
Hi. Are scancodes converted to what they need to be in iApplications or are there some keys what can't be used? And, if it will be converted to touchable applications, does the pressing point be a hidden mouse? Because I made a mouse controlled game and so...

Thanks
Van B
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Posted: 19th Mar 2010 19:59
I can see touch screens becoming a lot more common on Netbooks, for instance there's a kit for the Aspire One to make it touch screen, and who knows the possibilities of them making a tablet Netbook. So it makes sense to consider that if you can. It's a tricky one though, you could have an option, or why not make a mouse cursor sprite, then that could be replaced if people want to use touch controls.

The scan codes should all be the same, it's an internal ID so it should be consistant with the keyboard layout - NOT the actual key. For instance, if your keyboard is not QWERTY, then the keycodes for whatever is in that place will be the same. Which is ideal for key controls but maybe not if you rely on it too heavily, say for character entry.


Mnemonix, looks slick as hell! - just something missing though, and don't roll your eyes.... what about Texas Hold-em?
I know there's hundreds of versions, but it would really up the ante I think. Personally, even with things like facebook poker I'd probably still play Texas Hold-Em the most if it was on there.


Health, Ammo, and bacon and eggs!
Mnemonix
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Posted: 19th Mar 2010 20:07
Haha VanB

You are not the first to ask for this game to be included, however I opted not to for the following reasons:

1. Logic involved in evaluating seven card hands is too complex given the time constraint
2. It is a single player game, which means I would need to make AI (See point 1)
3. Even some of the better AI's are pretty crap anyway.

Thanks for the good feedback on the screeny though

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RickV
TGC Development Director
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Posted: 20th Mar 2010 00:26
Hi, if anyone wants to publish via TGC then we will need download versions of the games for Monday night. We also need these supporting materials;

100 x 100 pixel icon png format
820 x 480 jpg or png primary screen shot
820 x 480 jpg or png 4 more additional screen shots (optional)
Short text description of the game (max 300 words)
Long text description of the game (max 5000 words - don't go mad!)

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
TuPP3
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Posted: 20th Mar 2010 01:08
So do we have to do any ATDS activating etc.?

If anyone has time to test my game I upload the newest version, it features now UI and more settings.
If you are going to use touchpad I recommend "Keep sticks sliding" On and full sensitivity.

Master volume doesn't somwhow work, I tried to use
, but it is not working. Even /100*100 is removing some sound completely.

If all players are selected same time, they will get unsyncronized after few shots, really annoying and I used 3h to try to fix it without any progress.
RickV
TGC Development Director
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Posted: 20th Mar 2010 11:42
Hi TuPP3, your game works on my Netbook fine.

You need to add control info to the game screen, I was trying to play the game with the keyboard at first.

It's also easy to bounce the ball out of the game as it's dropped in.

The computer AI needs a lot of work too.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
TuPP3
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Posted: 20th Mar 2010 11:53 Edited at: 20th Mar 2010 13:21
Alright, thanks for the feedback, I will put somekind of info pop up window when the game is launched first time. I didn't even though about that.

The ball spawn is yet only for testing purposes, it will spawn in the center in final release.

What specificly needs fixing about the AI? I have been quite happy about it so far, but the enemy center players haven't been done yet.
If it is too hard or too easy, there are settings in the "Settings.ini" to modify everything like move speed and shot power.
(Those will be included to game UI, I'm doing it right now.)

I have also reaction time for each player(Now: 50ms, 200ms,500ms and 2secs from left to right), but it is currently not modifiable as I though players wouldn't effectively use it anyways.

Two days anymore so I'd like to fix any AI problems you have encountered.

Btw. did it run on High or medium ?

EDIT: Oh, I just noticed that I had this delayed sync on, which VanB posted while ago, it seems to cause lag now even on my PC.
Game should run 60fps, but it is locked in 40fps in my upload.
Monk
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Posted: 20th Mar 2010 13:34 Edited at: 21st Mar 2010 23:20
Quote: "100 x 100 pixel icon png format
820 x 480 jpg or png primary screen shot
820 x 480 jpg or png 4 more additional screen shots (optional)
Short text description of the game (max 300 words)
Long text description of the game (max 5000 words - don't go mad!)"


I'm guessing, 640 x 480 screenshots are fine if thats the size the game is windowed at?

Morcilla
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Posted: 20th Mar 2010 17:11
Quote: "Quote: "And what happens if you use FreeLibrary instead, does it still 'linger'?"
Yes. But only if the .dll call succeeds (ATDS must be running)."

This is not a problem anymore.
It happens that it was a particular case, and it cannot be reproduced in other OS installations.
Thanks to Lee for confirming that this was not a standard issue.

Both DBPro and DGDK projects should be working fine

Van B
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Posted: 20th Mar 2010 21:36
Monk, I'm guessing that they'll have a standard framework that the screenies have to fit into. I would suggest scaling them to suit, but add a border. Maybe add some text in the free space explaining the game. I think it's best to be strict with their requirements, otherwise you might end up delaying it's setup, if you need to change it I mean.


Health, Ammo, and bacon and eggs!
Mnemonix
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Posted: 21st Mar 2010 16:07
On second thoughts VanB, I am thinking of replacing Rummy with a simple one player Texas Hold'em game, if I can fit it in.

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flashing snall
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Posted: 22nd Mar 2010 03:42
Drat, I gave it my all, but my snake clone is no where polished enough to being done. : (

DJm
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Posted: 22nd Mar 2010 12:16
my fruit machine is almost finished, I've worked every day and night for the last 2 weeks non stop to get it ready in time.
I am still working on the mini games but the fruit machine is fully functional, although I still need to add all the sound effects, looks like I'm going to have to buy them to save time.

Can you all test it for me please and tell me what you think.

I have slept for 1 hour today and I'm up again working on it, I hope I finish it in time, it's taken over my life!

B.T.W. The keys: Space Key - Start/ Select, G - Gamble , C - Collect or cancel hold, E - Exchange, 1,2&3 hold reels very obvious keys if you ask me.

Have fun!

No good deed goes unpunished!
TuPP3
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Posted: 22nd Mar 2010 15:35 Edited at: 22nd Mar 2010 20:43
You didn't include your resources, I got "could not load sound at line 4"

It is the final day, I still got two questions.
1. Do we have to do ATDS activating, or just pack the game as it is?

2. About the revenues that if I get something from this game, is TGC able to pay me, although Finland is not in the Intel list?
If Intel pays to TGC and TGC pay me throught PayPal etc.
Money would go to DarkBASIC plugins anyway.
That is only if though, I'm not even expecting to win anything, but just in case.

EDIT: Oh, I had misread the rule, that is for paid applications only, my game is free.
Mnemonix
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Posted: 22nd Mar 2010 15:49
CRUNCH TIME IS HERE

I ran out of time so I had to abandon all the card games except video poker. I have a working video poker app, it just needs plenty o polish

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DJm
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Posted: 22nd Mar 2010 16:08
Sorry, I didn' know you needed all the include files with a DB application, I'm new to DB.

Isn't it a bit dodgy posting your game and all the artwork etc.. for anyone to use at their leisure?

It's took me hundreds of hours of work that's all and I'm worried.

Sorry to sound so negative, I'm not saying you're all bad, quite the opposite, you're all very nice people from my experience.

I would like to ask RickV if I post my game here or somewhere else,
and please tell me how I include all the things you need for the game to work. It's written in 100% Dark Basic Pro.

I think it wicked, here's a screen shot attached for download

No good deed goes unpunished!
TuPP3
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Posted: 22nd Mar 2010 17:20
There is a possiblity to include all your media to .exe, it is not "secure" though because all media is extracted to temporary folder, and as far as I know it is not deleted afterwards.

You might have noticed that all games use external media, I posted my game with my unprotected media with it, I have used lots of days making those, but i'm not worried a single bit that they could be stolen.

If they are, I will sue people

I've noticed that some commercial games use packed media, it is possible to do that in DarkBASIC too, but I don't think there is time anymore.
It isn't safe also, it is easily extracted.
I suggest that you use .dds files, they aren't that commonly known among normal computer users, and it is well compressed file type.
It is not as good as .png for transparent images, I use .png in menus etc. but .dds for textures.
DJm
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Posted: 22nd Mar 2010 17:57
Thanks for the info TuPP3

So, do I just send my whole project folder, 23mb in total.

Which also includes the code and the .exe?

No good deed goes unpunished!
TuPP3
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Posted: 22nd Mar 2010 18:23 Edited at: 22nd Mar 2010 18:26
You don't have to send your DB code!

Try to copy your project folder to temporary location, like desktop and then remove the code files from there(including .bak file) and try to run it.

If you have used any third party .dlls, you might have to add them to the folder also(like Newton), or it causes error when executed from different location than darkbasic folders.

The code can be easily to stolen from DB files or the .bak file.
DJm
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Posted: 22nd Mar 2010 18:32
That's good advice, I will follow it.

Many thanks.

No good deed goes unpunished!
TuPP3
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Posted: 22nd Mar 2010 23:18 Edited at: 22nd Mar 2010 23:54
Alright, my game is pretty much done.

EDIT: I just thought that I might aswell upload it myself to AppUp few days later so the game would be tested enough.
Is there any disadvantages of this choice? Would I get more publicity for the game throught TGC?
I got to go to bed, I just can't keep my eyes open and the game is only 95% done.
Monk
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Posted: 23rd Mar 2010 01:42
I'm sorry guys, mines not polished enough to enter... at the moment its just a mess...

I've attached it for completion, but I don't think its in a suitable state to be entered.

Certainly worth a go though, and good luck to those who get their game finished and entered.

Conor B
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Posted: 23rd Mar 2010 02:40
I just saw this thread now! Duno if its to late to upload, and my game isn't amazing but sure worth a shot!
It's full screen exclusive 640, 480. Any problem?

Touch pad or mouse is recommended but you can also use the arrowkeys if you go into options.

DJm
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Posted: 23rd Mar 2010 07:57
OK

Here's my game 99% finished, if I had a few more days then it would be 100% finished but I don't want to miss out.

The Application is in the media folder.

If you really like it then I hope you will let me finish it because I think it will be a big seller.

What's missing is a few sound effects and I also wanted to put more mini games into the Gold Rush Feature to make it more addictive.

I am going to keep on working on this every day now anyway until I'm 100% happy with it.

Enjoy!

No good deed goes unpunished!
TuPP3
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Posted: 23rd Mar 2010 10:30 Edited at: 23rd Mar 2010 10:52
DJm, I'm still getting the "Could not load sound at line 4".

I might know why it is like that, have you used full paths when you load the external media?

Use structure like this:
load image "Media\image.png", 1

It will load the image from a "Media" folder that is in the same folder as .exe.

If you use load image "image.png", 1
it will load the image in the same folder as the .exe.

I'd also put a name and icon for the .exe. You can do it from the the propteries, here is a screenshot of mine(don't mind the resolution settings):
http://i160.photobucket.com/albums/t187/TuPP3/title.png?t=1269332915
DJm
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Posted: 23rd Mar 2010 17:55
Mega Fruits the full game.

Sorry, I did use full paths for the images etc..

Have fixed this.

Try this now.

Please tell me of any bugs you find, it runs 100% perfect on my pc but obviously it could be different on others.

No good deed goes unpunished!
TuPP3
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Posted: 23rd Mar 2010 19:10 Edited at: 23rd Mar 2010 19:15
Hurray it's working !

What is the sync rate? Have you locked it? (sync on : sync rate 60)

I can hear high sync rate "squeak" and the game is running quite fast(the digital menu item is changing really fast)
This might cause the sound "bug" also when the last reel stops spinning the sound tweaks and cuts.

But the game looks great, just like the commercial slot machine games. I like that that there is lots of different achivements going on, like the arrow trail.
I got the gold rush after few minutes, that was sweet

But I suggest some in game control tips because I didn't read the description first so I thought it wasn't working
(I tried to use mouse first)

Good luck with the game, I now have some extra time till end of the month to finishing mine
DJm
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Posted: 23rd Mar 2010 20:05
Hi TuPP,

Thanks for the testing, can you please keep testing it when you have time and make more suggestions.

I didn't set any sync rate at all, I thought I would let Dark Basic do that automatically. Maybe I should set it, I don't know.

The sounds are a real pain, they keep changing the speed of things when they are used, I wish I didn't need them.

I'm about to add sounds to everything now and I'm a little worried to say the least.

Another concern of mine is the lack of posts from RickV, Are they looking at my game? Are they checking this Forum regularly.

I've worked my butt off for 3 straight weeks getting this ready in time, I didn't sleep at all the last 2 days of the deadline. I put in 15 hours a day! And I'm still doing it now.

Next up is a menu which will display the high score, display the keys used and start new game. Should only take me a couple of hours as I'm pretty handy with Corel Draw.

What I've never done before is make a program save to the hard drive, I need this just for saving the highscore, I hope it's not difficult.

Oh, and I'm going to put a volume control in the game too.

Hey TuPP,

You say you have till the end of the month? Have you heard from TGC?

Oh well, back to programming........

No good deed goes unpunished!
TuPP3
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Posted: 23rd Mar 2010 20:18 Edited at: 23rd Mar 2010 20:21
I really recommend you add the manual sync, it will save power usage which is important for laptops.

You need just call:


and then call "sync" last thing after main loop.

Well, I myself decided to go and upload my game straight to Intel, mostly because I can test it more and I wasn't sure where to upload my game for TGC.
Upload for TGC deadline ran out yesterday... I'm also wondering why this thread has died.

Upload time for Intel directly is end of this month.

Btw. for the highscore saving, you might consider making text file and save everything there. It is easily modified by the user though, so they might cheat

Read example:

Write example:


As far as I know the filetype for text file can be anything, like .scr, or .txt or .dat or .lol
DJm
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Posted: 23rd Mar 2010 20:29
Thanks TuPP you're a real pal, if it wasn't for you I'd be on my own here.

If you read back on my previous posts my questions have not been answered, and I would have thought that getting close to deadline day would have meant a flurry of questions and answers.

Looks like I will have to do what you're doing and submit the game myself too.

B.T.W. Your foosball program is very clever.

Could you help me if I get stuck, I'm good at writing games but have no experience making them commercial.

No good deed goes unpunished!
RickV
TGC Development Director
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Posted: 23rd Mar 2010 23:08
Hi all,

Sorry for not replying. We have been busy with some apps that are now being submitted today. I have downloaded the games posted here and this is my feedback from my tests on the netbook;

Mega Fruits
- reel spin is very, very slow. Users will get bored too quickly waiting for it.
- you need to include some instructions in the actual game
- It's just not dynamic enough and as such doesn't grasp attention
- Could not click to start the reels, I had to press the space bar. It's best if you allow both ways to interact
- The screen was not centred when it started
In summary the game is not complete and not engaging enough. It needs more work.

Side Scroller (Zombies)
- Would not run on the netbook because it's looking for MSVCP71.dll
- The game is too basic at this stage. Needs proper game play and improved graphics
In summary the game is far from being complete. Needs a lot more work and polish.

3D Airhocky
- I liked this game, it's pretty much complete
- Text "Press spacekey to launch puck" is too dark and so are the scores
- Game in freeplay was too hard - the AI never seem to make a mistake
- could do with some music.

I'd like to help you get this one submitted. Email me direct at [email protected]

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
The Slayer
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Posted: 23rd Mar 2010 23:24
@RickV:

So, is today really the final day to get it submitted through TGC, or will it be prolonged? I think I would need one more week to get my game completely done. And how does it work if we submit our games directly with Intel? Also, are the prices or rewards valid untill the end of August?

Thanx

Slayer rules!!! Yeaaah, man!
RickV
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Posted: 23rd Mar 2010 23:37
@ Slayer - if you want our help and want to be in the contest then your game MUST be submitted by the end of March. TGC wanted all serious games delivered to us by today so that we could start processing them in good time. You can try and submit yourself with Intel but you may run into some issues - we had a number of failed submission when we first sent DBPro and FPSC into the store (twice for both).

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
World Class Multimedia
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Posted: 23rd Mar 2010 23:44
There is not a chance I will get my submission in time or even possibly by next month.

Will I be able to submit this in a month or two and still get my program in their app store, or was this a one time deal?

Mike

YOU DREAM IT - WE CREATE IT!
www.world-class-multimedia.com
www.hardcoreharmonics.com
World Class Multimedia
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Posted: 23rd Mar 2010 23:47
For anyone that requires music for their games or DBPro products, feel free to talk with me.

Although I have been set up to sell my music scores in DBPro's app store, due to outside projects, I have been slow to get my products uploaded.

You can hear examples of my work at www.world-class-multimedia.com, www.hardcoreharmonics.com and www.supersynths.com

Mike

YOU DREAM IT - WE CREATE IT!
www.world-class-multimedia.com
www.hardcoreharmonics.com
The Slayer
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Posted: 24th Mar 2010 00:12
Quote: "if you want our help and want to be in the contest then your game MUST be submitted by the end of March."


@RickV:

Well, in that case...I WILL get it done before the end of March. I'll take some Kryptonite or some crates of spinach and get it finished, if that's okay for you?

Cheers

Slayer rules!!! Yeaaah, man!
Mnemonix
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Posted: 24th Mar 2010 01:09
I think its in our own interests and TGC's interests for us to get our respective products to a finished state as fast as possible. The last thing Rick wants is eight million games turning up in his inbox next Wednesday!

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DJm
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Posted: 24th Mar 2010 03:24
Latest news from Mega Fruits...

It now has a menu which I said I would finish today.

I have set the sync rate to 0 any other sync rate slows the game down.

The reels land a lot, lot quicker.

The window now centres on the screen.

I am now adding mouse control but I remember someone saying that with these games going on Netbooks that keyboard control would be the better option. Oh well, I will have both.

For anyone else who downloads my uncomplete game please read the description in the Icon and Description folder for the keys you need.

Not Dynamic enough? Does that mean variety? There are 5 bonus features, 8 main features and the Gold Rush feature which I am in the process of adding more mini games to. It's like 4 fruit machines rolled into one, should I add an R.P.G. as well?

And remember, it's written completely in Dark Basic.

I would appreciate more kind comments on how I can improve the game, please don't be as harsh as RickV was, it hurts.


Back to work...

No good deed goes unpunished!
Mnemonix
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Posted: 24th Mar 2010 04:51
Djm, don't get disheartened

Rick is only providing his point of view which is made up of how successful he thinks the game will be on the marketplace. I am sure if you email Rick he will be able to give you some more in depth feedback.

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Van B
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Location: Sunnyvale
Posted: 24th Mar 2010 10:16
I think the game needs to be more inviting - I mean even if you don't like playing fruit machines, when there's one twittering away in the corner, flashing lights and silly noises, well it gets your attention. Maybe it needs to be sitting waiting on credits, and have lots of lights and stuff. Lights are the main thing, the machine should be alive with them. Buttons should flash brightly - remember that fruit machines tend to be played in dimly lit areas, so exagerate the brightness of the lights to mimic that. The reels need to be snappy, like move so fast that it's a blur then stop really quickly with just a little kick back. Having tones as well, doop Doop DOOP - going up in pitch with each reel stopping. The buttons definitely needed mouse support, I was stumped when nothing would happen with the mouse click, thought it had crashed actually. One thing I keep in mind, is how would the game be with a touch screen, because I think that's a logical step for Netbooks - so imagine playing with a tablet PC, or with a touch monitor. I'd say the keyboard is the least friendly thing about Netbooks, so make allowances for people with human sized hands .

It's not a bad game at all, it just needs to scream that people should play it, instead of politely asking . If I was you I'd add in a glow effect for each button, in fact I'd make lots of lighting sprites and hide and show them to make it all flash like a real fruit machine.
Visually, I'd probably have gone chunkier - like have a row of buttons along the bottom at a slight angle, then have the reels take up half the screen, and scroll the screen up to get to the bonus game stuff. Fake LED screens, maybe even an extra dice reel. Fruit machines are a lot to take in, people tend to scan up and down them, so scrolling that wide screen might be better than trying to fit everything in.
If you can brighten it up, make it more snappy and inviting, then you'll be set I think, maybe have a trip to an Arcade and see what inspires you. Remember that adding polish, effects, sounds, it's the fun part of game development, and it's not a great deal of work. Keep at it.


Remember guys, the AppUp store is not going anywhere, if you missed it for now, then keep at it and release your game when it's ready - when it'll make more money hopefully. This is a 'call to arms' to see if DBPro can hit the AppUp store with some new games and scoop some bonuses. AppUp will need new games and apps all the time, and Intel might even introduce more incentives later on.


Health, Ammo, and bacon and eggs!
TuPP3
18
Years of Service
User Offline
Joined: 26th Jan 2007
Location: [+--]FINLAND
Posted: 24th Mar 2010 11:40 Edited at: 24th Mar 2010 16:15
Only thing I'd like to know, that if the game is submitted throught TGC, would it get more publicity?
I mean would it be in "TGC games" list or something that would make them way more public?

But the deadline is over so I'm just asking this for curiosity.

Would I be okay with this instruction:
http://appdeveloper.intel.com/en-us/node/1097

Or have you discovered any new problems?
I've done almost 90% of those steps for my game...

EDIT: Hey, what does this mean: #
"API Documentation - checks that the API is documented."
What is this API Documentation that I need to include?
RickV
TGC Development Director
25
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 24th Mar 2010 17:38
Hi,

We can still help you submit (up to the end of March). After that the competition is over and we will be looking to see how these apps start to sell over the next months.

The main reason to team up with TGC is to ensure the submission process is done correctly. If you are OK with that then DIY!

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
hexGEAR
22
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 24th Mar 2010 22:11
Quote: "
Hi Samuel,

Are you sure you can use this game? ie Is this game copyrighted by someone else?

Rick
"


Hi Rick,

Yes, i'm 100% sure you can use the game.

We're the original developers and the game isn't copyrighted by anyone else but us.

Regards,

Samuel

SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 25th Mar 2010 03:26 Edited at: 25th Mar 2010 03:29
Hey guys,

I've decided to push my music editor to get it done by this weekend. Im going to strip out the lamemp3 encoder since i dont think i can use it royalty free? Have no idea.... Anyways It will fully support writting midi files and editting them and also recording to the wav file format. I've taken a week off work to push this program hard. Now my question is back on the board... Can i submit software that runs on a netbook and is not a game?

The download i have at the moment does not support the net book but will by this weekend...luckly i have 1 to test it out on.

The resolution is at 800x560 on my app wich will work on the notebook after i patch my displaymode commands.

Again do you guys think this will fly if i get it done this weekend?

The download is in the music forum board under Qmidi3 Beta testing however its not a finished app yet but like i said it will be there by the weekend.

-This version i will release to the appstore will not have mp3 encoding unless someone tells me otherwize that its royalty free using the lame mp3 encoder...

Also not all buttons work yet on the editor....again ill have it done by this weekend with help files intact.


http://forum.thegamecreators.com/?m=forum_view&t=167267&b=34

Development & Editting
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 25th Mar 2010 12:03
Personally I think that music applications definitely have a place on the Netbook, it might not be able to run things like Fruity Loops and Reason, for one thing these can be demanding programs, but for another thing the resolution tends to be vital and they are never laid out with small resolutions in mind.

I think it's well worth developing QMidi onto the Netbook, these things will crop up everywhere - imagine one sitting on top of a keyboard like a piece of sheet music. There tends to be few options for budget midi software, with most music programs concentrating on VST plugins and samples, and most being expensive.

A midi editor for a few bucks that runs on a Netbook?, I think that makes perfect sense.


Health, Ammo, and bacon and eggs!

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